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2011-01-17Bugfix [#25667] "X-Axis Mirror" in the Pose Options panel toolbar isJoshua Leung
misleading (?) "X-Axis Mirror" option didn't work in Pose Mode, so hiding this option for now. Perhaps one day we could properly support this for all operators there, but that is more of a long term todo...
2011-01-15py api: bpy.path.abspath(), option to return relative to a path other then ↵Campbell Barton
the current blend file.
2011-01-15move to bf-extensionsCampbell Barton
2011-01-15bugfix [#25640] Cannot edit custom property values in it's popup windowCampbell Barton
2011-01-15misc edits, no functional changesCampbell Barton
- enabling/disabling no longer prints in the terminal unless in debug mode. - remove 'header' struct from BLI_storage_types.h, from revision 2 and is not used. - Add GCC property to guardedalloc to warn if the return value from allocation functions isn't used.
2011-01-14moving io scripts to 'addons' dir in extensions svn, leaving MDD format ↵Campbell Barton
since I dont maintain this.
2011-01-14add icons to show community vs official scripts as well as buttons to filter ↵Campbell Barton
by support level (currently all scripts default to community) note: we need better icons for this. also formatting edit for ply import.
2011-01-14rename bl_addon_info --> bl_info, because this isnt necessarily used for addons.Campbell Barton
2011-01-14add ply import into the file menu.Campbell Barton
2011-01-14initial 2.5x api port. basically working.Campbell Barton
2011-01-14python3 updates:Campbell Barton
2011-01-14pep8 cleanup.Campbell Barton
2011-01-14ply importer from 2.4x, no changes made.Campbell Barton
svn cp https://svn.blender.org/svnroot/bf-blender/branches/blender2.4/release/scripts/ply_import.py release/scripts/op/io_mesh_ply/import_ply.py
2011-01-14pep8 corrections.Campbell Barton
2011-01-14fix for x3d importerCampbell Barton
- files blender exports (blender uses unusual array formatting). - scene needed to be rotated on import. - lamp spot size was half as big as it needed to be. x3d export typo broke image export.
2011-01-13feature request from colin levy, camera lens stamp.Campbell Barton
2011-01-13fix for NULL missing pointer check, reported on IRC by admix.Campbell Barton
also rename BVH class for consistency.
2011-01-12simple add mesh operator template.Campbell Barton
2011-01-12bugfix [#25595] Adding Torus when in edit mode strange behavior.Campbell Barton
also added Align View option and made local view cursor work.
2011-01-12add x3d/vrml importer into the menu.Campbell Barton
2011-01-12vrml/x3d importCampbell Barton
now its basically usable, next step is to add menu item. update for changes in mathutils api. - fix radians/degrees usage - correct matrix multiplication order - primitives were being imported twice the size they should be. - uv transformations were not working.
2011-01-11continued x3d/vrml import update from 2.4x versionCampbell Barton
- parsed over 1000 vrml test files - animataion import works again - importing curves works again
2011-01-11Adding script template for adding Builtin Keying SetsJoshua Leung
2011-01-11- Added operator to clear all transforms from Pose Bones. This makesJoshua Leung
it easier to reset a rig to its default pose again - Refactored clear pose operators to separate out the common parts, and made sure that they all had descriptions
2011-01-11remove misc unused vars and correct theme name for face angles.Campbell Barton
2011-01-11initial x3d/vrml importer port from 2.4x.Campbell Barton
some files import now. - no animation support yet - no rad/deg conversion changes from 2.4x - matrix multiplication still needs switching.
2011-01-11- bpy.data.lamps.new() now takes a type argument since lamp type also sets ↵Campbell Barton
class type this avoids needing to use ugly lamp.type_recast() after changing type. - default vertex color layer name was UTTex when added from python.
2011-01-11Todo #22395: Restoring Grease Pencil Editing Mode in DopeSheet EditorJoshua Leung
This commit restores some basic functionality for retiming Grease Pencil sketches. Some of the functionality that existed before still hasn't been restored (namely snap/mirror tools as well as copy+paste), though it should be possible to use this for basic retiming and sketch-frame management again. - There's still a lot of work required to get this up to the standard of the rest of the animation editor code, as some of this code was originally just hacked in based on the old-style code. - Work is already required to not have to directly access the main db global to get the list of Grease Pencil datablocks to show, but that can come along with pending cleanups of the filtering code.
2011-01-10x3d import now passes pep8 checkerCampbell Barton
2011-01-10x3d import tabs -> spacesCampbell Barton
2011-01-10copy x3d/vrml importer from blender 2.4x.Campbell Barton
svn cp https://svn.blender.org/svnroot/bf-blender/branches/blender2.4/release/scripts/import_web3d.py release/scripts/op/io_scene_x3d/import_x3d.py
2011-01-10[bugfix] Curve tilt button in 3d toolbar showing wrong shortcutLuca Bonavita
Added Ctrl-T to Curves Tilt button in the toolbar (edit mode), currently was reporting Alt-S for tilt (reported by Rickyx here http://www.kino3d.com/forum/viewtopic.php?f=21&t=8485&start=0) Also added the label "Tilt" to the tilt transform in the Curve > Control points header submenu, currently was just "Transform"
2011-01-10"Available" Keying Set bugfix:Joshua Leung
This builtin Keying Set is supposed to insert keyframes for every F-Curve that exists for the selected data (usually objects and/or bones only). However, as coded, it was only useful for objects, since it would just go through all the F-Curves for the object's action, instead of just the F-Curves relevant to a selected bone. Tweaked the code to make this case (and similar ones) hopefully work better by default.
2011-01-10Restoring "Pose Markers"Joshua Leung
These were markers which belonged to an action instead of the scene, and are used by PoseLib to keep track of where poses are. To restore this, I've made this only available in Action/Shapekey Editor modes, and only when an action is being shown and the "Show Pose Markers" option in the Markers menu has been enabled. Other than that, all the standard marker operators apply now (instead of using a separate set of special operators).
2011-01-09Viscoelastic springs for sph particle fluids, original patch by Stephen ↵Janne Karhu
Whitehorn (chickencoop) * Viscoelastic springs between the fluid particles can simulate all kinds of viscous and elastic substances, such as jelly and honey. This is achieved by creating springs dynamically between neighboring particles and adjusting their rest length based on stretching/compression. * This nearly completes the currently intended functionality for particle fluids. The last missing thing is a surfacing extraction algorithm, which is needed for a proper representation of a sph fluid. * I also cleaned up and renamed some of the fluid parameters to make the ui a bit easier to understand. * One addition to the patch is an option to use "initial rest length" for the springs, which uses the lengths between the particles at the time of spring creation as the spring rest lengths instead of interaction radius/2. This makes the fluid keep it's original shape better (good for very viscoelastic materials), but can create large density differences inside the fluid (not really physically correct for a fluid). * Viscoelastic springs are stored in point cache as extra data.
2011-01-09script now passes pep8 checking tool.Campbell Barton
2011-01-09patch from Andrea Rugliancich, dont export locations for bones which are ↵Campbell Barton
connected to their parents. note, we could be smarter about not exporting animation channels which are not needed.
2011-01-09update for change to Matrix class.Campbell Barton
2011-01-08netrenderMartin Poirier
Downloading results for jobs from blender now uses the current output settings, it doesn't just download the multilayer exr as it used to. Render output panel now visible under the jobs panel in client mode.
2011-01-08fix for drawing addons when one of them had a syntax error or would not draw ↵Campbell Barton
any. now print the error and continue.
2011-01-08Fix for bug [#21534] Multires modifier strange deformationsNicholas Bishop
This adds the "Apply Base" feature from my gsoc2010 branch. Apply Base partially applies the modifier, in that the mesh is reshaped to more closely match the deformed mesh. The upper-level displacements are recalculated so that the highest multires level appears unchanged. Multires does not currently deal well with too large displacements. An easy-to-reproduce example: create any mesh type, add multires, subdivide a few times, then use the sculpt grab brush to drag the entire mesh over a few units. At the highest level, and at level 0, the mesh looks fine, but all of the intervening levels will have ugly spikes on them. This patch doesn't help with situations where you can't modify the base mesh, but otherwise works around the problem fairly well (albeit with a heuristic, not an exact solution.)
2011-01-07Revert bump mapping patch for now, backwards compatibility is not good enough,Brecht Van Lommel
we may need to preserve the previous method.
2011-01-07Improved bump mapping patch by M.G. Kishalmi (lmg) and M.S. Mikkelsen (sparky).Brecht Van Lommel
Many thanks to them! For comparison, see here: http://kishalmi.servus.at/3D/bumpcode/ Based on algorithm in: Mikkelsen M. S.: Simulation of Wrinkled Surfaces Revisited. http://jbit.net/~sparky/sfgrad_bump/mm_sfgrad_bump.pdf This fixes bugs: #24591: Artefacts/strange normal mapping when anti-aliasing is on #24735: Error at the Normal function. #24962: Normals are not calculated correctly if anti-aliasing is off #25103: Weird artefacts in Normal This will break render compatibility a bit, but fixing this bugs would have also done that, so in this case it should be acceptable. Patch committed with these modifications: * Bump method Old/3-Tap/5-Tap option in UI, 3-Tap is default * Only compute normal perturbation vectors when needed * Fix some middle of block variable definitions for MSVC
2011-01-07New hair child options:Janne Karhu
* Renamed children to "simple" and "interpolated" as this is easier to explain and more descriptive than "from particles" and "from faces". * Also shuffled the child ui around a bit to make it clearer. * Child seed parameter allows to change the seed for children independent of the main seed value. * Long hair mode for interpolated children: - Making even haircuts was impossible before as the child strand lengths were even, but their root coordinates were not similar in relation to the parent strands. - The "long hair" option uses the tips of the parent strands to calculate the child strand tips. * Hair parting options: - Hair parting can now be calculated dynamically on the fly when in 2.49 there was a cumbersome way of using emitter mesh seams to define parting lines. - For long hair parting can be created by a tip distance/root distance threshold. For example setting the minimum threshold to 2.0 creates partings between children belonging to parents with tip distance of three times the root distance ((1+2)*root distance). - For short hair the parting thresholds are used as angles between the root directions. * New kink parameters: - Kink flatness calculates kink into a shape that would have been achieved with an actual curling iron. - Kink amplitude clump determines how much the main clump value effects the kink amplitude. - The beginning of kink is now smoothed to make the hair look more natural close to the roots. * Some bugs fixed along the way too: - Child parent's were not determined correctly in some cases. - Children didn't always look correct in particle mode. - Changing child parameters caused actual particles to be recalculated. * Also cleaned up some deprecated code. All in all there should be no real changes to how old files look (except perhaps a bit better!), but the new options should make hair/fur creation a bit more enjoyable. I'll try to make a video demonstrating the new stuff shortly.
2011-01-07bugfix [#25522] Export to X3D is missing ImageTexture and TextureTransform ↵Campbell Barton
for plane with image texture - tile option was broken. - added basic export of texture/mtex transformation. - recent mesh update broke material/image export with no UVs
2011-01-06print_m3/m4 didnt use const char *, which gave an errror with passing ↵Campbell Barton
strings & pedantic warnings. also minor rename in bvh export
2011-01-06Bugfix #25505Ton Roosendaal
Mesh properties: Auto Texture space option missing
2011-01-06fix [#25507] Select Interior faces in edit mode gives python errorCampbell Barton
2011-01-06Missed this file for markers commit... it already had a markers menuJoshua Leung
defined, but it was outdated
2011-01-06Added back "Marker" menu to all animation editors.Joshua Leung
Issues: - It looks a bit crowded though, so perhaps we could do without, and just leave it for the TimeLine only? - Due to the way the invoke() testing works, the rename operator called from the menu currently fails. Will need to experiment more with execution options to find a workaround.