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2009-07-092.5: Buttons WindowBrecht Van Lommel
* Fix poll() callback changes in recent commit, note that these have to work with pinned context too. * Hide header for context panels in py layout. * Don't jump back when collapsing a panel, allow the view to be over some empty space until you scroll back. * Fix follow context icon, order had to be reversed in icon file. * ID template now has icon as part of browse button instead of outside the buttons.
2009-07-09patch from William, panel names need to be uniqueCampbell Barton
2009-07-09Patch from WilliamCampbell Barton
"moving the ID browser into its own panel. Eventually these panels should loose their headers to distinguish them from other, normal panels. Also a few other fixes for bones and armature panels."
2009-06-23UI: some API functions don't require explicit context passing anymore.Brecht Van Lommel
2009-06-18UI:Brecht Van Lommel
* Fix context.cloth, was not being set correct. * Fix errors with context pinning, scripts should not assume context.object to be there. * Always show preview even if e.g. the material is not set, to keep ID buttons from jumping while you're using them.
2009-06-142.5 Buttons:Thomas Dinges
* Added more material buttons by William. Thanks. I made some minor adjustments and added Specular Shader Model RNA. * Code cleanup and some consistency tweaks of button files. Notes: Preview render now only shows up when there is an active world, material, texture or lamp. * Made sure initial panels with ID Datablocks are shown, even when no block is active.
2009-06-132.5 - Armature Buttons + UI-TemplatesJoshua Leung
Added a new template for layer-buttons, which auto-determines the layout of the buttons instead of relying on some hardcoded pattern for n-layers (i.e. 16 or 20 currently). This is a still bit rough, and could do with some refining to allow us to define what extra info (icons) should get drawn on the buttons or so. Currently, this is only used in the Armature buttons to allow showing/hiding layers.
2009-06-07UI Buttons:Brecht Van Lommel
* Context now allows pinning a datablock, independent of selection. * Initial ID browse buttons for most buttons tabs. * Browsing from world to texture now displays world textures again, but is a bit of a hack, not sure there is a right way to do this. * There's a button to switch between active materials and textures now, only temporary though. * There's some code to put context part in own region, disabled still because it doesn't work that well yet.
2009-06-03UI: Brecht Van Lommel
* Add Lamp Fallof Curve and Texture Color Ramp panels. * Use button space context data. * A few other minor python layout script updates.
2009-05-242.5 Buttons Code:Thomas Dinges
* Code Cleanup. * Tiny layout changes. * Added proper context for bone, curve, mesh and text objects. * Fixed Sun/Sky context.
2009-05-20Assorted UI tweaks/cleanupsMatt Ebb
2009-05-20please dont mix tabs and spaces, failed with python 3.1Campbell Barton
2009-05-192.5:Thomas Dinges
* Added new modifier tab. * Fixed problems when no object was selected after delete. * Added initial Armature, Bone, Curve and Font panels, by William Reynish (Billrey). Thanks! * Small RNA changes * Commit revision 20240 and 20268 from trunk. ("Mouse wheel zoom lost after rendering.")