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2015-07-23Sculpt Tiling FeatureAntony Riakiotakis
Adds 3D-Tiling options to the sculpt tool. This is very similar to the symmetry options in the sense that it replicates the strokes. For tiling this replication happens with a linear offset to fill the whole object along one or more axis. This allows to create geometry that can be tiled seamless. One use case is the creation of tileable textures by sculpting high resolution geometry and then rendering it with an orthographic camera to create maps for diffuse, normal, etc Notes: Patch by Tilman Blumhagen with minor changes (move tile flags to paint symmetry flags). After some feedback from artists, leaving tiling value to constant offset, though I suspect that some method that uses the object bounding box dynamically might be good to have too. It can be added later though :) Thanks a lot for the patch! Patch: D1426
2015-07-23Freestyle: Fix for round/square stroke caps causing line thinning.Tamito Kajiyama
This is a regression introduced in rBce729677db3e and rBb408d8af31c9. RoundCapShader and SquareCapsShader had to remove (almost) overlapping stroke vertices to avoid sudden thinning of line thickness. For instance, the test .blend file from https://developer.blender.org/T36425#231460 suffered from the reported line thinning (although T36425 was originally caused by a different bug).
2015-07-20OpenSubdiv: Commit of OpenSubdiv integration into BlenderSergey Sharybin
This commit contains all the remained parts needed for initial integration of OpenSubdiv into Blender's subdivision surface code. Includes both GPU and CPU backends which works in the following way: - When SubSurf modifier is the last in the modifiers stack then GPU pipeline of OpenSubdiv is used, making viewport performance as fast as possible. This also requires graphscard with GLSL 1.5 support. If this requirement is not met, then no GPU pipeline is used at all. - If SubSurf is not a last modifier or if DerivesMesh is being evaluated for rendering then CPU limit evaluation API from OpenSubdiv is used. This only replaces the legacy evaluation code from CCGSubSurf_legacy, but keeps CCG structures exactly the same as they used to be for ages now. This integration is fully covered with ifdef and not enabled by default because there are several TODOs to be solved first: - Face varying data interpolation is not really cleanly implemented for GPU in OpenSubdiv 3.0. It is also not implemented for limit evaluation API. This basically means we'll have really hard time supporting UVs. - Limit evaluation only works with adaptivly subdivided meshes so far, which basically means all the points of CCG are pushed to the limit. This gives different result from old code. - There are some serious optimizations possible on the topology refiner creation, which would speed up initial OpenSubdiv mesh creation. - There are some hardcoded asumptions in the GPU and DerivedMesh areas which could be generalized. That's something where Antony and Campbell can help, making it so the code is structured in a way which is reusable by all planned viewport projects. - There are also some workarounds in the dependency graph to make sure OpenGL buffers are only freed from the main thread. Those who'll be wanting to make experiments with this code should grab dev branch (NOT master) from https://github.com/Nazg-Gul/OpenSubdiv/tree/dev There are some patches applied in there which we're working on on getting into upstream.
2015-07-19Fix T45495: Armatures using the iTaSC IK solver causes UI truncation in bone ↵Bastien Montagne
constraints panel. Caused by rB404f9ddc37fc, cleanup is OK but please double-check changes before committing. :(
2015-07-18Cycles: Point density texture supportSergey Sharybin
This commit implements point density texture for Cycles shading nodes. It's done via creating voxel texture at shader compilation time, Not totally memory efficient, but avoids adding sampling code to kernel (which keeps render time as low as possible), In the future this will be compensated by using OpenVDB for more efficient storage of sparse volume data. Sampling of the voxel texture is happening at blender side and the same code is used as for Blender Internal's renderer. This texture is controlled by only object, particle system and radius. Linear falloff is used and there's no turbulence. This is because falloff is expected to happen using Curve Mapping node. Turbulence will be done as a distortion on the input coordinate. It's already possible to fake it using nose textures and in the future we can add more proper turbulence distortion node, which then could also be used for 2D texture mapping. Particle color support is done by Lukas, thanks!
2015-07-18Fix (IRC reported) inverted behavior of select more/less in VSE.Bastien Montagne
Also, cleaned up a bit that code, and added releavnt entries in Select menu. Reported on IRC by Leon Cheung, thanks!
2015-07-17Fix for nodeitems module using the NODE_MT_add menu types from bl_ui.Lukas Tönne
This is basically a bad-level call: ui scripts are registered *after* the modules. It only works for addons because those are loaded even later. Now the nodeitems_utils module just defines a function which is then called by the UI script, rather than the other way around.
2015-07-14Usual i18n messages fixes...Bastien Montagne
2015-07-14Particle Info node support for GLSL mode and the internal render.Alexander Romanov
With this patch "Particle Info" node from Cycles works in GLSL and BI Alexander (Blend4Web Team) Reviewers: psy-fi Note: moved particle info to object render instance instead of shadeinput during review - Antony. Differential Revision: https://developer.blender.org/D1313
2015-07-11Add some basic report/timing/logging tool as util py module `progress_report`.Bastien Montagne
It supports any level of sub-steps, timing, messaging, and uses WindowManage.progress API to report progress in UI, in addition to console printing.
2015-07-10Sequencer: changes to text effect stripCampbell Barton
- default alignment to lower center. - placement is now relative, so changing output size keeps correct placement. - instead of center override, add align option (left/right/center). Also don't use pixel-size for setting the font size, on new strips. Better not have UI prefs impact low level API's.
2015-07-10Freestyle: Missing __all__ symbols added in D963.Tamito Kajiyama
2015-07-10Code cleanup: White space and dead code.Tamito Kajiyama
2015-07-10Freestyle: new stroke modifiersFolkert de Vries
This patch introduces a couple new stroke modifiers. The ones currently implemented are based on prototypes by @kjym3 and myself. The new modifiers: - Tangent - Thickness noise - Crease Angle - Simplification - Curvature 3D The documentation for these new modifier types can be found [[ http://www.blender.org/manual/render/freestyle/parameter_editor/index.html | in the manual ]]: {F134441} (left: AnisotropicThicknessShader, right: NoiseThicknessShader) {F140499} (left: Curvature 3D, right: Simplification) Author: Folkert de Vries (flokkievids) Reviewers: kjym3 Subscribers: #user_interface, plasmasolutions, kjym3 Projects: #bf_blender Differential Revision: https://developer.blender.org/D963
2015-07-08Select Similar for edit-curveCampbell Barton
D1381 by @johnroper100 with edits
2015-07-05Add 'loop slide' option to bevel. See T45260Howard Trickey
Current behavior of bevel is to 'loop slide' along unbeveled edges when possible, but this produces uneven bevel widths sometimes, so this option lets user choose between having the loop slide effect or having more even bevel widths. Trying it out with default being 'no loop slide', so different from current behavior. May reverse this choice later, depending on user reactions.
2015-07-05GPencil: use ctrl+x/del for dissolveCampbell Barton
Move dissolve into own operator (as with mesh/armature)
2015-07-03Sequencer: srt export support.Antony Riakiotakis
This commit adds a new operator that will compile the list of text strips into an srt file. No positioning is supported yet but will be added later. The operator can be found in the effect panel in the strip properties.
2015-07-03Multi-View UI: convergence is only useless for the parallel camera (toe-in ↵Dalai Felinto
still uses it)
2015-07-02Text effect strip for sequencer.Antony Riakiotakis
Is pretty much what it says :) Easy subtitles for everyone! Supports size, positioning, a cheap shadow effect (probably will need more work), and autocentering on x axis. Now you can go wild with long spanish names in your soap opera videos. Will probably be refined as days go by, but at least it's now ready for testing.
2015-07-01Sequencer metadata:Antony Riakiotakis
Add option to render strip metadata to final result, bypassing current scene metadata.
2015-07-01User Prefs for NDOF dead-zoneCampbell Barton
D1344 with edits
2015-06-30Transform: add back absolute snapping optionCampbell Barton
This ensures that vertices are grid-aligned while transforming, instead of just snapping the input values for translate.
2015-06-29Fix T45234: Stereo Parallel vs. Off-AxisDalai Felinto
Parallel rendering was not working. The idea of having parallel convergence mode to render as parallel but visualize as off-axis was good, but it was leading to some complications in the code. I think it's more clear to the user if parallel looks and render as parallel, and if she wants to pre-visualize the converged planes, simply temporarily set the camera to off-axis.
2015-06-28BGE: added clamping of angular velocity.Sybren A. Stüvel
Angular velocity clamping was missing from the BGE. It is implemented similarly to the linear velocity clamping. It is needed to be able to drive physical simulations of systems that have a limited rotational speed. Reviewed by: campbellbarton, panzergame, ton Differential Revision: https://developer.blender.org/D1365
2015-06-27Transform: absolute grid snappingCampbell Barton
D910 by @donfabio with edits New icon for menu is still TODO
2015-06-25Weight Paint: replace Blend with Smooth toolCampbell Barton
Improved behavior - can smooth # iterations - option to expand/contract weights - optionally mix with all/selected/unselected
2015-06-23Missed changing default arg in addon_utils.disableCampbell Barton
2015-06-18update hand written rst docsCampbell Barton
- minor corrections - link to new manual - wrap lines at 120
2015-06-15Usual minor i18n/UI messages fixes.Bastien Montagne
2015-06-15Copy strip modifier operator for sequencerAntony Riakiotakis
Copies from active strip to selected strips, found in modifier panel
2015-06-15BMesh: edge-offset feature (Ctrl+Shift+R)Campbell Barton
Ability to quickly add 2x edge loops on either side of selected loops.
2015-06-14Fix error enabling an already enabled addonCampbell Barton
Would run register() twice causing warning with `register_module()` which expects new classes to be defined. Now run unregister() before re-registering.
2015-06-14Fix addon_utils.checkCampbell Barton
Second return value could be None instead of False.
2015-06-13addon_utils default mismatch /w enable/disableCampbell Barton
default_set argument is now False for both.
2015-06-13Multi-View: Show multiview image properties only in the places whereDalai Felinto
they are supported aka, remove multiview properties from the texture panel, the textures node (image), and any other parts. The multiview options are now to be explicitly set in the image template in order to have them available in the respective panel
2015-06-13Multi-View: Fix - stereo 3d background image in viewport not workingDalai Felinto
The functionality was there, but the UI was missing, since I introduced the use_mutliview option in the Image datablocks. Note: when opening the image via the background image UI it has its views data mangled. I'll look at that. Meanwhile the fix is to toggle Use Multi-View manually in the UI.
2015-06-13Python API: use cached translation tablesCampbell Barton
bpy.path.clean_name() and AddPresetBase.as_filename() were doing inefficient search-replace of individual characters. Use cached replacement table instead.
2015-06-13Translations utils: add needed bits to update git repo together with svn trunk.Bastien Montagne
2015-06-12Armature: add armature dissolveCampbell Barton
Works like mesh dissolve (access from delete or Ctrl+X)
2015-06-12UI: Vertex Mark/Clear Sharp menu, match edge menuCampbell Barton
2015-06-12Revert "UI: move sharp/smooth out of vertex menu"Campbell Barton
This reverts commit d6b57436efad545347b4403610dd3af642d4378d.
2015-06-12Support metadata display in clip editorAntony Riakiotakis
2015-06-11BMesh: flatten faces operatorCampbell Barton
2015-06-10WM: toggling expanded could raise exceptionCampbell Barton
Missing module case wasn't checked for.
2015-06-09Fix T37746: Presets in splash failed to redrawCampbell Barton
2015-06-08Use context manager for reading addon headersCampbell Barton
2015-06-08Fix: a broken symlink to an addon resulted in a blank addon tabSybren A. Stüvel
The addons tab in the User Settings window would be empty, due to a FileNotFound error. This error can be caused by a broken symlink, which is now treated the same was as a file that misses its bl_info dictionary.
2015-06-08rename wiki -> manualCampbell Barton
2015-06-07MakeDupliFace: select new objectsCampbell Barton