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2014-11-19Fix: Shift-H now works in main graph editor area tooJoshua Leung
In the process, I've removed the old operator (ANIM_OT_channels_visibility_set) and folded that option in with the hide operator, to make this consistent with how this is done in the 3D view and other parts of Blender.
2014-11-19Cleanup: name hide/reveal, like rest of operatorsCampbell Barton
2014-11-19Graph Editor: H/Shift-H now hide and unhide selected curves (Gooseberry Request)Joshua Leung
Revised the tools for managing which FCurves are visible in the Graph Editor curves area. Now, there are the following tools in place: * V (channels region only) = Hide all curves except those in selected channels [OLD] * H = Hide all selected curves [NEW] * Shift-H = Show all previously hidden curves [NEW] I've removed the old operator to toggle visibility status of selected curves, as it doesn't seem that useful anymore.
2014-11-18Revert "OSX/cpack: add a dummy bg and ds_store for dmg"Campbell Barton
This reverts commit 5f7b273236fc09ad4752529b964e0e1d6c681979. Binary files for release should be added to svn lib from now on.
2014-11-18OSX/cpack: add a dummy bg and ds_store for dmgJens Verwiebe
2014-11-17Slight improvements to vgroup tooltipsDaniel Salazar
2014-11-15Add Make Edge/Face to mesh Edit Mode toolbar.Jonathan Williamson
The Mesh Tools have quite few crucial tools that're missing from the toolbar. This is the main one. The tools that're here should also be reorganized a bit to introduce actual orgnization, as it's quite sporadic at the moment. Will do that later.
2014-11-14Reuse local view for UVs for previous commit, thanks to Campbell for theAntony Riakiotakis
suggestion. Also minor compile fix after viewport patch
2014-11-14Fix T42561 (semi feature request/comeback) UVs in image editor can getAntony Riakiotakis
too crowded. UVs in the same layer can be used for many images. It used to be possible to filter UV faces based on the image, but this is impossible now due to the way the system works, so I added an option to allow filtering UVs based on active material index. Rationale on using option and not being smart here (options are bad tm) is that for some workflows, such as preserving image space by using the same image for many materials, people might want to turn this off.
2014-11-14UI: Rename Addons -> Add-onsCampbell Barton
D812 by @thefallenweeble internally variable names & paths remain the same, this is for labels & tips only.
2014-11-13Fix missing UV field in Wave modifier.Bastien Montagne
2014-11-08Readme for Blender 2.73.Thomas Dinges
2014-10-31Themes auto-update from py script.Bastien Montagne
2014-10-31Fix T42454: Themes: Some colors were missed somehow in an update two years ago.Bastien Montagne
Had to fix it by hand (restting them to default values), theme maintainers, please check your theme from time to time and track such ugly 'pitch black' fields. And we devs should run theme update script much more often too - will do in next commit!
2014-10-31Texture Paint Add Simple UVs:Antony Riakiotakis
Add simple uvs now does a cube unwrap and pack operation. Result is not optimal by far but it should not result in crashes and it will be quite usable for simple cases.
2014-10-29Fix T42394: Copy Rigid Body Tools would not work as expected if dest ob had ↵Bastien Montagne
no rigidbody yet. Adding new object to RigidBodyWorld obgroup is not a good way to do that, since it only takes effect (create rigid_body for new objects) when you change current frame. Better to use rigidbody.object_add() operator here!
2014-10-29Fix T42389: Removed outdated comment from custom_nodes.py example script.Lukas Tönne
There was some confusion about the bl_icon attribute being optional. In fact the functionality for hiding a tree type in the editor header is now controlled by writing a poll function for the tree type instead, which is more flexible and clean. http://www.blender.org/documentation/blender_python_api_2_71_6/bpy.types.NodeTree.html#bpy.types.NodeTree.poll
2014-10-28Cleanup: remove redundant 'object' parent classCampbell Barton
2014-10-27Add Theme Option for UI EmbossJonathan Williamson
This adds a theme option for the embossing of UI widgets. By doing this users have much greater flexibility for creating nice themes. Previously many themes (particularly dark ones) looked quite bad due to the very obvious emboss. This made simpler, flat-style themes very challenging. Closes T42228 Reviewed by @campbellbarton
2014-10-23Terminology Trim -> Slip tool. It's how it's mostly called in otherAntony Riakiotakis
software.
2014-10-23Fix T42330 game engine does not allow texture slots generation.Antony Riakiotakis
2014-10-23Fix T42352.Jonathan Williamson
Add Recalcuate Normals to the Faces menu, next to other shading options. Differential revision: https://developer.blender.org/D841 Signed-off-by: Thomas Dinges
2014-10-21ShapeKeys: rework 'move skey' code, and add options to move to first/last ↵Bastien Montagne
position. Main moving logic is moved to new `BKE_keyblock_move()`, which makes it available from anywhere. In addition, move code was reworked so that it only loops once on whole keyblocks list, and it accepts arbitrary org and dest indices, not only neighbor ones. Partly based on work by revzin (Grigory Revzin) in his soc-2014-shapekey GSoC branch, thanks!
2014-10-21UI Icons: add 'triangle-bar' left/right/up/down icons.Bastien Montagne
2014-10-20Merge trim tool from terrible_consequencerAntony Riakiotakis
The trim tool (T key) allows users to change the position of the contents of a strip without moving the strip itself.
2014-10-19Fix T42304: blender 2.72a 3D view object selected color wrong in 2.4x theme.Bastien Montagne
I would not have endured such a critical and monstruous bug one more femtosecond! And even worse - active color was awfully wrong too! Shocking!
2014-10-19Revert "Freestyle: Built-in SVG exporter."Campbell Barton
This reverts commit 61a330baca0ff9bb3cf477c04f539ef276a0356f. This completes reverting D785 This feature is to be reworked into an addon.
2014-10-19Revert "Fix for rB61a330baca0f: Changed SVG file encoding from UTF-16 to UTF-8."Campbell Barton
This reverts commit 490f2aeb8247463a7ea1a86a3a8c4246fcf45f23.
2014-10-19Revert "Freestyle: rename module to export_svg"Campbell Barton
This reverts commit db249b787fe0875944e00df1a3d12a58d9a07249.
2014-10-19Revert "Freestyle: add GPL headers"Campbell Barton
This reverts commit 3cbb066b838b4d52673f3fd76c2f695a3491b8b6.
2014-10-19Revert "Cleanup: pep8"Campbell Barton
This reverts commit 06cdc35a68d9a0bd2a84fd92bda2be11318d46ff.
2014-10-19Revert "Cleanup: unused import"Campbell Barton
This reverts commit fc7752b53c793a6985525d4c099108a97cd7867e.
2014-10-19Revert "Freestyle: lazy load 'export_svg'"Campbell Barton
This reverts commit c35a649a0a6c3c07bb8d56caba680887f726b9e9.
2014-10-18Freestyle: lazy load 'export_svg'Campbell Barton
Loading XML module, registering etree namespaces... etc on startup for everyone on chance someone may want to export an SVG from Freestyle is unacceptable. This shouldn't have got through the review. also disable loading when built without freestyle.
2014-10-18Cleanup: unused importCampbell Barton
2014-10-18Cleanup: pep8Campbell Barton
2014-10-18Freestyle: add GPL headersCampbell Barton
2014-10-18Freestyle: rename module to export_svgCampbell Barton
Convention for existing export modules
2014-10-18Fix for rB61a330baca0f: Changed SVG file encoding from UTF-16 to UTF-8.Tamito Kajiyama
2014-10-18Freestyle: Built-in SVG exporter.Tamito Kajiyama
Features: * Both still image and animation rendering, as well as polygon fills are supported. * The exporter creates a new SVG layer for every Freestyle line set. The different layers are correctly sorted. * SVG paths use data from line styles, so the base color of a line style becomes the color of paths, idem for dashes and stroke thickness. * Strokes can be split at invisible parts. This functionality is useful when exporting for instance dashed lines or line styles with a Blue Print shader * The exporter can be used not only in the Parameter Editor mode, but also from within style modules written for the Python Scripting mode. Acknowledgements: The author would like to thank Francesco Fantoni and Jarno Leppänen for their [[ https://github.com/hvfrancesco/freestylesvg | Freestyle SVG exporter ]]. Differential revision: https://developer.blender.org/D785 Author: flokkievids (Folkert de Vries) Reviewed by: kjym3 (Tamito Kajiyama)
2014-10-17Cleanup, since we don't put Cycles compat into regular bl_ui files. ;)Bastien Montagne
2014-10-17Different fix for T42262, we don't put Cycles compat into regular bl_ui files.Thomas Dinges
2014-10-17Fix T42262: Ocean texture options cannot be edited while in CyclesBastien Montagne
2014-10-15Disable color editing for bone group color sets unless custom colors isLukas Tönne
selected. The bone group colors are not actually used _unless_ when the set is "custom colors". But they were still editable, which is very confusing.
2014-10-14Fullscreen Editor (new fullscreen mode for clean UI)Dalai Felinto
Organize Maximize/Fullscreen mess and add a new fullscreen mode with no UI * Maximize Editor: (old Ctrl+Up) * Full Screen Window: (old Alt + F11) * Full Screen Editor: new operator (Alt + F10) * Change Show/Hide Header: (Alt + F9) When the mode is on moving the mouse near the top right corner of the editor shows an icon to go back to the normal editor mode. This was originally intended for the multiview branch, but this functionality also benefits non-stereo workflows, thus it can be reviewed and committed independently. Development notes: * This includes cleanups in the code to sanitize the naming of fullscreen/maximize across the window/editor code. * Originally the idea was to make the window fullscreen as well, but this idea was dropped. * You can see the clicking area when debug is 1 * Technically the user can be left with an unfaded icon in the corner (specially when using a tablet). If we think this is too bad we can increase the action zone to be the whole screen, or something similar. Reviewers: campbellbarton [1], ton [2], fsiddi [2] [1] actual code review [2] design review Differential Revision: https://developer.blender.org/D678
2014-10-14Fix for previous commit which changed submodulesSergey Sharybin
Never ever stash submodules for commit, it also real helps checking the commits before you do push.
2014-10-14Tweak for smoothing limits in stretch-constraint volume preservation.Lukas Tönne
Uses a arctan instead of sine function now, which has the advantage of not overestimating the bulging.
2014-10-14Update submodules to point to 2.72 tagSergey Sharybin
2014-10-13Integrated limits for volume preservation in stretch-to constraints.Lukas Tönne
Currently the volume variation feature in stretch constraints is unlimited. This has to be compensated by riggers by adding scale limit constraints, but these are unaware of the stretch orientation and can lead to flipping. Also the stretch calculation itself is not working properly and can lead to collapsing volume. The patch fixes this with several modifications: - Interpret the volume variation factor as exponent, which works better with large values for artistic purposes. - Add integrated limits to the volume "bulge" factor, so secondary constraints for compensation become unnecessary - Add a smoothness factor to make limits less visible. Eventually a generic volume preservation constraint would be nicer, because multiple constraints currently implement volume variation of their own. This feature could actually work very nicely independent from other constraint features. Differential Revision: https://developer.blender.org/D826
2014-10-13Fix T42198: Linked lines only work with linked objects.Tamito Kajiyama
The reported issue was caused by a backward incompatibility due to careless code changes made when per-material Freestyle line colors were introduced in rB7915d7277ac8c605f016f30f943080556244fb59. In 2.71 line style Material color/alpha/thickness modifiers was retrieving alpha transparency from Material.alpha, whereas in 2.72 Material.line_color[3] was referenced. The present fix reverts the aforementioned code changes. This issue is a regression from 2.71, so the fix is appropriate for inclusion in the 2.72a release.