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This commit adds nodes to do direct conversion between meshes and point
clouds in geometry nodes. The conversion from mesh to points is helpful
to instance once per face, or once per edge, which was previously only
possibly with ugly work-arounds. Fields can be evaluated on the mesh
to pass them to the points with the attribute capture node.
The other conversion, point cloud to mesh vertices, is a bit less
obvious, though it is still a common request from users. It's helpful
for flexibility when passing data around, better visualization in the
viewport (and in the future, cycles), and the simplicity of points.
This is a step towards T91754, where point clouds are currently
combined with meshes when outputing to the next modifier after geometry
nodes. Since we're removing the implicit behavior for realizing
instances, it feels natural to use an explicit node to convert points
to vertices too.
Differential Revision: https://developer.blender.org/D12657
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- Curve to Points: Needs output sockets
- Curve Endpoitns: Needs the same output sockets
- Edge Split: Should have a selection input instead
- Subdivision Surface: Should not use "crease" implicitly
All new versions of these nodes should also not implicitly
realize instances.
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The Clear Asset operator (`ASSET_OT_clear`) now clears the Fake User.
This makes it symmetrical with the Mark Asset (`ASSET_OT_mark`)
operator, which sets Fake User to ensure assets are always saved to
disk.
Clear Asset now also has a `set_fake_user` boolean option, which allows
users to Clear Asset and set Fake User in one go.
The asset browser now shows these options in the context menu:
- Clear Asset: also clears Fake User. This makes it possible to actually
remove assets from the blend file without leaving the Asset Browser.
- Clear Asset (Set Fake User): keeps the Fake User bit set. This makes
it possible to "hide" the asset from the asset browser, without
loosing the actual data.
Internally, the `ED_asset_clear_id(id)` function now always clears the
Fake User bit. If it was intended that this bit was kept set, it's up to
the caller to explicitly call `id_fake_user_set(id)` afterwards.
Manifest Task: T90844
Reviewed By: Severin
Differential Revision: https://developer.blender.org/D12663
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Labels in headers reserved space for an icon even when no icon was used.
This is caused by the shared function ui_text_icon_width adding 1.5x
a buttons X-units width the the width of the string.
Menu buttons detected this and subtracted the extra padding.
Instead of adding the same workaround for labels,
add ui_text_icon_width_ex that takes a padding argument.
Add presets for 'default', 'compact' and 'none' to avoid duplicating
padding values.
This allows removal of hard-coded label scaling for the add-object tool.
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If the theme used by the user did not touch the wire or the wire outline
colors this will update them as well.
This was supposed to be a part of a bigger UI theme change for 3.0. But
it was expedited because of the recent change in line thickness for the
noodles (2bd02052157).
Theme change by Pablo Vazquez.
Differential Revision: https://developer.blender.org/D12649
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This patch allows passing a field to the modifier as output. In the
modifier, the user can choose an attribute name. The attribute
will be filled with values computed by the field. This only works
for realized mesh/curve/point data. As mentioned in T91376, the
output domain is selected in the node group itself. We might want
to add this functionality to the modifier later as well, but not now.
Differential Revision: https://developer.blender.org/D12644
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While the option allows tools be be activated on press instead of tweak,
this meant box-select was catching Ctrl-LMB which is also used for
add/extrude in edit mode.
Resolve this by always using tweak for selection tools,
only supporting activation on press for other tools.
Note that this doesn't impact the default configuration.
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This adds a new Instance on Points node that is a replacement
for the old Point Instance node. Contrary to the old node,
it does not have a mode to instance objects or collections
directly. Instead, the node has to be used with an Object/
Collection Info to achieve the same effect.
Rotation and scale of the instances can be adjusted in the node
directly or can be controlled with a field to get some variation
between instances.
The node supports placing different instances on different points.
The user has control over which instance is placed on which point
using an Instance Index input. If that functionality is used, the
Instance Geometry has to contain multiple instances that can are
instanced separately.
Differential Revision: https://developer.blender.org/D12478
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Zoom to Fit is working in all display modes, but was only exposed in
Image mode. This patch exposes it in all Image modes.
Reviewed By: ISS
Differential Revision: https://developer.blender.org/D12632
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Add pivot point setting for combined timeline and preview mode.
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A small quality of life improvement that will allow users to change the keys used for axis locking.
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smooth out jaggy lines with a given threshold. For each point in a stroke, the ones with in a given distance of its previous segment will be removed,
thus "zig-zag" artefacts can be cleaned up.
Reviewed By: Antonio Vazquez (antoniov)
Differential Revision: https://developer.blender.org/D12050
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This node replaces the deprecated Attribute Randomize node, populating
a vector, float, integer or boolean field with random values. Vector,
float, and integer have min/max settings, which are also field aware.
The boolean type has a probability value for controlling what portion
of the output should be true. All four types have a field seed input
which is implicitly driven by the index, otherwise, all values would
be the same "random" value.
The Random Float node is now deprecated like other nodes, since it is
redundant with this node.
Differential Revision: https://developer.blender.org/D12603
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This commit adds a node that generates a text paragraph as curve
instances. The inputs on the node control the overall shape of the
paragraph, and other nodes can be used to move the individual instances
afterwards. To output more than one line, the "Special Characters" node
can be used.
The node outputs instances instead of real geometry so that it doesn't
have to duplicate work for every character afterwards. This is much
more efficient, because all of the curve evaluation and nodes like fill
curve don't have to repeat the same calculation for every instance of
the same character.
In the future, the instances component will support attributes, and the
node can output attribute fields like "Word Index" and "Line Index".
Differential Revision: https://developer.blender.org/D11522
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This patch adds a new node called "Special Characters" with two string
outputs: "Line Break" and "Tab". This is necessary because the newline
character cannot be easily typed with a keyboard, but is necessary for
the string to curve node.
Differential Revision: https://developer.blender.org/D12620
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This commit also add an experimental userPreferences to prevent proxies
conversions on file load, and reporting for amount of coverted proxies
(and possible issues).
Note that potentially linked proxies from other libraries are not
hamdled here (this feature seems to be broken anyway in master
currently?).
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This adds a replacement for the deprecated Point Distribute node.
Arguments for the name change can be found in T91155.
Descriptions of the sockets are available in D12536.
Thanks to Jarrett Johnson for the initial patch!
Differential Revision: https://developer.blender.org/D12536
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By default, we'll always get a falloff like this from the tool:
{F10559413}
But in the context of using vertexgroups in modifiers/modeling, a choice
on how the gradient falloff of the Weightpaint Gradient tool is shaped
would be desirable:
"real" linear:
{F10559416}
Custom:
{F10559421}
{F10559428}
The way the Weightpaint gradient tool works is a bit outside the usual
tools that use brushes [even though it creates a brush on the fly in
`WPGradient_userData`].
However, it does not have an entry in `eBrushWeightPaintTool` and adding
one there does not play nice for the same reasons (not "really" being
integrated in the brush-based tools).
So in order to expose the brush curve in the UI, we would have to do one
of the following:
- [1] try to use `VIEW3D_PT_tools_brush_falloff`, for this to work:
-- make all kinds of exception in python super classes [`FalloffPanel`,
`BrushPanel`, `UnifiedPaintPanel`, ... -- including making real entries
in `eBrushWeightPaintTool`] to get a proper tool mode and...
-- .. to also make sure Falloff Shape and Front-Face Falloff are not
available [which the tool seems to just not support in its current form]
- [2] just have a simple, contained panel for this tool alone
This patch implements [2] and adds it as part of the ToolDef (could also
be done in `VIEW3D_HT_tool_header`, but again, I think this is nice to
keep separate from the usual tools)
{F10559482}
{F10559485}
Testfile:
{F10559442}
Fixes T91636
Maniphest Tasks: T91636
Differential Revision: https://developer.blender.org/D12614
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- Expose option to use shortcuts to activate tools as an enum.
- "Emulate 3 Button Mouse" now disables preferences
that depend on Alt-LMB.
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Catalogs work like directories on disk (without hard-/symlinks), in that
an asset is only contained in one catalog.
See T90066 for design considerations.
#### Known Limitations
Only a single catalog definition file (CDF), is supported, at
`${ASSET_LIBRARY_ROOT}/blender_assets.cats.txt`. In the future this is
to be expanded to support arbitrary CDFs (like one per blend file, one
per subdirectory, etc.).
The current implementation is based on the asset browser, which in
practice means that the asset browser owns the `AssetCatalogService`
instance for the selected asset library. In the future these instances
will be accessible via a less UI-bound asset system.
The UI is still very rudimentary, only showing the catalog ID for the
currently selected asset. Most notably, the loaded catalogs are not
shown yet. The UI is being implemented and will be merged soon.
#### Catalog Identifiers
Catalogs are internally identified by UUID. In older designs this was a
human-readable name, which has the problem that it has to be kept in
sync with its semantics (so when renaming a catalog from X to Y, the
UUID can be kept the same).
Since UUIDs don't communicate any human-readable information, the
mapping from catalog UUID to its path (stored in the Catalog Definition
File, CDF) is critical for understanding which asset is stored in which
human-readable catalog. To make this less critical, and to allow manual
data reconstruction after a CDF is lost/corrupted, each catalog also has
a "simple name" that's stored along with the UUID. This is also stored
on each asset, next to the catalog UUID.
#### Writing to Disk
Before saving asset catalogs to disk, the to-be-overwritten file gets
inspected. Any new catalogs that are found thre are loaded to memory
before writing the catalogs back to disk:
- Changed catalog path: in-memory data wins
- Catalogs deleted on disk: they are recreated based on in-memory data
- Catalogs deleted in memory: deleted on disk as well
- New catalogs on disk: are loaded and thus survive the overwriting
#### Tree Design
This implements the initial tree structure to load catalogs into. See
T90608, and the basic design in T90066.
Reviewed By: Severin
Maniphest Tasks: T91552
Differential Revision: https://developer.blender.org/D12589
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Buttons to edit asset metadata are now disabled for assets from an
external library (i.e. assets not stored in the current .blend file).
Their tooltips explain why they are disabled.
Had to do some RNA trickery to disable the metadata properties at RNA
level, not at UI script level.
The basic idea is:
* Local data-block assets set the data-block as owning ID for the asset
metadata RNA pointer now.
* That way we can use the owner ID to see where the metadata belongs to
and decide if it's editable that way.
* Additionaly, some Python operators needed better polling so they show
as grayed out, and don't just fail.
One important thing: Custom properties of the metadata can still be
edited. The edits won't be saved however. Would be nice to disable that,
but it's currently not supported on BPY/IDProperty/RNA level.
Addresses T82943.
Differential Revision: https://developer.blender.org/D12127
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This allows most tools to activate on press, removing a small but
noticeable distance between the initial press and detection of a drag
event.
Gizmo tweak no longer actives when Alt is held, to avoid conflicting
with cursor placement.
This has the advantage that the gizmo doesn't get in the way when Alt
is used for activating tools or placing the cursor.
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This commit changes the custom property edit operator to make editing
different properties types more obvious and expose more of the data,
made more easily possible by the recent UI data refactor.
Previously, the operator guessed the type you wanted based on what you
wrote in a text box. That was problematic, you couldn't make a string
property with a value of `1234`, and you had to know about the Python
syntax for lists in order to create an array property. It was also slow
and error prone; it was too easy to make a typo.
Improvements compared to the old operator:
- A type drop-down to choose between the property types.
- Step and precision values are exposed.
- Buttons that have the correct type based on the property.
- String properties no longer display min, max, etc. buttons.
- Generally works in more cases. The old operator tended to break.
- Choose array length with a slider.
- Easy to choose to use python evaluation when necessary.
- Code is commented, split up, and much easier to understand.
The custom property's value is purposefully not exposed, since the Edit
operator is for changing the property's metadata now, rather than the
value itself. Though in the "Python" mode the value is still available.
More improvements are possible in the future, like exposing different
subtypes, and improving the UI of the custom properties panel.
Differential Revision: https://developer.blender.org/D12435
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This adds constrained angle mode improvements,
snapping to global and local orientation,
visible distance and angle measurements,
undo capability,
x-ray mode,
multi-object edit mode.
See https://developer.blender.org/D12600 for more details.
Note: this project moved some of the default keymappings
around a bit, as discussed with users in the thread
https://devtalk.blender.org/t/gsoc-2021-knife-tool-improvements-feedback/19047
We'll change the manual documentation in the next couple of days.
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`font_kerning_style` was removed in rBa1e91fbef3dc9a5d5c8456cd9a887aac1bdb652c
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Added description for Batch rename which pop-ups when
hovering the mouse over "Batch rename" inside the edit menu.
Fixes T91390
Reviewed By: Blendify
Maniphest Tasks: T91390
Differential Revision: https://developer.blender.org/D12594
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When a new scene is created, the paint pointers are not available before using them, so the python panel exits because the pointer was None.
Now, the pointer is checked in order to display the materials panel as expected.
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This node can be used to fillet splines at control points to
create a circular arc.
The implementation roughly follows T89227's design.
The node works in two main modes: Bezier and Poly
* Bezier: Creates a circular arc at vertices by changing
handle lengths (applicable only for Bezier splines).
* Poly: Creates a circular arc by creating vertices (as
many as defined by the Count fields input) along
the arc (applicable for all spline types).
In both modes, the radius of the created arc is defined
by the Radius fields input.
The Limit Radius attribute can be enabled to prevent
overlapping when the defined radius exceeds the maximum
possible radius for a given point.
Reviewed By: Hans Goudey
Differential Revision: https://developer.blender.org/D12115
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Adds a new operator to the pose slider tools that blends the
current pose with the neighbouring poses in the timeline.
The operator can be called in pose mode with Shift+Alt+E
or from the "pose" menu under "In betweens/Blend to Neighbour"
Reviewed by: Sybren A. Stüvel
Differential Revision: https://developer.blender.org/D9137#inline-105214
Ref: D9137
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Mainly line lengths & indentation.
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Initializing the description property was completely forgotten.
It also seems it may be missing sometimes, so use `get`.
Also, clean values when there is no data, and correctly use
the return value of `get_value_eval` in one instance.
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Use the key-config name for the file name.
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Also support sequencer transform tools.
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This quiets error messages, fall-back tool preference needs to be
further developed.
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This commit adds a field input node that outputs the fraction of the
total length of the spline on each control point. This is useful for
anything that involves varying a value depending on how far along
the spline it is.
It also works when evaluated on the spline domain, where it outputs
the fraction of the total length of all of the splines at the start.
The operation isn't as well defined for NURB splines for the reasons
noted in the code comment. That can be said explicitly in the docs.
Differential Revision: https://developer.blender.org/D12548
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This patch adds four new nodes to a new "Text" category:
- String Length: Outputs length of a string
- String Substring: Outputs part of a string
- Value to String: Converts a value to a string
- String Join: Concatenates multiple strings with a delimiter
The initial use case of these nodes is the upcoming string to curve
node. However, they could also be used to calculate dynamic attribute
names, or with string attributes in the future.
Differential Revision: https://developer.blender.org/D12532
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This node outputs the direction vector, or tangent of a curve at every
control point. For poly splines this is simply the evaluated tangents,
so it all works very simply. For Bezier splines it uses the tangent at
the evaluated point corresponding to each control point, and NURBS
are interpereted as poly splines built from their control points.
Internally the node is called "Input Tangent" to simplify using it for
mesh tangents as well in the future like the "Normal" node.
Differential Revision: https://developer.blender.org/D12581
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This includes much improved GPU rendering performance, viewport interactivity,
new shadow catcher, revamped sampling settings, subsurface scattering anisotropy,
new GPU volume sampling, improved PMJ sampling pattern, and more.
Some features have also been removed or changed, breaking backwards compatibility.
Including the removal of the OpenCL backend, for which alternatives are under
development.
Release notes and code docs:
https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles
https://wiki.blender.org/wiki/Source/Render/Cycles
Credits:
* Sergey Sharybin
* Brecht Van Lommel
* Patrick Mours (OptiX backend)
* Christophe Hery (subsurface scattering anisotropy)
* William Leeson (PMJ sampling pattern)
* Alaska (various fixes and tweaks)
* Thomas Dinges (various fixes)
For the full commit history, see the cycles-x branch. This squashes together
all the changes since intermediate changes would often fail building or tests.
Ref T87839, T87837, T87836
Fixes T90734, T89353, T80267, T80267, T77185, T69800
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Scanning the keymap hierarchy (used in the preferences),
caused the test to fail.
Don't attempt add fallback keymaps for dynamic keymap callbacks.
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Draw thumbnails as strip overlay. This works for movie and image strips.
To draw thumbnails, this overlay has to be enabled and strips must be
tall enough.
The thumbnails are loaded from source file using separate thread and
stored in cache.
Drawing code uses only images stored in cache, and if any is missing,
background rendering job is started. If job can not render thumbnail,
to prevent endless loop of creating job for missing image it sets
`SEQ_FLAG_SKIP_THUMBNAILS` bit of `Sequence` flag.
To prevent visual glitches during timeline panning and zooming, `View2D`
flag `V2D_IS_NAVIGATING` is implemented. If bit is set, drawing code
will look for set of evenly distributed thumbnails that should be
guaranteed to exist and also set of previously displayed thumbnails.
Due to volatile nature of cache these thumbnails can be missing anyway,
in which case no new thumbnails will be drawn for particular strip.
Cache capacity is limited to 5000 thumbnails and performs cleanup of
non visible images when limit is reached.
ref T89143
Reviewed By: ISS
Differential Revision: https://developer.blender.org/D12266
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Add tools for image manipulation in sequencer preview region.
This includes:
- Translate, rotate and resize operators, tools and gizmos
- Origin for image transformation
- Median point and individual origins pivot modes
- Select and Box select operator works in preview
- Image overlay drawing
ref T90156
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D12105
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With "Keys Activate Tools" preference enabled, keys such as G/R/S
activate the move/rotate/scale tool instead of the modal operator.
Addresses T83692.
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With the LMB select key-map some tools required clicking on a gizmo.
With this preference it's possible to hold Alt and click anywhere.
Addresses T83689.
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Expose a key-map preference "Fallback Tool (RMB)",
disabled by default.
The right mouse button uses the fallback tool
(currently visible selection tool in the toolbar),
instead of always tweaking.
When any selection tool is active, right mouse always tweaks.
To enable fallback selection on RMB, set the "Right Mouse Select Action"
to "Selection Tool".
Internal changes:
- Add fall-back key-maps, separate key-maps needed for when the tool is
run as a fall-back. This is needed so RMB-select can support fall-back
tools, so left-mouse can be used when it's the active tool and RMB
can be used as a fall-back action when another tool is active.
- Add options field to tools so tools without gizmos can enable the
full-back tool keymap.
- Support multiple key-maps for keymap handlers.
- Fall-back keymaps now co-exist with the tool-keymaps.
So both keymaps may be active at once - using different mouse buttons.
When gizmos are in use, a highlighted gizmo prioritizes the
tool-keymap over the fall-back keymap.
Resolves T83690.
Reviewed By: JulienKaspar
Ref D12493
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