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2006-08-16A mesh from the Blender python Mesh module can sometimes haveChris Want
a materials array with entries that are 'None'. Added some code to check for this perverse situation.
2006-08-15fixed a problem with UV coords and vert col's when reducing the mesh.Campbell Barton
2006-08-09Adding a cookie cutter that can cut multiple polyline meshes into multiple ↵Campbell Barton
meshes into a mesh - allong the view axis. leaving the faces inside the polyline selected. UV's are maintained but not vertex colors at the moment.
2006-08-07==unweld script update==Tom Musgrove
spelling and grammatical changes..
2006-08-07==unweld script update==Tom Musgrove
unweld script updated by JMS, brings script in line with the draft scripting guidelines thanks
2006-08-07Removed debug line added when testing for matrix memory leaks that messed up ↵Campbell Barton
matrix.invert() updated bvh import which was modified to account for that. as well as other minor changes.
2006-08-06added rotate 90d to obj export as default to match importerCampbell Barton
2006-08-04benchmark bvh output..Campbell Barton
spellchecked/expanded comments in armature_symetry.py and tweaked functionality
2006-08-04found that the rotation order is as defined in the BVH file, store and apply ↵Campbell Barton
the rotations in this order.
2006-08-03Solaris was still using compress for make release.Kent Mein
Everyone else was using gzip. On the latest downloads many of them are using bzip2, (I think everyone using scons) So I decided to update make release so that everyone is using gzip2. I don't mean to step on anyones toes, I know at least some of the platform maintainers do not use make though so feel free to change it back and or to something different for your platform. While I was at it I also changed default path of OPENEXR to /usr on linux. Was suggested on mailing list by Matt. (I'm pretty sure the linux maintainer is using scons) Kent
2006-08-03Option to support non standard BVH files. (alternate rotation order)Campbell Barton
2006-08-03materials should render after import without having to enable texface.Campbell Barton
2006-08-02Made this script test 4 different collapse locations and use the one that ↵Campbell Barton
results in the least error. locations are: smart, middle, v1, and v2 where smart is an attempt to generate a loc that will collapse without loosing volume. This can now collapse a subdivided cube properly.
2006-08-01Mostly finished work on bvh import.Campbell Barton
before funky stuff like IPO bezier curve fitting etc are added. * Fixed problem with zero length bones being removed. * Sped up import by writing to ipo curves rather then inserting keyframes * detect linear rate of change and ommit unneeded ipo points. * cleanup
2006-08-01Adding back bvh2arm.py - There is a problem when working with BVH files ↵Campbell Barton
(small but noticable rotation error) but aparently its still usefull for empties and Jean assures me the bug will be fixed.
2006-07-31Made all the scripts use the file browser for saving imagesCampbell Barton
Added better docscrings Added a texture baker for procedural textures, Its able to make a WYSIWYG image from the texture, by using the texmesh property, so texture coords arnt lost up when flattening the mesh. Use a high res image not to see any seams
2006-07-31Added a octree implimentation for doing fast locational vertex lookups.Campbell Barton
2006-07-31rewrote bvh import to be modular,Campbell Barton
BVHs can now be imported as armatures pose animations as well as empties.
2006-07-30Cleaned up and made a bit more efficient.Campbell Barton
Now multiplys with existing colors.
2006-07-30Fixed some logical errors and improved skinning method some more.Campbell Barton
2006-07-29problem reported with making aeroplane wings,Campbell Barton
attempted to fix the filling logic, was 50% now is 80% - not quite up to snuff still.
2006-07-29Fixed a bug in obj_importCampbell Barton
would load faces f 0 1 2 \ 3 4 5 but not f 0 1 2\ 3 4 5 Updated JMS's hotkeys script
2006-07-29Mostly fixed archimap issue where "fill holes" - island filling would hang ↵Campbell Barton
ths script. Some optimizations and Ctrl will escape the script properly if you want to skip merging the islands. Thanks to Melchior FRANZ for the report and debug blend
2006-07-29removed image_bake_from_uvs and replaced it with a module that does all the ↵Campbell Barton
work and 4 scripts accessable from the UV/Image menu. - bake wire - bake image - bake vcol - bake normals Fitting all the options for these into 1 PupBlock was not good. An example of 4 different baking made from these scripts http://members.iinet.net.au/~cpbarton/temp.png
2006-07-28Big speedup, 2-3x, from better mesh importing.Campbell Barton
2006-07-28removing this uv relax python script until it has better all round results.Campbell Barton
2006-07-28fixed stupid error in flt_import (only allowed 15 materials, not 16)Campbell Barton
added an option to Bake From UV's - Selected Faces Only
2006-07-28fixed flt_import problem adding materials to the mesh, made untextured faces ↵Campbell Barton
not go pink. removed mesh_bbrush, Not worth maintaining anymore with recent developments.
2006-07-28Much needed update to flt_import.pyCampbell Barton
* NMesh to Mesh * Optimized vertex importing * Import NGons properly and make them blender FGons * lots of other small updates image_bake_from_uvs - ignore meshes without faceUV's
2006-07-28removed kloputils, was too old/broken/messy to maintain- functionality needs ↵Campbell Barton
to be split into a number of scripts. bvh2arm was for importing empties in a BVH, direct bvh armature import should be good for next release. and Iv removed the Old bvh importer anyway. Will add a slot in the imaeg meny for image scripts, renamed scripts to go there.
2006-07-28renamed texture baker to "Bake Image from UVs"Campbell Barton
Added options to use material colors (can be multiplied with vcol) Added wire option for UV Export type functionality. (implys no bleeding) Added Option to render with no oversampling changed alpha blending
2006-07-27uv_vcol_to_image.pyCampbell Barton
Added optional support for baking more then 1 unique mesh objects at once.
2006-07-27Moved this importer to the Mesh module and dropped meshtools dep'sCampbell Barton
Now imports ngons as fgons and dosent mess up with '#' comments at the start of the file.
2006-07-27updated py scripts for changes in mathutilsCampbell Barton
2006-07-2610-20% speedup with better logic and limit the cache size for box intersections.Campbell Barton
2006-07-26removed the now unneeded resize4d operation for instant 2.43 incompatability. :/Campbell Barton
2006-07-26removed reload,Campbell Barton
BPyRender accedentaly left the scene rather then removing it.
2006-07-26rewrote this script, for the new bones api.Campbell Barton
Use a best fit mirror location to match pairs rather then bone names only. Location matching works well, but name matching method can be added in also if its needed.
2006-07-26Added a script that makes an image from vertex colors using UV coords. the ↵Campbell Barton
advantage this has over other existing scripts is that it bleeds the colors from edge polygons so you dont get mipmapping errors. usefull for baking radiosity back into an image (with non overlapping UV's) and also has an option for including the texface image, and using normals (instead of colors) Added BPyRender with a utility function to render off an ortho image from a number of objects.
2006-07-26Added the option for all objects to have their UV's packed into the same ↵Campbell Barton
texture space, enabled by default.
2006-07-26Added a note in the object docs about object data and editmodeCampbell Barton
removed mirror_bone_weights, as it was a double another script, contacted the author and hes ok with it.
2006-07-26removed unused unzip function from console.py,Campbell Barton
replaced x,y,z= tuple(Vec) with x,y,z= Vec
2006-07-26This script randomizes the selected objects loc/size/rot a set ammount.Campbell Barton
2006-07-23Bumped version to 2.42a for release target.Ton Roosendaal
2006-07-20== Sequencer plugins ==Peter Schlaile
applied bugfix by Stephane Soppera, removing two warnings and declaring pointers explicitly as unsigned char*. (has worked without it, since the compiler flags declare all (char*) in blender to be unsigned...)
2006-07-19Converting a mesh object with modifiers to a temporary mesh duringChris Want
export would cause a problem since the temporary meshes created would often reuse the same name for many objects. This fix mangles the object name and uses this for the temporary mesh name to avoid this problem. (The naming is important, since vrml has 'DEF' and 'USE' statements that are used like C macros, so if two meshes have the same name the exporter will try to 'recycle' data to keep file sizes low).
2006-07-18fixed error that mode this script not work in python 2.3Campbell Barton
2006-07-16Bugfix only for a queer bug that occurs (in non of my previous tests) where ↵Campbell Barton
an edge is added with the same verts- an invalid edge of course.
2006-07-13The mother of all commits! Bumping version up to 2.42, and new splash.Ton Roosendaal
2006-07-13Missing constant added.Campbell Barton