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2012-07-05Fix for [#32016] Tracking Settings Presets not workingThomas Dinges
* Removed outdated properties from the presets. Note: it does not fail anymore, but needs an update for new settings probably.
2012-07-05style cleanupCampbell Barton
2012-07-04Minor update to make it work within i18n repo too.Bastien Montagne
2012-07-04Last spell checking (for now).Bastien Montagne
Only mysterious courant from bpy.types.ParticleSettings.courant_target reamins...
2012-07-04More spell checking.Bastien Montagne
2012-07-04Two pass execution:Jeroen Bakker
1. first pass only fast nodes are calculated and only to the active viewer node 2. second pass all nodes to all outputs Temp disabled highlights because of random crashes.
2012-07-04Highlight nodes that are being processedJeroen Bakker
2012-07-04fix error in node template and quiet warning.Campbell Barton
2012-07-03More spell and typo fixes (mostly visualise->visualize, grey->gray, ↵Bastien Montagne
normalise->normalize).
2012-07-03Minor updates.Bastien Montagne
2012-07-03First load of spell and typo fixes (mostly UI messages, but also one or two ↵Bastien Montagne
pieces of code using mis-spelled names).
2012-07-03Grmph! module renaming broke the tool!Bastien Montagne
2012-07-03More exception words to the ui dico... :/Bastien Montagne
2012-07-03Minor edits.Bastien Montagne
2012-07-03Fix [#31977] Export Animated Mesh, terminate baking in fluid-simBastien Montagne
* Elbeem exporter code now overrides user settings to No Slip in case the object is animated; * UI of fluid obstacles now disables slip settings when export animated is enabled; * Added in this later option's tooltip a mention that it enforces No Slip!
2012-07-03rename module to something less generic.Campbell Barton
2012-07-03fix (actually nasty workaround), for groups incorrectly drawing in the ↵Campbell Barton
object panel when the blend file has naming collisions with library data. also minor style cleanup in bpy_rna.c
2012-07-03Style edit (mostly), use """ for docstrings (not ''').Bastien Montagne
Should also fix the broken py ops tips...
2012-07-03Nice update to xgettext replacement, now finds 608 strings, think this ↵Bastien Montagne
covers all cases... Will run a complete test case tomorrow, regexes killed me this evening!
2012-07-02Adding (moving from bf-translation) the i18n python module. This will make ↵Bastien Montagne
it available for future "UI Translation" addon, and probably other UI-related tools as well. Notes: * This is a somewhat reworked version of what is currently in bf-translation's trunk/po/tools, not yet fully functionnal (well, 95% is ;) ) nor fully tested. ultimately, it will replace it (being "svn-linked" in bf-translation). * Added feature: more complete/strict tests (yet some work to be done here). * Added spell checking (huge spellcheck commit incomming...). * Trying to get rid of xgettext itself (should e.g. allow us to use #defines as contexts, among other things...). But currently captures less strings, work needed here too. Please note this includes libfribidi.dll, as it is hard to find it for windows (unixes should have no problems here).
2012-07-01another fix for error in the view raycast templateCampbell Barton
2012-07-01fix for 2 errors in the templateCampbell Barton
2012-07-01python template for doing mouse ray casts to pick objects in the 3d viewport.Campbell Barton
2012-07-01new function: bpy.extras.view3d_utils.region_2d_to_origin_3d()Campbell Barton
useful for doing ray casts from the view.
2012-07-01style cleanup: remove '.' from docstring endings and use quotes for ↵Campbell Barton
descriptions.
2012-06-30code cleanup: some vars were assigned when not neededCampbell Barton
2012-06-29Extended modes for snapping in the node editor.Lukas Toenne
The transform operators in nodes will now use the unselected nodes to generate snapping points. Unlike object snapping, node snapping works for the x/y axes separately and snaps node borders to same borders of unselected nodes. The sensitive area for node borders extends over the whole view2D range, to enable simple alignment of nodes in both x and y direction. For snap points in the node editor an additional enum value is stored to indicate the type of node border (left/right/top/bottom). This works as a constraint on possible node alignments: only same border types align with each other.
2012-06-29Fixing a bug found while checking "[#31937] UV/Image Editor: Copy Mirrored ↵Bastien Montagne
UV Coords" (which isn't a bug at all). The tool works OK, except it was messing vertices' order of polys, often giving ugly results! Now only using sorted list of vertices indices to find matching polys.
2012-06-29fix for bug where user scripts path set by an environment variable would ↵Campbell Barton
write presets there but not show up in the menu.
2012-06-28print warning if a script in the addons dir has no bl_info.Campbell Barton
2012-06-28Basic snapping in node transform operator.Lukas Toenne
Snapping actually was working already, but grid spacing was set to 1.0, which is basically pixel size in the node editor. Increased this to 1x grid step for fine snapping and 5x grid step for rough snapping. Grid drawing in node editor now draws 2 levels in slightly different shades to indicate the different snapping modes better. Node editor also supports the general use_snap tool setting to enable automatic snapping during transform. For now only the incremental snapping is supported, in future could be extended to enable alignment between nodes in a number of ways.
2012-06-28option so operators can be executed with undo enabled (and redo).Campbell Barton
2012-06-25utility mesh function to return UV islandsCampbell Barton
2012-06-23SVN maintenance.Guillermo S. Romero
2012-06-22Fix: Collada (Exporter) replaced the initial operator Presets with 2 up to ↵Gaia Clary
date versions
2012-06-22mask re-key feature - mango request. ability to reset selected points shape ↵Campbell Barton
key data. useful if you add many keys to one part of a curve, then later want to key another part - but dont want to continuously make the same corrections.
2012-06-21Themes:Thomas Dinges
* Fixes for the "Back to Black" theme, patch by meta-androcto. Fixed text editor select & vert edge select color. Thanks!
2012-06-21Fix [#31714] Pinning object context causes texture list to disappearBastien Montagne
Problem was py code of main texture panel was not doing any check on the pinned id, assuming it managed the textures itself - but this is not the case of the Object datablock... All work actually done by Sergey, was just missing the Lamp specific case. Checked both in code and with tests, quite sure all cases are now correctly handled!
2012-06-21Fix for [#31792] "Character Physics type not detected by near sensor" ↵Mitchell Stokes
reported by Mikko-Pentti Eronen. Near sensors only pick up "actors," but objects with character physics did not have the actor option displayed. By setting the character physics object to actor, it can be picked up by the near sensor. However, it collides with the near sensor, which sounds like bug [#31701]
2012-06-20Fix #31852: Sequencer duplicate cant move strips on Y axis in a metaSergey Sharybin
Issue was caused by some stuff happenign in wm_operator_finish() which uses to somehow restore changes made by transformation invoke function. Solved by not calling translation operator directly from duplication operator (which is in fact really tricky) and use macros instead. This macros calls duplication operator which simply duplicates strip, and then calls translation operator.
2012-06-20removing from group now shows menu to select group to remove.Campbell Barton
2012-06-20add back blending for vertex and weight paint modes, you may want to keep ↵Campbell Barton
the one brush and switch blending options.
2012-06-20add in convenience var 'D = bpy.data' - to the python console, add note for ↵Campbell Barton
C, D - in initial message.
2012-06-20style cleanupCampbell Barton
2012-06-19Fix part 1 of [#31840] Quick Explode Bugs related to it's fade option.Bastien Montagne
Patch by Philipp Oeser (lichtwerk), just did style change (better to not define a value twice, so only affecting the three color components, not the alpha, also using the slice syntax makes things much more compact ;) ), thanks!
2012-06-18Fix #31838: Console error with particle Child Simplification is enabled.Sergey Sharybin
Patch by Philipp Oeser, thanks!
2012-06-16Collada: (Exporter) Add new option 'deform bones only'Gaia Clary
2012-06-15scale node - framing offset: compatible with camera shiftX/Y and the ↵Campbell Barton
viewport option.
2012-06-14Collada: (Exporter) fix Operator presetGaia Clary
2012-06-13added mask tool to recalculate handles (Ctrl+N)Campbell Barton