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2021-06-02GPencil: New operator to Normalize strokesAntonio Vazquez
Sometimes is required to reset the thickness or the opacity of the strokes. Actually this was done using a modifier, but this operators solves this. Reviewed By: mendio, filedescriptor Maniphest Tasks: T87427 Differential Revision: https://developer.blender.org/D11453
2021-06-02Keymap: use D-Key for view-pie menuCampbell Barton
Use the D-key to access the view menu instead of the Tilda key, which isn't accessible on some international layouts. To resolve the conflicts the following changes have been made. - `D` (motion) opens the view menu. - `D` (mouse-button) uses grease-pencil (as it does currently). - `Tilda` is used to for "Object Mode Transfer" instead of the View menu. See T88092 for details. Reviewed By: Severin Ref D11189
2021-06-02Docs: 2.93 release description for Linux appdataDalai Felinto
2021-06-02Geometry Nodes: Add Delete Geometry NodeWannes Malfait
This node is similar to the mask modifier, but it deletes the elements of the geometry corresponding to the selection, which is retrieved as a boolean attribute. The node currently supports both mesh and point cloud data. For meshes, which elements are deleted depends on the domain of the input selection attribute, just like how behavior depends on the selection mode in mesh edit mode. In the future this node will support curve data, and ideally volume data in some way. Differential Revision: https://developer.blender.org/D10748
2021-06-01BuildBot: CleanupJames Monteath
Removing scripts that were placed in the source tree that would drive the old buildbot. With the new buildbot in place these scripts aren't being used anymore. The buildbit is currently driven by `build_files/config/pipeline_config.json`. In the near future make update would also use this config. Overview of the new buildbot: https://wiki.blender.org/wiki/Infrastructure/BuildBot Work done by James Monteath.
2021-06-01Cleanup: remove unused parameter.Jeroen Bakker
2021-06-01Compositor: Full-frame base systemManuel Castilla
This patch adds the base code needed to make the full-frame system work for both current tiled/per-pixel implementation of operations and full-frame. Two execution models: - Tiled: Current implementation. Renders execution groups in tiles from outputs to input. Not all operations are buffered. Runs the tiled/per-pixel implementation. - FullFrame: All operations are buffered. Fully renders operations from inputs to outputs. Runs full-frame implementation of operations if available otherwise the current tiled/per-pixel. Creates output buffers on first read and free them as soon as all its readers have finished, reducing peak memory usage of complex/long trees. Operations are multi-threaded but do not run in parallel as Tiled (will be done in another patch). This should allow us to convert operations to full-frame in small steps with the system already working and solve the problem of high memory usage. FullFrame breaking changes respect Tiled system, mainly: - Translate, Rotate, Scale, and Transform take effect immediately instead of next buffered operation. - Any sampling is always done over inputs instead of last buffered operation. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D11113
2021-05-31Merge branch 'blender-v2.93-release'Brecht Van Lommel
2021-05-31Update all README to clearify intention or usageJames Monteath
Add snap configuration file used by Buildbot snap store steps1
2021-05-31Display source video fps in the VSESebastian Parborg
Now FPS is displayed in the video source for videos to provide easy access. Reviewed By: Richard Antalik Differential Revision: http://developer.blender.org/D11441
2021-05-31Fix T88670: Load Previous Settings does not copy symlinksBrecht Van Lommel
The same code existed in 2.82 and earlier so this should be safe. Removing the custom implementation of shutil.copytree in f34d5d9 did not correctly add back the option to copy symlinks.
2021-05-31Windows: Clean-up win 8/8.1 API useRay Molenkamp
For 2.93 we bumped the minimum windows requirement to windows 8.1, but did not do any clean-up of any win 8/8.1 API usage we dynamically accessed though LoadLibrary/GetProcAddress. This patch bumps _WIN32_WINNT to 0x0603 (win 8.1) and cleans up any API use that was accessed in a more convoluted way than necessary Differential Revision: https://developer.blender.org/D11331 Reviewed by: harley, nicholas_rishel
2021-05-29UI: Match tooltip with interface nameAaron Carlisle
2021-05-28Add and update README.md files for CI script removalJames Monteath
2021-05-28Geometry Nodes: Add Mesh to Curve NodeHans Goudey
This node creates poly curve splines from mesh edges. A selection attribute input allows only using some of the edges from the mesh. The node builds cyclic splines from branchless groups of edges where possible, but when there is a three-way intersection, the spline stops. The node also transfers all attributes from the mesh to the resulting control points. In the future we could add a way to limit that to a subset of the attributes to improve performance. The algorithm is from Animation Nodes, written by @OmarSquircleArt. I added the ability to use a selection, attribute transferring, and used different variable names, etc, but other than that the algorithm is the same. Differential Revision: https://developer.blender.org/D11265
2021-05-28Moved to new git repoJames Monteath
2021-05-28Cleanup: use static set syntaxCampbell Barton
2021-05-28Merge branch 'blender-v2.93-release'Aaron Carlisle
2021-05-28Docs: Update RNA to User Manual mappingsAaron Carlisle
2021-05-27Fix T86465: Annotation Tool is missing in VSE Preview toolbarAntonio Vazquez
Added missing topbar in VSE. Also added the Stabilizer options to Topbar for all modes. Reviewed By: mendio, pepeland Maniphest Tasks: T86465 Differential Revision: https://developer.blender.org/D11347
2021-05-26GPencil: Cleanup - Conform with RNA naming schemeFalk David
The newly added `disable_masks_viewlayer` RNA property did not conform with the RNA naming scheme. This renames it to `use_viewlayer_masks`.
2021-05-26GPencil: Add option to disable masks in view layerFalk David
This patch adds an option in the Layers > Relations panel called "Disable Masks in Render". When checked, no masks on this layer are included in the render. Example: | {F10087680} | {F10087681} | See T88202 for why this is needed. Reviewed By: antoniov Maniphest Tasks: T88202 Differential Revision: https://developer.blender.org/D11234
2021-05-26GPencil: Bake GPencil object transforms into a new GPencil objectAntonio Vazquez
This operator is a common request of animators to convert the transformation (inluding modifiers) of one grease pencil object, into a new object, generating strokes. Reviewed By: pepeland Maniphest Tasks: T87424 Differential Revision: https://developer.blender.org/D11014
2021-05-26Fix T88534: Unable to add a Geometry Node Tree on Volume objectPhilipp Oeser
Volumes are supported, poll corrected. Maniphest Tasks: T88534 Differential Revision: https://developer.blender.org/D11378
2021-05-25Geometry Nodes: Add Shader Curve NodesCharlie Jolly
Convert curve vec and curve rgb shader nodes to geometry nodes, based on node_shader_valToRgb.cc implementation.
2021-05-25Cleanup: remove unused functionJacques Lucke
2021-05-25Fix/Refactor RNA ID preview getter creating preview data.Bastien Montagne
Same as with forcefields, accessors should never generate data.
2021-05-22Cleanup: remove redundant property for transfer_mode key-map itemCampbell Barton
As the property isn't saved and defaults to disabled, there is no need to set it.
2021-05-22Cleanup: tweaks for Object Non-modal keymapCampbell Barton
Simplify adding non-legacy keymap items.
2021-05-21Fix some RNA physics accessors creating data.Bastien Montagne
Accessing data through RNA should never implicitely create it. Objects' and particles' forcefields and collision settings were doing this. Note that UI code also had to be tweaked to properly handle `None` (NULL) cases. Differential Revision: https://developer.blender.org/D11341
2021-05-21Cleanup: spellingLeon Zandman
Includes fixes to misspelled function names. Ref D11280
2021-05-21Geometry Nodes: new Material Replace nodeJacques Lucke
This node can change all faces that use a specific material to use a different material. Using this node is significantly more efficient than creating a selection from all faces with a specific material index and then using the Material Assign node. Ref T88055. Differential Revision: https://developer.blender.org/D11325
2021-05-20Merge branch 'blender-v2.93-release'Sebastian Parborg
2021-05-20Fix T87854: Add clamp option to Path AnimationSebastian Parborg
Previously, the "follow path constraint" and "follow parented curve" were clamped. This restriction was lifted in rBcf2baa585cc8 Add back an option to get the old behavior in the "Path animation" settings. Reviewed By: Sybren Differential Revision: http://developer.blender.org/D11263
2021-05-20GPencil: Fix missing annotations in VSE stripAntonio Vazquez
Since version 2.80, the annotations of the Scene strip were not displayed in VSE. Also, the UI panel was`Grease Pencil` and must be `Annotation` The problem was the offscreen render hasn't evil_CTX and the section of the annotation was never called. Differential Revision: https://developer.blender.org/D11329
2021-05-20Merge remote-tracking branch 'origin/blender-v2.93-release'Sybren A. Stüvel
2021-05-20Fix T86193: Bake Action, wrong rotation order for bonesdreamertooth
Use bone rotation order to compute the baked rotation. This fixes a bug introduced in rB0e85d701c654, where the object rotation order was applied to the bone. Maniphest Tasks: T88359, T86193 Reviewed By: sybren, GuiltyGhost, #animation_rigging Differential Revision: https://developer.blender.org/D11282
2021-05-20Geometry Nodes: new Material input nodeJacques Lucke
This node is similar to the Value and Vector node. It just provides a way to use the same material in multiple nodes without exposing it outside of a node group. Differential Revision: https://developer.blender.org/D11305
2021-05-20Geometry Nodes: new Material Assign nodeJacques Lucke
This adds a new Material Assign node. It can be used to change the material used by an existing mesh or to assign a material to a mesh that has been generated from scratch. Differential Revision: https://developer.blender.org/D11155
2021-05-19Blender LTS: match download urls with latest changes in buildbot.Jeroen Bakker
2021-05-19Blender LTS: match download urls with latest changes in buildbot.Jeroen Bakker
2021-05-18WM: check missing space-data & constraints in poll functionsCampbell Barton
Without this, menu search prints many errors in some contexts.
2021-05-18Merge branch 'blender-v2.93-release'Campbell Barton
2021-05-18Fix error calling select-camera without a 3D viewCampbell Barton
2021-05-18Merge branch 'blender-v2.93-release'Campbell Barton
2021-05-18Fix error in grease pencil flip color operatorCampbell Barton
- Used try/except instead of a poll function. - The error case referenced a non-existent error handling module. Prefer poll functions over exception handling where possible, also having an operators logic in a try block isn't good practice as it can hide more serious errors in the code. Note that duplicate pencil settings access should be moved into a utility function. This can be part of a separate cleanup.
2021-05-18Add comment regarding Fade Inactive Geometry property in overlays popoverPablo Dobarro
Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D11249
2021-05-17Collada import: respect zero-specularityScurest
Collada shaders with black <specular> should import with Specular=0. (A missing <specular> is the same as black.) The general specular conversion is hard, but this case is common and easy. Fixes the specular for all <constant>/<lambert> shaders, and <blinn>/<phong> shaders with black/omitted <specular>. Before this they all looked too "shiny". Reviewed By: gaiaclary Differential Revision: https://developer.blender.org/D10939
2021-05-15Merge branch 'blender-v2.93-release'Philipp Oeser
2021-05-15Fix T87715: Eevee: Holdout options not available in Outliner Collection ↵Philipp Oeser
context menu Collection holdouts are now supported by eevee. Maniphest Tasks: T87715 Differential Revision: https://developer.blender.org/D11233