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2019-02-28UI: File menu tweaks.Pablo Vazquez
* Move Revert, Recover Last Session, Recover Auto Save to its own sub-menu. Had three entries of the same category, and solves user reports on "Revert" being dangerously accessible under Open. * Move up Link, Append, Import, Export as they are used more often than e.g. Save Startup File.
2019-02-28UI: 3D View 'Add' Menu tweaksPablo Vazquez
* Remove single item Armature sub-menu. Add Armature straight away, unless the menu is expanded (like with Rigify enabled) * Group Light and Light Probe between separators * Move the lesser used Speaker item below Camera
2019-02-28UI: Contextual menusWilliam Reynish
-Rename 'Specials' menus to 'Context' menus for Grease Pencil -Make Grease Pencil contextual menus follow the design of the regular contextual menus more -Add more useful operators to the contextual menus in the paint modes
2019-02-28GPencil: Remove dummy marker for Grease Pencil objectsAntonioya
After adding selecction using strokes, the dummy is not required because it was added as a provisional solution while we implement stroke selection.
2019-02-28Split base flags on own and collection-definedSergey Sharybin
This allows to update base flags to a proper state then object's restriction flags are changed, without requiring to re-evaluate an entire tree of flags. Some old unused flags are were removed by this change, and also disabling menu items might not work the same as before. This is something we can bring back if it's really needed (the way how flags are handled did change since that interface code was done anyway, so code was looking weird anyway). Reviewers: brecht Differential Revision: https://developer.blender.org/D4420
2019-02-28Preferences: Remove warning concerning selection in edit mode with MSAAClément Foucault
We don't use MSAA anymore for the selection buffers so this warning is no longer relevant.
2019-02-28UI: rename Quit Prompt to Save PromptCampbell Barton
Eventually this should be used to prompt when loading a new file too.
2019-02-28UI: change behavior for quit promptCampbell Barton
Remove confirmation popup menu, just exit. Note that this option is mainly for developers or people reviewing blend files, see D4406 for discussion on reason for keeping this feature while simplifying how it works.
2019-02-28Update for rename: constraint_orientation -> orient_typeCampbell Barton
2019-02-27UI Particles: Minor tweaks to labelsPablo Vazquez
* Capitalize 'Orientation Axis' and 'Multiply Mass with Size' * Rename 'Scaling' to 'Radius Scale'
2019-02-27UI: Rename Display -> Viewport Display panelPablo Vazquez
2019-02-27Armature: Remove the Transparent Bone overlay optionClément Foucault
The option is replaced by the Wireframe mode display which (in edit & pose mode) does exactly what transparent bones did.
2019-02-27Keymap: use tap/drag for mode switching w/ pref enabledCampbell Barton
2019-02-27Fix T61988: Bevel mitering on small objects.Howard Trickey
When edges had small length (less than about .005) the angle classification didn't work. Needed some normalization of vectors.
2019-02-27Transform: refactor orientation naming and usasgeCampbell Barton
Transform orientation was previously related to constraints, recent changes meant it was used even when not constraining to an axis. Now transform orientation is separate from axis constraints.
2019-02-27DRW: disable wide edges when face-dots are usedCampbell Barton
Users who prefer to use face dot's don't get an advantage from drawing thicker wire. Requested by @ward
2019-02-27Cleanup: rename lamp -> lightCampbell Barton
2019-02-27Fix: Grease Pencil data panels not working with pinningDalai Felinto
Note: Things were working fine if you were to pin the Grease Pencil object, but not if you were pinning the GP data. In too many poll functions context.object was being requested when a simple context.gpencil_data would suffit. Panels that are still not showing in pinning: * DATA_PT_gpencil_display. The panel needs to be split in sub-panels, leaving all object-dependent properties in its own panel so we can poll it away, while showing the rest. * * * This commit doesn't handle greasepencil material. In this case I recommend we do as properties_material.py and have a generous poll(), followed by different drawing logics whether or not we have an object.
2019-02-26UI: Move Pivot next to Orientation in headerWilliam Reynish
-The pivot point and orientation of any transform are strongly related -It matches the comma-key and period-key on the keyboard who are neighbours -We get slightly nicer grouping this way, with the two axis-related options on the left and the two toggles on the right Reviewers: pablovazquez, campbellbarton Differential Revision: https://developer.blender.org/D4413
2019-02-26UI: Show marker lines in remaining animation spacesJacques Lucke
This also includes fixed/slighly refactored drawing code for marker lines. The old code used the wrong height. Reviewers: brecht Differential Revision: https://developer.blender.org/D4411
2019-02-26GP: Redesign wireframe modeAntonioya
Now it's possible use the different Wire modes (Single, Object & Random) Also support for x-ray mode. For random colors, the name of the object and the name of the layer is used. Also some parameters cleanup.
2019-02-26GP: Draw: Stroke TrimCharlie Jolly
New edit mode operator and post-processing brush option. Trim works on a single GP stroke. It removes trailing points before and after the first intersection (or loop) nearest to the start of the stroke.
2019-02-26Fix T61637: Edge extrude always uses normal orientationCampbell Barton
2019-02-26UI: disable split layout for cursor transformCampbell Barton
There isn't much horizontal space in the side-bar, also object transform which is very similar doesn't use a split layout.
2019-02-26Cleanup: assign rotation_mode to a variableCampbell Barton
Don't access multiple times per draw.
2019-02-25Grease Pencil naming: Use clear names for depth orderingWilliam Reynish
- Add a new panel to differentiate between viewport display and stroke options - Use clearer naming for depth ordering and stroke thickness properties Reviewers: antoniov Differential Revision: https://developer.blender.org/D4405
2019-02-25I18n: enable Abkhaz in Blender.Bastien Montagne
2019-02-25RNA: disable animating the 3D cursorCampbell Barton
Decorators took up space in the UI and this doesn't seem very useful.
2019-02-253D View: support for editing cursor rotationCampbell Barton
Add buttons for editing the cursor rotation as well as rotation modes, similar to object and pose bones.
2019-02-23GP: Define new Draw ModeAntonioya
Add a new Draw Mode to display panel in order to define the z-.depth order of the strokes using the real 3D position and not the 2D layer position. This change makes possible to use VR with grease pencil drawings because the depth of the strokes change with camera position. Also, provide an alternative solution to tasks: T57859, T60325, The parameter only works with 3D space depth ordering. The Back and Front depths are incompatible with 3D Space mode. Options are: - Back - Front - 3D Space->2D Layers (default) -3D Space->3D Location (new mode)
2019-02-22Fix T55921: Toggling visibility for collections doesn't work in PoseDalai Felinto
It is always dangerous to add more shortcuts those days. But this way it is consistent with 2.79 to a point. When in edit mode (mesh, greasepencil, ...) 1-3 to change submode still has priority. When in posemode or greasepencil draw mode however, 1-9 can still be used to temporarily get some collections out of the way.
2019-02-22Wireframe: Add object and random coloring option in wireframe modeClément Foucault
The option is separated from the solid mode color option. Random color uses the same method as solid mode. Selection state is indicated by a brighter color that is outside the brightness range of the unselected state colors. The active state is indicated by the outlines that is, now, still drawn in wireframe mode. Coloring of the selection / active outline is not optimal because it can look ugly in some cases of color combination. But the outline color is using index range coloring so it's not trivial to change the color of the outline per object. For now we use the same outline color used in solid mode for consistency and also still add an emphasis on the selected objects. The Single color option uses the theme color. Maybe it would be nice to change the name of it in a latter commit to avoid confusion.
2019-02-21Tool: Use scale keymap for scale cage toolCampbell Barton
Needed so clicking anywhere performs uniform scale.
2019-02-21Theme: update blender-light theme clipping borderCampbell Barton
Color was too dark compared to the background color.
2019-02-21Keymap: add context menus for paint modesCampbell Barton
These are place-holders with only a few items in each, as with the rest of the context menus they need to be populated & organized. Weight Paint 'weight' shortcut has been changed from W to Ctrl-F, to co-exist w/ the context menu shortcut.
2019-02-21Keymap: Ctrl-Home/End to set start/end frameCampbell Barton
New shortcuts for the dope-sheet.
2019-02-20Units: Use correct units for transform operatorsWilliam Reynish
-Use distance for Shrink/Fatten Distance -Use factor for Smooth Factor -Use Factor for Randomize Uniform and Normal values -Use Distance for Randomize distance amount -Randomize Transform Scale was wrongly using distance
2019-02-20Fix File > Save not showing red highlight when saving over existing files.Brecht Van Lommel
Don't disable the save over popup through the keymap, just remove it entirely from the code so that the file browser interprets the property correctly.
2019-02-20Measure Tool: use x/del key to remove the active rulerCampbell Barton
Dragging outside the view was only meant to be a temporary workaround.
2019-02-18Add Abkhaz language to Blender (disabled for until we get some translated ↵Bastien Montagne
content).
2019-02-18Markers: Make marker lines in sequencer and graph editor optionalJacques Lucke
- Makes it possible to show a vertical line for every marker in the graph editor. - Makes the marker line visiblity optional in the sequencer and graph editor. Request from @hjalti. Reviewers: brecht Differential Revision: https://developer.blender.org/D4348
2019-02-18UI: motion paths panel layout tweakCampbell Barton
- User better alignment for the paths_range_update button. - Use Flow layout for the Display sub-panel items.
2019-02-18UI: armature properties layout tweaksWilliam Reynish
- Rename 'Draw Mode' to 'Display As', consistent with other properties. - Use flow layout.
2019-02-18UI: improve light probe properties layoutWilliam Reynish
Smaller adjustments to the Light Probe properties layout. - Correctly use alignment for multi-property values. - Correctly use sub-panels. - Correctly use PROP_FACTOR for visibility_bleed_bias and visibility_blur.
2019-02-18Fix T61187: Fluid Particle settings UI elementsWilliam Reynish
Some properties were accidentally hidden for particle fluids. - Made sure we show the Forces and Integration sub-panels for particle fluids. - Slightly re-ordered the sub-panels here, so that the same sub-panels are at the top for Newtonian and Fluid particles. - Separated the Fluid Interaction sub-panel so we can give it a unique name. - Removed lingering unnecessary 'Keys' label in the Keyed physics.
2019-02-16Fix T61591 Bevel tool not executing on mouseup.Howard Trickey
When modal map was introduced, left out handling of what happens when bevel is made active tool in toolbar and user starts bevel by clicking and dragging.
2019-02-15Add global control over disabling high-resolution smoke drawSergey Sharybin
Can be found in the viewport's simplify panel, allows to easily disable high-res display for all the smokes in the scene.
2019-02-14GP: Cleanup some lowercase textsAntonioya
2019-02-14Fix Object > Animation > Bake ActionDalai Felinto
2019-02-14UI: add symmetrize to armature menuCampbell Barton
Was lost on menu reorganization, minor tweaks to make it match the context menu.