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2020-09-30UI: Remove second person in warning messageHans Goudey
This phrasing can feel like an accusation, and a simpler phrase gets across the idea just as well.
2020-09-29Sculpt: Line Project Gesture toolPablo Dobarro
This tool projects all vertices to the right of the plane defined by the line gesture towards the plane. By doing this, this tool can create cuts and plane surfaces in the mesh without modifying the geometry or using boolean operations, so it is much faster than bisecting the mesh for cases where the geometry was going to be remeshed afterwards. Added as experimental as it does not have icon. Reviewed By: sergey, Severin Differential Revision: https://developer.blender.org/D9021
2020-09-26Sculpt: Line gestures and Mask Line toolPablo Dobarro
This adds support for line gesture to SculptGestureContext and implements a Mask Line tool, which affects everything to the right of a plane defined by the straightline gesture. For this to work, a new WM_gesture_straightline_oneshot_modal is needed which only runs exec when the gesture is over. Added as experimental as it does not have icon. Reviewed By: Severin Differential Revision: https://developer.blender.org/D8722
2020-09-25GPencil: Fix unreported missing context menu for pinned modeAntonio Vazquez
When the mode was pinned, the context menu did not display the color wheel for the vertex color mode.
2020-09-25Fix tool-system index error with mode-specific tools added to groupsCampbell Barton
It was possible to have invalid indices when a script registered a tool into an existing group of tools. Address issue raised by D7436
2020-09-25Keymap: orbit/pan preference now applies to the track-pad as wellYevgeny Makarov
Ref D7279
2020-09-25Object: Move Switch Active Objects to experimentalPablo Dobarro
The operator has some problems with Undo, so better put it in experimental for now. Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D9007
2020-09-24ISC and Boost licensesDalai Felinto
2020-09-24Move license files to license subfolderDalai Felinto
For the final builds instead of leaving all the license files in the main folder, we move them to a "license" folder. Also, adding more licenses here (MIT, Apache, ...). Differential Revision: https://developer.blender.org/D8999
2020-09-23Fix T81069: Can't lock axis with move anymore, using Shift+MMBGermano Cavalcante
This fixes and reverts commit c7287ffaec59cecd4b63b4bb2ea1aaf44f09f704 Due to hardcodded keys, the modifier for auto contrain plane did not work with custom keymaps and was in conflict with other keyitems. Its usability is also confusing since it cannot be used without `MOD_PRECISION` But instead of removing it, it is better to make this modifier compatible with custom keymaps and keep the conflict.
2020-09-23Fix T81081: GPencil preset errorPhilipp Oeser
Caused by still having 'texture_opacity' in the preests and the preset operator (but this was removed in the 2.83 rewrite). Maniphest Tasks: T81081 Differential Revision: https://developer.blender.org/D8990
2020-09-23Windows Release: Script creation of MSIX packageNathan Letwory
Script create_msix_package.py will download the ZIP file from the given URL. It will create the MSIX package with the version number and publisher ID given. Strongly recommended are the path to a valid PFX file, and the password to use that PFX file. These are needed for signing the resulting MSIX package. The signing step is optional though, but the resulting MSIX package cannot be installed outside of the Microsoft Store Example set VERSION=2.83.2.0 set URL=https://download.blender.org/release/Blender2.83/blender-2.83.2-windows64.zip set PUBID=CN=PUBIDHERE set PFX=X:\path\to\cert.pfx set PFXPW=pwhere python create_msix_package.py --version %VERSION% --url %URL% --publisher %PUBID% --pfx %PFX% --password %PFXPW% Requirements: * Python default from the Microsoft Store should do (3.8) * requests can be installed with `pip install requests` Note that for an LTS release that gets uploaded to its own LTS application release in the store you need to specify the `--lts` switch on the command-line to the script. Upon completion there will be a file with the name blender-2.83.2.0-windows64.msix. In case PFX file and its password were given on the command line MSIX package will also be signed for the Microsoft Store. Related Wiki page: https://wiki.blender.org/wiki/Process/Release_On_Windows_Store Reviewed By: jbakker Maniphest Tasks: T77348, T79356 Differential Revision: https://developer.blender.org/D8310
2020-09-23LibOverride: Add operator to convert a proxy object into an override.Bastien Montagne
In the end the process is surpringly simple, we only need to manually convert the proxy itself into an override (which is trivial), and then run common code with the default 'make override' operation. Fix T81059: Add operator to convert proxies to library overrides.
2020-09-23Keymap: use release event instead of clickCampbell Barton
Minor change to last commit, prefer release as click depends on not moving the mouse cursor.
2020-09-23Keymap: use D-key click to avoid conflict with grease pencil drawingCampbell Barton
2020-09-22GPencil: Improve default brush draw modeAntonio Vazquez
Mainly a UI adjustment, no functional changes To have the default mode in the advanced panel as separated option is not the best solution. Now, there is a pin option and when it is enabled, the brush keeps this mode. Differential Revision: https://developer.blender.org/D8974
2020-09-22Fix T81026: Image Editor: Alpha (like Bloom) not showing properlyJeroen Bakker
With the new image editor drawing there were was some mutual exclusive functionality. When rendering the alpha was shown correctly or the pure emissive colors were shown correctly, but never both. The cause of this is that the image_gpu did not used the correct alpha mode when generating gpu textures for non-images (render results, compositors viewer) The implementation always checked the alpha_mode. Alpha mode is an attribute for images, but aren't set for non images. This patch adds a more detailed check to ensure that the gpu texture is premultiplied. The issue has been tested using several bug report files and production files. Reviewed By: Brecht van Lommel Differential Revision: https://developer.blender.org/D8978
2020-09-22UI: Add curve geometry start and end panelHans Goudey
The placement of the start and end factor and mapping settings for curves has been quite misleading for a long time. They were in the "Bevel" subpanel, but they aren't related to bevel because they affect curves with only extrusion and no bevel. This commit moves these properties to their own subpanel, labeled "Start & End Mapping". Differential Revision: https://developer.blender.org/D8910
2020-09-21GPencil: New Trace images using PotraceAntonio Vazquez
This patch adds a new operator to convert a black and white image into grease pencil strokes. If the image is not B/W, an internal conversion is done. This is the first operator using Potrace, but we expect to add more features in next Blender versions. Reviewed By: HooglyBoogly Maniphest Tasks: T79877 Differential Revision: https://developer.blender.org/D8951
2020-09-21Various fixes in UI messages.Bastien Montagne
Along some other typos in comments or variable names.
2020-09-20GPencil: Small tweak to Fill panel for HoldoutAntonio Vazquez
For gradient, put the parameter below both colors.
2020-09-20GPencil: Move Holdout parameter below Base ColorAntonio Vazquez
It's better keep this parameter here instead to put it at the end of the panel.
2020-09-20UI: Gray out fade inactive geometry overlay slider when offHans Goudey
The slider should be inactive when the setting is turned off like the wireframe slider.
2020-09-20Fix T61985: NLA Bake exception baking pose with non-pose selectionCampbell Barton
2020-09-20UI: Always set curve fill mode inactive for object bevel typeHans Goudey
The bevel type is a more useful check for graying out this property because its effects will be apparent before choosing an object. Before, the fill type property would only gray out with a bevel object selected.
2020-09-19Fix light rotation slider in Lookdev popover being disabledPablo Dobarro
Light rotation is supported both in world and view light orientation in lookdev, so no reason to disable it. Reviewed By: Blendify Differential Revision: https://developer.blender.org/D8958
2020-09-18UI: Remove colons in property namesHans Goudey
2020-09-18UI: Use property split in UV editor panelsHans Goudey
This is not an exhaustive change, just for the 2D cursor and UDIM grid properties. Also vertically align the "UV Vertex" buttons like in the 3D view panels.
2020-09-18Unify all XYZ symmetry options using Mesh SymmetryPablo Dobarro
This adds XYZ symmetry as a property of meshes and updates all modes to use the mesh symmetry by default to have a consistent tool behavior between all modes and when switching objects. Reviewed By: brecht, mano-wii, campbellbarton Maniphest Tasks: T79785 Differential Revision: https://developer.blender.org/D8587
2020-09-18Object: Switch Object operatorPablo Dobarro
This object operator exits and frees the edit data of the current object and enters the same mode in another one in a single step, without going through object mode or keeping multiple edit object data active. It is assigned to the D key. This solves all conflicts that the right/click select keymap and the emulate 3 button mouse produces for this operation and it is independent of the state of Lock object modes. Also, as the SculptSession is freed, when using Multires objects go back to their preview resolution level, so it is possible to work on high vertex count scenes without slowing down the viewport and other performance problems. Reviewed By: #user_interface, pablovazquez Differential Revision: https://developer.blender.org/D7510
2020-09-18Overlay: Fade Inactive GeometryPablo Dobarro
This implements a new overlay that blends the bakground color over the objects that are not in the same mode as the active object, making them fade with the background. This is especially needed for sculpt mode as there is no other overlay or indication in the viewport to display which object is active. This is intended to be used with D7510 in order to have a faster workflow when sculpting models with multiple objects. Reviewed By: fclem Differential Revision: https://developer.blender.org/D8679
2020-09-18LookDev: Lock HDRI rotation to ViewPablo Dobarro
This adds an option for the HDRI rotation to follow the view rotation. When this option is enabled, this allows EEVEE materials to be used as matcaps for sculpting and painting. This has an extra performance cost when orbiting around the model as the lookdev cache needs to be recalculated, but in my test it is barely noticeable. Reviewed By: fclem Differential Revision: https://developer.blender.org/D8566
2020-09-18GPencil: Implement Holdout materialsAntonio Vazquez
This new feature allows to use the strokes as an eraser of any stroke below. This is very handy to open holes in filled areas. After running some tests, we have decided to keep the additive effect of the holdout color. To get clean holdout areas, just move the color to black to remove any additive effect. To have additive effect can be used in situations like tint slightly a transparent window with blue to simulate the glass. See T79878 for more details Differential Revision: https://developer.blender.org/D8932
2020-09-18Fix T80905: GPencil: bones cannot be selected using Ctrl + LMB (with Left ↵Philipp Oeser
Selection Preference) Was missing a dedicated entry for LMB select, this is to be consistent with how it is done for meshes. Maniphest Tasks: T80905 Differential Revision: https://developer.blender.org/D8935
2020-09-17Shaders: add emission strength input to Principled BSDF nodeAlex Strand
This impacts I/O add-ons. OBJ, FBX and Collada have been updated, glTF not yet. Differential Revision: https://developer.blender.org/D4971
2020-09-17Cleanup: don't register dope-sheet header typesCampbell Barton
These are only used to hold static methods, there is no reason to register them.
2020-09-17Fix T63651: ImagePreviewCollection.new,load don't work as documentedCampbell Barton
Update doc-strings, add note for why this decision was made.
2020-09-16Curves: Add custom profile bevel supportHans Goudey
This adds support for the same custom bevel profile widget used in the bevel tool and modifier to the geometry generation for curves. This is expecially useful for text and 2D curves with extrusion, as it works much better than a weld & bevel modifier combination. It can also be useful for adding quick detail to pipe-like objects. The curve holds the CurveProfile struct and a new "Bevel Mode" property decides which type of bevel to build, round, object, or custom profile. Although curves can already use another curve to make the bevel geometry, this is a quicker way, and it also defines the profile of just one corner of the bevel, so it isn't redundant. It's also nice to have the same custom profile functionality wherever there is bevel. Differential Revision: https://developer.blender.org/D8402
2020-09-16Fix T80684: Node shader wrapper: Tweak handling of alpha textures.Bastien Montagne
There is no ideal solution here, but we can assume by default that we should use the Alpha output from a texture used for transparency data. This will break people using a dedicated B&W texture for this alpha pass, but we cannot really handle all cases properly in this wrapper, we only try to support the most common ones to some extent.
2020-09-16Action Constraint: Add manual time factor input controlChris Clyne
Adds an optional slider to the action constraint so that it can be driven without a constraint target. This is very helpful for more complex rigging and mechanical rigs, as it means the action constraint can be controlled with a driver/custom property directly, currently if we want to use a driver to control it we must add a "dummy" bone/object inbetween to act as a control. Reviewed By: Sebastian Parborg, Sybren A. Stüvel, Demeter Dzadik, Julian Eisel Differential Revision: http://developer.blender.org/D8022
2020-09-16UI: Add grid-related theme optionsRed Mser
This commit makes grid theming more consistent and capable by adding some new theme colors related to grid rendering. - Add grid theme color for node editor. `UI_view2d_multi_grid_draw` is called with TH_GRID instead of a shaded `TH_BACK`. Also color-blend `TH_NODE_GROUP`. - Make the movie clip editor's clip preview grid respect grid theme color (`ED_region_grid_draw` uses color-blended `TH_GRID`). - Add versioning code to allow fixing existing themes (the resulting themes should visually look the same as before) These changes did cause some inconsistencies in the movie clip editor, even after adjusting the themes accordingly: 1. The alpha slider of the grid color affects the background and not the grid lines themselves. 2. The grids used by graph and dopesheet mode could already be themed in the past. Now that the clip preview's grid can also be themed, two different modes share the same theme color. Differential Revision: https://developer.blender.org/D8699
2020-09-15Outliner: Set collection color tag operatorNathan Craddock
This adds a new operator to the outliner context menu. The collections context menu now shows inline icons to set the color tag for all selected collections. Manifest Task: https://developer.blender.org/T77777 Differential Revision: https://developer.blender.org/D8622
2020-09-15Collections: Add color taggingNathan Craddock
This adds color tagging to collections. There are 8 color options which are themable in the user preferences, with an additional option for no color tag by default. This adds a new filled collection icon and 8 colored variants of the icon that can be themed in the user preferences. In this commit the only interface to setting the color tags is through Python, and there is nowhere in the interface where the collections are shown colored. Setting and viewing the color tags from the outliner will follow. Manifest Task: https://developer.blender.org/T77777 Differential Revision: https://developer.blender.org/D8622
2020-09-15Liquid Simulation Display Options (GSoC 2020)Sriharsha Kotcharlakot
All the changes made in the branch `soc-2020-fluid-tools` are included in this patch. **Major changes:** === Viewport Display === - //Raw voxel display// or //closest (nearest-neighbor)// interpolation for displaying the underlying voxel data of the simulation grids more clearly. - An option to display //gridlines// when the slicing method is //single//. ==== Grid Display ==== - Visualization for flags, pressure and level-set representation grids with a fixed color coding based on Manta GUI. ==== Vector Display ==== - //**M**arker **A**nd **C**ell// grid visualization options for vector grids like velocity or external forces. - Made vector display options available for external forces. ==== Coloring options for //gridlines// ==== - Range highlighting and cell filtering options for displaying the simulation grid data more precisely. - Color gridlines with flags. - Also, made slicing and interpolation options available for Volume Object. Reviewed By: JacquesLucke, sebbas Differential Revision: https://developer.blender.org/D8705
2020-09-15Property Search: Quick start and clear operatorsHans Goudey
`ctrl-F` to start the search is obviously necessary, but the clear operator, `alt-F` requires some of explanation. First, it maps nicely to the paradigm of "key to set, alt-key to clear," which makes it unobtrusive. Second, it can be a quicker way to clear the search than moving the mouse to the top. Finally, in the future, it could a reset the panels to their expansion before the search started. Differential Revision: https://developer.blender.org/D8857
2020-09-15UI: Single tab property searchHans Goudey
This adds a search bar to the properties editor. The full search for every tab isn't included in this patch, but the interaction with panels, searching behavior, UI, region level, and DNA changes are included here. The block-level search works by iterating over the block's button groups and checking whether they match the search. If they do, they are tagged with a flag, and the block's panel is tagged too. For every update (text edit), the panel's expansion is set to whether the panel has a result or not. The search also checks for matching strings inside enums and in panel labels. One complication to this that isn't immediately apparent is that closed panel's subpanels have to be searched too. This adds some complexity to the area-level panel layout code. Possible Future Improvements: - Use the new fuzzy search in BLI - Reset panels to their expansion before the search started if the user escape out of the text box. - Open all child panels of a panel with expansion. Differential Revision: https://developer.blender.org/D8856
2020-09-15Property Search: Add "search match" theme colorHans Goudey
We will use a highlight on panel headers to convey that they have a search match, so this commit initializes the theme color for the properties editor. Differential Revision: https://developer.blender.org/D8854
2020-09-15Property Search: Move properties context buttons back to a panelHans Goudey
The context path "breadcrumbs" used to be in a panel in 2.79. Although they look a bit better in the header, there isn't enough space for them with the property search field in the header as well. Maybe there will be another solution in the long term to fit both the search field and this panel in the header, but for now, this commit moves these labels back to a header-less panel. Differential Revision: https://developer.blender.org/D8853
2020-09-15Revert "Image Editor: Make Rendering of Pure Emissive Colors Optional"Jeroen Bakker
This reverts commit f492c8d488b7eb2166ca894e10a8128a1678a885.
2020-09-15Image Editor: Deactivate show repeat for UDIMJeroen Bakker
UDIM textures cannot be repeated, but the option didn't communicate this. This change makes the Show Repeat option inactive when viewing Tiled images