Age | Commit message (Collapse) | Author |
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Make it work only for the active object bones
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Best to give its actual name so it's clear that the Principled BSDF does
not have a diffuse color exactly, and does not have an alpha component.
Also image textures use UVs by default, so avoid creating a texture
coordinate node for that.
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The reverse order is controlled inside operator.
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This fix the task T56985
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This allows to configure the system as any other 2D software with the layers in a Top/Down order.
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New shader to simulate a glow of the color.
The glow can be generated by luminance threshold or using a selection color.
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Loop triangles are tessellated triangles create from polygons, for renderers
or exporters that need to match Blender's polygon tesselation exactly. These
are a read-only runtime cache.
Tessfaces are a legacy data structure from before Blender supported n-gons,
and were already mostly removed from the C code.
Details on porting code to loop triangles is in the release notes.
Differential Revision: https://developer.blender.org/D3539
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Reviewed By: brecht
https://developer.blender.org/D3781
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lockaxis -> lock_axis
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This was removed in 1b0c1c551a6f since most settings changes the
current stroke, however the layer selector is used for the next stroke.
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This reverts commit 390dc94562ea01e41e560dbee1c481ad6b22eab7.
After testing this is approx half the speed of a for loop.
Add missing break and assign snap_elements to a variable.
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Matches other modes.
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snap element is enabled.
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This only worked on new objects, which is no longer needed.
It didn't account for:
- Quaternion or axis-angle rotation.
- Parenting.
- Constraints.
If we support object rotation alignment, it might be best to
make it a more general set of alignment operators
(align transform, orientation - not limiting to view).
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Object scale has implications for parenting, use draw size instead.
Also use add-empty view_align option instead of a separate operator.
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- new "Align to View" option when loading a new image
- automatically align to view when dropping an image into a viewport
- larger default size for image empties
- fix image empty gizmo in orthographic view
- new "Align Objects to View" operator
Reviewer: brecht
Differential: https://developer.blender.org/D3778
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Now the canvas can me moved in X/Y axis.
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* Add default theme as Blender Dark.
* Rename Flatty Light to Blender Light.
* When setting theme, reset to default first for consistent results.
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* Move all copy & paste operators into the menus. There was no real reason
why these particular operators should be in the header and not in the menus,
like all other operators
* Move ‘Update Automatically’ toggle from UV/Image Editor header into menu.
* Move the pin toggle next to the ID blocks, because it is related.
* Move OpenGL render from sequence header into View menu.
* Sequence editor display mode and channels are now not expanded.
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For now we have categories collection, object, object data, modifiers &
constraints, and shading. The icons can be categorized by adding e.g.
DEF_ICON_OBJECT() in UI_icons.h.
Light themes will need to be updated to use darker colors to keep icons
visible in the outliner.
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This is a monochrome icon set, with a more modern look and icons for
various features that did not have a proper icon before.
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Now by default the UVs are calculated with a fixed size and this makes easier to add patterns for drawings like Manga. Before, the texture changed depending of the stroke size.
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Add an option to display contour lines tracing through points with the
same interpolated weight value in weight paint mode. This can be useful
for working on gentle gradients over a relatively high resolution mesh,
where the difference in color between adjacent vertices is very small.
The contour grid has 3 levels of detail going down to step 0.001,
which automatically fade in or out based on the weight gradient.
Fade out works by capping both screen space and weight space line
width, and reducing alpha when the screen space width becomes too
small for moire and noise-less rendering.
Reviewers: fclem
Differential Revision: https://developer.blender.org/D3749
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The brush of texture paint hadn't gp_icon
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while it is possible to permanently flip the colors using the 'X' button, this makes it consistent with Texture Paint.
fixes T56994
Reviewers: campbellbarton, brecht
Reviewed By: brecht
Subscribers: JulienKaspar
Tags: #sculpting_and_painting
Maniphest Tasks: T56994
Differential Revision: https://developer.blender.org/D3753
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While this may be temporary, it avoids copy-pasting these
checks in Python code.
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This currently conflicts with the UV-sculpt toggle being manually set,
ideally this would work more like other paint modes in Blender.
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See: T56648
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See: T56648
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The grid now can be configured by object because this helps to identify objects and allows to define diferent grid parameters for each objects.
Also added a color option.
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Custom handle settings actually affect the B-Bone rest shape,
so they should be changed in Edit mode rather than Pose mode.
This is necessary to be able to display the correct rest shape
of the bone in Edit Mode.
Also, instead of flags, introduce an enum to specify the handle
operation modes, so that new ones could be added later.
Differential Revision: https://developer.blender.org/D3588
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