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2019-09-01UI: Active Default Button HighlightHarley Acheson
Buttons marked as the default action are shown in full selected color. Simplification of all the related active_default code. Differential Revision: https://developer.blender.org/D5574 Reviewed by Campbell Barton
2019-09-01WM: make find/replace default for batch renameCampbell Barton
Use this since it's a common operation for batch naming.
2019-09-01WM: batch rename, material & object-data supportCampbell Barton
2019-09-01Copy Rotation & Transform: add Euler order override options.Alexander Gavrilov
For reasons similar to drivers, it should be possible to set an explicit Euler rotation order in constraints that use Euler angles. The Transform constraint in a way approaches drivers in its use, in that it effectively alters channels using values of other channels after applying a fixed form mathematical expression. For this reason, instead of just specifying the euler order for its inputs, it uses the same enum as driver variables. However Quaternion components are converted to a weighted pseudo-angle representation as the rest of the constraint UI expects angles.
2019-08-31WM: batch rename operatorCampbell Barton
Matches rename active, supports objects, bones, sequence strips & nodes. Support chaining actions, these can be extended, initially support: - set/prefix/suffix - search replace - stripping characters - capitalization.
2019-08-30GPencil: Fix move_to_layer menu in Stroke context menuAntonio Vazquez
Missing in previous commit
2019-08-30Sculpt: New brush cursor, active vertex and normal radiusPablo Dobarro
This commit includes the new brush cursor, active vertex updates and the normal radius brush property for all sculpt brushes. -The new brush cursor previews the real stroke radius over the mesh and the sampled sculpt normal. -The active vertex is used in sculpt tools and brushes as a starting point for an operation, similar to a preselection. It is also mirrored following the enabled symmetry options to preview the stroke symmetry. -The normal radius brush property limits the radius that is going to be used to sample the sculpt normal and area center. It controls how closely the cursor follows the surface and it improves the behavior of most brushes, making them suitable for hard surface sculpting. Reviewed By: campbellbarton, brecht Differential Revision: https://developer.blender.org/D3594
2019-08-30UI: Remove Colons From Number FieldsHarley Acheson
Removes the colon separating label and number inside some number fields. Differential Revision: https://developer.blender.org/D5628 Reviewed by Brecht Van Lommel
2019-08-30Fix T69324: Console error in particle systems using "Follow Leader" boidPhilipp Oeser
brain rule Was missing from rna renaming in rBeee445590a29.
2019-08-30GPencil: Use default material when slot material is emptyAntonio Vazquez
When a material slot is empty, the default material is used. The default color used is Gray to get a good contrast in dense scenes with dark and white background. Reviewers: brecht, dfelinto, mendio, pepeland Differential Revision: https://developer.blender.org/D5625
2019-08-30GPencil: Fix unreported problem with Move to Layer popupAntonio Vazquez
As the operator was designed to use only as popup, when it was used as menu option, the popup was displayed again. Reviewers: mendio, pepeland Differential Revision: https://developer.blender.org/D5630
2019-08-29GPencil: Minor Menu tweaksMatias Mendiola
- Added 'Hide Inactive Layers' operator and reordered 'Show/Hide' menu items - Move 'New Layer' to bottom in 'Move to Layer' operator for consistency. - Removed extra end points in some menu items (...) Reviewers: antoniov, billreynish Tags: #bf_blender, #grease_pencil Differential Revision: https://developer.blender.org/D5626
2019-08-29LibOverride: Add entry to create a liboverride to object->relations menu.Bastien Montagne
2019-08-29Copy Scale: support copying arbitrary non-uniform scale as uniform.Alexander Gavrilov
Uniform scale is superior to non-uniform scale in that it works with parenting without causing shear. Thus it is a valid desire in some cases to turn arbitrary scale into guaranteed uniform scale. Implementing this in the Copy Scale constraint allows one for instance to 'inherit scale as uniform' by disabling Inherit Scale, and using Copy Scale from parent with Offset and Make Uniform. Reviewers: brecht Differential Revision: https://developer.blender.org/D5614
2019-08-28GPencil: Animation menu updatesMatias Mendiola
Animation menu updates for Edit Mode and Draw Mode (header and context menu): - Rename menu items for a better understanding of what the operators really do. - Change shortcuts (legacy from the old Grease pencil) {F7708018} Reviewers: antoniov, pepeland, billreynish Tags: #bf_blender, #grease_pencil Differential Revision: https://developer.blender.org/D5617
2019-08-28Transform: option to transform parent objects without childrenCampbell Barton
Supports parent/child chains with mixed selections. Currently accessible from the pivot popover (may be moved along with the other options here).
2019-08-27UI: Area Join ToleranceHarley Acheson
Allow area joining even if the areas are not quite perfectly aligned. Differential Revision: https://developer.blender.org/D5595 Reviewed by Brecht Van Lommel
2019-08-27Edit Mesh: Poly build tool improvementsPablo Dobarro
This commit changes the functionality of the Poly build tool to make it more suitable for retopology tasks: - Click and drag from a boundary edge extrudes a new quad - Click and drag on vertices tweaks the position - Ctrl + click adds geometry. There is a geometry preview in the gizmo. It also can automatically convert triangles to quads. - Shift + click deletes mesh elements (faces or vertices) - Updated preselection code. Different mesh elements take priority depending on the selected action. Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D5573
2019-08-27GPencil: Draw Mode menu updateAntonio Vazquez
- Rename menu 'Stroke' to 'Draw': the menu includes not only strokes related things and the name follows the usage in other paint modes in Blender. - Remove duplicate animation operators. - Menu updates to include clean up and layers operators that don't need previous selection. {F7705120} Reviewers: antoniov, pepeland, billreynish Tags: #bf_blender, #grease_pencil Differential Revision: https://developer.blender.org/D5599
2019-08-27Sculpt/Paint: Brush world spacing option for sculpt modePablo Dobarro
New brush option to calculate the distance to generate a new brush step using the cursor position over the mesh instead of the screen coordinates. This avoids artifacts when sculpting across curved surfaces. Reviewed By: brecht Differential Revision: https://developer.blender.org/D5432
2019-08-27UI: fix jumping of play/pause buttons, add more space when showing subframesYevgeny Makarov
Differential Revision: https://developer.blender.org/D5604
2019-08-27UI: rename Energy to Power in context menu, for consistencyRobert Fornof
Differential Revision: https://developer.blender.org/D5310
2019-08-27Cleanup: use static set instead of listCampbell Barton
2019-08-27Workbench: Specular Highlighting for MatCapsJeroen Bakker
With Blender 2.80 we introduced a more flexible matcap system. One change we did was to multiply the matcap with the base color that was shaded. As matcaps contains diffuse and specular lighting in a single texture this lead to rendering artifacts. Artists were complaining that everything looked to metalic. We now support a separate `diffuse` and `specular` pass for matcaps. `shaded_color = diffuse_light * base_color + specular_light` For matcaps to support this feature they need to be multilayer openexr files with 2 renderpasses (named `diffuse` and `specular`). In the future we can change this to first pass/second pass in stead of this naming convention. Reviewed By: fclem, brecht Differential Revision: https://developer.blender.org/D5335
2019-08-27UV Editor: Remove Unimplemented Show Edges OptionJeroen Bakker
Show Edges option in the UV editor does not do anything. Only RNA/DNA code could be found, so it is save to be removed. Differential Revision: https://developer.blender.org/D5446
2019-08-26Fix T69122: Area Join Error on Invalid Cursor PositionHarley Acheson
Improved error handling of Join Area operator in cased it is passed cursor position that is not valid. Differential Revision: https://developer.blender.org/D5598 Reviewed by Brecht Van Lommel
2019-08-26GPencil: Fix typo error in previous commitAntonio Vazquez
2019-08-26Gpencil: Splitting and rearranging Context Menu in Edit ModeMatias Mendiola
Following the changes in the Edit Mode menus on the header, this patch split the current context menus into Point and Stroke and also rearrange the operators. {F7704949} Reviewers: antoniov, pepeland, billreynish Reviewed By: billreynish Tags: #bf_blender, #grease_pencil Differential Revision: https://developer.blender.org/D5596
2019-08-26Edit Mesh: New option "Split Edges & Faces" to "AutoMerge"mano-wii
Ref T66423 Differential revision: https://developer.blender.org/D5562
2019-08-26Keymap: Use Ctrl-Period to toggle origin editingCampbell Barton
Add a key binding since this option is typically for quick adjustments.
2019-08-26GPencil: Invert Paste operator and make Paste to Active defaultAntonio Vazquez
Before there were two options: Paste to original layer called "Paste" and Paste to active layer called "Paste & Merge" Now, by default the paste is in active layer and the "Paste & Merge" has been renamed "Paste". For old "Paste", now is called "Paste by Layer" and it's not the default value anymore. Note: Minor edits to add icons not present in Differential revision. Differential Revision: https://developer.blender.org/D5591
2019-08-25Cleanup: Move RNA Manual References to ModulesAaron Carlisle
This file used to be stored in the Add-ons repository to allow easy commit access for updating. Since then, we have created an automated process, the script can now easily be updated by anyone. This also makes more logical sense to store the file here as it is not an add-on.
2019-08-24UI: Add Meta strip icon to Sequencer sidebarWilliam Reynish
Patch by Peter Fog (tintwotin). Differential Revision: https://developer.blender.org/D5567 Reviewers: Brecht Van Lommel (brecht), William Reynish (billreynish)
2019-08-24UI: Sequencer: Move header spacer in to Preview modesWilliam Reynish
Patch by Peter Fog (tintwotin) Differential Revision: D5511
2019-08-24UI: Clip Editor: Move fractional zoom values into sub-menuWilliam Reynish
Patch by Peter Fog (tintwotin) Differential Revision: D5525
2019-08-24Transform: option to transform origins in object modeCampbell Barton
Currently supports mesh, armature, lattice, curve & metaballs. Access from pivot popover.
2019-08-24Cleanup: Fix PEP8 issuesAntonio Vazquez
2019-08-24GPencil: Object data UI updatesMatias Mendiola
Some tweaks for the Grease Pencil object data UI: - Update main layers controls for consistency (Opacity, Blend mode). - Move "Show only On Keyframed" checkbox to Display section. - Change "Duplicate Layer" icon in Layer menu. {F7695928} Reviewers: antoniov, pepeland, billreynish Reviewed By: billreynish Tags: #bf_blender, #grease_pencil Differential Revision: https://developer.blender.org/D5571
2019-08-22UI: Changes to Area Options MenuHarley Acheson
Adds more options to the context menu that pops up on area edges. Both Split types, Join, and Swap. Differential Revision: https://developer.blender.org/D5459 Reviewed by Brecht Van Lommel
2019-08-22UI: Remove "Show Frame Indicator" optionJacques Lucke
This option was doing nothing in Blender 2.80. I don't really see a reason for keeping it around. Reviewers: campbellbarton Differential Revision: https://developer.blender.org/D5552
2019-08-22Fix crash using 'Mesh > Normals > Point to Target' from the header menuPhilipp Oeser
This was working from Alt+N menu but was passing wrong ARegion (alongside wrong mouse coords) to ED_view3d_win_to_3d_int when called from the header menu. Operator context INVOKE_REGION_WIN takes care of this. This also fixes wrong behavior of 'Mesh > Normals > Rotate' when called from the header menu. part of T69019 Reviewers: billreynish, mont29 Maniphest Tasks: T69019 Differential Revision: https://developer.blender.org/D5555
2019-08-22Multi-View user interface minor tweakDalai Felinto
There is no reason to not expand this enum as we did for 2.79. It is self explanatory enough and it has only two options.
2019-08-21Shading: Add Volume Info node.OmarSquircleArt
The Volume Info node provides the Color, Desnity, Flame, and Temperature of smoke domains. Reviewers: brecht Differential Revision: https://developer.blender.org/D5551
2019-08-21Shading: Add White Noise node.OmarSquircleArt
The White Noise node hashes the input and returns a random number in the range [0, 1]. The input can be a 1D, 2D, 3D, or a 4D vector. Reviewers: brecht, JacquesLucke Differential Revision: https://developer.blender.org/D5550
2019-08-21GPencil: add new filter by material to modifiersMatias Mendiola
This commit adds a new filter by material using the name and not only the index. Reviewers: antoniov, pepeland Differential Revision: https://developer.blender.org/D5544
2019-08-21Cleanup: remove redundant operator data in keymapCampbell Barton
2019-08-21Keymap: Shift-Ctrl-Click didn't allow toggle selectionCampbell Barton
D5518 by @jenkm
2019-08-20GPencil: Hide self_overlap parameter for Texture strokesAntonio Vazquez
This property is not supported in this mode and must be removed from UI.
2019-08-20Fix T68877: GPencil - Missing remove unused slots in menuAntonio Vazquez
The operator was missing in the menu for grease pencil materials.
2019-08-20Fix T68789: Do not use new python format strings thingy in UI code.Bastien Montagne
This is 100% incompatible with translation...