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2018-12-07Add license headers for app-templatesCampbell Barton
2018-12-07Fix T58897: Show folders in video editing templateCampbell Barton
Show folders and start in the users home.
2018-12-07UI: add material settings in shader editor sidebar.Lucas Boutrot
Differential Revision: https://developer.blender.org/D3926
2018-12-07Fix T58898: Python error clicking in empty space in text edit mode.Brecht Van Lommel
2018-12-06Fix T58223: curve tilt not working correct with left click select.Brecht Van Lommel
2018-12-06Fix T58863: 'Smooth/Flat Shading' to 'Shader Smoot/Flat' in context menuJacques Lucke
2018-12-06Fix knife project, add to mesh menuCampbell Barton
2018-12-06Fix T58837: "Tab for Pie Menu" lags leaving gpencil edit modeCampbell Barton
2018-12-06Armature: support select-linked deselectionCampbell Barton
Matches edit-mesh mode.
2018-12-06Keymap: only use MMB workaround whe MMB is enabledCampbell Barton
Using double-click with selection breaks selection cycling behavior (making you have to wait to click again to cycle-select the next item).
2018-12-06Cleanup: unused var, styleCampbell Barton
2018-12-05Fix own mistake in recent rB74361eebe68c.Bastien Montagne
One cannot assign to Class.__dict__, that is not a 'real' dictionnary... Thanks to @JacquesLucke for noting the issue.
2018-12-05Fix T58794: extended shading pie menu wrong order in lookdev mode.Brecht Van Lommel
2018-12-05Fix T58772: Stray "forward" and "up" options in 2.8 import addons?Bastien Montagne
Nice side-effect of using new __annotations__ thingy to store dynamically-generated fields in a class: __annotations__ dict is not ensured to exist for a given class, so we may end up modifying on of the parents' one!
2018-12-05GP: Add missing pressure button to TopbarAntonioya
2018-12-05UI: split UV editor out of the image spaceCampbell Barton
2018-12-05Fix T58661: Shading pie doesn't highlight x-ray when onCampbell Barton
2018-12-04Remove the Draw Curve operator from the Add menuPhilipp Oeser
this operator was only working in editmode and we now have a dedicated tool for this. Fixes T58495 thanx @billreynish for usability advice
2018-12-04Fix error reloading scriptsCampbell Barton
Operator.is_registered needs to use RNAMeta class.
2018-12-04Cleanup: remove unused brush set by indexCampbell Barton
2018-12-04Fix T58474: Gizmo Operator template fails on rerunCampbell Barton
2018-12-04GP: Draw Mode: Add Arc PrimitiveCharlie Jolly
This adds an elliptical arc primitive. Press CKEY for toggling closed/open arc. Press FKEY key for flipping arc. Additional changes to gpencil primitives. Increases default edges of circle to 64. Keymap changes to allow primitives to be drawn with Shift or Alt key. Allow Plus/Minus key to adjust number of edges. Missing: Toolbar icon Differential Revision: https://developer.blender.org/D4024
2018-12-03Fix T58635: 2.8 - "3D Markers to Mesh" error.Bastien Montagne
2018-12-03Fix T58448: Cloth presets fails to load due to missing attribute ↵Bastien Montagne
structural_stiffness. Presets were not updated when parameter were changed in rBe3d31b8dfbdc. Note that will also check on generating more resistent py code for that kind of presets, since that will also affect any custom preset made by users...
2018-12-03Fix T58566: Blender 2.7x keymap not correct for select all toggle and spacebar.Brecht Van Lommel
2018-12-02Keymap: use strict format for keymap definitionsCampbell Barton
Ensure we use lists for keymap items and item properties. This means scripts can access keymap definitions from other layouts, manipulating them without sometimes encountering a tuple that needs to be converted into a list.
2018-12-02Cleanup: simplify poll functionCampbell Barton
2018-12-02Cleanup: de-duplicate gpencil material UICampbell Barton
Top-bar and properties-editor were near duplicates.
2018-12-02Cleanup: remove redundant gpencil material checksCampbell Barton
Poll checks for an object, no need to check for non-object materials in the draw function.
2018-12-02Fix T58460: Proportional edit icon disappearsAntonioya
2018-11-30Annotation: Replace ALT key to CTRL for EraserAntonioya
This makes the keymap consistent with Grease Pencil.
2018-11-30StudioLight Editor: Add copy settings and overwrite promptClément Foucault
Copy settings let users create variations more easily. Ovewrite prompt is there to be able to edit already existing studiolight.
2018-11-30StudioLight: Renaming stuffsClément Foucault
2018-11-30StudioLight: Add a 4th light to adjust lightingClément Foucault
There was a bug due to non-aligned struct in the DNA that prevented us to increase the size of the userdef light array. Since the studio lights are now presets and stored in external files, there is no need to keep backward compatibility with theses lights. Remove the old array and create a new one. Add blue tint light for specular.
2018-11-30Workbench: Add Shadow Focus and change Shadow OrientationClément Foucault
Shadow focus let the user choose how hard are is the shadows transition. Harder shadow transition can be used for stylistic effects or more uniform shading. Make shadow orientation respect the same orientation as the studio light (view from +Y direction aka. front view). Make the default shadow direction more similar to the default light position (the default light object, not the default studio lighting).
2018-11-30Fix T58255: "Set Spline Type" missing in the menuCampbell Barton
2018-11-30Remove from Local View operatorDalai Felinto
This was the old, obscure, little known, M shortcut operator when in local view back in the 2.7x days.
2018-11-30Fix sculpt app-template editing the users startupCampbell Barton
2018-11-30UI: move curve point/segment menus into headerCampbell Barton
Now matches mesh vertex/edge/face menu placement. Also move some menu items to match mesh vertex menu.
2018-11-30Cleanup: de-duplicate default object toolsCampbell Barton
2018-11-30Tool System: add tools for edit-mode surfaceCampbell Barton
2018-11-29UI: Minor changes to studiolight user preferencesClément Foucault
2018-11-29Workbench: Add button to go out of studiolight edit modeClément Foucault
This makes it more clean why you cannot choose studio lights in this mode.
2018-11-29Workbench: Add option to have world space lighting in studio light modeClément Foucault
This option is per viewport. Having view space shading make sense when working on isolated objects like if you were holding them in your hands. But for entire scene work, it is better to have the lighting fixed to have a better spatial representation.
2018-11-29Workbench: Add back studio lighting presetsClément Foucault
This changes a bit how the userprefs solid lights works. They are not visible until enabling the "Edit Solid Light" checkbox. Once enabled the current studiolight used for solid mode will be overwritten. Once the lighting settings are tweaked, the user can click the "Save as Studio light" button to save the current settings. This makes it easy to create new lighting without messing the other presets. The studio lights are stored as ASCII files on the disk using a dead simple custom format. The UI/UX is not perfect and will be improved in other commits. Also includes: * Separate LookDev HDRI selection from Solid Lights * Hide LookDev HDRIs from the Solid Lights selection list
2018-11-29Workbench: Rename orientation to type and Camera studio light to StudioClément Foucault
2018-11-29Templates: tweak sculpt to work w/o opensubdivCampbell Barton
2018-11-29Fix wrong property name in preview render Python script.Brecht Van Lommel
2018-11-29New splash image for Beta.Brecht Van Lommel
This one focuses on the development fund campaign. We plan to do more more splash updates during the Beta.
2018-11-29UI: make Q key available for quick favorites in clip editor.Sebastian Koenig