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2005-03-21Scripts (making some changes to the scripts dir):Willian Padovani Germano
- moved bpydata/ to scripts/bpydata/ and added a config/ subdir to it; - created scripts/bpymodules for py modules (also got rid of those "mod_"'s appended to the files); - updated scripts accordingly. This will require you to "reinstall" (just copy the scripts/ dir over your older one) if you have a .blender/scripts/ dir somewhere. Otherwise some scripts won't work. You can use the updated "Help->System->System Information" script here to check all is fine. An installer script yet to be written will help users with these issues, specially to make the user defined dir have the same structure expected from the default scripts dir, so the basic facilities (module search; saved config data; scripts: installer, help browser, config editor) are also available for a user's own collection of written and downloaded scripts. BPython: - slikdigit's crash was because he had no <home or blender exe location>/.blender/: proper check added and also now if all else fails the <cvsblender>/release/scripts/ dir is also searched for scripts. All this registration dirs stuff is a little messy (installation!), so please report any troubles (I only tested on linux). - slight change in error report in BPY_interface.c's BPY_menu_do_python; remembering to set globaldict pointer to NULL there, too. - moved bpy_gethome() to EXPP_interface.[ch] - "//" as user defined python dir is ignored while looking for scripts, considering it's only a default some users use, not really meant for a scripts dir.
2005-03-19BPython:Willian Padovani Germano
- Scripts: fixed error in "Save Current Theme" which prevented it from automatically updating script registration in menus. cosmetic changes in a couple of Campbell's sel_same.py script strings + more descriptive name for its new menu place (3d view, face mode -> select menu). small updates to help_browser.py script. The above changes are related to this: - Added new script menu entries: Render (for exporters to renderers), Themes, FaceSelect (this already at the proper place). Updated Scripts win->Scripts menu so it won't show all available entries, only the ones we mean to see there. - Updated menu registration so that scripts folders can become trees. The release/scripts/ dir should be updated soon with subdirs like converters/, modifiers/, generators/ or whatever -- better discuss first (or is it? /me afraid of long irc discussions during meetings :) ). - Modules: Blender: added 'udatadir' option to .Get() function and added var Blender.mode to tell if Blender is in bg or interactive mode. NMesh: added Campbell's nmesh.transform(matrix, recalc_normals = False) method (reworked, so my fault if it doesn't work). - Bugs fixed: #2123: http://projects.blender.org/tracker/?func=detail&atid=125&aid=2123&group_id=9 Reported by Ken Hughes (thanks!), who also found the exact problem later (it was in Text.Load, not with script links -- if only I had checked emails these days ... lost > 1 hour today to find the problem: passed filename to M_Text_Load was later being written over by a function called by add_text). Also saw that Text.Load wasn't checking existence of passed filename (duh!), now it does. #1655: http://projects.blender.org/tracker/?func=detail&atid=125&aid=1655&group_id=9 Reported by Chris Want (thanks!): command line "blender -P script" not working properly for bg mode ("blender -b blendfile -P script"). Had to make some small updates to get it working (bg mode for scripts was never explicitely handled, it worked due to collateral effects, let's say), interested readers can check the report after I update it or the API_intro.py doc file. After more testing we can make further updates. Updated many places to not call redraws if in bg mode, now it is officially available. Blender outputs its own info when rendering in bg mode, if that is considered a nuissance we'll have to add a few "if (during_script())" calls outside bpython. - Removed a few warnings here and there and also updated docs.
2005-03-10Upgraded buttons imageTon Roosendaal
2005-02-14Vertex group support in Apply_Def. If subsurf is off on the original mesh, ↵Martin Poirier
copies groups AND weight. If not, only copies weight.
2005-01-22BPython:Willian Padovani Germano
- Stephane Soppera added long missed support for edge data in Blender.NMesh + related doc; - Michael Reimpell improved script registration (fixes bug report #2160) and the file and image selectors in Blender.Window (improved with suggestions from Yann Vernier). They now suppport methods as callbacks; - World.get/setMode were not registered, so could not be directly called (reported by Ken Hughes). Still needs some work to improve things, including docs. Scripts: - Jean-Michel Soler updated his texture baker based on input from Appolux; - Campbell and Jean-Michel improved the bvh importer: faster, better float units scaling (by Campbell); supports Poser 3.01 files (by jms). Thanks guys!
2005-01-13BPython:Willian Padovani Germano
- Added Blender.UpdateMenus() + doc: so scripts can automatically update Blender menus when they create (or download or whatever) new scripts to be registered. - Removed a long deprecated function from the Blender module (release dict). Matt (broken) mentioned the UpdateMenus function a couple weeks ago. I also updated the Save Current Theme script to use it. This is all related to his ideas to use scripts to save and restore themes and e.g. render presets.
2005-01-11make releaseKent Mein
Now copies over gameplayer if it was build durring the make. Kent
2004-12-27Biiig commit! Thanks to 2-3 weeks of cvs freeze...Ton Roosendaal
Render: - New; support for dual CPU render (SDL thread) Currently only works with alternating scanlines, but gives excellent performance. For both normal render as unified implemented. Note the "mutex" locks on z-transp buffer render and imbuf loads. - This has been made possible by major cleanups in render code, especially getting rid of globals (example Tin Tr Tg Tb Ta for textures) or struct OSA or using Materials or Texture data to write to. - Made normal render fully 4x32 floats too, and removed all old optimizes with chars or shorts. - Made normal render and unified render use same code for sky and halo render, giving equal (and better) results for halo render. Old render now also uses PostProcess options (brightness, mul, gamma) - Added option ("FBuf") in F10 Output Panel, this keeps a 4x32 bits buffer after render. Using PostProcess menu you will note an immediate re- display of image too (32 bits RGBA) - Added "Hue" and "Saturation" sliders to PostProcess options - Render module is still not having a "nice" API, but amount of dependencies went down a lot. Next todo: remove abusive "previewrender" code. The last main global in Render (struct Render) now can be re-used for fully controlling a render, to allow multiple "instances" of render to open. - Renderwindow now displays a smal bar on top with the stats, and keeps the stats after render too. Including "spare" page support. Not only easier visible that way, but also to remove the awkward code that was drawing stats in the Info header (extreme slow on some ATIs too) - Cleaned up blendef.h and BKE_utildefines.h, these two had overlapping defines. - I might have forgotten stuff... and will write a nice doc on the architecture!
2004-12-21Upped version for makefiles, and new splash (original image)Ton Roosendaal
2004-12-21- release log 2.36Ton Roosendaal
- added note in copyright.txt to emphasis you can use blender artwork freely - removed old logs, current log contains link to the old ones on the web
2004-12-12 - bug fix reported by LetterRip at IRC (just typo: expant isn't expand)Jiri Hnidek
2004-12-12- bug fix #1874Jiri Hnidek
https://projects.blender.org/tracker/?func=detail&aid=1874&group_id=9&atid=125 normal vectors of vertexes are exported correctly now
2004-12-01Scripts:Willian Padovani Germano
-- Campbell Barton updated some of his contributions, thanks!
2004-11-30Scripts:Willian Padovani Germano
- Fixes by Jean-Michel Soler: mod_ai2obj.py, mod_svg2obj.py; - Fixes by Campbell Barton: obj_import.py; - Small fix to mod_meshtools.py (fixes bug #1605: http://projects.blender.org/tracker/?func=detail&atid=125&aid=1605&group_id=9); - Updates by Jean-Baptiste (Jiba) to his blender2cal3d.py; - Updates to all his import / export scripts (added doc data) by Anthony D'Agostino; - Update to off_import: support for uv data, by Arne Schmitz. BPython: - Removed Object.get and .getSelected (deprecated long ago, we use .Get and .GetSelected) -- fixes #1861: http://projects.blender.org/tracker/?func=detail&atid=125&aid=1861&group_id=9 - Applied patch by Michael Reimpell: quat.c - fix for wrong initialization with newQuaternionObject; Mathutils documentation improvements. - Stani reported a wrong return msg in IpoCurve.Get (that is unimplemented). Thanks to all coders mentioned above!
2004-11-18Upped version for "make release" to 2.35aTon Roosendaal
Added release log text file
2004-11-14Upped version to 235Ton Roosendaal
2004-11-14New outliner iconMatt Ebb
2004-11-14Latest icon buttons imageTon Roosendaal
2004-11-09BPython:Willian Padovani Germano
- Small doc update in a script; - Fixed bug #1742: http://projects.blender.org/tracker/?func=detail&atid=125&aid=1742&group_id=9 It was an internal error in bpython. I was using G.main->script.last to find the currently running (if any) script, but this isn't reliable, we must check each open script to find out if one of them has the SCRIPT_RUNNING bitflag set. Thanks intrr for reporting and blendix for pointing how to reproduce the bug. From my tests it should be working fine now.
2004-11-07Some additions to the docs for my scripts.Martin Poirier
2004-11-07Scripts:Willian Padovani Germano
-- adding help_browser.py to show help for installed scripts; -- updated scripts to include basic doc info to be shown with above script: script authors can / will / should update with more info, of course; -- updated some scripts to newer versions: disp_paint, fixfromarmature, hotkeys, etc.
2004-11-01Updated blenderbuttons imageTon Roosendaal
2004-10-07Updated icons file (png). Has selection mode icons, and grey versions forTon Roosendaal
outliner.
2004-09-21- Cam fixed bug reported by Manuel Bastioni (thanks)Jiri Hnidek
- I fixed one bug too.
2004-09-21- Blender: added option 'scriptsdir' to Blender.Get();Willian Padovani Germano
- small updates to the docs; - Object: small fix to getMatrix: check during_script() to avoid undesired loops; added old behavior (pre 2.34) as option: .getMatrix('oldlocal'); - tentative fix for bug #1275: scene REDRAW scriptlinks were not being executed (the call to do so was missing): http://projects.blender.org/tracker/index.php?func=detail&aid=1275&group_id=9&atid=125 added the call in drawview.c, in drawview3dspace(). This causes the scriptlink to be called for each visible view3d, but that's what happens with object redraw scriptlinks, too. Anyway, this is still a test. The place was chosen based on the idea that a scene redraw scriptlink is like an object redraw one, but for all objs in the scene at once. - Window.Theme: new submodule, to get/set theme options in Blender; - Added the script save_theme.py (Help menu for now), to save the current theme in Blender as an executable script (currently shown in the Scripts->Misc menu). There's more work to do for themes, like defining a proper place for them in the interface, adding documentation (for now the added script and the ones it generates can give a pretty good idea of how to use the new module), probably extending themes to support SpaceScript and so on.
2004-09-19- Cam (ideasman) improved speed of exportingJiri Hnidek
- I fixed indentation
2004-09-19- Cam added function getUniqueName, which preserve overwriting of existing mesh.Jiri Hnidek
- I removed fixed identing. It uses only tab for identing so Cam will not be fussed anymore:-).
2004-09-11- bug fix #1560Jiri Hnidek
https://projects.blender.org/tracker/?func=detail&aid=1560&group_id=9&atid=125 - Cam did some speedup: he replaced eval() with float() and int() - it fix some other minor bugs too
2004-08-17** Note: two new files added, projectfiles will need an update.Willian Padovani Germano
Scripts: Campbell Barton (Ideasman, thanks) updated his Wavefront OBJ importer. BPython: - Finally committed pending contributions: Chris Keith wrote the Blender.Sound module -- still some testing to do this week; Joseph (joeedh) added the OnLoad scene script event; Satish Goda added 6 GLU functions to Blender.BGL. Great additions, thanks all! - Small changes to Blender.Load (leave editmode as Blender wants) and Window.EditMode (allow definition of "undo string"); - Fixed bug #1539: Window.RedrawAll() crashed Blender if an empty spacescript was available while using it in a gui-less script. - doc updates.
2004-08-05This commit prepares for 2.34:Nathan Letwory
* LarstiQ patched SConstruct to have it name tarballs and zips better for 'scons release' * bump version numbers to 234 * added splash.jpg and datatoc'ed version * add release notes People can now do still some final tests. Can you feel the heat?
2004-08-04Forgot to add the last script, tex2uvbaker.py to the 00.blender.nsi file.Willian Padovani Germano
BTW, thanks Simon, Nathan and Martin (am I forgetting anyone?) for your help keeping things in sync : ).
2004-08-04Done.Willian Padovani Germano
Scripts: - Jean-Michel Soler probably lost some hours of sleep since Sunday, but he managed to send me the updated path import scripts a few hours ago. My tests with Inkscape .svg and .ps and Gimp worked fine. He also tested a lot and sent me info about what is already supported. I'll send Ton a doc about bundled scripts including this info. Importers: .ai, .svg, .eps/.ps, Gimp 1-1.2.5 / 2.0. - Jean-Michel also contributed his Texture Baker script. - Campbell Barton contributed two new scripts: a mesh cleaner and a vloop skinning / lofting script. He also sent updates to his obj import / export ones. - A Vanpoucke (xand) contributed his Axis Orientation Copy script. And that makes 8 last minute additions. Thanks a lot to the authors and special thanks to JMS and Campbell for their hard work : ). BPython: - tiny addition (I'm forced to call it a showstopper bug ;) so JMS's path import scripts (that actually convert to obj and make Blender load the .obj curves) can use Blender.Load() and not rename G.sce, the default filename. Blender.Load(filename, 1) doesn't update G.sce. Nothing should break because of this, Load(filename) still works fine. - Made Blender complain again if script is for a newer Blender version than the one running it.
2004-08-02* make sure all contents of bpydata are included in installer and archivesNathan Letwory
2004-08-02- added missing py scripts to the non-sconsered NSIS installer scriptSimon Clitherow
- uninstall files now done semi-automatic for 'scons wininst'
2004-08-01Script kloputils:Willian Padovani Germano
- translated tooltips from Spanish to English.
2004-07-30Added a line in 'make release' that moves the .blender directory to theTon Roosendaal
MacOS directory.
2004-07-30First of all thanks Kent Mein for committing the fix to space.c and Peter ↵Willian Padovani Germano
den Bak for reporting and testing it. - making Blender not warn about 2.34 scripts, as Ton requested. Will turn this on again before release; - small fix to the new helpwebsites and helpsystem additions in BPy_menus.c, should solve problem reported by Jean-Luc Peurière about empty menus on startup; - updated version info of a few scripts to 2.34, since they use recently added bpython api functions.
2004-07-29And the necessary scripts.Matt Ebb
2004-07-29Help menu!Matt Ebb
Thanks to Willian for integrating the webbrowser module. Some of the URLs (Python reference, Release notes) will need to be updated upon release. These are contained in http://www.blender3d.org/Help/index.php
2004-07-29A few small language/labelling edits to these bundledMatt Ebb
scripts
2004-07-28- added python23.zip & zlib.pyd (bundled python modules for Win32)Simon Clitherow
provided by IanWill (thanks!) - updated build systems to suit
2004-07-28Scripts:Willian Padovani Germano
- Campbell Barton updated his sel_same.py script; - Added to Mesh scripts a call to Window.EditMode(0) to leave editmode before changing meshes. BPython: - small doc fixes / updates; - added a call to undo_push_mesh inside Window.EditMode(0). Mesh scripts could change the mesh but not the editmesh -- that would then overwrite the changed mesh. Made all mesh scripts leave edit mode before changing a mesh.
2004-07-28- recommitting the installer bmp file (with the -kb option this time)Simon Clitherow
2004-07-28- update for the win installer scripts ( added new scripts, etc ).Simon Clitherow
2004-07-27Scripts:Willian Padovani Germano
- Ben Omari sent an update version of his DirectX8.py, Jean-Michel Soler updated his disp_paint.py and Campbell Barton contributed a new one: sel_same.py (for now it's in the UV menu). Thanks all, great scripts; - small updates in some other scripts. BPython: - Finished wrapping radiosity functions for the Radio submodule; - doc updates.
2004-07-25BPython:Willian Padovani Germano
- new submodule Scene.Radio, for radiosity: still incomplete, but in shape for demos, updated SConscript to include it; - new functions in Window module; - doc updates: adding a todo file and a new start page for our docs: API_intro.py + other updates; - small fix in Ipo.c provided by Damien McGuinnes (thanks!): Nathan has a patch with IPO additions and fixes for this and more, but until it is committed, there's this fix for Ipo.getCurve('LocX'), LocY, Z and QuatW,X,Y,Z too, according to Damien. Other files: - radpreprocess.c: added check for "during_script()" so eventual msgs don't popup during scripts; - drawmesh.c: made a pointer (display list) be checked before accessed, fixes crash in scripts that forget to update display lists for subsurf meshes when a 3d view is in textured view mode. Script: updated bevel_center by Loic Berthe.
2004-07-18Forgot these two :)Alexander Ewering
Please test :)
2004-07-18BPython:Willian Padovani Germano
- added image.getBindCode() docstring to Image's epydoc file (thanks Satish Goda). Scripts: - Adding Apply_def.py to "Mesh" scripts menu (thanks author: Theeth); - Updating JMS's disp_paint.py (also changed its name to remove version info); - minor updates in docs and scripts.
2004-07-15This adds two modes to the 'around' drop down in 3d headerJohnny Matthews
3d Cursor, only Ob Centers Median Point, only Ob Centers They prevent rotation/scaling from effecting the scale/rotation of the objects and just effects their position. This is handy for aligning objects if you constrain to an axis and scale, as well as other neato things :) Intrr came up with the code and I hacked it into the GUI
2004-07-14The blenderbuttons file with EFFECT iconTon Roosendaal