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2018-10-13Multi-Objects: POSELIB_OT_pose_addDalai Felinto
Make it work only for the active object bones
2018-10-12Python: change node_shader_utils diffuse RGBA to base_color RGB.Brecht Van Lommel
Best to give its actual name so it's clear that the Principled BSDF does not have a diffuse color exactly, and does not have an alpha component. Also image textures use UVs by default, so avoid creating a texture coordinate node for that.
2018-10-12GP: Removed unused lines after previous commitAntonioya
The reverse order is controlled inside operator.
2018-10-12UI: move layer up/down reverse into the operatorCampbell Barton
2018-10-11GP: Reorder Userprefs grease pencil parametersAntonioya
2018-10-11GP: Invert UP/DOWN buttons when layer list is invertedAntonioya
This fix the task T56985
2018-10-11GP: Add new Userprefs parameter to reverse layer listAntonioya
This allows to configure the system as any other 2D software with the layers in a Top/Down order.
2018-10-11GP: New Glow Shader FX (wip)Antonioya
New shader to simulate a glow of the color. The glow can be generated by luminance threshold or using a selection color.
2018-10-10Fix T57144: saving theme presets not working after recent changes.Brecht Van Lommel
2018-10-10Python API: add loop triangles access, remove tessfaces.Brecht Van Lommel
Loop triangles are tessellated triangles create from polygons, for renderers or exporters that need to match Blender's polygon tesselation exactly. These are a read-only runtime cache. Tessfaces are a legacy data structure from before Blender supported n-gons, and were already mostly removed from the C code. Details on porting code to loop triangles is in the release notes. Differential Revision: https://developer.blender.org/D3539
2018-10-10Fix material properties Python error when there is no active object.Brecht Van Lommel
2018-10-10Fix T57128: error in Blender 27X keymap (Z key)Philipp Oeser
Reviewed By: brecht https://developer.blender.org/D3781
2018-10-10Cleanup: prefer parenthesis over breaking linesCampbell Barton
2018-10-10Cleanup: namingCampbell Barton
lockaxis -> lock_axis
2018-10-10Cleanup: namingCampbell Barton
2018-10-10Tool System: add back layer selectorCampbell Barton
This was removed in 1b0c1c551a6f since most settings changes the current stroke, however the layer selector is used for the next stroke.
2018-10-10Revert "Cleanup: avoid for loop"Campbell Barton
This reverts commit 390dc94562ea01e41e560dbee1c481ad6b22eab7. After testing this is approx half the speed of a for loop. Add missing break and assign snap_elements to a variable.
2018-10-10UI: show confirmation for metaball deleteCampbell Barton
Matches other modes.
2018-10-10Cleanup: avoid for loopCampbell Barton
2018-10-10View3D Header: Display the text "Mix" instead of an icon when more than one ↵mano-wii
snap element is enabled.
2018-10-10Dissolve/delete dont need confirmation when called from menuDalai Felinto
2018-10-10Remove Align to View OperatorCampbell Barton
This only worked on new objects, which is no longer needed. It didn't account for: - Quaternion or axis-angle rotation. - Parenting. - Constraints. If we support object rotation alignment, it might be best to make it a more general set of alignment operators (align transform, orientation - not limiting to view).
2018-10-10Empty Image: use draw size instead of object scaleCampbell Barton
Object scale has implications for parenting, use draw size instead. Also use add-empty view_align option instead of a separate operator.
2018-10-09GP: Minor changes to canvas panelAntonioya
2018-10-09Image Empties: Usability improvements and fixesJacques Lucke
- new "Align to View" option when loading a new image - automatically align to view when dropping an image into a viewport - larger default size for image empties - fix image empty gizmo in orthographic view - new "Align Objects to View" operator Reviewer: brecht Differential: https://developer.blender.org/D3778
2018-10-09GP: New Canvas offset parametersAntonioya
Now the canvas can me moved in X/Y axis.
2018-10-08Splash: add themes to first time setup in splash screen.Brecht Van Lommel
* Add default theme as Blender Dark. * Rename Flatty Light to Blender Light. * When setting theme, reset to default first for consistent results.
2018-10-08UI: layout tweaks for headers.William Reynish
* Move all copy & paste operators into the menus. There was no real reason why these particular operators should be in the header and not in the menus, like all other operators * Move ‘Update Automatically’ toggle from UV/Image Editor header into menu. * Move the pin toggle next to the ID blocks, because it is related. * Move OpenGL render from sequence header into View menu. * Sequence editor display mode and channels are now not expanded.
2018-10-08UI: add icon color coding for different data types in the outliner.Brecht Van Lommel
For now we have categories collection, object, object data, modifiers & constraints, and shading. The icons can be categorized by adding e.g. DEF_ICON_OBJECT() in UI_icons.h. Light themes will need to be updated to use darker colors to keep icons visible in the outliner.
2018-10-08UI: new icon set by Andrzej Ambroz.Brecht Van Lommel
This is a monochrome icon set, with a more modern look and icons for various features that did not have a proper icon before.
2018-10-08GP: New automatic adaptative UVs parameterAntonioya
Now by default the UVs are calculated with a fixed size and this makes easier to add patterns for drawings like Manga. Before, the texture changed depending of the stroke size.
2018-10-08Implement display of weight isoline contours in the fragment shader.Alexander Gavrilov
Add an option to display contour lines tracing through points with the same interpolated weight value in weight paint mode. This can be useful for working on gentle gradients over a relatively high resolution mesh, where the difference in color between adjacent vertices is very small. The contour grid has 3 levels of detail going down to step 0.001, which automatically fade in or out based on the weight gradient. Fade out works by capping both screen space and weight space line width, and reducing alpha when the screen space width becomes too small for moire and noise-less rendering. Reviewers: fclem Differential Revision: https://developer.blender.org/D3749
2018-10-08Fix T57083: Grease Pencil / Texture Paint Crash in 2.8Antonioya
The brush of texture paint hadn't gp_icon
2018-10-08use keyword argument for template_node_socket()Philipp Oeser
2018-10-06Vertex Paint: support switching to secondary color temporarily holding CtrlPhilipp Oeser
while it is possible to permanently flip the colors using the 'X' button, this makes it consistent with Texture Paint. fixes T56994 Reviewers: campbellbarton, brecht Reviewed By: brecht Subscribers: JulienKaspar Tags: #sculpting_and_painting Maniphest Tasks: T56994 Differential Revision: https://developer.blender.org/D3753
2018-10-05Texture Paint: reorganize texture slots UI panel.Brecht Van Lommel
2018-10-05UI: move set origin operators into own object submenu.William Reynish
2018-10-05GP: Rename Canvas Grid to CanvasAntonioya
2018-10-05GP: Remove decoration in Viewport Display panelsAntonioya
2018-10-05GP: Cleanup grid RNA settings moving to separated structAntonioya
2018-10-05Context: add uv_sculpt_objectCampbell Barton
While this may be temporary, it avoids copy-pasting these checks in Python code.
2018-10-05Cleanup: styleCampbell Barton
2018-10-05UI: show uv sculpt options in topbar & toolsettingsCampbell Barton
2018-10-05Cleanup: remove gpencil label from common code pathCampbell Barton
2018-10-05Tool System: prepare for showing non 3D view toolsCampbell Barton
2018-10-05Tool System: initial support for UV-sculptCampbell Barton
This currently conflicts with the UV-sculpt toggle being manually set, ideally this would work more like other paint modes in Blender.
2018-10-05UI: rename Border Select -> Box SelectCampbell Barton
See: T56648
2018-10-05UI: rename overlay: Ornaments -> ExtrasCampbell Barton
See: T56648
2018-10-05GP: Move grid parameters to GP object data levelAntonioya
The grid now can be configured by object because this helps to identify objects and allows to define diferent grid parameters for each objects. Also added a color option.
2018-10-04Move B-Bone custom handle settings to Edit mode.Alexander Gavrilov
Custom handle settings actually affect the B-Bone rest shape, so they should be changed in Edit mode rather than Pose mode. This is necessary to be able to display the correct rest shape of the bone in Edit Mode. Also, instead of flags, introduce an enum to specify the handle operation modes, so that new ones could be added later. Differential Revision: https://developer.blender.org/D3588