Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-08-02 | Patch by oenvoyage - olivier amrein, thanks a lot! | Thomas Dinges | |
* Material Diffuse Ramp was not greyed out when shadeless was enabled. | |||
2011-08-02 | fix for xvid encoding preset giving a python error | Campbell Barton | |
2011-08-02 | Fixed a few small typos. | Kent Mein | |
Kent | |||
2011-08-02 | fix [#28148] User Preferences Scripts Path not working | Campbell Barton | |
2011-08-02 | Made wmNDOFMotionData use a vector rather then xyz members, makes it nicer ↵ | Campbell Barton | |
to use with math functions. ndof_to_angle_axis and ndof_to_quat now use math functions. | |||
2011-08-02 | svn merge -r38814:38905 ↵merwin-spacenav | Mike Erwin | |
https://svn.blender.org/svnroot/bf-blender/trunk/blender . | |||
2011-08-01 | fix for template | Campbell Barton | |
2011-07-31 | fix for error in recent commit. | Campbell Barton | |
2011-07-31 | py api: sphinx doc corrections, pep8 cleanup and style edits, also added ↵ | Campbell Barton | |
__all__ to some modules which were missing it. | |||
2011-07-31 | EditMesh-based skin node drawing | Nicholas Bishop | |
2011-07-31 | Added stub for Skin modifier UI | Nicholas Bishop | |
2011-07-29 | svn merge -r38753:38813 ↵ | Nathan Letwory | |
https://svn.blender.org/svnroot/bf-blender/trunk/blender . | |||
2011-07-29 | pep8 cleanup, also print message when attempting to run in animation player ↵ | Campbell Barton | |
mode. | |||
2011-07-28 | * Code cleanup | Thomas Dinges | |
A row with alignment for 1 property = useless: ;-) | |||
2011-07-28 | New option for multires modifier: Subdivide UVs | Sergey Sharybin | |
Enabled by default and also enabled for older filesm so there should be no regressions. In some cases it's useful to not use subdivided uvs for multires. | |||
2011-07-28 | fix [#28095] Select Pattern don't select all the bone in edit mode | Campbell Barton | |
& some style changes. | |||
2011-07-28 | fix error in writing dupligroups for X3D export, may have effected other ↵ | Campbell Barton | |
exporters too. | |||
2011-07-28 | report an error when user blender versions other then 2.4x for animation ↵ | Campbell Barton | |
playback. | |||
2011-07-27 | svn merge -r38558:38752 ↵ | Nathan Letwory | |
https://svn.blender.org/svnroot/bf-blender/trunk/blender . | |||
2011-07-27 | fix [#28066] Unchecking 'self project' messes up 'Snap to Vertex' | Campbell Barton | |
this option is useful for all non-grid snapping modes (when in editmode) so make available in those cases too. | |||
2011-07-27 | Fix part of [#28088] bad button spacing with layout engine for menu items. | Thomas Dinges | |
* Fixed a cut off text. * small cleanup | |||
2011-07-26 | set the development cycle to 'beta'. | Campbell Barton | |
2011-07-26 | py api: | Campbell Barton | |
- added menu templates - move template menu into the header of the text editor (so users will find more easily) - updated mathutils examples, switching the order of multiplication. | |||
2011-07-25 | more vector order switching. | Campbell Barton | |
2011-07-25 | minor edits to animation playback operator | Campbell Barton | |
- remove own copyright from script - print command before executing (helps troubleshooting) | |||
2011-07-25 | style changes for operator scripts & some pep8 edits. | Campbell Barton | |
2011-07-25 | fix for DingTo's recent commit with the animation player, it ignored the ↵ | Campbell Barton | |
case where the player is not an absolute path but found in the users $PATH (as is common on *nix systems). now try and execute player, reporting the exception rather then checking the player file exists. also made some pep8-80 style edits. | |||
2011-07-25 | swap vertor multiplication order for add torus. | Campbell Barton | |
2011-07-25 | edits to quick effects scripts | Campbell Barton | |
- use uv layer data api rather then operator. - switch vector rotation order. - made some style changes, use 80 width. | |||
2011-07-25 | External image operators. | Campbell Barton | |
- use bpy.data.is_saved (was using a workaround from when before this attribute was added) - fixed a bug where editing relative paths could fail. | |||
2011-07-25 | fix [#28075] After the correction of No.38528 is applied, the following ↵ | Campbell Barton | |
phenomenon has been generated. own fault in recent addition of bpy.path.basename() not supporting byte paths. | |||
2011-07-25 | reverse vector multiplication order for some internal functions. | Campbell Barton | |
2011-07-25 | deprecate multiplication orders: | Campbell Barton | |
vector * matrix vector *= matrix vector * quaternion vector *= quaternion Use the reverse order instead, enable WITH_ASSERT_ABORT in cmake to promote the warnings into errors. | |||
2011-07-25 | updated ndof popup menu (part 2 of 2) | Mike Erwin | |
2011-07-24 | 2.5 World Buttons: | Thomas Dinges | |
* Exposure and Color Range buttons were missing, added them back. | |||
2011-07-24 | Add Push/Pull to toolbar | Daniel Salazar | |
2011-07-24 | 2.5: | Thomas Dinges | |
* Removed some old not used code. | |||
2011-07-24 | 2.5 External animation player: | Thomas Dinges | |
* Fixed an error when "Custom" was used and the path was empty (variable reference before assignment) * The Operator now raises an error if there is no path or the path given is not available. | |||
2011-07-23 | 2.5 UI: | Thomas Dinges | |
* Added back icon to open the Splash Screen in the info header, next to version string info. * Removed an unnecessary toggle argument for particle mode select buttons. The Toggle argument is only intended for booleans, not enums. | |||
2011-07-22 | Let's try default High Quality for object align, it's slow but it's simply ↵ | Daniel Salazar | |
the correct way, users can disable while tweaking the align modes and then enable again for final result IF they are working on *dense* meshes | |||
2011-07-22 | Show NDOF sensitivity field in userprefs | Nathan Letwory | |
2011-07-22 | Keymap editor now understands NDOF (button) events too. | Nathan Letwory | |
2011-07-22 | Adding Shear transform to UV menu and Ctrl Alt Shift S hotkey (same as in 3D ↵ | Daniel Salazar | |
View) | |||
2011-07-21 | svn merge -r37276:38555 ↵ | Nathan Letwory | |
https://svn.blender.org/svnroot/bf-blender/trunk/blender . | |||
2011-07-20 | fix [#27922] using preset_paths() with an absolute path returns twice the ↵ | Campbell Barton | |
same thing raise an error when an invalid subdir is passed to preset_paths() | |||
2011-07-20 | added bpy.path.basename because "//" prefix breaks os.path.basename. | Campbell Barton | |
2011-07-19 | Speedup, do only one global matrix grab per obj | Daniel Salazar | |
2011-07-19 | Object Align operator: coudn't resist and added a high quality (slower) ↵ | Daniel Salazar | |
option to get perfect alighment on complex shapes with rotation/scaling :D sexy example: http://www.pasteall.org/pic/show.php?id=15171 | |||
2011-07-19 | Object Align operator now correctly computes a *global* bounding box for all ↵ | Daniel Salazar | |
objects. This makes rotated or scaled objects work like they should. Now it's still derived from object's bounding box so it will not be completly acurate on complex objects.. to solve this Id need to cycle over all verts. Don't think that's a good idea to do in py | |||
2011-07-19 | fix for [#28012] Mat ID messy with shader nodes | Jeroen Bakker | |
Issue was that the Shader tree execution changed the ShaderInput. Changes are that the UI is updated that only the main material will have the pass_index this is displayed in the "render pipeline options" panel. When the material is not a node material the pass_index will be shown at the "options" panel To test enable nodes on the material Add a new input material change the pass_index of the material (render pipeline options) Enable RenderPass material ID and use the compositor to read out the material pass Jeroen |