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2022-04-09UDIM: Move UDIM grid controls to the Overlay panelJesse Yurkovich
This change moves the grid panel UI from the View tab up into the Overlay panel. Reasons to move to the Overlay panel include: - Consistency with the grid options in the 3D viewport - The grid has been drawn as an Overlay for quite some time already Additional changes that now make sense to have: - The grid responds to the main Overlay show/hide toggle - Adds a toggle to show/hide the grid which is consistent with overlays in general As before, these grid controls are only available for active UV edit sessions. Differential Revision: https://developer.blender.org/D11862
2022-04-08GPencil: Fix unreported missing Sculpt popover menuAntonio Vazquez
The menu with the options was not visible because the tool checked must be the sculpt, not draw. This was broken in old version, but I cannot determine when or if never worked at expected.
2022-04-08Painting: Canvas switcher for painting brushes/tools.Jeroen Bakker
This patch adds color attributes to TexPaintSlot. This allows an easier selection when painting color attributes. Previously when selecting a paint tool the user had to start a stroke, before the UI reflected the correct TexPaintSlot. Now when switching the slot the active tool is checked and immediate the UI is drawn correctly. In the future the canvas selector will also be used to select an image or image texture node to paint on. Basic implementation has already been done inside this patch. A limitation of this patch is that is isn't possible anymore to rename images directly from the selection panel. This is currently allowed in master. But as CustomDataLayers aren't ID fields and not owned by the material supporting this wouldn't be easy. {F12953989} In the future we should update the create slot operator to also include color attributes. Sources could also be extended to use other areas of the object that use image textures (particles, geom nodes, etc... ). Reviewed By: brecht Maniphest Tasks: T96709 Differential Revision: https://developer.blender.org/D14455
2022-04-08Curves: expose convert to particle system operator in sculpt modeJacques Lucke
Ref T96889.
2022-04-07Curves: improve Add menu for new curves objectJacques Lucke
The goal is to make the Add menu more convenient for the new curves object. The following changes are done: * Add `curves` submenu. * Add an `Empty Hair` operator that also sets the surface object. * Rename the old operator to `Random`. It's mostly for testing at this point. Differential Revision: https://developer.blender.org/D14556
2022-04-07Curves: operator to snap curves to surfaceJacques Lucke
This operator snaps the first point of every curve to the corresponding surface object. The shape of individual curves or their orientation is not changed. There are two different attachment modes: * `Nearest`: Move each curve so that the first point is on the closest point on the surface. This should be used when the topology of the surface mesh changed, but the shape generally stayed the same. * `Deform`: Use the existing attachment information that is stored for curves to move curves to their new location when the surface mesh was deformed. This generally does not work when the topology changed. The purpose of the operator is to help setup the "ground truth" for how curves are attached to the surface. When the ground truth surface changed, the original curves have to be updated as well. Deforming curves based on an animated surface will be done with geometry nodes independent of the operator. In the UI, the operator is currently exposed in curves sculpt mode in the `Curves > Snap Curves to Surface` menu. Differential Revision: https://developer.blender.org/D14515
2022-04-07Pose Library: avoid errors in the legacy panel when the add-on is disabledSybren A. Stüvel
Avoid errors in the legacy Pose Library panel (in Armature properties) when the Pose Library add-on is disabled. It's unfortunate that a built-in panel now has knowledge of an add-on. Then again, it's temporary (one or two Blender releases), and it now uses feature detection instead of just assuming the add-on is enabled.
2022-04-07Pose Library: use the right icon for the "More Info" buttonSybren A. Stüvel
2022-04-07Cleanup: remove incorrect commentSybren A. Stüvel
No functional changes.
2022-04-07Fix T86200: Properties editor rearranges columns poorly when very wideYevgeny Makarov
Use a regular property split layout instead of a grid flow. Also fix part of T65393. Differential Revision: https://developer.blender.org/D13558
2022-04-07Fix: UI alignment in knife tool settings popoverPratik Borhade
Remove the extra space given for decorators on right of the popover. Differential Revision: https://developer.blender.org/D14518
2022-04-07Curves: Hair to Curves rename in Cycles/EEVEE UIHans Goudey
Change uses of "Hair" in Render Settings UI in the property editor and the "Hair Info" node to use the "Curves" name to reflect the design described in T95355, where hair is just a use case of a more general curves data type. While these settings still affect the particle hair system, the idea is that if we have to choose one naming scheme to align with, we should choose the option that aligns with future plans and current development efforts, especially since the particle system is considered a legacy feature. A few notes: - "Principled Hair BSDF" is not affected since it's meant for hair. - Python API property identifiers are not affected. Differential Revision: https://developer.blender.org/D14573
2022-04-06Cleanup: spelling & poor wording in code & commentsCampbell Barton
2022-04-06Cleanup: use context.path_resolve instead of eval(..)Campbell Barton
2022-04-06PyAPI: Add Context.path_resolve wrapper that supports context membersCampbell Barton
This avoids script authors using `eval("context.%s" % data_path)` to access paths starting from the context, which isn't good practice especially if the data_path isn't trusted. Now it's possible to resplve paths such as: context.path_resolve('active_object.modifiers[0].name')
2022-04-06UI: use a faster method of finding colliding layer namesCampbell Barton
Access the keys of the collection instead of the layers names and use a set to detect collisions. There is no need to access the duplicate layers themselves. Roughly twice as fast.
2022-04-06Cleanup: line wrapping, remove unused args, variables in UI scriptsCampbell Barton
2022-04-05Cleanup: fix various typosBrecht Van Lommel
Contributed by luzpaz. Differential Revision: https://developer.blender.org/D14443
2022-04-05Refactor: Unify vertex and sculpt colors into newJoseph Eagar
color attribute system. This commit removes sculpt colors from experimental status and unifies it with vertex colors. It introduces the concept of "color attributes", which are any attributes that represents colors. Color attributes can be represented with byte or floating-point numbers and can be stored in either vertices or face corners. Color attributes share a common namespace (so you can no longer have a floating-point sculpt color attribute and a byte vertex color attribute with the same name). Note: this commit does not include vertex paint mode, which is a separate patch, see: https://developer.blender.org/D14179 Differential Revision: https://developer.blender.org/D12587 Ref D12587
2022-04-05Curves: new Grow/Shrink brushJacques Lucke
This adds a new Grow/Shrink brush which is similar to the Length brush in the old hair system. * It's possible to switch between growing and shrinking by hold down ctrl and/or by changing the direction enum. * 3d brush is supported. * Different brush falloffs are supported. * Supports scaling curves uniformly or shrinking/extrapolating them. Extrapolation is linear only in this patch. * A minimum length settings helps to avoid creating zero-sized curves. Differential Revision: https://developer.blender.org/D14474
2022-04-05Keymap: use "use_tweak_select_passthrough" preference for tweak toolCampbell Barton
This experimental preference was not making much difference with selection set to left-mouse for the 3D view and UV editor. Now dragging the existing selection is possible when this preference is enabled.
2022-04-05Fix keymap "use_tweak_tool_lmb_interaction" blocking sequencer scrubCampbell Barton
Ignore this experimental preference for the sequencer.
2022-04-05Fix T96885: drag fallback on tweak is using active tool insteadCampbell Barton
Ensure the fallback transforms on drag when used as a fallback.
2022-04-05Fix T97032: Tweak Select preference causes selection issuesCampbell Barton
Disable select-passthrough on release events.
2022-04-05Keymap: remove reference to missing view2d_edge_pan propertyCampbell Barton
This was added [0] but the property is missing in the operator. [0]: e49fef45cef7d53ae856a943e125838cdfcea0a0
2022-04-05UI: move "use_select_nearest_on_first_click" into it's own panelCampbell Barton
Add a new panel called "Tweaks" so we can get feedback from users about minor tweaks to behavior as exposing these minor changes. Currently this only has a single item in it, however we may want to get feedback from users about small changes in the future so I'd prefer to have a place to list these kinds of options. Ref D14542
2022-04-04Pose library: remove much of old pose library interfaceSybren A. Stüvel
Remove much of the old legacy pose library: - Remove from the Pose & Armature menus. - Remove from the default keymap. - Pose Library panel in Armature properties: Add "(legacy)" to title. - Add note that the functionality of that panel is obsolete, with a button that opens the manual on the chapter of the new pose library. - Add button to convert the selected legacy pose library to pose assets. - The rest of the functionality is greyed out to further communicate it's been deprecated. It's still functional, though. Ref: T93405
2022-04-04VSE: Use edge panningRichard Antalik
Add edge panning feature to transform operator. It works in same way as in node editor, but Y axis is limited by usable range up to 128 channels. Reviewed By: Severin Differential Revision: https://developer.blender.org/D14310
2022-04-04UserDef: Add experimental flag for 3d texturing brush.Jeroen Bakker
This only adds a experimental flag to enable the 3d texturing brush, so future developments could check. Currently the flag does nothing as no functionality of the 3d texturing brush has been implemented.
2022-04-04VSE: Add channel headersRichard Antalik
This patch adds channel region to VSE timeline area for drawing channel headers. It is synchronizedwith timeline region. 3 basic features are implemented - channel visibility, locking and name. Channel data is stored in `SeqTimelineChannel` which can be top-level owned by `Editing`, or it is owned by meta strip to support nesting. Strip properties are completely independent and channel properties are applied on top of particular strip property, thus overriding it. Implementation is separate from channel regions in other editors. This is mainly because style and topology is quite different in VSE. But also code seems to be much more readable this way. Currently channels use functions similar to VSE timeline to draw background to provide illusion of transparency, but only for background and sfra/efra regions. Great portion of this patch is change from using strip visibility and lock status to include channel state - this is facilitated by functions `SEQ_transform_is_locked` and `SEQ_render_is_muted` Originally this included changes in D14263, but patch was split for easier review. Reviewed By: fsiddi, Severin Differential Revision: https://developer.blender.org/D13836
2022-04-04OBJ: New C++ based wavefront OBJ importerAnkit Meel
This takes state of soc-2020-io-performance branch as it was at e9bbfd0c8c7 (2021 Oct 31), merges latest master (2022 Apr 4), adds a bunch of tests, and fixes a bunch of stuff found by said tests. The fixes are detailed in the differential. Timings on my machine (Windows, VS2022 release build, AMD Ryzen 5950X 32 threads): - Rungholt minecraft level (269MB file, 1 mesh): 54.2s -> 14.2s (memory usage: 7.0GB -> 1.9GB). - Blender 3.0 splash scene: "I waited for 90 minutes and gave up" -> 109s. Now, this time is not great, but at least 20% of the time is spent assigning unique names for the imported objects (the scene has 24 thousand objects). This is not specific to obj importer, but rather a general issue across blender overall. Test suite file updates done in Subversion tests repository. Reviewed By: @howardt, @sybren Differential Revision: https://developer.blender.org/D13958
2022-04-04Cleanup: indentationCampbell Barton
2022-04-03Curves: Curve PenDilith Jayakody
This tool can be used to rapidly edit curves. The current set of functionalities for Bezier splines are as follows: The functionalities are divided into three versions of the operator: * Left-Click * Ctrl + Left-Click * Double Click All current functionalities and their defaults are as follows: * Extrude Point: Add a point connected to an existing point. Enabled for Left-Click. * Extrude Handle Type: Type of the handles of the extruded points. Can be either Vector or Auto. Defaults to Vector. * Delete Point: Delete existing point. Enabled for Ctrl + Left-Click. * Insert Point: Insert a point into a curve segment. Enabled for Ctrl + Left-Click. * Move Segment: Move curve segment. Enabled for Left-Click. * Select Point: Select a single point or handle at a time. Enabled for Left-Click. * Move point: Move existing points or handles. Enabled for Left-Click. * Close Spline: Close spline by clicking the endpoints consecutively. Defaults to True. * Close Spline Method: The condition for Close Spline to activate. Can be one of None, On Press or On Click. Defaults to On Click for Left-Click and None for the others. * None: Functionality is turned off. * On Press: Activate on mouse down. This makes it possible to move the handles by dragging immediately after closing the spline. * On Click: Activate on mouse release. This makes it possible to avoid triggering the Close Spline functionality by dragging afterward. * Toggle Vector: Toggle handle between Vector and Auto handle types. Enabled for Double Click on a handle. * Cycle Handle Type: Cycle between all four handle types. Enabled for Double Click on the middle point of a Bezier point. The keybindings for the following functionalities can be adjusted from the modal keymap * Free-Align Toggle: Toggle between Free and Align handle types. Defaults to Left Shift. Activated on hold. * Move Adjacent Handle: Move the closer handle of the adjacent vertex. Defaults to Left Ctrl. Activated on hold. * Move Entire: Move the entire point by moving by grabbing on the handle Defaults to Spacebar. Activated on hold. * Link Handles: Mirror the movement of one handle onto the other. Defaults to Right Ctrl. Activated on press. * Lock Handle Angle: Move the handle along its current angle. Defaults to Left Alt. Activated on hold. All the above functionalities, except for Move Segment and those that work with handles, work similarly in the case of Poly and NURBS splines. Reviewed By: HooglyBoogly, weasel, campbellbarton Differential Revision: http://developer.blender.org/D12155
2022-04-02Cycles: Add support for light groupsLukas Stockner
Light groups are a type of pass that only contains lighting from a subset of light sources. They are created in the View layer, and light sources (lamps, objects with emissive materials and/or the environment) can be assigned to a group. Currently, each light group ends up generating its own version of the Combined pass. In the future, additional types of passes (e.g. shadowcatcher) might be getting their own per-lightgroup versions. The lightgroup creation and assignment is not Cycles-specific, so Eevee or external render engines could make use of it in the future. Note that Lightgroups are identified by their name - therefore, the name of the Lightgroup in the View Layer and the name that's set in an object's settings must match for it to be included. Currently, changing a Lightgroup's name does not update objects - this is planned for the future, along with other features such as denoising for light groups and viewing them in preview renders. Original patch by Alex Fuller (@mistaed), with some polishing by Lukas Stockner (@lukasstockner97). Differential Revision: https://developer.blender.org/D12871
2022-03-31OBJ: mark the new 3.1+ exporter as experimental for nowAras Pranckevicius
While it still has known issues/bugs/limitations. Also do not make it the very first export menu item, while at it. Differential: D14512
2022-03-31Outliner: New "Hierarchies" view mode for Library OverridesJulian Eisel
Adds a dropdown for the Library Overrides display mode that lets users choose between a "Properties" and a "Hierachies" view mode. The former is what was previously there (a mode that displays all overridden properties with buttons to edit the values), the latter is new. It displays the hierarchical relationships between library overridden data-blocks. E.g. to override the mesh of an object inside a linked collection, the entire collection > object > mesh hierarchy needs to be overridden (whereby the former two will be automatically overridden using system overrides). The Hierarchies mode will also show the override hierarchies of data-blocks that were linked and are overridden in the source file. This information is useful to have, especially for debugging scenes. Part of T95802. Differential Revision: https://developer.blender.org/D14440 Reviewed by: Bastien Montagne
2022-03-31Cleanup: Curves draw cache renaming, use referencesHans Goudey
Also change some remaining cases of "hair object" to "curves object".
2022-03-30UI: Improve node editor dot backgroundLeon Schittek
This commit makes the dot grid used as background in the node editor more visually stable when zooming in and out. The dot grid now uses a continuously subdividing pattern, where each level of subdivision divides the previous five times, similar to the line grid in the 3D viewport. The maximum for the "Grid Levels" theme setting is changed to 3, since any further subdivisions are too small to be visible. The "Grid Levels" value for the default themes "Blender Dark" and "Blender Light" is therefore changed to 3, as well. Reviewed By: Hans Goudey, Pablo Vazquez Differential Revision: http://developer.blender.org/D13302
2022-03-30Curves: support converting curves to legacy hair systemJacques Lucke
This adds a new operator that converts all selected curves objects into hair particle systems on their respective surface objects. Existing particle systems with the correct name are updated, otherwise a new particle system is added. The purpose of the operator is the make the new curve sculpting tools useful even before all functionality is ported over from the old hair system. The operator can be found in the `Object > Convert` menu in object mode, when a curves object is active. Differential Revision: https://developer.blender.org/D14441
2022-03-30Apply Object Transform: Multi-user data supportDalai Felinto
The current behaviour is to prevent multi-user data from having its transformation applied. However in some particular cases it is possible to apply them: * If all the users of the multi-user data are part of the selection. * If not all the users are in the selection but the selection is made single-user. The active object is used as reference to set the transformation of the other selected objects. Note: For simplicity sake, this new behaviour is only available if all the selection is using the same data. Differential Revision: https://developer.blender.org/D14377
2022-03-30Keymap: "Mouse Select & Move" now uses click to de-select othersCampbell Barton
While it's useful for click-drag to leave the selection as-is (when clicking on items that are already selected), it's useful for a single click to de-select all other elements. This also removes the need for the initial selection to set the object as active since this is possible by clicking on it.
2022-03-30Cleanup: use equality instead of contains for single-item setsCampbell Barton
2022-03-29Geometry Nodes: Don't create node tree when adding nodes modifierLeon Schittek
Don't always create a new geometry nodes node tree when adding a geometry nodes modifier. This avoids files getting cluttered with empty and unused geometry node trees that are created every time a nodes modifier is added to an object - even if only to apply an already existing. This is also more consistent with other modifiers that also don't automatically create new data blocks. The new modifier still automatically gets populated with a new node tree when adding it via the "New" button in the header of the geometry nodes editor. Reviewed By: Hans Goudey, Dalai Felinto, Pablo Vazquez Differential Revision: D14458
2022-03-29Cleanup: Remove legacy dupli system from point cloud objectHans Goudey
The "dupli" system now has a faster, more powerful, and more flexible alternative with geometry nodes. Since the point cloud objects haven't been exposed in the non-experimental UI yet, we can remove the dupli implementation and the panel for the object type. Differential Revision: https://developer.blender.org/D14482
2022-03-29Curves: improve Snake Hook brushJacques Lucke
This implements the spherical brush and different falloff modes for the Snake Hook brush. Differential Revision: https://developer.blender.org/D14408
2022-03-28Fix various UI messages issues.Bastien Montagne
2022-03-26GPencil: Add an xray toggle for each annotation layerLictex Steaven
so a layer can be occluded by the scene instead of always showing in front --- {F12827163} Reviewed By: fclem, antoniov Differential Revision: https://developer.blender.org/D13931
2022-03-24Fix: Missing "Hair" to "Curves" renameHans Goudey
Missed in fe1816f67fbc6aaf383ec
2022-03-24Outliner: Remove list of library overrides from general display modesJulian Eisel
There is a dedicated Library Override display mode now, and showing these elsewhere just adds noise and makes the code problematic to maintain (since the same element hierarchy will be used in two entirely different contexts). The corresponding filter settings are removed too. Part of T95802. Reviewed by: Bastien Montagne Differential Revision: https://developer.blender.org/D14411
2022-03-243D View: preference to disable selection cycling on first clickCampbell Barton
Object mode selection does a kind of cycling that excludes the active selected object. This is separate from regular selection cycling which is enabled when clicking multiple times without moving the cursor. This has the down-side that clicking on an object to drag it always selects the object behind it (in the case of overlapping objects). Since object mode selection is fundamental functionality, this is exposed as an experimental preference for user feedback & testing. See T96752 for details.