Age | Commit message (Collapse) | Author |
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When modal map was introduced, left out handling of what
happens when bevel is made active tool in toolbar and user
starts bevel by clicking and dragging.
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Can be found in the viewport's simplify panel, allows to easily
disable high-res display for all the smokes in the scene.
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Was lost on menu reorganization,
minor tweaks to make it match the context menu.
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When a keymap has an error loading, don't make it active
since it will be partially loaded and not usable.
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This allows secondary keys on tap.
Currently Z-key to toggle wireframe and tilde for navigation.
This is currently experimental, if users like this the preference
can be kept and used where appropriate.
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Add shortcut since this has been removed from the context menu,
now it's in the mesh normals menu which isn't so convenient to access.
Shift-N is already used to recalculate normals,
this fits the convention of Alt removing/reversing.
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translatable.
That one is utterly ugly fix really, but unfortunately a proper one
would require some changes to our RNA (or more precisely, pyrna) code,
so that when we subscript a dynamically generated RNA collection, the
item is somehow duplicated (and probably 'assigned' to its py object?),
before the temp RNA array memory is freed...
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rB55c281415b67 removed 'BLENDER_RENDER' as a COMPAT_ENGINE but the
cycles addon checks for this in its get_panels() function.
Adding this back for now.
Reviewers: brecht, billreynish
Maniphest Tasks: T61499
Differential Revision: https://developer.blender.org/D4346
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This keymap was used in the old grease pencil and now must be removed.
The keymaps for brush are:
F: Change Radius
Shift + F: Change strength
Ctrl+F -> Removed.
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recent split userpref.py out of wm.py (rB9ec944bbab7a) forgot to move
'module_filesystem_remove' there as well...
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Also remove redundant "Resolution" label.
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These operations are for handling preference related tasks so move into
into a preferences file.
Operators still need to be renamed.
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Currently the preferences have both tweak and drag threshold,
this is confusing because most actions users would consider
dragging use the 'tweak' setting.
Now one drag threshold is used for both, with a maximum limit of half
the button unit-size in case of dragging UI elements.
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Also added keys for toggling harden normals,
and cycling through miter types.
Still to do: add some shortcuts for affecting the
spread value for arc miters.
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Disabled for until we get actual first tranlation in SVN repo. ;)
Related to T61102.
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Mistakenly had left a debugging assignment that disabled
the offset pass. This commit re-enables it.
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Caused by an error in rBe65784a0519e.
And since we are going over loop triangles anyways, we can remove the
part quecking for quads [remainder of tessface era] entirely.
Reviewers: campbellbarton
Maniphest Tasks: T61309
Differential Revision: https://developer.blender.org/D4324
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Show One Level, Hide One Level, Show Active, Show Hierarchy were taking
four items on the context menu when they are not accessed that often
from the context menu (they all have shortcuts).
The "View" name is used to match other editors View menus.
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Mainly the first of their category or when they need to be highlighted:
* Delete
* Enable Viewport/Render (match icons to make a visual connection)
* ViewLayers (it's used pretty often so it makes it easier to find)
Also group Show/Show All, Hide/Hide All together.
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As far as we know this wasn't widely used, and relied no storing data
in the temp dir which may be cleared on reboot.
More generally, alternative behavior for a core area like file IO
is not something to keep if it has unresolved issues.
See D4310 for details.
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- studiolights were not installed to their proper subfolder (thus not
recognized on blender restart)
- they were actually loaded with a wrong path which could lead to
deletion of the original source file when uninstalled again
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Most of this code is deprecated for many years already and does not
work at all in Blender 2.8.
Reviewers: brecht, aligorith
Differential Revision: https://developer.blender.org/D4271
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Be less prominent.
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Users expect this to apply to existing files,
adjust this to apply on load, defaults to off.
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Now collection and objects can be either:
* Disabled for all the view layers.
* Hidden for a view layer but not necessarily for all others.
* Visible for a view layer but not necessarily for all others.
Regarding icons: Whatever we decide to use for the "Hidden for all view
layers" needs to be a toggle-like icon. Because when viewing "Scenes"
instead of "View Layer" in the outliner we should be able to edit the
collection "Hidden for all the view layers" as an on/off option.
The operators are accessible via a Visibility context menu or shortcuts:
* Ctrl + Click: Isolate collection (use shift to extend).
* Alt + Click: Disable collection.
* Shift + Click: Hide/Show collection and its children (objects and collections)
Things yet to be tackled:
* Object outliner context menu can also get a Visibility sub-menu.
* Get better icons for viewport enable/disable.
Note:
* When using emulate 3 button mouse alt+click is used for 2d panning.
In this case users have to use the operator from the menu.
See T57857 for discussion.
Patch: https://developer.blender.org/D4011
Reviewers: brecht and sergey
Thanks to the reviewers and William Reynish and Julien Kasper in
particular for the feedback.
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[re-committing]
We still control this in the viewport collections visibility menu. But
now we are actually changing the visibility of the collections, not of
the objects.
If a collection is indirectly invisible (because one of its parents are
invisible) we gray it out.
Also if you click directly in the collection names, it "isolates" the
collection by hiding all collections, and showing the direct parents and
all the children of the selected collection.
Development Note:
Right now I'm excluding the hidden collections from the depsgraph.
Thus the need for tagging relations to update.
If this proves to be too slow, we can change.
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using the Export to File operator
Previously, if double-quotes appeared in the KeyingSet.bl_description field,
these would cause a syntax error in the resulting .py script export of the
KeyingSet. Since single quotes are even more likely to appear
(e.g. as apostrophes), we now use triple quotes here.
Unreported bug, noticed earlier when investigating T61010.
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Following removal from C source code.
See: 8c68ed6df16d8893
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This was indirectly importing other modules we don't use at startup.
`sys.platform` is sufficient.
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See T61151
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Set default eraser with the last eraser used, and remove the toggle button from UI panel.
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This commit adds a datablock filtering option for cache files channels,
so that a shot with lots of these in addition to standard animation
(e.g. the Spring production files) don't become bogged down by these.
Furthermore, these channels also respect the "Only Selected" toggle too now.
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"Free" is more of a programming term related to memory allocation, not a term
we need to use in the interface. Ref T61054.
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Some features are incompatible with multithreading and reliable evaluation
of dependencies. We are now removing them as part of a bigger cleanup to
fix bugs in keyframing and invalid animation evaluations.
* Dupliframes have been removed. This was a hack added before there were
more powerful features like the array modifier.
* Slow parent has been removed, never worked in 2.8. It was always
unreliable for use in production due to depending on whatever frame was
previously evaluated, which was not always the previous frame.
* Particle instanced objects used to have their transform evaluated at
the particle time. Now it always gets the current time transform.
* Boids can no longer do predictive avoidance of force field objects,
but still for other particles.
Differential Revision: https://developer.blender.org/D4274
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It is only used for solid mode for now but could be used by eevee in the
future.
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Helps to find the shortcut (Ctrl+D) which wasn't exposed anywhere else than in search.
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This adds the posibility of having certain materials transparent in solid
mode. The option is (for now) per material only and thus only shows in
material color mode.
This uses the same rendering technique as Xray mode.
Note that objects are not considered transparent for selection with this.
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The subdivision method for getting corner shapes has a fullness
parameter which had been set by eye before. This change uses fullness
as found by offline search process to best match the superellipsoid
octant in the cube corner case (except cube corner case is still handled
by other code). This somewhat improves the look of cube corners with
inner arc miters, however.
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