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2020-03-17Revert changes to generalize 3D View Shading options button layoutJulian Eisel
2020-03-16Merge branch 'soc-2019-openxr' into vr_scene_inspectionJulian Eisel
2020-03-16UI: Add 7 new community themesWilliam Reynish
This commit adds 7 themes submitted by the community on Devtalk. These themes both serve specific purposes, provide a greater variety in look & feel, and serve as welcoming homes for users coming on board from other packages. This is the initial commit, but these themes can be continuously updated over time to fix issues and keep them up to date with changes. Thanks to all contributors, and in particular the makes of the picked themes: Pierre Schiller, Edward Agwi, Vojtěch Lacina, Michail Soluyanov, Jason van Gumster, Mr Wax Police & Jonathan Lampel. An overview is here: https://developer.blender.org/T74360
2020-03-16Enable fixed world space lighting by defaultJulian Eisel
Also make the button for it optional in the UI (the VR Add-on will hide it for now).
2020-03-14IC keymap: Fixes for GPWilliam Reynish
- Remove Shift for drawing poly-lines, just as in the default keymap - Use consistent hotkeys for size and strength radial controls - Fix some bugs/missing items from the GP merge
2020-03-14GPencil: Fix missing context wheel color in Tint toolAntonio Vazquez
2020-03-14GPencil: Add Select Vertex Color to menuAntonio Vazquez
This option was missing
2020-03-14GPencil: Rename operator color_select to select_materialAntonio Vazquez
The old name was related to the old palettes.
2020-03-13GPencil: Fix UI typoAntonio Vazquez
2020-03-13GPencil: Fix typo errorAntonio Vazquez
2020-03-13Refactor sharing of 3D View Shading layoutJulian Eisel
2020-03-13GPencil: Join Tint and Vertex Color modifierAntonio Vazquez
Both are doing almost the same and can be merged. This reduce complexity for user and less code to maintain. Reviewed By: mendio, pepeland, fclem Differential Revision: https://developer.blender.org/D7134
2020-03-12GPencil: Move Vertex Paint mode to topbarAntonio Vazquez
It's more easy to find in the topbar
2020-03-12Cleanup: add device_texture for images, distinct from other global memoryBrecht Van Lommel
There was too much image texture specific stuff in device_memory, and too much code duplication between devices.
2020-03-12Bug report preset update (last worked version)Dalai Felinto
I updated the "Worked" field in the online form but forgot to do it for the oeprator from within Blender.
2020-03-12GPencil: Change Build modifier UI layout for Influence FiltersAntonio Vazquez
The layer filter was not following the standard layout
2020-03-12Fix T74392: HDRI preview spheres appear in render passes and reflectionsJeroen Bakker
Do not render HDRI Previews when a renderpass is active Reviewed By: fclem Differential Revision: https://developer.blender.org/D7005
2020-03-12Ocean: add new spectra modes to the ocean modifierPhil Stopford
This extends the ocean modifier to add new spectra (Pierson-Moskowitz, Jonswap, TMA). These models are very different to the Phillips spectrum. They are intended for more established, large area, oceans and/or shallow water situations.
2020-03-11GPencil: Add missing Layer buttons in Dopesheet header and remove unneeded ↵Antonio Vazquez
options Update Dopesheet header to include missing buttons, remove Scene Active only buttton and also removed duplicated search box. The removed options come from old 2.7x version and they are not required now. Reviewed By: mendio, pepeland Differential Revision: https://developer.blender.org/D7107
2020-03-11Fix T74635: GPencil RMB-menu brush settings not working in Sculpt and Weight ↵Antonio Vazquez
Paint modes
2020-03-10Merge branch 'soc-2019-openxr' into vr_scene_inspectionJulian Eisel
2020-03-10Fix T66269: Menu for Extrapolation Mode is disabled in Graph EditorSybren A. Stüvel
The Extrapolation Mode menu in the graph editor channel list was incorrectly using the operator for the Action/Dopesheet editor. The operator was even missing in the generic dopesheet hotkeys, so {key Shift E} was listed as hotkey but didn't work. This is now all fixed.
2020-03-10Fix T65076: Missing EasingType implementation on the DopesheetSybren A. Stüvel
EasingType was implemented rBdaccaa713b6e for the GraphEditor (but never made it to the Dopesheet). If you can select Easing Mode in the DopeSheet, then you should also be able to select the associated Easing Type. Thanks @lichtwerk for the initial implementation. Maniphest Tasks: T65076 Differential Revision: https://developer.blender.org/D6094
2020-03-10Modifiers: Corrective Smooth modifier, new Scale parameterLucas Veber
When scaling the root bone of a rig to apply a global scale, the corrective smooth modifier results in wrong deformation due to incorrect scaling. The delta calculations are not taking into account any scale value. To fix it, a scale property is added to the modifier, allowing to set manually the scale value for the deltas by simply multiplying the vectors by this value. There is a similar implementation in Maya's Delta Mush deformer. This property can be for example driven by the scale of the root bone of the rig, to dynamically update when the animator scale this bone. Reviewed By: brecht, sybren Differential Revision: https://developer.blender.org/D6622
2020-03-10Fix IC keymap after recent GP mergeWilliam Reynish
Just a simple fix here for now to keep the keymap working. Will revisit these areas to make them fit in properly with the keymap.
2020-03-09Sculpt: Edge AutomaskingPablo Dobarro
This automasking option protects the open boundary edges of the mesh from the brush deformation. This is needed to sculpt cloths and it works nicely with the cloth brush. It has a Propagation Steps property that controls the falloff of the mask from the edge. Limitations: - The automask is recalculated at the beginning of each stroke, creating a little bit of lag in high poly meshes, but it is not necessary. This can be fixed in the future by caching the edge distances, increasing a little bit the complexity of the code. - The boundary vertex detection in meshes is not ideal and it fails with triangulated geometry, but it is the same as in the smooth brush. After fixing this, we should refactor the smooth brush to use the API and let the automasking option manually control the affected vertices. - It does not work in Multires (it needs to be implemented in the API). The smooth brush in Multires is also not making boundary vertices. - The falloff has a visible line artifact on grid patterns. We can smooth the final automasking factors several iterations, but it will make the initialization much slower. This can also be added in the future if we decided to cache the distances. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D6705
2020-03-09UI: add menus for preferences editorYevgeny Makarov
This only applies to the case where preferences are opened as an editor in a workspace, not with Edit > Preferences in a new window. Differential Revision: https://developer.blender.org/D7001
2020-03-09UI: make workbench viewport samples label consistent with Cycles and EeveeAdrian Newton
Differential Revision: https://developer.blender.org/D7082
2020-03-09UI: improve layout of keymap preferences, more consistent with other areasYevgeny Makarov
Differential Revision: https://developer.blender.org/D6592
2020-03-09UI: input preferences layout tweaks for keymap search and zoom settingsYevgeny Makarov
Differential Revision: https://developer.blender.org/D6979
2020-03-09UI: reorder viewport/render toggle in particles for consistency with modifiersAdrian Newton
Differential Revision: https://developer.blender.org/D7069
2020-03-09Cleanup: remove unnecessary space at end of labelAdrian Newton
Differential Revision: https://developer.blender.org/D7070
2020-03-09GPencil: Refactor of Draw Engine, Vertex Paint and all internal functionsAntonio Vazquez
This commit is a full refactor of the grease pencil modules including Draw Engine, Modifiers, VFX, depsgraph update, improvements in operators and conversion of Sculpt and Weight paint tools to real brushes. Also, a huge code cleanup has been done at all levels. Thanks to @fclem for his work and yo @pepeland and @mendio for the testing and help in the development. Differential Revision: https://developer.blender.org/D6293
2020-03-09Fix shading options missing in 3D View popoverJulian Eisel
Wasn't actually returning the poll() result during regular usage (i.e. not re-used for scene or VR view shading options).
2020-03-09Merge branch 'soc-2019-openxr' into vr_scene_inspectionJulian Eisel
2020-03-08Revert "Outliner: Allow deleting entire selection"Campbell Barton
This reverts commit 62f238a65e334ccecae85134da0b05ba58382ae9. This prevents undo steps from being stored.
2020-03-08Outliner: Allow deleting entire selectionNathan Craddock
This allows deleting both collections and objects in the outliner selection at the same time. This only works using the keyboard shortcuts (X or Delete). While this works, a more robust solution should be implemented later to allow deleting the whole selection from the context menu as well.
2020-03-07Include file system encoding in 'System Info' operatorCampbell Barton
Help troubleshooting file system encoding issues.
2020-03-06UI: Remove Windows 3D Object Folder ReferenceHarley Acheson
Remove Windows special folder FOLDERID_Objects3D. Requires newer SDK. Differential Revision: https://developer.blender.org/D7014 Reviewed by Brecht Van Lommel
2020-03-06Fix T73842: UI: add cloth collision settings to Hair Dynamics panelPhilipp Oeser
Since hair collisions were integrated with the cloth solver (rBd42a7bbd6ea5), there are a couple of relevant settings which were not exposed to the User: - Collision Quality - Minimum Distance (this was reported in T73842, default of 0.015m was still limiting in certain scenarios - this can now be made smaller) - Impulse clamping - Collision collection This will add a 'Collisions' panel to Hair Dynamics with those settings Note: in contrast to 'real' cloth, self-collisions are not supported for hair Maniphest Tasks: T73842 Differential Revision: https://developer.blender.org/D7032
2020-03-06Fix using wrong property name for preserve face sets when remeshingPablo Dobarro
Spotted by Roel Koster in the initial face set commit.
2020-03-06Fluid: Added missing UI options for effector objectsSebastián Barschkis
UI was missing some of the new functionality introduced in a5c4a44df67e.
2020-03-06Keymap: ignore repeat events for transform actionsCampbell Barton
Resolves T54297
2020-03-06GHOST/Keymap: support for detecting repeat eventsCampbell Barton
- Keymap items now have 'repeat' boolean which can be set to make keymap items respond to key repeat events or not. - Support for X11 & WIN32 (not macOS currently). This allows for the possibility to perform actions while a key is held and finish the action upon release. Thanks to @Severin for review and WIN32 support.
2020-03-05Sculpt Face SetsPablo Dobarro
Face Sets are the new system to control the visibility state of the mesh in sculpt and paint modes. They are designed to work in modes where brushes are the primary way of interaction and they provide much more control when working with meshes with complex shapes and overlapping surfaces. This initial commit includes: - Sculpt Face Sets data structures and PBVH rendering. - Face Set overlay and opacity controls. - Sculpt Undo support. - Remesher reprojection support. The visibility state of the mesh is also preserved when remeshing. - Automasking and Mesh filter support. - Mask expand operator mode to expand Face Sets (Shift + W) and flood fill areas by connectivity (press Ctrl while expanding). - Sculpt Mode Face Sets and Visibility API. - Sculpt Face Sets creation and visibility management operators. - Operator to randomize the Face Sets colors. - Draw Face Sets brush tool to create and edit the Face Sets. Drawing on the mesh creates a new Face Set. Pressing Ctrl before drawing modifies the Face Set under the brush at the beginning of the stroke. - Updated keymap and menu to work with Face Sets from Sculpt Mode (H to toggle visibility, Alt + H to show all, Shit + H to hide). - Pie menu on the W key with Face common Sets operations. Know limitations: - Multires support. The Face Sets and Visibility API needs to be implemented for Multires. Reviewed By: jbakker, #user_interface, Severin Differential Revision: https://developer.blender.org/D6070
2020-03-05UI: File Browser FavoritesHarley Acheson
Adding more Windows special folder locations, used when browsing or bookmarking. Differential Revision: https://developer.blender.org/D7014 Reviewed by Brecht Van Lommel
2020-03-05Merge branch 'soc-2019-openxr' into vr_scene_inspectionJulian Eisel
2020-03-05Fluid: Diffusion settings now optionalSebastián Barschkis
For optimization purposes these settings need to be enabled explicitly from now on.
2020-03-05Addons: Allow a user manual url prefix in doc_urlAaron Carlisle
This was raised in T74017, the issue being that we point to `/dev` version of the manual for the addons when we want to point to a specific version instead. Instead of manually updating the URL every release we can do this. The `bl_info` for addons will need to be updated in the format of `'doc_url': {BLENDER_MANUAL_URL}/addons/import_export/scene_gltf2.html",` Differential Revision: https://developer.blender.org/D6995
2020-03-05Addons: deprecate 'wiki_url'Aaron Carlisle
When running with debug enabled ('-d' argument), warnings are printed for add-ons which are not yet updated. Reminder to name things based on what they do, not the technologies they use :)