Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2012-11-27Merge w/ trunk: r52086-r52534 (As with last time, the game engine was not ↵soc-2012-swiss_cheeseJason Wilkins
merged)
2012-11-24remove USER_DISABLE_AA/use_antialiasing, this wasn't available from the UI ↵Campbell Barton
but would be confusing if someone had it set from an old file.
2012-11-24IK Solver:Brecht Van Lommel
* Rename Legacy to Standard, it's not being deprecated as far as I know. * Make option to toggle off Location solving work with Standard. * Make it converge a bit better in some cases by enforcing a minimum number of iterations before giving up. * Move IK solver choice out of bone panel, it's an armature level setting and should be set there.
2012-11-23Handle of new BLF_I18N_MSGID_MULTI_CTXT macro, which allows to define a same ↵Bastien Montagne
msgid in up to 16 different contexts at once.
2012-11-23Text Editor: remove text marker functionality. Patch [#33251]Justin Dailey
2012-11-22modify the python stub to include __file__ and __name__, also correct odd ↵Campbell Barton
indent in KX_KetsjiEngine.cpp
2012-11-21camera sensor ui fix: grey out values when not affecting cameraDalai Felinto
reviewed by Thomas Dinges (DingTo)
2012-11-21Fix #33253: VSE preview doesn't display compositorSergey Sharybin
There were two issues in scene strip rendering: - It will skip rendering if scene doesn't have camera but uses compositor - G.is_break will cancel preview rendering Also removed Use Sequencer from scene's strip settings, it's not supported.
2012-11-20code cleanup: make bmesh operator names more consistant since python has ↵Campbell Barton
access to these as input arguments and return values. all output values currently have ".out" suffix, this may go in the future, but for now it makes it clear in C code what are inputs and outputs.
2012-11-20Bugfix [#33154] Toggle/Enable/Disable channel settings operators inJoshua Leung
DopeSheet/Action Editor Channel menus were not working properly They were not allowing users to choose which setting they affected, which resulted in "protect" (i.e. the same setting as the editability toggle handles) always being used. Also, set hidden flags on a few internally used properties here...
2012-11-20Readme and Release Log Links:Thomas Dinges
* Update to 2.65
2012-11-20Bugfix [#29110] Animated Transforms to Deltas behaves oddly when applied moreJoshua Leung
than once Now this operator checks for duplicate F-Curves. If it finds a duplicate, it will stop and display an error message instructing users to remove the duplicate F-Curves first.
2012-11-20Triangulate modifierAntony Riakiotakis
Useful for bump map baking where a consistent triangulation should be enforced when baking/exporting/importing, to avoid artifacts caused by a different triangulation of the mesh by that which was used for baking by internal/external tools. documentation is here http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.65/More_Features Will probably add some pictures too to demonstrate the issue that is solved more clearly. Currently using the skin modifier icon, will soon change that. Review by Brecht, thanks!
2012-11-18typo in own recent commit.Campbell Barton
2012-11-18style cleanup: comments & spellingCampbell Barton
2012-11-17fix for 'Playanim' playing past the last frame of an animation. also print ↵Campbell Barton
-s and -e in help message.
2012-11-15fix [#33179] Can't delete centered edge loop if x-mirror is activatedCampbell Barton
2012-11-14remove ifdef'd bevel code, current bevel works better then the previous code.Campbell Barton
reduce strlen check in texttool_suggest_add() use 'del list[:]' rather then 'list[:] = []' in python scripts which clear lists.
2012-11-13Added 'remove doubles' tool to uv editor.Matthew Smith
2012-11-13Removing again windows' long_locales! :pBastien Montagne
2012-11-13add an operator for mesh mode switching,Campbell Barton
this lets python menu for mode setting do mixed selection and extending the selection - just like the buttons in the header.
2012-11-13remove 'Reset' button from operator UI, instead have 'Restore Defaults' in ↵Campbell Barton
preset menu. If this is needed we can add the reset button back as an option for certain operators, but AFAICS any operator with enough settings that resetting them all would be annoying - could have presets enabled.
2012-11-12Merge w/ trunk: r51141-52085 (Important Note: gameengine and blenderplayer ↵Jason Wilkins
were not merged due to complex differences)
2012-11-11code cleanup:Campbell Barton
- blf doesnt have includes for TRUE/FALSE, use 1/0. - rename ogl_multisamples -> multi_sample, also shorten enum strings.
2012-11-10Fix #33135: cycles object info random number not working anymore.Brecht Van Lommel
2012-11-10Added UI support to set OpenGL MultiSample.Ton Roosendaal
Code to support it was lying around for long already, but not controlled by UI nicely. Now you have in user preferences "System" tab an option to set it. NOTE: - it only works saving as User startup.blend, and restart Blender. - your system should support it, no check for it is visible in UI - tested only on iMac OSX 10.7 Screenshot: http://www.blender.org/bf/chinchilla.blend.png
2012-11-09rename template_color_wheel() to template_color_picker()Campbell Barton
2012-11-09Axis Colours are now ThemeableJoshua Leung
This commit allows you to set the RGB <-> XYZ axis colours used for things like the mini axis indicator, grid axis indicators, manipulators, transform constraint indicators, F-Curves (when using XYZ to RGB colouring option), and perhaps something else I've missed. Previously, these places all used hardcoded defines (220 * i/j/k), but the readability of these colours was often quite poor, especially when used with certain themes. The settings for these colours can be found under the "User Interface" section of the themes (i.e. same set of colours is used across editors). I could have made these per editor, but since it's unlikely that these will need to be too different across editors in practice (+ being easier to version patch), they are stored under the UI section.
2012-11-09shrink/fatten was missing from the transform menuCampbell Barton
2012-11-09add a distance limit to the shrinkwrap modifiers project mode,Campbell Barton
it was problematic for vertices to fire rays out and hit some unrelated-far-off geometry which is often not what users want.
2012-11-08Added Map Taper option which if enabled maps affect of taper object onSergey Sharybin
actually beveled part of curve (previously affect of taper would have been clamped by start/end bevel factor) Here's an illustration: http://wiki.blender.org/uploads/5/5d/Blender2.65_CurveMapTaper.png
2012-11-07New words...Bastien Montagne
2012-11-06fix [#33037] Soften brush can't handle seams in texture paintCampbell Barton
project paint never worked with soften (blur), support now added.
2012-11-05Sequencer: input color space support for image and movie stripsSergey Sharybin
2012-11-05Bugfix #33085Ton Roosendaal
Added "Set render border" in View menu, for 3D Viewports.
2012-11-05Blender internal is using camera focal length when panorama rendering is usedSergey Sharybin
This means it doesn't make sense hiding focal length settings for panorama camera if blender internal renderer is used.
2012-11-05Render engines: replace number of x/y tiles with tile sizeSergey Sharybin
Now tile size is setting up explicitly instead of using number of tiles. This allows better control over GPU performance, where having tiles aligned to specific size makes lots of sense. Still to come: need to update startup.blend to make tiles size 64x64.
2012-11-05Camera Tracking: allow fallback to reprojection resection by user demandSergey Sharybin
This fixes some "regressions" introduced in rev50781 which lead to much worse solution in some cases. Now it's possible to bring old behavior back. Perhaps it's more like temporal solution for time being smarter solution is found. But finding such a solution isn't so fast, so let's bring manual control over reprojection usage. But anyway, imo it's now nice to have a structure which could be used to pass different settings to the solver.
2012-11-04Editors UI:Thomas Dinges
* Add "Toggle Full Screen" and "Duplicate Area into New Window" operators to the view menu, was missing in those 2 operators. Patch [#33076] by Harley Acheson, thanks. * Also moved those two operators to the top in text editor, for consistency.
2012-11-04UI Tweak:Thomas Dinges
* Use alignment for thread buttons in BI, same as in Cycles.
2012-11-043D View UI:Thomas Dinges
* Patch [#33073] Remove Extra Menu Level from Object Parent and Track * Did not commit the icon changes here, separator line should be sufficient. Patch by Harley Acheson, thanks!
2012-11-04Node UI:Thomas Dinges
* Add 3 more operators to the Node menu. node.join [join selected nodes in a new frame] node.detach [remove selected nodes from their frame] node.links_detach [remove all links to selected nodes and try to reconnect neighboring nodes together] Patch by Philipp Oeser, thanks!
2012-11-03Render API: shader script node for custom shaders.Brecht Van Lommel
* Shader script node added, which stores either a link to a text datablock or file on disk, and has functions to add and remove sockets. * Callback RenderEngine.update_script_node(self, node) added for render engines to compile the shader and update the node with new sockets. Thanks to Thomas, Lukas and Dalai for the implementation.
2012-11-03Fix for [#32992] Switching language does nothing under Windows.Bastien Montagne
Our current intl build for windows is quite old (don't know the exact version), and does not have the new setlocale overwrite. Problem is, new windows dll have no more the gettext_putenv helper, which is currently mandatory to make it work for this OS. So back for now to the ugly long_locales for win. Best fix is probably to build our own static version of libl, but this is not trivial and will require some time. :/ PS: I had a look over i18n/translation in wxWidget, Qt and boost: all implement their own system, even though wxWidget and boost use po/mo files...
2012-11-02correct operator preset tooltip and dont save their settings for re-useCampbell Barton
2012-11-01minor edits to mesh operatorsCampbell Barton
- Rename 'mesh.select_nth' operator menu item 'Every N Number of Verts' to 'Checker Deselect', since its not just de-selecting verts (works on edges and faces too) and the term 'checker' gives a better description of the result. - Rename 'mesh.select_by_number_vertices' to 'mesh.select_face_by_sides', since this is a face selection tool, which wasnt obvious from its name. also remove dissolve by type menu since the option has been removed from the operator and was giving an error.
2012-10-31no longer use 'check_existing' to see if we need to have a save popup, ↵Campbell Barton
instead use 'exec' operator on a saved file and invoke on unsaved files. correct missing memset --> CustomData_reset switch too.
2012-10-31Fix for #29056: NDOF motion events not configurable in user preferences.Brecht Van Lommel
2012-10-30BGE: Adding support for Bullet's collision masks. Each object now has a ↵Mitchell Stokes
collision mask and a collision group. Object A and object B collide if object A's groups is in object B's mask and object B's group is in object A's mask. In other words, the group defines what the object is (collision wise) and the group defines what the object can collide with. The majority of this patch was provided by Kupoman with some edits from me and heavy testing by z0r.
2012-10-30Removing BLENDER_GAME from the COMPAT_ENGINES set for the sun lamp's Sky & ↵Mitchell Stokes
Atmosphere panel since it isn't supported in the BGE.