Age | Commit message (Collapse) | Author |
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[#18575] remove unused local variables
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from Jim Hi8ll (jthill)
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http://jmsoler.free.fr/didacticiel/blender/tutor/cpl_import_svg_en.htm
This patch adds support for Patterns.
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export with object transformations applied.
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patch from Philip Alldredge (cilcoder), slightly modified
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There is a problem importing 3ds files where I cant find a way to check if the transforms are applied to the vertex locations or not.
Since 2.44 I made the importer assume they were not since you can manually remove transformations, but not reverse.
Nevertheless most 3ds files have the matrix applied, better not give a bad import by default.
Did some research and other 3ds importers (lib3ds for eg), have the same problem and just assume the transformations applied.
3dsMax imports both correctly so there must be a way to tell but I could not link it to the 3ds version or other mesh options.
Added an option to workaround this problem in rare cases where its needed.
- KX_GameObject.cpp & KX_Scene.cpp, clear the dict before removing the reference in case there is a circular reference.
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- added DWG support, adapted Stani Michiels idea for binding an extern DXF-DWG-converter
The external DXF-DWG converter "dconvertcon.exe" 355kb comes from openDesignAlliance www.opendwg.org, is free, but not opensource, not GPL-compatible (can not be bundled with commercial programs), so must be downloaded and installed in Blender script folder by user. It is a DOS console application, can be started in background mode, works on Windows, and in Wine on Linux and OSX. Version 1.0 (2002) supports conversion between DXF<->DWG for autocad release: 2.5, 2.6, 9, 10, 11, 12, 13, 14, 2000, 2002.
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- modif POLYLINE to support bulge segments
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Thanks to Ezra Peisach for including a patch in the report.
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OBJ's from VMD's molecular visualization program had this.
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add python encoding info
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edge loops unlike edge collapsing poly reduction.
Example
http://www.graphicall.org/ftp/ideasman42/unsubsurf.gif
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Thanks to Dusan Stevanovic for pointing out the fix.
Also noticed alpha wasn't being rendered, enabled texface alpha.
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for island margin (it works just fine when changed in original script)
increased value as suggested.
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from Jorg Muller (nexyon)
also removed references to CVS in install
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Use snap point to get default embedding depth (for overlapping volumes).
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d3 removed all set()functions (problem with osx/python<2.4 reported by Blinkozo)
d3 code-cleaning
d2 temp patch for noname BLOCKS (*X,*U,*D)
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bugfix, read the header as ascii text - open(filename, 'rU'), only the body as binary.
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* NULL can be used instead of () args for calling python functions from C.
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(comparison reversed)
thanks to Ezra Peisach for fixing.
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print filename:line with ShowDeprecationWarning().
Typo in scripttemplate_gamelogic.py
removed 2 unneeded typedefs
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and 1.0 rather then 0-255
At the moment I dont have a way to test this.
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This patch solves some major problems of the svg script :
- reading of the inkscape svg format
- parsing of the scientific numbers
- redundant arc data in the same path for only one command "a"
- blending of curves after several files import and at the end a more correct management of the current point.
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and importer python scripts
from Michael Judd.
Also removed .keys() for a loop in impor_obj.py since its the default dictionary iterator.
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- Scripts Help Browser: error parsing doc info wrapped in triple single quotes, like done in the 3ds importer. Thanks Jean-Michel (jms) for informing me about it.
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- visualizing data, rendering scenes automatically and character rendering on a server.
This example script shows how you can run blender in background mode, parse arguments from the command line to generate a simple scene and render/save it.
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arguments when called from another script
from Bill N (slow67)
Also made uvcalc_quad_clickproj.py and uvcalc_follow_active_coords.py add UV's if they didn't exist.
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- Scripts Help Browser: Brendon Murphy requested and Kevin Morgan implemented a "run script" button.
- AC3D importer: option to store emis color from .ac file in mirror color in Blender (the exporter has the option to export mirror color as emis). Patch by Francesco Brisa.
Thanks for the contributions.
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that included a path didn't load
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from Kevin Hsu (caywen)
use fix suggested in report
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& vcol layers existed)
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appending nurbs.
* the radius on the curves first point was ignored.
* mesh_edges2curves.py was giving all points a tilt of 1.0
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v1.28 - 2008.12.13 by Steeve/BlenderArtists
- bugfix for EXTMIN/EXTMAX to suit Cycas-CAD
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* Improved compatibility with VRML files
* Extract strings so they dont get modified for parsing, filename URL's with {} [] dont break importing anymore.
* Cameras were rotated incorrectly
* inline files were not opened with GZip
* Animation Support - currently only loc/scale/rot (scale untested)
* Lists of image URLs now use the first image from the list since there is no support for dynamic switching.
* use imagemagick to convert GIF's so they load in linux. (WIP - could be extended, At least it should not break anything)
BPyMathutils angle2ToLength function could be simplified (pointed out by brecht)
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http://projects.blender.org/tracker/index.php?func=detail&aid=18040&group_id=9&atid=125
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