Age | Commit message (Collapse) | Author |
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NEVER use `git commit .` or stage submodules. Leave it to platform maintainers!
See [1] where you'll find few hooks which would help you preventing
accidental commit of submodules.
[1] http://wiki.blender.org/index.php/User:Nazg-gul/DevTools#Git_hooks
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value was mixing operator result with an int/boolean.
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Dyntopo detail in object space. This allows to set the detail in
percentage of blender units and sculpt in this detail constantly,
regardless of the distance to the mesh.
This commit just enables the functionality, which is really trivial.
There will be some more commits like detail flood fill and
detail sampling in the future.
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- Addons and locales now points to v2.70-rc tag
- Also updated hashes for addons_contrib and scons
to make them up-to-date while i'm on updating this
hashes.
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tab, now only show in Tools.
Patch by Kévin Dietrich.
Reviewed by: dingto
Differential Revision: https://developer.blender.org/D378
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also comment debug prints for raytracing
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i18n option
Actually, was broken for any custom modifier name, since it was explicitly using 'Cloth' one. Changed to mimic other cloth pressets (wonder why this one was different!).
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Also allow mirror for any object type
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Also fixed wrong frame number used for reconstructed object
visualization in 3D viewport.
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Adds bpy.utils.escape_identifier()
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This is what we do with boolean and sub-settings. We usually hide it when the options depend on a menu-enum.
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removed from the UI.
Also shorten info messages a bit.
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Patch by Sebastian Koenig, thanks!
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After some discussion it seems both are valid defaults but useful for
very different purposes.
- 'free' lets you explore the scene with full 6dof (like fly mode)
- 'orbit' is closer to typical mouse view orbit, constraining to orbiting about a central location.
This doesn't effect orbit/pan which are available with modifier keys.
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For initial discussion see T38371
This commit organized panels for image editor to new tab categories dependent
on the image editor mode:
View Mode:
Tools - contains UV tools (currently only transform and UV Sculpting)
Scopes - contains scopes
Grease Pencil - contains Grease Pencil operators
Paint Mode:
Tools - contains brush options
Scopes - as above
Grease Pencil - as above
Mask Mode
Mask - contains mask tools
Scopes - as above
Grease Pencil - as above
Grease Pencil panel/tab now includes operators, not view options which have been
moved to the UI region on the right.
To make this work better, image editor toolbar now is of type TOOLS instead
of PREVIEW as was the case previously. A nice version patch makes sure all
works predictably, but opening newer files with older blender executables
could backfire.
This commit does not address which UV Tools will be included in the
Tools tab for the view mode, but does include some basic tools (transform)
and provides a class to inherit from to avoid conflicts with UV Sculpting.
Reviewers: brecht, dingto, sergey
Differential Revision: https://developer.blender.org/D315
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it didn't copy weight from active track.
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After recent seed improvements it makes tracking more robust
without speed loss.
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Useful for cases when you need to create bunch of witness tracks.
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Useful for cameras which have fixed focal length.
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- Fixed typo in Canon C300 camera name
- Added preset for Nexus5
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* Switch to using Canon sensor type instead of camera models.
There are a ton of camera models that reuse the same sensor
so it's just confusing and forever incomplete to try and cover
all models.
* Delete all redundant Canon camera models..
* Leave only the Canon camera models that are special, that is
have non regular sensor sizes.
* Fix a few errors in some Canon models.
* Capitalize a few unrelated sensor presets for consistency.
* Added presets for GoPro and iPhone.
Their distortion models and shutter isn't really supported ATM
but tracker is robust enough to give reasonable tracking and
solving results.
Presets are from Daniel Salazar and Sebastian Koenig, thanks!
Differential Revision: https://developer.blender.org/D264
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- avoid passing redundant operator name to keymap property set function.
- avoid double attr lookups when setting each property.
- handle exceptions on value type mismatch.
- avoid resource warning on failed load.
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switched
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initiate rotation in the UV/Image Editor
Was a shortcut conflict with unwrap. Use 'U' for unwrap now, so no conflict is here.
Preset still doesn't work tho, Cambo need to solve missing operators used here since
NDOF changes.
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They got lost in clip interface tab-ilization.
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Disable transform and mask display when there's no active clip.
It's not a matter of returning fallback dimensions if there's no
slip, it's also matter of making it so stabilization and distortion
routines are aware of clip == NULL which is really crappy.
Also almost all the operators are disabled in clip editor without
active clip already anyway.
Also tweaked header UI a bit to not display mask stuff when there's
no active clip,
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