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2017-12-13T53471: Fix crash with blender_icons_update.pyTroy Sobotka
Default DPI of new inkscape caused incorrect image size.
2017-12-08bl_app_override: support empty UI layout itemsCampbell Barton
Returning None from ui_ignore functions creates empty labels, allows removing items without breaking layout in some cases.
2017-12-07Fix T53419: Masking "Add" menu is not present in Image editor, but shortcut isSebastian Koenig
2017-12-06Array Modifier: option to offset UV'sCampbell Barton
D2912 by @Zuorion
2017-12-05Simplify UI-names for B-Bone Ease In/Out settingsJoshua Leung
For more consistency with the other settings, and increased readability when the UI is cramped (and it isn't possible to see the whole names).
2017-11-29Fix T53420: Vertex Groups: The "-" button gets a hidden functionBastien Montagne
Guess 'remove all unlocked' is new-ish feature... To be backported to 2.79a (I think).
2017-11-29Sequencer: add many more color blend modes, and a new color mix strip.Maikon Araujo
Differential Revision: https://developer.blender.org/D2872
2017-11-29Cleanup: Python importsCampbell Barton
Split over lines to diff more easily.
2017-11-27Sequencer: Add option to render OpenGL preview with DoFSergey Sharybin
The title says it all actually, controlled with DoF check box next to textured solid check box. Thanks Campbell for review!
2017-11-23Fix T53171: lamp specials strength tweak fails with renamed emission nodes.Brecht Van Lommel
2017-11-23Fix T53276: encoding output quality UI clarification.Brecht Van Lommel
2017-11-20Fix (unreported) Crash: broken RNA accessors to tesselated MCol data.Bastien Montagne
Regression from rB823bcf1689a3 (VPaint 2017 GSoC, this is not in 2.79 release). Also cleanup, using fake-array-ification to access struct members is generally not a great idea, but when we already have a totally confusing broken struct layout, this is pure evil, as demonstrated here! Found while investigating T53341.
2017-11-19Bake Action operator: Added missing Bendy Bones supportJoshua Leung
2017-11-19Tweaks to make it easier to update bone motion paths (without the active ↵Joshua Leung
bone needing to have any paths itself) This commit introduces the following changes: * Modified the poll callback on the "Update Paths" operator for bones so that it only checks if there are bones that have motion paths (instead of checking whether the active bone has paths). This makes it easier to update paths without having to first select one that has them - useful when the paths are all on hidden/hard-to-select bones. * Add a readonly property, "has_motion_paths" to the animviz.motion_path RNA struct, providing easier access to the internal flag used above. This makes it possible for the UI to display the "Update" button without having to check various bones for motion paths. Notes: * The flag being used in these changes already existed, and was only really intended for internal use. However, since it was already used in many places for determining if auto-update of all bone paths was needed (e.g. after certain editing ops), it should be safe to use here too. * The update_paths operator currently bakes all paths when activated, so there's currently no loss of functionality with changing to not checking if the active bone has any paths (e.g. we couldn't only update the active bone only either). That is still listed as a todo in the code.
2017-11-19Vertex Paint: missed removing settings from UICampbell Barton
2017-11-15Fix T53309: Remove default 'Clear loc/rot/scale delta transform' shortcuts.Bastien Montagne
The loc one (shift-alt-G) was same as 'remove selected from active group' action... Clear delta transform is not a common operation, so we can live without a default shortcut for it. Note that using same key (G) in same space for two completely different kind of operations is probably a rather bad thing, nice topic for future keymap work. ;) Probably nice to have in 2.79a.
2017-11-08I18n: add Hausa languages, since we now have a few messages translated. ;)Bastien Montagne
2017-11-08Cycles: add bevel shader, for raytrace based rounded edges.Brecht Van Lommel
The algorithm averages normals from nearby surfaces. It uses the same sampling strategy as BSSRDFs, casting rays along the normal and two orthogonal axes, and combining the samples with MIS. The main concern here is that we are introducing raytracing inside shader evaluation, which could be quite bad for GPU performance and stack memory usage. In practice it doesn't seem so bad though. Note that using this feature can easily slow down renders 20%, and that if you care about performance then it's better to use a bevel modifier. Mainly this is useful for baking, and for cases where the mesh topology makes it difficult for the bevel modifier to work well. Differential Revision: https://developer.blender.org/D2803
2017-11-02Space clip: Make it more clear that filter track does not use any settings ↵Sergey Sharybin
from tool shelf
2017-11-01Fix for T48988 - Enabling bbone easing for posemodeJoshua Leung
This fix enables the usage of bbones easing parameters for edit and pose mode seperately. This allows animators to take advantage of the functionality and may eliminate confusion as the parameters now behave similar to other bbone parameters. Note that splitting the parameters between the modes effectively creates a new parameter set. Blend files of previous versions do not contain this information and will have the values set to 0 on load. As it broke backwards compatibility for pose mode values anyway, I also took the liberty to rename the easing parameters in some places for consistency (which breaks edit mode values). Reviewers: aligorith Subscribers: aligorith Tags: #animation Differential Revision: https://developer.blender.org/D2796
2017-10-31Tracking: Create mesh from selected tracks onlySergey Sharybin
Patch by Sebastian Koenig. thanks!
2017-10-30Curve Decimate: new tool to simplify bezier curvesCampbell Barton
Access from the curve clean-up menu
2017-10-21Cleanup: use relative imports in bl_uiCampbell Barton
2017-10-19Cleanup: redundant commentsCampbell Barton
Class names are readable, no need for explanations of each one.
2017-10-19UI: 3D View, object menuCampbell Barton
Changes from D2876 by @meta-androcto /w own edits - Move "Relations" into own menu.
2017-10-19UI: 3D View, undo menu reorganizationCampbell Barton
Changes from D2876 by @meta-androcto /w own edits Move 3x undo items into Undo menu, these are such common operations they're typically accessed by keys. Also add to menus which didn't have undo (seemed random which modes had undo, undo history in their menus).
2017-10-19UI: 3D View, minor menu reorganizationCampbell Barton
Changes from D2876 by @meta-androcto - Move "Delete" to the first menu item in most toplevel menus. - Add separators. - Consistent order of Undo/Redo
2017-10-19UI: 3D View Mesh "Select" menu reorganizationCampbell Barton
Changes from D2876 by @meta-androcto /w own edits - Move "Select Linked" into own menu. - Move "Select Loop" into own menu.
2017-10-19UI: 3D View "View" menu reorganizationCampbell Barton
Changes from D2876 by @meta-androcto /w own edits - Move view axis & camera selection into "Viewpoint" menu. - Move render border and clipping into border menu. - Move Camera operators into own menu. - View Selected was located in two menus, Only expose the "use_all_regions" version when quad-view is used.
2017-10-19Cleanup: pep8/line lengthCampbell Barton
2017-10-19Docs: correct descriptionsCampbell Barton
2017-10-14Add some basic 4K render presets.Bastien Montagne
This difinition is becomming rather common now, time to add it to our collection imho (requested in T53064).
2017-10-09UI: VSE strip menu reorganizationAaron Carlisle
Add Inputs and Transform submenus.
2017-10-06Vertex Paint: move normal falloff into the brushCampbell Barton
All related settings are already in the brush, so it's inconvenient to switch panels to change this one option.
2017-10-06Vertex Paint: use brush front-face settingCampbell Barton
Follow sculpt mode more closely by using the brush front-face option.
2017-10-05Fix T53002: Batch-Generate Previews generate empty or none image for large ↵Bastien Montagne
objects. Camera clipping was left to default values, which won't work well for very large (or small) objects. Now recompute valid clipping start/end based on boundingbox of rendered data, and final location of camera.
2017-10-05Sculpt Mode: 2D falloff optionCampbell Barton
This makes brush influence into a tube instead of a sphere. It can be used along the outline of a mesh to adjust it's silhouette. Note that all this takes advantage of changes from vertex paint, from testing this seems useful so exposing from the brush options.
2017-10-04Fix i18n messages extraction script, and a few more UI messages...Bastien Montagne
2017-10-03Some UI/messages fixes.Bastien Montagne
2017-10-03Vertex Paint: remove accumulate (soc-2017-vertex_paint)Campbell Barton
This secondary accumulation option accumulated brush falloff. The same option in image painting accumulates color as vertex paiht 'Spray' does. Giving this option different behavior for vertex paint seems strange. Also this is basically increasing falloff over time. Remove the new code, expose existing 'Spray' as 'Accumulate' to match other paint modes.
2017-10-02Vertex Paint: projection optionsCampbell Barton
This makes vertex paint match image painting more closely. - Add falloff shape option sphere/circle where sphere uses a 3D radius around the cursor and circle uses a 2D radius (projected), like previous releases. - Add normal angle option so you can control the falloff. - Add Cull option, to paint onto faces pointing away. Disabling normals, culling and using circle falloff allows you to paint through the mesh.
2017-09-29Weight Paint: accumulate supportCampbell Barton
- Clamp accumulate so it doesn't exceed brush strength. - Was multiplying by brush strength twice.
2017-09-29Vertex Paint: Alpha SupportCampbell Barton
GSOC 2017 by Darshan Kadu, see: D2859. This is a partial merge of some of the features from the soc-2017-vertex_paint branch. - Alpha painting & drawing. - 10 new color blending modes. - Support for vertex select in vertex paint mode.
2017-09-27Vertex/Weight Paint: Use PBVH for paintingCampbell Barton
2016 GSOC project by @nathanvollmer, see D2150 - Mirrored painting and radial symmetry, like in sculpt mode. - Volume based splash prevention, which avoids painting vertices far away from the 3D brush location. - Normal based splash prevention, which avoids painting vertices with normals opposite the normal at the 3D brush location. - Blur mode now uses a nearest neighbor average. - Average mode, which averages the color/weight of the vertices within the brush - Smudge mode, which pulls the colors/weights along the direction of the brush - RGB^2 color blending, which gives a more accurate blend between two colors - multithreading support. (PBVH leaves are painted in parallel.) - Foreground/background color picker in vertex paint
2017-09-25Mirror Modifier: option to offset UV'sCampbell Barton
Useful for baking, so UV's can be moved outside the image and not used to bake pixels (but still used for display). D2801 by @Zuorion
2017-09-22Remove quicktime supportAaron Carlisle
It has been deprecated since at least macOS 10.9 and fully removed in 10.12. I am unsure if we should remove it only in 2.8. But you cannot build blender with it supported when using a modern xcode version anyway so I would tend towards just removing it also for 2.79 if that ever happens. Reviewers: mont29, dfelinto, juicyfruit, brecht Reviewed By: mont29, brecht Subscribers: Blendify, brecht Maniphest Tasks: T52807 Differential Revision: https://developer.blender.org/D2333
2017-09-21Fix T52861: Keymap editor filter doesn't show shortcuts using "+"Joshua Leung
2017-09-21revert commit c0a7e9b6312d74 because it did not work as expectedGaia Clary
2017-09-20D2777: allow blank lines and lines with spaces/tabs in cut/pasteGaia Clary
2017-09-20Fix T52842: Incorrect description for bpy.types.MeshTextureFace.uvBastien Montagne
Tweak rna_info module to generate valid info also for multi-dimensional arrays.