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AgeCommit message (Expand)Author
2011-07-25Adding WeightVG modifiers code. Still some points to tweak, though.Bastien Montagne
2011-07-25more vector order switching.Campbell Barton
2011-07-25minor edits to animation playback operatorCampbell Barton
2011-07-25style changes for operator scripts & some pep8 edits.Campbell Barton
2011-07-25fix for DingTo's recent commit with the animation player, it ignored the case...Campbell Barton
2011-07-25swap vertor multiplication order for add torus.Campbell Barton
2011-07-25edits to quick effects scriptsCampbell Barton
2011-07-25External image operators.Campbell Barton
2011-07-25fix [#28075] After the correction of No.38528 is applied, the following pheno...Campbell Barton
2011-07-25reverse vector multiplication order for some internal functions.Campbell Barton
2011-07-25deprecate multiplication orders:Campbell Barton
2011-07-242.5 World Buttons:Thomas Dinges
2011-07-24Add Push/Pull to toolbarDaniel Salazar
2011-07-242.5:Thomas Dinges
2011-07-242.5 External animation player:Thomas Dinges
2011-07-232.5 UI:Thomas Dinges
2011-07-22Let's try default High Quality for object align, it's slow but it's simply th...Daniel Salazar
2011-07-22Adding Shear transform to UV menu and Ctrl Alt Shift S hotkey (same as in 3D ...Daniel Salazar
2011-07-20fix [#27922] using preset_paths() with an absolute path returns twice the sam...Campbell Barton
2011-07-20added bpy.path.basename because "//" prefix breaks os.path.basename.Campbell Barton
2011-07-19Speedup, do only one global matrix grab per objDaniel Salazar
2011-07-19Object Align operator: coudn't resist and added a high quality (slower) optio...Daniel Salazar
2011-07-19Object Align operator now correctly computes a *global* bounding box for all ...Daniel Salazar
2011-07-19fix for [#28012] Mat ID messy with shader nodesJeroen Bakker
2011-07-19fix for bpy.path.abspath(), if a path was passed it would get the last direct...Campbell Barton
2011-07-18fix [#27996] Smart UV Unwrap Still Results in OverlapsCampbell Barton
2011-07-18fix [#28005] Python Add-Ons are constantly reloaded if twice in the pathCampbell Barton
2011-07-18fix [#27971] Blender OBJ export with Z-Up setting produces an error and failsCampbell Barton
2011-07-17template for patch exporting objects in a scene.Campbell Barton
2011-07-13Fix python error in image sampling panel drawing whenBrecht Van Lommel
2011-07-13Fix #26704: activating a texture node inside material nodes did not show thatBrecht Van Lommel
2011-07-13patch [#27950] Patch to add the ability to generate random points on mesh facesCampbell Barton
2011-07-12Add delete with reconnect feature.Jeroen Bakker
2011-07-11make python3.3 compatible, __class__ is no longer in the class methods namesp...Campbell Barton
2011-07-10fix for various python bugs and remove unused var.Campbell Barton
2011-07-10cleanup for python scripts - unused vars and importsCampbell Barton
2011-07-08fix issue raised by [#27819] Unwrap Menu (U) -> Lightmap Pack throws Python E...Campbell Barton
2011-07-04Current situationJeroen Bakker
2011-07-03fix for python error when pinning a non mesh object in mesh editmode.Campbell Barton
2011-07-03fix for error when moving module, broke fracture tools and select internal fa...Campbell Barton
2011-07-01quick explode failed if executed with no active objectCampbell Barton
2011-07-01uv mirror poll function wasnt checking UV's were available on the mesh. Campbell Barton
2011-07-01minor pep8 editsCampbell Barton
2011-06-30fix for own error in script edits, broke bpy_extras.mesh_utils.ngon_tesselateCampbell Barton
2011-06-30improve error report [#27775] External Image Editor Preference does not work Campbell Barton
2011-06-29Addon UI: button for removing addons which are installed to user/home paths, ...Campbell Barton
2011-06-29incorrectly had CMake storing directory names as filepathsCampbell Barton
2011-06-29console autocomp import now excludes '_' prefixed variables and the results a...Campbell Barton
2011-06-29bug [#27779] Python console completion brokenCampbell Barton
2011-06-28make drawing faces in the UV editor an image space option, re-using the mesh ...Campbell Barton