Age | Commit message (Collapse) | Author |
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Conflicted file manually update:
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readfile.c
Note 1:
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The Double Edge Mask is not in tile since it's not a simple convert.
The author of this node is aware of it and should have it working there eventually.
(I'm going to add it in COM_Converter.cpp in a next commit)
Note 2:
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In COM_compositor.cpp we are passing only "Compositing" instead of what we have in trunk "Compositing 1 Gamma"
If we decide to go with trunk then we need to incorporate the 43283 and 43287 commits.
Something like:
COM_compositor.cpp:51
- editingtree->stats_draw(editingtree->sdh, (char*)"Compositing");
+ char str[128];
+ BLI_snprintf(str, sizeof(str), "Compositing %d %s", curnode, node->name)
+ editingtree->stats_draw(editingtree->sdh, str);
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This was a request by Daniel Salazar. It adds a new frame offset variable to fluid sim settings, which can be used to display baked fluid sims at different times. Eventually this could be replaced by real NLA strips for cached data, but until then this is a simple way to have more flexible cache result usage.
Not strictly a BCon3 patch, but after IRC discussion with Genscher, ZanQdo and kaito decided to commit it anyway, since it's a small feature and makes fluid sim a bit more usable. Similar patch for point cache (particles, smoke, cloth) is being worked on as well.
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Realize this is bcon3 but this is was very bad IMHO.
- button adjusting key block was in between 2 object settings - which is misleading/confusing.
- you needed to click through all shapes to check which was muted, currently you's assume 1.0 means the shape is enabled.
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While looking at a bug report, I found that the current GUI for the Action
Constraint actually didn't make sense, mixing up settings so that it wasn't
clear which settings corresponded to which others. This commit cleans up the
layout into a clearer two-column design to have a "from" -> "to" layout, making
all the
relationships between things clear.
For more details see http://aligorith.blogspot.com/2012/01/action-constraint-
gui-revised.html
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and also a part of presets.
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- Renamed graph_jump_to_current_frame to graph_center_current_frame
which makes more sense.
- Curve view now can be locked to time cursor (Lock to Time Cursor in
Display panel or L button in curve view). Not sure if offset from
locked position will make much sense here.
- Added hotkey for solving -- Shift-S.
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* removed a python null-value when doing the next steps:
1. start blender
2. go to the compositor view
3. press 'N'
issue was that no node_tree is available
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Issue was caused by incorrect operator property set in revision 43376.
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- Fixed tooltip displaying for track sequence forwards in clip editor
- Corrected detection of 8 tracks so it wouldn't count tracks disabled
on keyframes.
- Scale track preview to actual track widget size instead of scaling the
whole preview image with given zoom ratio, so no extra memory needed to
store zoomed margin would be used.
- Track's statistics text will fit pattern position instead of search if
marker is disabled on current frame.
- Fixed toggle selection operator if selected track is hidden due to
"Hide Disabled" policy.
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* Make sure to check on snode_id, raised errors if no world datablock was active.
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* Add Use Nodes button for World shader type
* UI was not redrawing the Node area, when enabling "Use nodes", added check for it to the listener.
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"cloth wobbling" problem which accurs quite often when having animated characters with cloth.
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* Add World ID Block to World Shader Nodes.
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* Such labels like for "use_space_atten" should not be in the UI, thats too overkill. Toolbar is meant to be small in size.
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This commit restores support for freezing or speeding up physics sims. Animate
the "Speed" parameter under Domain->Time, which controls a multiplier factor for
the rate at which the sim proceeds (i.e. the old "Fac-Tim" setting).
Notes:
* Subversion bumped to 4 to patch up defaults for new value so that old sim
files will still run correctly
* Names/descriptions could do with some tweaking
* Porting this across was not that obvious since quite a bit of stuff had
changed (as in, been cleaned up). However, from tests so far, it seems to work
well.
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Thanks Sergey for pointing out
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* Some tweaks to the modifier UI
* Hide sharpness property, instead of greying out.
The policy is to use greying out when a property depends on a boolean, if it depends on an enum item, hide it.
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* Added "Project" option also for "Volume + Proximity" brush type.
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classes/funcs --- since we'll likely have more of these.
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paint). This is due to not checking if unified settings are active as per recent commit. Reused the space_view3D PaintPanel utility class slightly modified for the image space to do the checks. I am not very happy with the duplication but I decided to keep it as is since I change bl_space_type and bl_region_type from the original class. Reviewed by Nicholas Bishop.
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=========================
Documentation: http://wiki.blender.org/index.php/User:Psy-Fi/UV_Tools
Major features include:
*16 bit image support in viewport
*Subsurf aware unwrapping
*Smart Stitch(snap/rotate islands, preview, middlepoint/endpoint stitching)
*Seams from islands tool (marks seams and sharp, depending on settings)
*Uv Sculpting(Grab/Pinch/Rotate)
All tools are complete apart from stitching that is considered stable but with an extra edge mode under development(will be in soc-2011-onion-uv-tools).
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* Added per surface options "influence scale" and "radius scale" for tweaking brush settings individually for each surface.
* Added option to completely disable drying. This should be nice for indefinitely spreading paint etc.
* Improved paint mixing algorithm.
* "Paint effects" now work in relative mesh space instead of global. This means that effect speed remains same for identical shapes regardless of their size.
* Complete rewrite of "spread effect" algorithm. It now works much better in all test cases done. Old algo sometimes produced artifacts and stopped spreading too early.
* Adjustments / rewrite on some parts of dripping algorithm to make it work better with transparent paint.
* Added a new "color dry" setting. It can be used to define wetness level when paint colors start to shift to surface "background". Lower values can be useful to prevent spreading paint from becoming transparent as it dries, while higher (default) values give better results in general.
* Fix: If multiple displace/wave surfaces were used simultaneously, displace was applied using wrong normal.
Please note that due to these changes in "paint effects" system older save files may require some tweaking to match results from previous versions.
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- added back 2.4x 'Vgroup' option to the UI, restricts painting to verts already in the group.
- remove 'All Faces' button in weight paint mode. it doesn't do anything.
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Things like brush size and strength accessors now take a scene
parameter rather than guessing about which Scene's unified paint
settings to use.
Setting the size/strength through RNA can now be done separately for
the brush or the UnifiedPaintSettings.
The UI python code required updating to check whether the
size/strength controls should use brush or UnifiedPaintSettings RNA.
Radial control also required some updates to switch between the two
RNA sources.
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select_inverse operator.
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invert option.
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some UI options are more or less broken (esp. in shortcuts and menu entries)
also prefer *.select_all rather then *.select_inverse operators, since this is an option for select_all.
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display with own heading in userprefs.
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rather than making all properties have ffmpeg_ and quicktime_ prefixes
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This will fix #26943: render image to video problem
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Added RNA for the unified paint setting flags that matches the Brush
RNA. Fixed the getter/setter functions to avoid guessing which Scene's
UnifiedPaintSetting to use. The getter functions take a Scene pointer
now, the setter functions are removed in favor of a more explicit
approach through RNA:
Rather than RNA choosing whether a property's value is in the Brush or
in the UnifiedPaintSettings, there are now explicit properties for
both. The UI code has been modified accordingly to switch the toggle
buttons between affecting the Brush and the UnifiedPaintSettings.
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