Age | Commit message (Collapse) | Author |
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(Dobz) thanks a lot!
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http://markmail.org/message/fp7ozcywxum3ar7n
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when installing to a folder that already existed. Now the uninstaller
will remove only the files it has installed, and leave any other files
in the installation directory intact.
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* Windows installer not working for non-admin users and multiple users
* Addon scripts not installing next to user configuration
* Portable install not being taken into account in all places
The main problem was the windows installer was installing system scripts in
AppData next to the user configuration directory, which is not shared between
users. Now these are installed in ProgramFiles, and only addon scripts added
by the users go to AppData.
On all platforms, addon scripts were sometimes getting installed between
system scripts, because the scripts folder in the executable directory was
given precedence over the user configuration folder, that is no longer done
now. So addons now behave like user configuration, they are preserved even
if you download a newer build of the same blender version.
If you have an installation of 2.57 on windows, the addon install location
will not change until we do the version bump to 2.58, to avoid conflicts with
the existing the installed 2.57 version.
The old behavior of giving precedence to the local folder was done to support
portable install, where all configuration is written to the local folder. This
is now implemented differently: if and only if a "config" folder exists in the
local folder, portable install will be assumed, and files will only be written
to that local folder.
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ensure admin level is requested on starting.
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submitted by Tom Edwards
Fix [#25473] 64bit Windows installer for version 2.56 is not working
patch submitted by Caleb (Dobz)
The thumbnail patch adds a thumb handler DLL that adds .blend thumbnail support in Windows Explorer. A -r option is added to do registration in background. The patch also improves icon building and metadata for blender.exe.
Caleb fixes and cleans up our installer to an acceptable state. The patch uses the new -r option to do the .blend extension and thumbnailer registration.
Thanks to both Caleb and Tom for their efforts!
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because right now the installer
runs in user mode, not elevated to admin. Otherwise users can't install to the default which used to
be Program Files, which causes more problems than necessary. Although unconventional location, probably
currently a better solution.
Network admins etc. can override install location on command-line. NSIS docs tell how.
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Reported by Ruud van Eeghem
Instead of running vcredist, which can fail when installing as normal user, have the DLLs
like our zip distribution bundled already inside install dir.
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is not in use anymore)
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Reported and patch-suggestion by George Pollard
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* don't just recursively delete $BLENDERHOME
* seperately ask confirmation for recursive deleting contents of:
- $BLENDERHOME\$SHORTVERSION\plugins
- $BLENDERHOME\$SHORTVERSION\scripts
- $BLENDERHOME\$SHORTVERSION\config
* Have clear warnings about files going to be deleted
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* Remove text "(Requires Windows 2000 or better)", as we don't support Windows 2000 anymore.
* Fixed link in Help.url
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* cleanup link section for Start Menu
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* have nice image also in uninstaller
* ensure we can remove start menu links
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Make sure for win64 version of Blender that we set default install dir to $PROGRAMFILES64
and keep win32 version to $PROGRAMFILES32.
Reported on Graphicall.org by Robroy
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* add info about bitness: 32bit, 64bit or mingw-build
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* Proper deletion of install dir - everything under it will be gone
* Ask if config/userdata can be removed and act accordingly. If selected, everything under user/config dir (BLENDERHOME) will be gone.
* The installer now will automatically update vc runtime
To be able to properly create an installer, you need:
- NSIS, and the MoreInfo plugin for NSIS. Make sure NSIS is in your path
- Set in your user-config.py BF_VCREDIST full path to the redist you have.
Note: this works only with SCons.
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* simplify the NSIS file creation (and add those files back).
NOTE: The installer is still pretty much WIP, tomorrow more improvements.
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some work. Creates a baseline functional installer from a build. Requires Inno and Inno ISTool
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Cleanup commit:
- Yafray removed. Also did cmake/scons files, but didn't compile with it,
so test would be appreciated :)
- Removed old crap from Windows release dir, should be checked on
further by windows release builder later.
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-r19323:HEAD
Notes:
* blenderbuttons and ICON_SNAP_PEEL_OBJECT were not merged.
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small update for release 2.48 - no need to re-tag
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* Fix for [#17651] Silent Install Issue
- make sure silent install is really silent ( /S on command-line)
* Improve installer to check for msvc90.dll
* Improve installer to check for py 25 install (using registry)
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A couple of fixes:
- uninstaller now deletes itself (oops! :)
- uninstaller now correctly locates \.blender for removal.
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Added shfolder.lib linking for win9x SHGetFolderPath() support.
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This replaces the hard-coded '%PROFILE%\Application Data\..." path
with the correct language-dependant CSIDL_APPDATA.
PLEASE NOTE!
Checks for the previous location have now been REMOVED. Any data
saved in the old hard-coded location will no longer be found by
Blender (this will only affect users of non-english windows.)
The installer has been updated to help the user to migrate their data
to the new location of their choice, if necessary.
Order of preference for .blender on windows is now the following:
1) %HOME% environment var
2) Installation Directory (location of blender.exe)
3) "Current User" (CSIDL_APPDATA)
4) "All Users" (CSIDL_COMMON_APPDATA)
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blocks that were previously missed; and b) greatly increase my
ohloh stats!
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Committing the changes used for 2.45 and the upcoming 2.46 release :)
(Better late than never!)
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* Finally cleaned up the NSIS installer creation process
This is now a proper action and command, with simple printout
The 'nsis' target (only on Windows) now properly depends on
all the build process, and will be done as very last.
* Make LZMA (Solid) default compressor for installer (= the best)
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not found on their system, it will open a browser window to point them
at the download site.
DEV NOTES: Anyone building the NSIS installer will need the Moreinfo
plugin - http://nsis.sourceforge.net/MoreInfo_plug-in
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To use:
Make sure NSIS is in your %PATH% and type 'scons nsis'
It doesn't currently compile blender first, so make sure you do a
normal 'scons' before this.
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pthreads wasn't added to the release zipfile on cygwin, patch by rob hausauer
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remove
.blender/scripts folder.
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release/scripts/bpydata/
It seemed trivial enough, so I updated all systems (makefiles, xcode, scons, scons win installer), please complain if something went wrong. Mostly it was just removing release/bpydata references, since the release/scripts dir is already worked on recursevely, handling dirs inside it.
For the scons nsi file writer script I had to write code for each new dir, but it can be recoded recursively, too (in fact joining all release stuff in a single dir tree with nothing else would be a good idea, making installation code simpler). Since it's just python and I have a little more time now, I can help scons managers if they still need.
Thanks Campbell Barton for reporting.
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BTW, thanks Simon, Nathan and Martin (am I forgetting anyone?) for your help keeping things in sync : ).
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Scripts:
- Jean-Michel Soler probably lost some hours of sleep since Sunday,
but he managed to send me the updated path import scripts a few
hours ago. My tests with Inkscape .svg and .ps and Gimp worked fine.
He also tested a lot and sent me info about what is already
supported. I'll send Ton a doc about bundled scripts including this
info. Importers: .ai, .svg, .eps/.ps, Gimp 1-1.2.5 / 2.0.
- Jean-Michel also contributed his Texture Baker script.
- Campbell Barton contributed two new scripts: a mesh cleaner and a
vloop skinning / lofting script. He also sent updates to his obj
import / export ones.
- A Vanpoucke (xand) contributed his Axis Orientation Copy script.
And that makes 8 last minute additions. Thanks a lot to the authors
and special thanks to JMS and Campbell for their hard work : ).
BPython:
- tiny addition (I'm forced to call it a showstopper bug ;) so JMS's
path import scripts (that actually convert to obj and make Blender
load the .obj curves) can use Blender.Load() and not rename G.sce,
the default filename. Blender.Load(filename, 1) doesn't update G.sce.
Nothing should break because of this, Load(filename) still works fine.
- Made Blender complain again if script is for a newer Blender version than the one running it.
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