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2020-04-09Merge branch 'functions' into builtin-simulation-nodesbuiltin-simulation-nodesJacques Lucke
2020-04-09Merge branch 'master' into functionsJacques Lucke
2020-04-06allow using shader texture nodes in simulation node treeJacques Lucke
2020-04-06Merge branch 'functions' into builtin-simulation-nodesJacques Lucke
2020-04-06Merge branch 'master' into functionsJacques Lucke
2020-04-06VSE: Draw f-curves for opacity and volume values on the stripsRichard Antalik
Feature can be enabled or disabled in timeline view menu item "Show F-Curves". Author a.monti Reviewed By: ISS Differential Revision: https://developer.blender.org/D7205
2020-04-08Fix manual reference error after removal of use_international_fontsBrecht Van Lommel
2020-04-08Fix Windows Tablet API preference not being usedMiguel Pozo
It was sometimes set before reading preferences, now it's passed to GHOST every time preferences are read. Differential Revision: https://developer.blender.org/D5641
2020-04-08UI: Splash Screen Language SelectionHarley Acheson
Quick Setup splash now includes language selection. Differential Revision: https://developer.blender.org/D7370 Reviewed by Brecht Van Lommel
2020-04-07UI: Language Selection ChangesHarley Acheson
Removal of 'Translation' checkbox. Enable translation options when selecting non-English languages. Differential Revision: https://developer.blender.org/D7210 Reviewed by Brecht Van Lommel
2020-04-07UI: rename 'smoothen' to 'smooth'Campbell Barton
Other smooth operators use term 'smooth'.
2020-04-07UI: Use Consitent Menu Layout for Bone NamesAaron Carlisle
2020-04-06Keymap: sort exported key-mapsRoman Kornev
This makes the resulting key-maps easier to compare.
2020-04-06Fix T74889 Baking to current action doesn't work properlySybren A. Stüvel
Before this commit, baking an action would only insert keys that are necessary (i.e. using `INSERTKEY_NEEDED`). When baking to the current Action, if there are no constraints that influence the final animation, there are no additional keys necessary. This makes it appear as if nothing happened. However, when baking to a new Action every additional frame is necessary and thus a key is added for every frame. @mont29 and I agreed that this behaviour is confusing, so this commit changes the behaviour such that baking to the current action and to a new action result in the same baked animation (that is, keyed on every frame).
2020-04-06i18n: Disable `es_ES` locale.Bastien Montagne
We already have generic `es` one, having more only makes sense if poeple actually maintain them and they have different contents...
2020-04-04UI: 3D Viewport text edit menusAaron Carlisle
- Adds select menu - Removes undo/redo controls - Adds delete menu - Refactor - Combines font and text menu The goal is to match other edit menus better and match the text editor.
2020-04-02Sculpt: Delay Viewport UpdatesPablo Dobarro
In Blender 2.81 we update and draw all nodes inside the view planes. When navigating with a pen tablet after an operation that tags the whole mesh to update (like undo or inverting the mask), this introduces some lag as nodes are updating when they enter the view. The viewport is not fully responsive again until all nodes have entered the view after the operation. This commit delays nodes updates until the view navigation stops, so the viewport navigation is always fully responsive. This introduces some artifacts while navigating, so it can be disabled if you don't want to see them. I'm storing the update planes in the PBVH. This way I can add support for some tools to update in real-time only the nodes inside this plane while running the operator, like the mesh filter. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D6269
2020-04-02Sculpt: Add global automasking options for all brushesPablo Dobarro
This adds the automasking options to the Sculpt Tool options in a way that they affect all brushes. This is more convenient when working with some of these options while switching brushes as they don't need to be enabled/disabled per brush. An automasking option is enabled if it is enabled in the brush or in the sculpt options. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D7304
2020-04-02GPencil: Cleanup typo error for hardnessAntonio Vazquez
The variable cannot be names because it was already renamed.
2020-04-02Scultp: Face Set boundary automaskingPablo Dobarro
With this brush option it is possible to mask the boundary vertices of all face sets. This is especially useful in the cloth brush, where face sets can be used to simulate seams between different patches of cloth and produce different patterns and effects. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D7230
2020-04-01Fix T75222: Crash activating menu searchCampbell Barton
2020-04-01Fix curve shortest path picking with right-click selectCampbell Barton
2020-03-31Fix T75219: Move to New Layer not workingAntonio Vazquez
This was an old design problem.
2020-03-31Add Voxel Mode to the Remesh modifierPablo Dobarro
This adds the Voxel Mode to the current remesh modifier. It works exactly the same way as the voxel remesh operator and uses the same properties to control the remeshing. We can exand this with more options in the future (fix poles, reprojection...) Reviewed By: brecht Differential Revision: https://developer.blender.org/D7292
2020-03-31Voxel Remesh: Edit Voxel Size operatorPablo Dobarro
This operator lets the user control the voxel/detail size of the voxel remesher directly from the 3D view in a similar way the Brush radius and strength are controlled. The shorcut from sculpt mode is Shift + R (similar to Shift + F for brush strength). It shows a grid that represents the real voxel size of the object. The grid and the text are automatically aligned to the view to avoid rendering all voxels with thousands of lines. It also has a slow mode when pressing shift that works like the slow mode of the brush radius control. This operator controls the value changes sensitivity automatically to avoid jumping to extremelly high resolutions and run out of memory. This way, adjusments done in lower voxel sizes are more precise. Pressing Ctrl disables this functionality and allows changing the voxel size directly in a linear way. Reviewed By: jbakker, #user_interface, billreynish Differential Revision: https://developer.blender.org/D6449
2020-03-31Merge branch 'functions' into builtin-simulation-nodesJacques Lucke
2020-03-31Merge branch 'master' into functionsJacques Lucke
2020-03-31UI: group edit-mesh Separate with Split & MergeCampbell Barton
This was already the case for curve & armature.
2020-03-31Keymap: 'M' for edit-mesh merge menu, 'Alt-M' for split menuCampbell Barton
As the 'M' key is free, it's convenient to use for the merge menu, especially since this contains "Merge by Distance", a frequently used action. Use 'Alt-M' for a new split menu, following our convention of Alt being used for opposite functionality. Also move merge/split menu's into the "Mesh" menu as neither operate solely on a single mesh element type.
2020-03-31Armature: add Select Linked (Ctrl-L)Campbell Barton
This matches select linked for other modes (curve, mesh)
2020-03-30Fluid: Removed Empty Space option for liquid domainsSebastián Barschkis
The option only makes sense for gas domains where there is some density.
2020-03-30add switch node uiJacques Lucke
2020-03-30add a couple more node uisJacques Lucke
2020-03-30add Float Compare nodeJacques Lucke
2020-03-30add boolean math node uiJacques Lucke
2020-03-30Merge branch 'functions' into builtin-simulation-nodesJacques Lucke
2020-03-30Merge branch 'master' into functionsJacques Lucke
2020-03-30Armature: remove merge function, use dissolve insteadCampbell Barton
This was crashing, when looking into a fix I noticed that it gave hap-hazard results dissolving past forks in the parent/child hierarchy arbitrarily following one chain. This functionality is almost identical to "dissolve" which delimits forks in the chain predictably. So remove this in favor of dissolve (available from the delete menu).
2020-03-30Cleanup: remove print left in recent fix for T66655Campbell Barton
2020-03-30UI: use operator name for extrude repeatCampbell Barton
Match names between the redo popup and the menu item.
2020-03-30UI: move extrude repeat out of the vertex menuCampbell Barton
This works for all selection modes, include last below a separator since it's a specialized function. Note that the previous commit was raising an exception as operator properties don't support 'or'.
2020-03-30UI: Move Array Extrude Below VerticiesAaron Carlisle
2020-03-29UI: Add missing operators to menus in the 3D Viewport Mesh Edit modeAaron Carlisle
Differential Revision: https://developer.blender.org/D7263
2020-03-29Fix T73945: Don't grey out "Calculate to Frames" in some casesJacques Lucke
The button seems to behave more as I'd expect without these additional checks. Previously, the button was often grayed out when it was actually working. Reviewers: ISS Differential Revision: https://developer.blender.org/D7252
2020-03-28Fix T75088: Add tooltips for custom propertiesAaron Carlisle
2020-03-28Cleanup: Removing unused parameter.Jörg Müller
2020-03-27Sculpt: Pose Brush Face Sets origin modePablo Dobarro
This commit introduces a new mode for calculating the positions and weights of the IK segments in the Pose Brush based on the Face Sets. The first segment of the chain will always include all face sets inside the brush radius and it will propagate until the boundary of the last face sets added in the flood fill. Then consecutive connected face sets are added to the chain until the chain length limit is reached or all face sets of the mesh are already part of the chain. This feature enables complete control over the pose brush origins in case that is needed. Also, with this mode, the user can have a library of base meshes with face sets already configured to get to the initial pose as fast as possible. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D7235
2020-03-27GPencil: Small tweaks to Fill material panelAntonio Vazquez
2020-03-27UI: Add missing Annotation tool to Paint modesAntonio Vazquez
2020-03-27Surface Deform modifier: add vertex group and strength control.Cody Winchester
This commit aims to add functionality to the surface deform modifier that gives more control and allows it to work better with the modifier stack. * Maintains compatibility with older files. The default settings keep it so that the whole object is bound and vertex coordinates get overwritten as the modifier currently does. * Turns the deformations from an absolute vertex coordinate overwrite into an additive offset from the vertex location before the modifier to the resulting bound deformation. This gives the ability to control the strength of the deformation and mix the deformation of the modifier with the modifier stack that comes before it. * Also adds in a vertex group with the invert option. This is applied after the bind deformation is added. So the whole object is still bound to target, and the vertex group filters afterwards what parts get affected. I experimented with a version to only binds the geometry weighted to the vertex group, but that would break compatibility with old files. I may bring it in later as a separate option/mode for the surface deform. With several fixes from @mont29. Reviewed By: mont29 Differencial Revision: https://developer.blender.org/D6894