Age | Commit message (Collapse) | Author |
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d3 removed all set()functions (problem with osx/python<2.4 reported by Blinkozo)
d3 code-cleaning
d2 temp patch for noname BLOCKS (*X,*U,*D)
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bugfix, read the header as ascii text - open(filename, 'rU'), only the body as binary.
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(comparison reversed)
thanks to Ezra Peisach for fixing.
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print filename:line with ShowDeprecationWarning().
Typo in scripttemplate_gamelogic.py
removed 2 unneeded typedefs
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and 1.0 rather then 0-255
At the moment I dont have a way to test this.
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This patch solves some major problems of the svg script :
- reading of the inkscape svg format
- parsing of the scientific numbers
- redundant arc data in the same path for only one command "a"
- blending of curves after several files import and at the end a more correct management of the current point.
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and importer python scripts
from Michael Judd.
Also removed .keys() for a loop in impor_obj.py since its the default dictionary iterator.
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- Scripts Help Browser: error parsing doc info wrapped in triple single quotes, like done in the 3ds importer. Thanks Jean-Michel (jms) for informing me about it.
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- visualizing data, rendering scenes automatically and character rendering on a server.
This example script shows how you can run blender in background mode, parse arguments from the command line to generate a simple scene and render/save it.
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arguments when called from another script
from Bill N (slow67)
Also made uvcalc_quad_clickproj.py and uvcalc_follow_active_coords.py add UV's if they didn't exist.
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- Scripts Help Browser: Brendon Murphy requested and Kevin Morgan implemented a "run script" button.
- AC3D importer: option to store emis color from .ac file in mirror color in Blender (the exporter has the option to export mirror color as emis). Patch by Francesco Brisa.
Thanks for the contributions.
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that included a path didn't load
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from Kevin Hsu (caywen)
use fix suggested in report
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& vcol layers existed)
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appending nurbs.
* the radius on the curves first point was ignored.
* mesh_edges2curves.py was giving all points a tilt of 1.0
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v1.28 - 2008.12.13 by Steeve/BlenderArtists
- bugfix for EXTMIN/EXTMAX to suit Cycas-CAD
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* Improved compatibility with VRML files
* Extract strings so they dont get modified for parsing, filename URL's with {} [] dont break importing anymore.
* Cameras were rotated incorrectly
* inline files were not opened with GZip
* Animation Support - currently only loc/scale/rot (scale untested)
* Lists of image URLs now use the first image from the list since there is no support for dynamic switching.
* use imagemagick to convert GIF's so they load in linux. (WIP - could be extended, At least it should not break anything)
BPyMathutils angle2ToLength function could be simplified (pointed out by brecht)
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http://projects.blender.org/tracker/index.php?func=detail&aid=18040&group_id=9&atid=125
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to use it in BPyImage
- Useful when loading files with saved in windows on a *nix system.
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- remove try_finally: cause not supported in python <2.5
- add Bezier curves bevel radius support (default 1.0)
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seems that only py 2.6 wanted list args for subprocess.Popen
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Modified to work in linux too, on my system subprocess.Popen(appstring) only works when appstring is a list.
Blenders __import__ didnt support keywords like pythons causing the subprocess module to fail for me.
added keywords to blenders c/api import to match pythons.
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all scripts
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mouse outside the popup wont close it.
Stops FBX Export and OBJ I/O from flickering a lot.
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unknown node types.
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information
use Mesh rather then NMesh
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* fix two typos in RenderLayer API (renderosiy -> renderosity in two places. Will break .py's saved with render_save_layers.py, just fix passRadiosiy and passRadiosiyXOR)
* add some docs on RenderLayer API
* fix some copy/paste leftover in render_save_layers.py
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removed an unneeded workaround in fbx export.
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+ some other minor changes.
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SCA_JoystickSensor.cpp
patch [#17857] HotKeys Update by dfelinto - SmoothStroke and Anchored.
Made own edits, removed videoscape and added curve and armature specials.
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place would reotate the UVs and VCols incorrectly
* Fixed an error that made IndexedLineSet and IndexedPointSet not load for x3d's
* Added support for opening gzip x3d/wrl files
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full python install. VRML97 files can be imported without python.
for details on what is supported see
http://wiki.blender.org/index.php/Scripts/Manual/Import/X3D_VRML97#Compatibility
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wav file reading minor fix checking array bounds.
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Bug: [#17734] Loading a python script's help dosn't work
reported by Rian Tut (thanks).
Actual problem: scripts with spaces in their filenames were not supported by the code that registers scripts in menus and runs them. Added support w/o breaking eventual, rare scripts that parse the Bpymenus file. They will still need an update to support filenames with spaces, like done here for these scripts: Scripts Help Browser and Scripts Config Editor.
PS: tested on Linux. Please test on other platforms: just make sure scripts still appear in menus (the File->Export, for example), even after re-registering them (Scripts window -> Scripts Menu -> Update Menus) and that the Scripts Help Browser still works.
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thanks ppClarity for picking up on this.
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