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Since a few releases it is possible to process Blenders images much
more effficiently than before thanks to the `foreach_get`/`foreach_set`
methods. This new template shows how those methods can be used together
with numpy.
Differential Revision: https://developer.blender.org/D9400
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This is functionality that isn't accessible via the user interface. The
API allows the creation and modification of an override template that
holds rules that needs to be checked when overriding the asset.
The API is setup that it cannot be changed after creation. Later on when
the system is more mature we will allow changing overrides operations.
NOTE: This is an experimental feature and should not be used in productions.
Reviewed By: mont29, sebbas
Differential Revision: https://developer.blender.org/D10792
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This is an implementation of Enhanced Subpixel Morphological Antialiasing (SMAA)
The algorithm was proposed by:
Jorge Jimenez, Jose I. Echevarria, Tiago Sousa, Diego Gutierrez
This node provides only SMAA 1x mode, so the operation will be done with no spatial
multisampling nor temporal supersampling. See Patch for comparisons.
The existing AA operation seems to be used only for binary images by some other nodes.
Using SMAA for binary images needs no important parameter such as "threshold", so we
perhaps can switch the operation to SMAA, though that changes existing behavior.
Notes:
1. The program code assumes the screen coordinates are DirectX style that the
vertical direction is upside-down, so "top" and "bottom" actually represent bottom
and top, respectively.
Thanks for Habib Gahbiche (zazizizou) to polish and finalize this patch.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D2411
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For projection painting tools besides the `DRAW` tool:
- Don't show the texture from viewport stencil drawing.
- Don't show the texture panel.
Based on D10564 by @lichtwerk with own changes.
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This matches cursor center operator from the 3D view.
Reviewed By: campbellbarton
Resolves T70142
Ref D8271
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Although "Grid" may not be techincally correct since a grid could be 3D,
it was decided to rename the "Plane" primtive to "Grid". The primitive
node allows subdivisions, so the name is more consistent with the
operator in the 3D view.
Ref T86819
This commit includes a file subversion bump for the versioning.
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Add a basic OSL shader that shows how inputs
and outputs work and do some simple math with
them.
This template is a happy medium between the
templates we already ship, empty_shader is a
little too bare, and the other templates are
a little "too much" and you end up having to
delete a whole bunch of stuff.
a great starting point for some experimentation!
Differential Revision: https://developer.blender.org/D9933
reviewed by: brecht
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The "Enable physics for:" text makes no semantic sense- i.e.
"Enable physics for Fluid". Additionally, the leading text is just not
necessary, this section is just as clear without it.
Differential Revision: https://developer.blender.org/D10537
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Warnings in tooltips were using inconsistent formatting, some in
parantheses, some not, some in caps, others not, some on new lines,
some not, etc.
This patch uses a consistent new line and no capitals for these cases.
Differential Revision: https://developer.blender.org/D9904
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The exception is still Group and Layout to be consistent with the
other node editors. This could use a separator though.
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This adds a Clamp node for Geometry Nodes Attributes.
Supports both Min-Max and Range clamp modes.
Float, Vector, Color and Int data types supported.
Reviewed By: HooglyBoogly, simonthommes
Differential Revision: https://developer.blender.org/D10526
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When an addon has been removed, but its `.pyc` files are still there,
the Python module can still be loaded. However, because `__init__.py` is
missing, it becomes a namespace instead of a module, and its `__file__`
will be set to `None`. As a result, it's impossible to get the mtime
from the file (because there is none).
This should not influence any regularly uninstalled add-on, as that
would just remove the add-on's directory; I ran into the problem when
switching Git branches caused an add-on's Python files to disappear
while keeping the `__pycache__` directory around.
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This commit adds a node with a "Map Range" operation for attributes
just like the non-attribute version of the node. However, unlike the
regular version of the node, it also supports operations on vectors.
Differential Revision: https://developer.blender.org/D10344
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Revert "Point users to new location of "Show Group Colors" option",
commit rB6ed6741ee35930bf81fad9a5eb6bb17eea168725.
These deprecation hints were intended for one release only, and thus can
be removed now.
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* `Node` -> `Group`
* `Item` -> `Node`
Differential Revision: https://developer.blender.org/D10804
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This patch adds support to export and import grease pencil in several formats.
Inlude:
* Export SVG
* Export PDF (always from camera view)
* Import SVG
The import and export only support solid colors and not gradients or textures.
Requires libharu and pugixml.
For importing SVG, the NanoSVG lib is used, but this does not require installation (just a .h file embedded in the project folder)
Example of PDF export: https://youtu.be/BMm0KeMJsI4
Reviewed By: #grease_pencil, HooglyBoogly
Maniphest Tasks: T83190, T79875, T83191, T83192
Differential Revision: https://developer.blender.org/D10482
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It makes more sense to avoid mixing the primitives with other mesh
operations. We considered adding a "Mesh" prefix to the names too,
but decided to prioritize improvements to the node search menu instead,
and only consider that if there is an overlapping prefix name for
another data type.
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Currently viewers and previews only display node trees that have at least one node with fixed resolution size. When all inputs are generated, nothing is displayed in most cases (RGB Node is displayed as a single pixel on previews). By generated I mean inputs not having resolution on their own, they create content dynamically given an output resolution.
This patch adds support for those cases by using an appropriate preferred resolution on Viewers/Previews which propagates to generated inputs as output resolution. Now:
- Viewers will display generated inputs with scene render resolution.
- Previews will display them with scene aspect ratio.
This is consistent with final render result and respects relative space.
The benefit for the user is being able to compose images without any input source. For example for creating mask images or simple backgrounds.
Reviewed By: Jeroen Bakker
Differential Revision: https://developer.blender.org/D10611
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Currently, when a taper object is specified, the radius of the spline is
ignored. This patch adds a new option to control how the taper object
affect the effective radius of the spline. The option allow three modes
of operation:
- Override: The old method. The radius of the spline is ignored and
overridden.
- Multiply: The radius of the spline is multiplied by the taper radius.
- Add: The radius of the spline is added to the taper radius.
Ref D10779
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Regression in e9182a0f5d0b1700e4bcdc11d0110ba7e9b97a0c
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No need for a module to define a single panel, since this is an
object panel it can be included with other object panels.
If centralizing line-art properties is needed in the future,
this can be done in a `*_common` module.
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Re-adds a legacy document icon for macOS 10.14 Mojave that is
consistent with the system generated document icon on macOS 11
Big Sur. It uses the old-style document sheet icon, but includes the
file extension underneath the Blender icon (unlike the previous
legacy document icon that was removed in D10267).
Adds the missing description for the exported type identifier.
Finder now correctly displays “Blender File” instead of “data”
for Blender files.
Differential Revision: https://developer.blender.org/D10746
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This helps to keep animation buttons grouped.
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Those nodes are leftovers from my work on particle nodes and are not needed currently.
They can be added back easily if they become necessary.
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The sequencer header needs to be drawn, even if the returned
variables aren't used.
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The poll function may fail for reasons other than the space type,
as this menu is selected based on space-type, check this instead.
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There is no need to expose this as multiple properties,
also use `use_` prefix for boolean properties.
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Minor manual tweak to prevent wrapping an array into columns.
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The description was missing from the Quick Liquid operator.
The fix adds the following description:
"Make selected objects liquid"
Reviewed By: sebbas
Maniphest Tasks: T86746
Differential Revision: https://developer.blender.org/D10777
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- Make properties alligned
- Add decorate to volume
- Add heading to Grease Pencil and Transparent
Reviewed By: ISS
Differential Revision: https://developer.blender.org/D10663
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Add option to override current frame whem transforming strip handles.
Option can be found in View menu of VSE preview, or in timeline when
using backdrop.
Reviewed By: ISS
Differential Revision: https://developer.blender.org/D10424
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Bold and italic fonts can be switched quickly by presing corresponding
button.
Reviewed By: ISS
Differential Revision: https://developer.blender.org/D10542
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Curved noodles increase readability especially in nodes with multiple input sockets.
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This adds 2 new sliders for light objects that modulates the diffuse
light and the volume light intensities.
This also changes the way volume light is computed using point lamp
representation. We use "Point Light Attenuation Without Singularity"
from Cem Yuksel instead of the usual inverse square law.
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This patch adds data about instances generated by geometry nodes
to the spreadsheet. The transform data is decomposed into position,
rotation, and scale, and there is a name column to display the name
of the instanced object or collection.
This data is implemented specifically for the spreadsheet, because
we're not sure that we want to expose this data as attributes for the
use elsewhere.
Differential Revision: https://developer.blender.org/D10770
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Differential Revision: https://developer.blender.org/D10740
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This change is to keep consistency with other panels with the same functionality.
Reviewed by @pablovazquez
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Caused by {rB2917f550caa9} which renamed the entry in the toolsystem,
but not the corresponding keymap.
Maniphest Tasks: T86548
Differential Revision: https://developer.blender.org/D10725
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Following concerns raised in the commit that changed the name initially,
rB2e19509e60b39837, it makes more sense to keep the "Surface" name for
this node because it has a specific meaning that should not be confused
with other types of subdivision.
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Changes include:
- Use `IFACE_` for UI labels set in the modifier panels
- Use a sub-sub-panel for transparency
- Fix grammar and spelling mistakes
- Use more natural user-friendly wording
- Make descriptions more specific and more useful
- Don't capitalize "line art" in descriptions (tooltips)
These changes are aimed at making the UI strings more consistent with
the rest of the UI and being more helpful to someone trying to understand
how to use the modifier.
Differential Revision: https://developer.blender.org/D10750
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This patch adds the ability to mute individual wires in the node editor.
This is invoked like the cut links operator but with a new shortcut.
Mute = Ctrl + Alt
Cut = Ctrl
Dragging over wires will toggle the mute state for that wire.
The muted wires are drawn in red with a bar across the center.
Red is used in the nodes context to indicate invalid links, muted links and internal links.
When a wire is muted it exposes the original node buttons which are normally hidden when a wire is connected.
Downstream and upstream links connected using reroute nodes are also muted.
Outside scope of patch:
- Add support for pynodes e.g. Animation Nodes
- Requires minor change to check for muted links using the `is_muted` link property or the `is_linked` socket property.
Maniphest Tasks: T52659
Differential Revision: https://developer.blender.org/D2807
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This change shows the object or material name with the cursor when picking for a cryptomatte node.
Reviewed By: Julian Eisel
Differential Revision: https://developer.blender.org/D10705
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Reviewed By: HooglyBoogly
Differential Revision: https://developer.blender.org/D10741
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This commit includes nodes to build the following primitives:
- Cone
- Cylinder
- Circle
- Cube
- UV Sphere
- Ico Sphere
- Line
- Plane/Grid
In general the inputs are the same as the corresponding operators
in the 3D view.
**Line Primitive**
The line primitive has two modes-- adding vertices between two end
points, or adding vertices each at an offset from the start point.
For the former mode, there is a choice between a vertex count
and a distance between each point.
**Plane Primitive**
This commit includes the "Plane" and "Grid" primitives as one node.
Generally primitives are named after the simpler form of the shape they
create (i.e. "Cone" can make some more complex shapes). Also, generally
you want to tweak the number of subdivisions anyway, so defaulting to
plane is not an inconvenience. And generally having fewer redundant
base primitives is better.
**Future Improvements**
A following patch proposes to improve the speed of the cylinder, cone,
and sphere primitives: D10730. Additional possible future improvements
would be adding subdivisions to the cube node and rings to the cone
and cylinder nodes.
Differential Revision: https://developer.blender.org/D10715
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