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2017-08-06Manipulator: experimental lamp positioning toolCampbell Barton
- New manipulator tracks lamps to position under cursor. - Works with multiple lamps, keeping relative offsets. - Holding Ctrl moves the lamp. - Access via manipulator or Shift-T. Code could be improved, but like to get feedback from users.
2017-08-03Merge branch 'master' into blender2.8Campbell Barton
2017-08-02Fix T52250: Glitch in UI in the addon panel regressionAleksandr Zinovev
2017-08-02Cleanup: prefer tuples over listsCampbell Barton
2017-08-01Render: make Cycles and Evee support each other's output material nodes.Brecht Van Lommel
This changes the Cycles exporting and Cycles/Eevee UI code to support both output material nodes, giving priority to the renderer native one. Still missing is Eevee code to prefer the Eevee output node.
2017-07-31Eevee: SSR: Change clamp to a real clamp and add Max Roughness.Clément Foucault
Clamp will now works as in Cycles. Max roughness limit ssr to a certain roughness level: for noise / performance tweaking.
2017-07-31Eevee: SSR: Rewrote the raytracing algorithm.Clément Foucault
It now uses a quality slider instead of stride. Lower quality takes larger strides between samples and use lower mips when tracing rough rays. Now raytracing is done entierly in homogeneous coordinate space. This run much faster. Should be fairly optimized. We are still Bandwidth bound. Add a line-line intersection refine. Add a ray jitter between the multiple ray per pixel to fill some undersampling in mirror reflections. The tracing now stops if it goes behind an object. This needs some work to allow it to continue even if behind objects.
2017-07-28Merge branch 'master' into blender2.8Campbell Barton
2017-07-28Cleanup: clear deprecated UI flagsCampbell Barton
Also adds cursor-lock flag, to be used in next commit.
2017-07-27Fix factory setup using user scripts path stillCampbell Barton
2017-07-27Merge branch 'master' into blender2.8Campbell Barton
2017-07-26Minor template code patch. (objectHitList =/= hitObjectList)Aaron Carlisle
The Blender text editor's built in python template "Gamelogic" has a reference near the bottom to "objectHitList" as an alleged attribute to the KX_TouchSensor. This name is incorrect, it's correct name is "hitObjectList." Attempting to access the suggested objectHitList returns error... ``` AttributeError: 'KX_TouchSensor' object has no attribute 'objectHitList' ``` The provided diff corrects this minor error. Reviewers: kupoman, moguri, campbellbarton, Blendify Reviewed By: Blendify Tags: #game_engine, #game_python Differential Revision: https://developer.blender.org/D2748
2017-07-25Merge branch 'master' into blender2.8Campbell Barton
2017-07-25PyAPI: Skip user scripts w/ factory-startupCampbell Barton
Adds bpy.app.factory_startup, used to check if user scripts should be loaded.
2017-07-25Merge branch 'master' into blender2.8Campbell Barton
2017-07-25PyAPI: utility for creating register, unregisterCampbell Barton
This simplifies creation of register, unregister functions that simply forward calls submodules.
2017-07-24Cleanup: trailing spaceCampbell Barton
2017-07-24Eevee: SSR: Refactor multiple rays. Plus other changes...Clément Foucault
-Allow a maximum of 4 rays per trace pixel. -Removes parameter Normalize: use normalization all the time now. -Add firefly clamp slider.
2017-07-24Eevee: SSR: Add two hit option.Clément Foucault
This option add another raytrace per pixel, clearing some noise. But multiplying the raytrace cost.
2017-07-24Eevee: SSR: Add Weight Normalization option.Clément Foucault
2017-07-24Eevee: SSR: Add fullscreen raytrace option and Screen border factor.Clément Foucault
2017-07-24Eevee: SSR: Add stride and thickness parameters.Clément Foucault
Also polished the raytracing algorithm.
2017-07-24Eevee: SSR: Output ssr datas to buffers.Clément Foucault
Output in 2 buffers Normals, Specular Color and roughness. This way we can raytrace in a defered fashion and blend the exact contribution of the specular lobe on top of the opaque pass.
2017-07-22Fix error in previous mergeAaron Carlisle
2017-07-22Merge branch 'master' into blender2.8Aaron Carlisle
2017-07-21UI: Add Open Image button to Mask Stencil Image panelAaron Carlisle
In the future we should make these two buttons on one line However because we need `gen_context = 'PAINT_STENCIL'` this is a little hard and we need to find a proper solution. One might be using `context_pointer_set` Patch by @craig_jones with edits by @blendify Differential Revision: https://developer.blender.org/D2710
2017-07-21UI: Add Open Image button to Mask Stencil Image panelAaron Carlisle
In the future we should make these two buttons on one line However because we need `gen_context = 'PAINT_STENCIL'` this is a little hard and we need to find a proper solution. One might be using `context_pointer_set` Patch by @craig_jones with edits by @blendify Differential Revision: https://developer.blender.org/D2710
2017-07-20Fix active object doesn't show on templateIDDalai Felinto
Before that if you went to the object panel tab in the Properties Editor the active object wouldn't show in the first panel.
2017-07-17Manipulator: split alpha out of color propertyCampbell Barton
Gives more convenient access from Python: `mathutils.Color` Also correct some copy-paste error w/ property subtypes.
2017-07-13Correct error from texface removalCampbell Barton
Missed stencil layer
2017-07-13Always using full shading for eevee + sculpt modeCampbell Barton
Also disable for dyntopo & multires since its currently not supported.
2017-07-12DwM: Option to use final material over mode shadingCampbell Barton
Support using full material shading in sculpt & paint modes mode. Access 'Full Shading' from the display panel when in paint modes.
2017-07-11Merge branch 'master' into blender2.8Sybren A. Stüvel
2017-07-11A bunch of fixes for Pose Library while checking on T51607Joshua Leung
* Display a warning above the pose list if the pose library is in an invalid state (i.e. when it has keyframes but no pose-markers associated with those keyframes). This warning prompts users to run the "Sanitize Pose Library Action" operator, which should fix up such issues. * "Sanitize" operator now creates unique names for each newly create pose marker it generates, including the frame on which it found the pose
2017-07-11Eevee: Transparency: Add transparent Shadow method UI.Clément Foucault
2017-07-11Eevee: Transparency: Add hide backside option.Clément Foucault
2017-07-11Eevee: Add support for Alpha clip and Hashed Alpha transparency.Clément Foucault
Hashed Alpha transparency offers a noisy output but has the benefit of being correctly ordered. Noise can be attenuated with Multisampling / AntiAliasing.
2017-07-11Merge branch 'master' into blender2.8Sergey Sharybin
2017-07-11Theme Flatty LightPablo Vazquez
Color GraphEditor tabs, brighter 3D viewport gradient
2017-07-07Eevee: Show the metadata and output panel when eevee is selected as a render ↵Thomas Beck
engine
2017-07-07Merge remote-tracking branch 'origin/master' into blender2.8Dalai Felinto
2017-07-07Fix T51978: Setup Tracking Scene after Motion Tracking fails the first timeSergey Sharybin
2017-07-07Eevee: Add dimension panel to eeveeThomas Beck
Up until now users had to switch to Blender Internal to set the dimension of their openGl renderings. This simple change adds the panel at the top of the scene render tab.
2017-07-06Eevee: Unlock compatible bsdfs in node add menu.Clément Foucault
2017-07-05Fix User Interface for VolumetricDalai Felinto
2017-07-05Eevee: Fixups.Clément Foucault
Fix float promotion and missing layer parameters.
2017-07-05Eevee: Volumetrics: Add Light contribution clamping.Clément Foucault
This avoid too much variance at light centers and remove some noise.
2017-07-05Eevee: Volumetrics: Add settings.Clément Foucault
2017-07-05Eevee: Move volumetric to its own panel, new settings to comeDalai Felinto
2017-07-03Eevee: Initial implementation of Volumetrics.Clément Foucault