Age | Commit message (Collapse) | Author |
|
Expose option into interface to use modal solver which currently
supports only tripod motion.
This solver requires two tracks at least to reconstruct motion.
Using more tracks aren't improving solution in general, just adds
instability into solution and slows down things a lot.
Refirement of camera intrinsics was disabled due to it's not only
refines camera intrinsics but also adjusts camera position which
isn't necessary here
To use this solver just activate "Tripod Motion" checkbox in
solver panel.
Merged from tomato: svn merge ^/branches/soc-2011-tomato -r45622:45624 -r46036:46037
P.S. Quite experimental yet, requires more checking and probably
tweaks to prevent camera jumps when tracks apperars/disappears
from the screen.
|
|
a bit, I couldn't fully understand how the External setting is supposed to
work to make further changes, but this should make it work at least.
|
|
addons from a startup script and keep them enabled after loading .blend files.
|
|
|
|
* Remove RNA, Operator and UI for Texture and Sequence plugins.
Since 2.5x no effort has been done to bring that back, so there is simply no reason in keeping that code and the UI for that ;-)
* Low Level code still exists and is unchanged.
|
|
|
|
http://www.blender.org/documentation/blender_python_api_2_62_4/bpy.types.Whole%20Character.html
|
|
writing render info would try write= 64 length string into 24 length buffer.
updated py script to extract render info too.
|
|
* Fix an alignment issue, column_flow layout apparently does not use the whole width, leaving a small gap on the right side. This should be fixed in the layout engine, but too close to release now.
|
|
|
|
|
|
rather then assigning the enum, default to the active pose when the property isnt set.
|
|
add filtering for document generator to support --partial bpy.types.SomeType
|
|
Note: Supporting obstacles which can be enabled/disabled as animated propoerty is not likely to happen. So I marked this as "Won't fix"/TODO.
I also reverted last commit on this bug because it didn't work and disabled the property from UI to avoid confusion.
|
|
|
|
from user freedback it seems there are 2 use cases, both valid.
* Select geometry and cut the selection in half (as 2.4x worked)
* Point-to-point define the faces to cut, dont cut through everything (only cut what you see).
With the second, since you are already selecting the edges to cut and snapping to them. only cutting the selecting is limiting/annoying.
Modifying these options while the knife tool runs doesn't work well, so expose under 2 keys, K, Shift-K.
|
|
|
|
|
|
|
|
disabled
|
|
|
|
Disable operator register and redo flags because it might modify non-mesh
data when in edit mode. This doesn't work properly with current undo stack
design.
|
|
also made it check if the player is found before running.
|
|
* Remove un-descriptive Tooltip from Cloth preset menu.
|
|
* Replaced the hard coded viscosity presets with Python ones.
* Added version check, so older files load fine.
Loading new files into 2.62 also works fine.
|
|
|
|
|
|
option tells whether the sensor object is only affected by objects that have the Actor option on or any object. The option was missing from the UI.
|
|
Expose option into interface to use modal solver which currently
supports only tripod motion.
This solver requires two tracks at least to reconstruct motion.
Using more tracks aren't improving solution in general, just adds
instability into solution and slows down things a lot.
Refirement of camera intrinsics is supported by this solver.
To use this solver just activate "Tripod Motion" checkbox in
solver panel.
|
|
|
|
see: http://www.youtube.com/watch?v=5AzRpFfWR6k
request from ZanQdo, VenomGFX & Jonathan Williams.
For previous functionality Z, Shift+Z.
|
|
views (View panel)...
|
|
|
|
Previously it used to use cursor location from time when panel was drawn,
which in some cases lead to using previous cursor location instead of current.
|
|
also renamed Polygon helper property from 'loops' to loop_indices
|
|
Keymap
Issue was caused by operator presets.
|
|
overly verbose.
|
|
|
|
vertex/face icons were swapped.
|
|
confirmation.
|
|
vertices too, fixed tooltip. Also add bevel to edge menu since it works edge
based.
|
|
viewport.
Should be really handy for painting clean plates.
|
|
face/vert normal)
|
|
|
|
|
|
* Negate label in the Vertex Groups panel was misleading to the string buttons, rather then the check boxes. Fixed it by having 2 columns.
Not ideal still, but better! :)
Issue reported by Tobias Kummer. Thanks!
|
|
|
|
|
|
|
|
of set_plane
|