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2014-02-07Texture Nodes: "At" distortion node was missing from the add menu.Thomas Dinges
2014-02-07Add Tabs for Movie Clip EditorSergey Sharybin
Based on the patch from Sebastian Koenig, discussed with Jonathan Williamson https://developer.blender.org/T38172 Also removed redundant modes from clip editor. Reviewers: brecht, carter2422 Reviewed By: carter2422 CC: sebastian_k, carter2422 Differential Revision: https://developer.blender.org/D293
2014-02-07UI: Fix Cloth panel after 28936a415076, was too large and looked bad.Thomas Dinges
* Move Sewing Springs to a dedicated panel, the "Cloth" panel is too crowded already, and the sewing springs feature is nicely isolated.
2014-02-06Patch T31269: Add sewing seams to cloth simulationDaniel Genrich
Description: -------------------------- Use loose edges marked as seams as sewing springs. Usage: ------------------------- All this patch does is set the rest length to 0 and the stiffness to 1 for springs for loose edges marked as seams so that during the cloth simulation they will be brought together. Example Video: ------------------------- http://www.youtube.com/watch?v=-Y_bC0gjoM0 Original Patch by thesleepless (+ git patch by codemanx) Thank you!
2014-02-06Fix T38500: Audio of a scene strip can't be mutedSergey Sharybin
Exposed Audio Volume of a scene to properties of a scene strip.
2014-02-05Fix T38466: F12 / ctrl F12 shortcuts not showing in Render menu.Brecht Van Lommel
This is tricking the keymap system a bit to make it match, this use_viewport option has no effect when invoked from the info space.
2014-02-03Fix part of T38425: keymap editor search for "1" only showed numpad 1, not ↵Brecht Van Lommel
1-key.
2014-02-03Fix T38450: Remove unused Children Offset optionSergey Sharybin
This option was only exposed to the interface and internally was doing basically nothing. Removing it to prevent artists from being confused.
2014-02-02Add "Create" tab and panel for Metaball Edit ModeJonathan Williamson
This makes the Create tab consistent in metaball editmode with other object types.
2014-02-02Reorder Curve "Create" tab and add "Create" tab for SurfacesJonathan Williamson
This ensures the Create tab doesn't move and that it's available for Surface object types.
2014-02-02Remove Grease Pencil panels from toolbar, has own tabJonathan Williamson
The Grease Pencil has it's own dedicated tab. It's no longer necessary to draw in a panel for each object type.
2014-02-02Update tabs for non-mesh object typesJonathan Williamson
This adds appropriate tabs, panels, etc for curves, surfaces, metaballs, text, and armatures. This brings it in line with the changes in rB0972c422c3ac4ed725414baa47838f833b3f4c90
2014-02-02Update Object Mode Toolbar TabsJonathan Williamson
This updates the object mode toolbar tabs to reflect the rationale from the Edit Mode tabs. - Rename "Basic" to "Tools" - Put "Transform" into it's own panel within Tools - Also rename Edit Mode "Mesh Tools" to "Tools" for consistency and shorter names - Ensure Tools tabs are in same location between Edit and Object modes - Remove redundant "Transform" label from Transform panel
2014-01-30Code cleanup: remove (now) redundant empty text with icon_onlyCampbell Barton
2014-01-30UI: move toggle icons out of layout checks into rnaCampbell Barton
2014-01-30UI API: don't use a text label when icon_only is setCampbell Barton
2014-01-29Update Edit Mode tabs for mesh objectsJonathan Williamson
This greatly improves the mesh edit tabs after a few weeks of feedback, making the tabs more practical with less need to switch tabs often. Based on discussion on IRC and T37568. Reviewers: campbellbarton CC: campbellbarton, brecht Reviewers: campbellbarton Reviewed By: campbellbarton CC: campbellbarton, brecht Differential Revision: https://developer.blender.org/D269
2014-01-29Fix T38359: incorrect display of material slot with pinned particle settings.Brecht Van Lommel
Just hide it in this case, the material slot is not really valid without an object in the context.
2014-01-29Fix T37038: user preferences > input category names unnecessarily cut off.Brecht Van Lommel
2014-01-29UI: Make "Lock Interface" a icon only button and pack into the Display row, ↵Thomas Dinges
we don't need a dedicated row for this option, also it looked quite bad for Cycles.
2014-01-29Option to lock the interface while renderingSergey Sharybin
Added function called WM_set_locked_interface which does two things: - Prevents event queue from being handled, so no operators (see below) or values are even possible to run or change. This prevents any kind of "destructive" action performed from user while rendering. - Locks interface refresh for regions which does have lock set to truth in their template. Currently it's just a 3D viewport, but in the future more regions could be considered unsafe, or we could want to lock different parts of interface when doing different jobs. This is needed because 3D viewport could be using or changing the same data as renderer currently uses, leading to threading conflict. Notifiers are still allowed to handle, so render progress is seen on the screen, but would need to doublecheck on this, in terms some notifiers could be changing the data. For now interface locking happens for render job only in case "Lock Interface" checkbox is enabled. Other tools like backing would also benefit of this option. It is possible to mark operator as safe to be used in locked interface mode by adding OPTYPE_ALLOW_LOCKED bit to operator template flags. This bit is completely handled by wm_evem_system, not with operator run routines, so it's still possible to run operators from drivers and handlers. Currently allowed image editor navigation and zooming. Reviewers: brecht, campbellbarton Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D142
2014-01-28File Reading: add revert operatorCampbell Barton
Patch D247 by Evans Jahja with edits
2014-01-28Code cleanup: pep8Campbell Barton
2014-01-28Fix for a typo reported by flokkievids through code review comments D163#1.Tamito Kajiyama
2014-01-28Moved the Operators class from the 'freestyle' module to the ↵Tamito Kajiyama
'freestyle.types' submodule.
2014-01-28Patch set by Folkert Vries (flokkievids) with respect to T37565-patch-v1.zip ↵Tamito Kajiyama
(F32402). Applied with minor modifications.
2014-01-28Fix for a missing submodule in the top-level 'freestyle' module package.Tamito Kajiyama
Reported by flokkievids, thanks!
2014-01-28Updated Freestyle API modules according to the new hierarchical package ↵Tamito Kajiyama
structure. Additional bug fixes were also done along with the code updates: * Fix for the use of old Interface1D.pointsBegin() and .pointsEnd() method names in the definition of pyDensityAnisotropyF1D and pyViewMapGradientNormF1D. * Fix for wrong data types (int instead of bool) for: - pyChainSilhouetteGenericIterator constructor and its .orientation property in modules/freestyle/chainingiterators.py. - SpatialNoiseShader constructor in styles/external_contour_sketchy.py. - ChainSilhouetteIterator constructor in styles/multiple_parameterization.py.
2014-01-28Reorganized the Freestyle Python API in a hierarchical package structure.Tamito Kajiyama
Both C- and Python-coded API components were rearranged into logical groups. New Python modules are packaged as follows: freestyle - Top-level package freestyle.types - Classes for core data structues (e.g., view map) freestyle.chainingiterators - Pre-defined chaining iterators freestyle.functions - Pre-defined 0D and 1D functions freestyle.predicates - Pre-defined 0D and 1D predicates freestyle.shaders - Pre-defined stroke shaders freestyle.utils - Utility functions The Python modules are installed in scripts/freestyle/modules. Pre-defined styles are installed in scripts/freestyle/styles. To-do: update styles according to the new Freestyle API package structure.
2014-01-28Theme: update ubuntu and blender2.4x tab colorsCampbell Barton
2014-01-27Revert the removal of Blender Internal Edge rendering, after artist feedback.Thomas Dinges
This reverts commit fb91a602c756f3ee5a122efa1862b8be7604186b.
2014-01-27Implement clipboard for mask splinesSergey Sharybin
So now it's possible to copy-paste splines between layers. Implementation is pretty much straightforward and duplicates some logic which we've got in sequencer/tracking clipboards. Will work on a common routine for clipboards later, for now it's not so much crucial to have.
2014-01-27Fix clip editor interface being broken by a71f072Sergey Sharybin
Please do test commits before committing them. This is second working day in a row which was started with solving issues caused by untested patches.
2014-01-27UI: Fix for icon-only menus too small click-able areaCampbell Barton
2014-01-27UI: Replace +/- menus with collapsible onesCampbell Barton
Patch D160, by Scott Petrovic with own modifications.
2014-01-25Fix T38359: Not a bug, but better to grey out Material selector of particles ↵Bastien Montagne
when using Object or Group render type (since we always use duplicated objects' materials in this case!).
2014-01-24Add support for new "bl_category" member (new panels "tabs" system).Bastien Montagne
2014-01-23Fix T36165: blender internal HDR textures with negative values got clamped.Brecht Van Lommel
For example for vector displacement, you may have an EXR texture that has negative colors values. Blender clamps these by default, now the Colors panel for textures has a Clamp option to disable this clamping. This option affects all texture types and is enabled by default, you need to disable it if you want negative values to have an influence. Patch by Fredrik Hansson with modifications by me.
2014-01-23Themes: update for tab colorsCampbell Barton
2014-01-22Fix T38315: keymap configuration export did not export deactivated items ↵Brecht Van Lommel
correct.
2014-01-21Usual UI messages fixes.Bastien Montagne
2014-01-21Fix T38229: 3D view shadeless display not supported with GLSL, so hide in UI.Brecht Van Lommel
2014-01-20Fix part of T38280: UI inconsistencies in the texture/image paint stroke panels.Brecht Van Lommel
2014-01-20Fix T38267: dynamic paint Use Object Material not working correct in some cases.Brecht Van Lommel
2014-01-18Code Cleanup: py script float comparisonsCampbell Barton
2014-01-17Rigidbody: Add missing properties to "Copy Rigid Body Settings" operatorSergej Reich
2014-01-17Fix T36190: Rigid Body bake to keyframes bakes wrong the rotations.Sergej Reich
Make sure that quaternions are compatible.
2014-01-17Oops! Should have double checked before pushing that last commit.Joshua Leung
2014-01-17Fix T38157: Rigid body, crazy f-curves after bake to keyframesJoshua Leung
A logic error meant that the wrong "previous rotation" values were being used when decomposing the rigidbody results back to transform channels. Instead of using the previous values for the object in question, it was actually using the rotation value of the previous object that was evaluated.
2014-01-17EditMesh: add delete loose operator (access from Cleanup menu)Campbell Barton