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2018-07-13UI: remove space/region from popover argsCampbell Barton
Instead use global panel-type list.
2018-07-13Fix missing panels in texture properties with image texture.Brecht Van Lommel
2018-07-13UI: only show API defined custom properties when Developer Extras is on.Brecht Van Lommel
These are intended to behave just like any other builting property, so no to always show them in the Custom Properties panels for regular users.
2018-07-13UI: Wider Dyntopo popover to fit all settingsPablo Vazquez
Suggested by kostex_mb on IRC
2018-07-13Keymap: run search by its key in tools popupCampbell Barton
The button & key are displayed here, so its best if the shortcut works.
2018-07-13Cleanup: styleCampbell Barton
2018-07-12UI: add toggle fullscreen to window context menuCampbell Barton
2018-07-12Minor cleanup to last commitCampbell Barton
No need to make attr-lists with the current layout logic.
2018-07-12UI: Group geometry in object visibility popoverCampbell Barton
Makes it easy to quickly hide all non-geometry.
2018-07-12UI: minor edits to overlay popoverCampbell Barton
- Rename "Viewport Info" to "Text Info". Name was too vague, nearly everything is information, this currently only controls overlay text. - Swap text-info & 3D-cursor, making 3D-cursor less prominent.
2018-07-12UI: 4-state icon for view visibility popoverCampbell Barton
This is a quick way to see if some of the object types in the scene are hidden or unselected. Icon design may change.
2018-07-12PyAPI: remove bpy.utils.register_moduleCampbell Barton
Remove bpy.utils.register_module() & logic tracked RNA classes.
2018-07-11PyAPI: Use annotations for RNA definitionsCampbell Barton
- Logical use of fields since they define type information. - Avoids using ordered-dict metaclass. Properties using regular assignments will print a warning and load, however the order is undefined.
2018-07-11UI: Flip Overlays/Shading positionPablo Vazquez
This brings the Object Visibility dropdown closer to overlays which also controls visibility of elements int he viewport, so it makes more sense there. Also placing the Overlays settings closer to the viewport.
2018-07-11UI: overlay, remove redundant 'object' termCampbell Barton
2018-07-11UI: Fix Seams button drawing differentlyPablo Vazquez
2018-07-113D View: option not to draw center dotsCampbell Barton
While this is a fairly obscure option, it means it's possible to disable all overlays except for any overlays the users wants to see.
2018-07-11UI: Rename Bone Select to Fade Geometry in Overlay popoverPablo Vazquez
Part of design: T55863
2018-07-11UI: Overlay panel fix for display_allPablo Vazquez
2018-07-11UI: Re-arrange Overlay popover for Mesh Edit ModePablo Vazquez
Sub-panels for shading, measurement, normals, freestyle and developer. Less-used sub-panels will be collapsed by default once their implementation is complete (fixing spacing between sub-panels, adding the triangle to collapse, etc). Also added missing check for overlays on/off on existing sub-panels.
2018-07-11UI: Add missing Viewport Info to Overlay popoverPablo Vazquez
2018-07-11UI: overlay panel minor tweakCampbell Barton
Move face-orientation to less prominent location since its more of a debugging option.
2018-07-11Numeric Input: preference to default to advancedCampbell Barton
2018-07-11UI: Remove duplicate Viewport Display panel from Scene propertiesPablo Vazquez
The Shadow and SSAO settings here are accessible from the Shading popover.
2018-07-11UI: Overlay popover - Wireframe slider style same as in shading popoverPablo Vazquez
Avoids having to switch between two icons, which was misaligned anyway.
2018-07-11UI: Re-arrange Shading popoverPablo Vazquez
* Unify X-Ray/Shadow toggle and factor, using the whole width gives you finer control * Shadow settings next to intensity slider * Cavity settings next to Ridge/Valley sliders * Collapse Cavity settings when not used * Make MatCap preview and browser dialog smaller. MatCaps are added by the user so she is already familiar with how they look. No need to preview them that big while browsing. To see the MatCaps in detail we have the User Preferences/Asset Manager. Having popovers inside popovers triggers some minor glitches that will be addressed later. (e.g. they open on mouse over and the popover arrow is not aligned)
2018-07-11UI: correct panel default-closedCampbell Barton
2018-07-11UI: minor tweaks to overlay panelCampbell Barton
Position 'outline selected' more prominently, gives more useful behavior when dragging over the left column.
2018-07-11UI: Move Object Type Visibility next to shading/overlay settingsPablo Vazquez
Group Object Type Visibility with the viewport settings in the header. The eye icon is a placeholder. A new icon is needed to better communicate the user at a glance if all (or none) object types are enabled, or why certain types are not visible/selectable in the viewport. Part of design: T55863
2018-07-11UI: 3D Viewport Header - swap position of shading/snapping settingsPablo Vazquez
When tweaking the shading/overlays settings through the popovers, these get on the way of the content in the viewport. Making it hard to see the result of our changes. Unfortunately this breaks consistency with other headers where the snapping tools are aligned to the right, but the benefits outweigh the costs.
2018-07-11UI: Re-arrange Overlays popoverPablo Vazquez
Organize content in categories/sub-panels. The result is a more organized but slightly taller popover. Once sub-panels are implemented code-wise, the alignment issues (like panel label) and extra space between the content and panels headers will be reduced. Together with the ability to have certain less-used popovers collapsed by default, this will make the popover more compact. Part of design: T55863
2018-07-11Keymap: update 2.7x mapCampbell Barton
2018-07-11Cleanup: simplify RNA namesCampbell Barton
2018-07-11Manipulator: changes for overlay optionsCampbell Barton
There are now 3 categories in the overlay popover: - Navigation - Active (camera, lamp... etc) - Tool (manipulator) The user preference for mini axis now controls if the mini axis displays minimal or a full-interactive widget. Part of design: T55863
2018-07-10UI: Single-column for object type visibilityPablo Vazquez
2018-07-103D View: option to hide object overlaysCampbell Barton
This hides extra wires and details you may want to disable, name may be changed.
2018-07-10UI: Textures - Move Colors panel below texture-specific panelsPablo Vazquez
2018-07-10UI: Single-column and sub-panels for Image Texture propertiesPablo Vazquez
2018-07-10Eevee: LightCache: Initial ImplementationClément Foucault
This separate probe rendering from viewport rendering, making possible to run the baking in another thread (non blocking and faster). The baked lighting is saved in the blend file. Nothing needs to be recomputed on load. There is a few missing bits / bugs: - Cache cannot be saved to disk as a separate file, it is saved in the DNA for now making file larger and memory usage higher. - Auto update only cubemaps does update the grids (bug). - Probes cannot be updated individually (considered as dynamic). - Light Cache cannot be (re)generated during render.
2018-07-103D View: overlay option to show bonesCampbell Barton
Allows drawing motion paths without the bones.
2018-07-10Missing from last commitCampbell Barton
2018-07-10Keymap: update 2.7x mapCampbell Barton
Remove Shift-B, operator option is removed.
2018-07-10Keymap: remove Shift-B in camera viewCampbell Barton
We already have Ctrl-B for setting the border, no need for two keys to do the same thing.
2018-07-10UI: add colon to prefs headingsCampbell Barton
2018-07-10UI: tweak image menu layout to match file menu more.Brecht Van Lommel
2018-07-09UI: add search to popup toolbarCampbell Barton
Add for convenience only.
2018-07-09UI: move visibility panel into the side barCampbell Barton
2018-07-09Keymap: Remove modal keymaps from blender_27xCampbell Barton
Hard coded keys have been removed from transform. Since these keymaps will likely remain unchanged, remove them to avoid maintenance overhead.
2018-07-07Correct recent keymap change, writing all keymapsCampbell Barton
2018-07-07Keymap: store 2.7x map as data instead of running codeCampbell Barton