Age | Commit message (Collapse) | Author |
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- avoid passing redundant operator name to keymap property set function.
- avoid double attr lookups when setting each property.
- handle exceptions on value type mismatch.
- avoid resource warning on failed load.
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switched
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initiate rotation in the UV/Image Editor
Was a shortcut conflict with unwrap. Use 'U' for unwrap now, so no conflict is here.
Preset still doesn't work tho, Cambo need to solve missing operators used here since
NDOF changes.
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They got lost in clip interface tab-ilization.
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Disable transform and mask display when there's no active clip.
It's not a matter of returning fallback dimensions if there's no
slip, it's also matter of making it so stabilization and distortion
routines are aware of clip == NULL which is really crappy.
Also almost all the operators are disabled in clip editor without
active clip already anyway.
Also tweaked header UI a bit to not display mask stuff when there's
no active clip,
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pose library panel. It's not needed anymore (dbl click on the item itself will rename it)
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This swapped translation for all ndof events.
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Original patch by Sebastian Koenig with edits.
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Lock is an often used option according to artist feedback, so better
have it on the same tab as brush tools.
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has its own tab.
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also increase maximum sensitivity
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edge marks and at material boundaries.
Problem report by Postoman on the BlenderArtists.org Freestyle thread, thanks a lot!
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The "Cast Shadows" worked as expected, but it can cause problem in some cases.
For example, when using strand render, we need disabling only buffer shadows,
but the previous changes made that impossible. "Cast Shadows" should be added
as a newly created option.
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ray shadows also, and rename it to "Cast Shadows".
This allows us to make materials that don't cast ray shadows.
Turning off this property can reduce the rendering time slightly.
Note: RNA path is changed to "use_cast_shadows" as well. The older
path "use_cast_buffer_shadows" still can be used as its alias, but
it will be removed after updating some addons.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D272
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This adds tabs for Tools, Options, and Grease Pencil to Sculpt, Texture Paint, Vertex Paint, and Weight Paint. These tabs and their panel allocations were discussed in T38346.
Close T38346
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Removed Armature Sketch keymap, as the entries that were there
appear to have been moved to the Armature keymap.
Removed the Script keymap. The Script space is deprecated
and I could find no way that the keymap could be activated.
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Based on the patch from Sebastian Koenig, discussed with Jonathan Williamson
https://developer.blender.org/T38172
Also removed redundant modes from clip editor.
Reviewers: brecht, carter2422
Reviewed By: carter2422
CC: sebastian_k, carter2422
Differential Revision: https://developer.blender.org/D293
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* Move Sewing Springs to a dedicated panel, the "Cloth" panel is too crowded already, and the sewing springs feature is nicely isolated.
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Description:
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Use loose edges marked as seams as sewing springs.
Usage:
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All this patch does is set the rest length to 0 and the stiffness to 1 for springs for loose edges marked as seams so that during the cloth simulation they will be brought together.
Example Video:
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http://www.youtube.com/watch?v=-Y_bC0gjoM0
Original Patch by thesleepless (+ git patch by codemanx)
Thank you!
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Exposed Audio Volume of a scene to properties of a scene strip.
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This is tricking the keymap system a bit to make it match, this use_viewport
option has no effect when invoked from the info space.
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1-key.
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This option was only exposed to the interface and internally
was doing basically nothing.
Removing it to prevent artists from being confused.
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This makes the Create tab consistent in metaball editmode with other object types.
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This ensures the Create tab doesn't move and that it's available for Surface object types.
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The Grease Pencil has it's own dedicated tab. It's no longer necessary to draw in a panel for each object type.
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This adds appropriate tabs, panels, etc for curves, surfaces, metaballs, text, and armatures. This brings it in line with the changes in rB0972c422c3ac4ed725414baa47838f833b3f4c90
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This updates the object mode toolbar tabs to reflect the rationale from the Edit Mode tabs.
- Rename "Basic" to "Tools"
- Put "Transform" into it's own panel within Tools
- Also rename Edit Mode "Mesh Tools" to "Tools" for consistency and shorter names
- Ensure Tools tabs are in same location between Edit and Object modes
- Remove redundant "Transform" label from Transform panel
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This greatly improves the mesh edit tabs after a few weeks of feedback, making the tabs more practical with less need to switch tabs often. Based on discussion on IRC and T37568.
Reviewers: campbellbarton
CC: campbellbarton, brecht
Reviewers: campbellbarton
Reviewed By: campbellbarton
CC: campbellbarton, brecht
Differential Revision: https://developer.blender.org/D269
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