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2022-06-29LineArt: Shadow and related functionalities.Yiming Wu
This patch includes the full shadow functionality for LineArt: - Light contour and cast shadow lines. - Lit/shaded region selection. - Enclosed light/shadow shape calculation. - Silhouette/anti-silhouette selection. - Intersection priority based on shadow edge identifier. Reviewed By: Sebastian Parborg (zeddb) Differential Revision: https://developer.blender.org/D15109
2022-06-29VSE: Improved Retiming systemRichard Antalik
Patch implements better way to control playback speed than it is possible to do with speed effect. Speed factor property can be set in Time panel. There are 2 layers of control: Option to retime movie to match scene FPS rate. Custom speed factor to control playback rate. Since playback rate is strip property, it is now possible to manipulate strip as normal one even if it is retimed. To facilitate manipulation, some functions need to consider speed factor and apply necessary corrections to strip offset or strip start. These corrections may need to be float numbers, so start and offsets must be float as well. Sound strips now use speed factor instead of pitch. This means, that strips will change length to match usable length. In addition, it is possible to group movie and sound strip and change speed of meta strip.
2022-06-28UI: Unhide the world mist panel if the mist pass is not enabledClément Foucault
This makes no sense to hide it since we can nowadays preview it inside the viewport even if the render pass is not enabled.
2022-06-28Mask editor: Always use smooth drawingSergey Sharybin
The mask is expected to be always be displayed smooth, and the option mainly existed for some legacy drivers. IF smooth drawing causes issues it should be fixed in the drawing code, not as an option in the interface. Differential Revision: https://developer.blender.org/D15266
2022-06-28UI: add Custom properties panel to collectionsKeith Boshoff
Show a custom properties panel in the collections tab, matching other data-blocks which already support this. Reviewed by: HooglyBoogly, campbellbarton Ref D12598
2022-06-27Fix T93650: Asset drag into catalogs broken, Industry Compatible keymapJulian Eisel
Issue was that the Industry Compatible keymap wouldn't select files on a mouse press, and since the dragged items are determined by the selection, nothing would be considered as dragged. Selecting items on mouse press happens since c606044157a3. I haven't heard of that issue happening in the Industry Compatible keymap. But if it did happen, it should be fixed too now.
2022-06-27UI: define category for the dope-sheet properties panelCampbell Barton
Caused warning on startup, missing from [0]. [0]: 57816a6435c3a6efc98c575ec0a02ad0dd07622c
2022-06-27Fix T99178: Console warning using search (F3) in grease pencil draw modeAntonio Vazquez
The preview data was not available in this context and need to be checked to avoid the warning.
2022-06-27Fix T99100: Undo/redo bugs with paint and gravityJoseph Eagar
You can now push multiple sculpt undo nodes of different types. This is necassary to handle paint tools that have gravity enabled.
2022-06-25Geometry Nodes: Field on Domain NodeHans Goudey
As described in T98943, this commit adds a node that can evaluate a field on a separate domain in a larger field context. This is potentially useful in many cases, to avoid relying on a separate capture attribute node, which can make it easier to build reusable fields that don't need geometry inputs. Internally, the node just evaluates the input field in the larger field context and then uses the generic domain interpolation, so the code is simple. One future optimization might be using the input selection to only evaluate part of the input field, but then the selection has to be interpolated as well, and that might not always be worth it. Differential Revision: https://developer.blender.org/D15289
2022-06-25Geometry Nodes: Add Points NodeJohnny Matthews
This node takes a point count,a vector field, and float field and creates a pointcloud with n points at the positions indicated in the vector field with the radii specified in the float field.The node is placed in the "Point" menu. Differential Revision: https://developer.blender.org/D13920 Maniphest Task: https://developer.blender.org/T93044
2022-06-23Cleanup: make formatBrecht Van Lommel
2022-06-23Fix T98975: Broken vertex paint mode operatorsHans Goudey
All of the operators in vertex paint mode didn't work properly with the new color attribute system. They only worked on byte color type attributes on the face corner domain. Since there are four possible combinations of domains and types now, it mostly ended up being simpler to convert the code to C++ and use the geometry component API for retrieving attributes, interpolating between domains, etc. The code changes ended up being fairly large, but the result should be simpler now. Differential Revision: https://developer.blender.org/D15261
2022-06-23Dopesheet: Add Custom Properties panelColin Basnett
Adds a custom property panel for the active `Action` to the Dopesheet editor. There was previously no way to edit these properties outside of the Python API. This panel will show up when `context.active_object.animation_data.action` is set. Reviewed By: sybren Differential Revision: https://developer.blender.org/D14646
2022-06-23Cleanup: Clang tidyHans Goudey
Mainly duplicate includes and else after return.
2022-06-23Cycles: Distinguish Apple GPUs by core countMichael Jones
This patch suffixes Apple GPU device names with `(GPU - # cores)` so that variant GPUs with the same chipset can be distinguished. Currently benchmark scores for these M1 family GPUs are being incorrectly merged: - M1: 7 or 8 cores - M1 Pro: 14 or 16 cores - M1 Max: 24 or 32 cores - M1 Ultra: 48 or 64 cores Reviewed By: brecht, sergey Differential Revision: https://developer.blender.org/D15257
2022-06-22Mask Editor: Add toggle for mask spline drawingSimon Lenz
Adds an overlay option to show/hide the spline points & lines of masks in the Mask Editor. It also moves the "smooth" option up (its position left of the selection dropdown was missleading). {F11847272} This emerged from a discussion in https://developer.blender.org/D12776 Differential Revision: https://developer.blender.org/D13314
2022-06-22Cleanup: replace BLF defines with enum, formattingCampbell Barton
2022-06-21GPencil: Move New Layer option to menu topAntonio Vazquez
The new layer option must be the first in the menu. Differential Revision: https://developer.blender.org/D15255
2022-06-21UV: Add "Select Similar" operator in UV editorChris Blackbourn
Resolves T47437. Differential Revision: https://developer.blender.org/D15164
2022-06-20Mask Editor: Add mask blending factor for combined overlaySimon Lenz
This adds a new parameter to the "Combined" overlay mode of the mask editor. The "blending factor" allows users to blend the mask exterior with the original footage to visualise the content of the mask in a more intuitive way. The "Alpha" overlay is unaffected by this change. The existing "Combined" overlay is used like before (covering everything outside the mask in black), but can be blended with the slider in the mask overlay to look at the exterior. This is part of an effort to make mask editing more intuitive & easy to use: https://developer.blender.org/T93097 Differential Revision: https://developer.blender.org/D13284
2022-06-19Update RNA Manual ReferencesAaron Carlisle
2022-06-17Cleanup: Simplify syntax in curves draw cache fileHans Goudey
Also remove some unnecessary logic and change a variable name.
2022-06-17Geometry Nodes: new Volume Cube nodeChris Clyne
This commit adds a Volume Cube primitive node. It outputs a volume that contains a single "density" float grid. The density per voxel can be controlled with a field that depends on the voxel position (using the existing Position node). Other field inputs are not supported. The density field is evaluated on every voxel. Possible future improvements are listed in D15198. Differential Revision: https://developer.blender.org/D15198
2022-06-17UI: Custom Properties - Rename properties to remove "Use/Is"Dalai Felinto
There is no need to have use/is in the final name. This is implicitly represented by the checkbox already. This does not change the Python API, only the names we show in the user interface. * Is Library Overridable -> Library Overridable * Use Soft Limits -> Soft Limits Differential Revision: https://developer.blender.org/D15217
2022-06-16UI: Add file browser operator to edit directory fieldDamien Picard
This allows using a shortcut from the file browser to edit the directory path. The shortcut Ctrl + L is quite standard and used in multiple GNU/Linux desktop desktop environments, Windows, as well as most web browsers. Safari on macOS uses Cmd + L. Reviewed by: Jacques Lucke, Julian Eisel Differential Revision: https://developer.blender.org/D15196
2022-06-16UI: Add initial "grid view"Julian Eisel
Part of T98560. See https://wiki.blender.org/wiki/Source/Interface/Views Adds all the basic functionality needed for grid views. They display items in a grid of rows and columns, typically with a preview image and a label underneath. Think of the main region in the Asset Browser. Current features: - Active item - Notifier listening (also added this to the tree view) - Performance: Skip adding buttons that are not scrolled into view (solves performance problems for big asset libraries, for example). - Custom item size - Preview items (items that draw a preview with a label underneath) - Margins between items scale so the entire region width is filled with column, rather than leaving a big empty block at the right if there's not enough space for another column (like the File and current Asset Browser does it). - "Data-View Item" theme colors. Not shown in the UI yet. No user visible changes expected since the grid views aren't used for anything yet. This was developed as part of a rewrite of the Asset Browser UI (`asset-browser-grid-view` branch), see T95653. There's no reason to keep this part in a branch, continuing development in master makes things easier. Grid and tree views have a lot of very similar code, so I'm planning to unify them to a degree. I kept things separate for the start to first find out how much and what exactly makes sense to override.
2022-06-16Fix T98904: GPencil sculpt brushes break after you delete a brushAntonio Vazquez
There were two problems here: 1) Console warnings due to brush was None. 2) It was impossible to recreate a brush. This patch fixes both issues and it is now possible to recreate any brush. Differential Revision: https://developer.blender.org/D15213 Reviewed by: @dflelinto
2022-06-15Make Instance Face: Support instanced collections tooDalai Felinto
Differential Revision: https://developer.blender.org/D15204
2022-06-15GPencil: Avoid console warnings when no Sculpt brush selectedAntonio Vazquez
If the brush is deleted, the panel must not be filled. To recreate the missing Brush is necessary to use `Reset All` This fix part of T98904
2022-06-15Clip editor: Use Ascending/Descending order instead of "Inverse"Sergey Sharybin
This is more intuitive for artists.
2022-06-14Curves: support adding keymap items for operatorsJacques Lucke
* Add a new keymap for `curves.*` operators. This is mainly for edit mode operators, but since we don't have edit mode yet, these operators are also exposed in sculpt mode currently. * Fix the naming of the "sculpt curves" keymap.
2022-06-14blend_render_info: minor improvements to file parsingCampbell Barton
- Stop once `ENDB` is reached, as files could include additional data. - Prevent the possibility of an infinite loop from malformed BHEAD blocks that could seek backwards in the file.
2022-06-14Cleanup: unused argument, variable warningsCampbell Barton
2022-06-13Fix T97987: Can not keyframe strip mirror in Y axisRichard Antalik
Property shared row with toggle for mirror in X axis, so clicking on decorator added only keyframe for X axis toggle.
2022-06-13Cleanup: fix various typosBrecht Van Lommel
Found via codespell -q 3 -S ./intern,./extern -L ans,ba,bording,datas,eiter,fiter,hist,inout,lod,ot,parm,parms,pixelx,pres,te Contributed by luzpaz. Differential Revision: https://developer.blender.org/D15155
2022-06-09Cleanup: formatCampbell Barton
2022-06-08D14823: Adds operator to duplicate the active color attribute layerDennis Ranish
Fixes T97706 Adds operator to duplicate the active color attribute layer. Adds `"Color Attribute Specials"` menu to color attribute ui to access the `"geometry.color_attribute_duplicate"` operator. Internally adds a function that duplicates a referenced CustomDataLayer - `BKE_id_attribute_duplicate` mostly copies the existing `BKE_id_attribute_new` - but gets the type and domain from the referenced layer - and copies the data from the old layer into the new layer Reviewed By: Joseph Eagar & Hans Goudey & Julien Kaspar Differential Revision: https://developer.blender.org/D14823 Ref D14823
2022-06-08D15085: Fix numbers jumping in edit voxel size widgetRamil Roosileht
Introduces an option for BKE_unit_value_as_string to skip stripping of zeroes, thus reducing flickering when using edit voxel size widget. {F13125416} Reviewed By: Julien Kaspar & Joseph Eagar Differential Revision: https://developer.blender.org/D15085 Ref D15085
2022-06-08Cleanup: Move sculpt_automasking.c to c++Joseph Eagar
2022-06-08CMake: optionally disable OBJ, STL & GPencil SVG supportCampbell Barton
The following CMake options have been added (enabled by default), except for the lite build configuration. - WITH_IO_STL - WITH_IO_WAVEFRONT_OBJ - WITH_IO_GPENCIL (for grease pencil SVG importing). Note that it was already possible to disable grease pencil export by disabling WITH_PUGIXML & WITH_HARU. This is intended to keep the lite builds fast and small for building, linking & execution. Reviewed By: iyadahmed2001, aras_p, antoniov, mont29 Ref D15141
2022-06-07Nodes: Show node description in Node add menuMonique Dewanchand
Though no nodes have descriptions currently, this patch makes it possible to add descriptions that display in the add menu, for custom node systems and existing builtin nodes. Differential Revision: https://developer.blender.org/D14963
2022-06-07Add Instance Offset operators to Collections property panelSybren A. Stüvel
Add three operators to the Collections properties panel: - `object.instance_offset_to_cursor`, which is already available from the Object properties panel. The operator works on the active collection, though, so it's weird to not have it in the Collections panel. - `object.instance_offset_from_object` is a new operator, which performs the same operation as above, but then based on the active object's evaluated world position. - `object.instance_offset_to_cursor` is also new, and performs the opposite of the first operator: it moves the 3D cursor to the collection's instance offset. The first two operators make it easier to set the instance offset. The last operator makes it possible to actually see the offset in the 3D viewport; drawing it using some overlay could also work, but that would be more effort to get right, and then snapping the 3D cursor would still be useful. The operators are placed in a popup menu, as to not clutter the interface too much with various buttons. Reviewed By: dfelinto, eyecandy Differential Revision: https://developer.blender.org/D14966
2022-06-07Keymap: use both left/right modifier keysCampbell Barton
Use both left/right modifier keys for: - Fly Mode. - Walk Mode. - Area Split. - Sculpt Detail Map. - Sculpt Expand. - Standard Modal Map Resolves T98638.
2022-06-07Correct error in 7c4826d9717911d31e9b60908e6d3279f997342dCampbell Barton
2022-06-07Fix T98527 : corrected label for Korean language in Blender preferencesJoseph Faulkner
Patch changes label from '한국 언어' to '한국어' Reviewed By: persun, PratikPB2123, mont29 Maniphest Tasks: T98527 Differential Revision: https://developer.blender.org/D15120
2022-06-07Fix T98552: Experimental Tweak Select: Curve handle tweak is difficultCampbell Barton
The previous fix [0] only resolved the issue for RMB select, this works for the tweak tool with LMB select. [0]: 0f73a27b76d789df04158905cba65dec0881bf12
2022-06-07Cleanup: formatCampbell Barton
2022-06-07blend_render_info: Zstd support, skip redundant file reading & cleanupCampbell Barton
- Use a context manager to handle file handlers (closing both in the case of compressed files). - Seek past BHead data instead of continually reading (checking for 'REND'). - Write errors to the stderr (so callers can differentiate it from the stdout). - Use `surrogateescape` in the unlikely event of encoding errors so the result is always a string (possible with files pre 2.4x). - Remove '.blend' extension check as it excludes `.blend1` files (we can assume the caller is passing in blend files). - Define `__all__` to make it clear only one function is intended to be used.
2022-06-06STL: Add new C++ based STL importerIyad Ahmed
A new experimentatl STL importer, written in C++. Roughly 7-9x faster than the Python based one. Reviewed By: Aras Pranckevicius, Hans Goudey. Differential Revision: https://developer.blender.org/D14941