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2014-02-19PyAPI: bpy.ops was showing 'module' in autocomplete outputCampbell Barton
2014-02-19Keymap: load/save improvementsCampbell Barton
- avoid passing redundant operator name to keymap property set function. - avoid double attr lookups when setting each property. - handle exceptions on value type mismatch. - avoid resource warning on failed load.
2014-02-19Update keymaps for changes to NDOFCampbell Barton
2014-02-19Code cleanup: styleCampbell Barton
2014-02-18Splash screen: use a retina resolution image for Mac OS X.Brecht Van Lommel
2014-02-18Python: remove redundant len() useCampbell Barton
2014-02-18Fix T38698: In the Mask tab the Insert Key and Clear Key button labels are ↵Sergey Sharybin
switched
2014-02-18NDOF: Fix for fly/walk mode ignoring axis invert optionsCampbell Barton
2014-02-18Fix T38672: Can't select strips inside a Meta on the Mask ModifierSergey Sharybin
2014-02-18Fix T38667: When using "Maya" Input Interface, pressing "E" does not ↵Sergey Sharybin
initiate rotation in the UV/Image Editor Was a shortcut conflict with unwrap. Use 'U' for unwrap now, so no conflict is here. Preset still doesn't work tho, Cambo need to solve missing operators used here since NDOF changes.
2014-02-18NDOF: show invert pan & zoom in the menu outside the 3d viewCampbell Barton
2014-02-17Fix T38635: key configuration search not working well when typing 'slash'.Brecht Van Lommel
2014-02-17Mask: enable overlap detection by default, more compact buttonsCampbell Barton
2014-02-17Bring back mask copy/paste operator to the menuSergey Sharybin
They got lost in clip interface tab-ilization.
2014-02-17Fix T38670: Mask transform without a movieclip crashesSergey Sharybin
Disable transform and mask display when there's no active clip. It's not a matter of returning fallback dimensions if there's no slip, it's also matter of making it so stabilization and distortion routines are aware of clip == NULL which is really crappy. Also almost all the operators are disabled in clip editor without active clip already anyway. Also tweaked header UI a bit to not display mask stuff when there's no active clip,
2014-02-17Mesh Tool: removes degenerate edges, faces and face ears.Campbell Barton
2014-02-15Interface: Remove one more name field, this time from the armature tab - ↵Thomas Beck
pose library panel. It's not needed anymore (dbl click on the item itself will rename it)
2014-02-15NDOF: rename 'zoom updown' to 'pan xy swap axis'Campbell Barton
This swapped translation for all ndof events.
2014-02-14Fix for "Show Overlay" for masks always grayed outSergey Sharybin
2014-02-13Fix incorrect text for curve Shrink/Fatten, patch from SebastianKCampbell Barton
2014-02-13Mask: add option to detect self intersectionsCampbell Barton
2014-02-13Mask: option not to treat overlapping curves as holesCampbell Barton
2014-02-13Code cleanup: styleCampbell Barton
2014-02-12Paint: Descrollification commit for brush texture angle property.Antony Riakiotakis
Original patch by Sebastian Koenig with edits.
2014-02-12Sculpting: Move lock options in symmetry panel.Antony Riakiotakis
Lock is an often used option according to artist feedback, so better have it on the same tab as brush tools.
2014-02-12UI / 3D View Tool Shelf: Avoid redundant "Grease Pencil" label, now that GP ↵Thomas Dinges
has its own tab.
2014-02-12Code cleanup: replace WM_OT_ndof_sensitivity_change -> WM_OT_context_scale_floatCampbell Barton
also increase maximum sensitivity
2014-02-12Freestyle: Fix for chaining operators not concatenating edges with Freestyle ↵Tamito Kajiyama
edge marks and at material boundaries. Problem report by Postoman on the BlenderArtists.org Freestyle thread, thanks a lot!
2014-02-12Revert own previous commit rBe2f9afbaabbd.IRIE Shinsuke
The "Cast Shadows" worked as expected, but it can cause problem in some cases. For example, when using strand render, we need disabling only buffer shadows, but the previous changes made that impossible. "Cast Shadows" should be added as a newly created option.
2014-02-11Bring back stabilization and GP panels to MCESebastian Koenig
2014-02-11Blender Internal: Modify material property "Cast Buffer Shadows" to affect ↵IRIE Shinsuke
ray shadows also, and rename it to "Cast Shadows". This allows us to make materials that don't cast ray shadows. Turning off this property can reduce the rendering time slightly. Note: RNA path is changed to "use_cast_shadows" as well. The older path "use_cast_buffer_shadows" still can be used as its alias, but it will be removed after updating some addons. Reviewed By: brecht Differential Revision: https://developer.blender.org/D272
2014-02-10Add Tabs to Paint ModesJonathan Williamson
This adds tabs for Tools, Options, and Grease Pencil to Sculpt, Texture Paint, Vertex Paint, and Weight Paint. These tabs and their panel allocations were discussed in T38346. Close T38346
2014-02-08Fixes to make script_load_keymap test pass.Howard Trickey
Removed Armature Sketch keymap, as the entries that were there appear to have been moved to the Armature keymap. Removed the Script keymap. The Script space is deprecated and I could find no way that the keymap could be activated.
2014-02-07Texture Nodes: "At" distortion node was missing from the add menu.Thomas Dinges
2014-02-07Add Tabs for Movie Clip EditorSergey Sharybin
Based on the patch from Sebastian Koenig, discussed with Jonathan Williamson https://developer.blender.org/T38172 Also removed redundant modes from clip editor. Reviewers: brecht, carter2422 Reviewed By: carter2422 CC: sebastian_k, carter2422 Differential Revision: https://developer.blender.org/D293
2014-02-07UI: Fix Cloth panel after 28936a415076, was too large and looked bad.Thomas Dinges
* Move Sewing Springs to a dedicated panel, the "Cloth" panel is too crowded already, and the sewing springs feature is nicely isolated.
2014-02-06Patch T31269: Add sewing seams to cloth simulationDaniel Genrich
Description: -------------------------- Use loose edges marked as seams as sewing springs. Usage: ------------------------- All this patch does is set the rest length to 0 and the stiffness to 1 for springs for loose edges marked as seams so that during the cloth simulation they will be brought together. Example Video: ------------------------- http://www.youtube.com/watch?v=-Y_bC0gjoM0 Original Patch by thesleepless (+ git patch by codemanx) Thank you!
2014-02-06Fix T38500: Audio of a scene strip can't be mutedSergey Sharybin
Exposed Audio Volume of a scene to properties of a scene strip.
2014-02-05Fix T38466: F12 / ctrl F12 shortcuts not showing in Render menu.Brecht Van Lommel
This is tricking the keymap system a bit to make it match, this use_viewport option has no effect when invoked from the info space.
2014-02-03Fix part of T38425: keymap editor search for "1" only showed numpad 1, not ↵Brecht Van Lommel
1-key.
2014-02-03Fix T38450: Remove unused Children Offset optionSergey Sharybin
This option was only exposed to the interface and internally was doing basically nothing. Removing it to prevent artists from being confused.
2014-02-02Add "Create" tab and panel for Metaball Edit ModeJonathan Williamson
This makes the Create tab consistent in metaball editmode with other object types.
2014-02-02Reorder Curve "Create" tab and add "Create" tab for SurfacesJonathan Williamson
This ensures the Create tab doesn't move and that it's available for Surface object types.
2014-02-02Remove Grease Pencil panels from toolbar, has own tabJonathan Williamson
The Grease Pencil has it's own dedicated tab. It's no longer necessary to draw in a panel for each object type.
2014-02-02Update tabs for non-mesh object typesJonathan Williamson
This adds appropriate tabs, panels, etc for curves, surfaces, metaballs, text, and armatures. This brings it in line with the changes in rB0972c422c3ac4ed725414baa47838f833b3f4c90
2014-02-02Update Object Mode Toolbar TabsJonathan Williamson
This updates the object mode toolbar tabs to reflect the rationale from the Edit Mode tabs. - Rename "Basic" to "Tools" - Put "Transform" into it's own panel within Tools - Also rename Edit Mode "Mesh Tools" to "Tools" for consistency and shorter names - Ensure Tools tabs are in same location between Edit and Object modes - Remove redundant "Transform" label from Transform panel
2014-01-30Code cleanup: remove (now) redundant empty text with icon_onlyCampbell Barton
2014-01-30UI: move toggle icons out of layout checks into rnaCampbell Barton
2014-01-30UI API: don't use a text label when icon_only is setCampbell Barton
2014-01-29Update Edit Mode tabs for mesh objectsJonathan Williamson
This greatly improves the mesh edit tabs after a few weeks of feedback, making the tabs more practical with less need to switch tabs often. Based on discussion on IRC and T37568. Reviewers: campbellbarton CC: campbellbarton, brecht Reviewers: campbellbarton Reviewed By: campbellbarton CC: campbellbarton, brecht Differential Revision: https://developer.blender.org/D269