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2022-08-16UI: Add View pie to File BrowserFynn Grotehans
Adds a pie menu to the File Browser for convenient switching between vertical list, horizontal list and thumbnail view. Uses the same shortcut as other View pie menus (`ACCENT_GRAVE`). {F12811673} Reviewed By: #user_interface, pablovazquez, Severin Differential Revision: https://developer.blender.org/D13874
2022-08-16Merge remote-tracking branch 'origin/blender-v3.3-release'Dalai Felinto
2022-08-16Licenses: Attribution document for Blender 3.3Dalai Felinto
A few libraries were updated and a few added. There are a few depedencies to intel oneAPI which I did not include, since we refer already to Intel oneAPI already.
2022-08-16Licenses: Attribution document for Blender 3.2Dalai Felinto
A few libraries were updated, a few were added, and a few were missing from the previous license document.
2022-08-16Merge branch 'blender-v3.3-release'Bastien Montagne
2022-08-16LibOverride: Refactor of menu entries in the View3D.Bastien Montagne
Move override creation into their own menu, add entries for reset and clear operations.
2022-08-16Merge branch 'blender-v3.3-release'Bastien Montagne
2022-08-16LibOverride: Tweaks to new menus in Outliner.Bastien Montagne
Also add new outliner liboverride operators mapping to the manual, though this is useless currently as this feature is not working in many part of the UI, including the Outliner contextual menu.
2022-08-15GPU: replace GLEW with libepoxyChristian Rauch
With libepoxy we can choose between EGL and GLX at runtime, as well as dynamically open EGL and GLX libraries without linking to them. This will make it possible to build with Wayland, EGL, GLVND support while still running on systems that only have X11, GLX and libGL. It also paves the way for headless rendering through EGL. libepoxy is a new library dependency, and is included in the precompiled libraries. GLEW is no longer a dependency, and WITH_SYSTEM_GLEW was removed. Includes contributions by Brecht Van Lommel, Ray Molenkamp, Campbell Barton and Sergey Sharybin. Ref T76428 Differential Revision: https://developer.blender.org/D15291
2022-08-15Merge branch 'blender-v3.3-release'Brecht Van Lommel
2022-08-15Cleanup: make formatBrecht Van Lommel
2022-08-14EEVEE-Next: Light: New light moduleClément Foucault
Compared to the previous implementation this has a limit of 65536 lights per scene. Lights exceeding this limit will be ignored. This also introduce fine grained GPU light culling, making rendering many lights in a scene more efficient as long they don't overlap much. Compatible light panels have been unhidden. Note: This commit does not include surface evaluation, only light culling.
2022-08-12Merge branch 'blender-v3.3-release'Bastien Montagne
Conflicts: source/blender/editors/space_outliner/outliner_tools.cc
2022-08-12LibOverride: Rework Outliner contextual menu.Bastien Montagne
Follow-up to design discussions here at the studio, add liboverride operations into their own sub-menu, with three main entries: - Create: Create, or enable for user editing, override hierarchies. - Reset: Keep overrides data, but reset all local changes to the reference linked data values. - Clear: like reset, but also turn editable overrides back to system overrides (aka non user editable). Those three options can all operate either on the selected items, their content only, or both. Advanced operations are moved into a "Troubleshoot Hierarchy" sub-menu, where one can resync, resync enforced, and fully delete library overrides. Those operations always affect a whole override hierarchy, regardless of which items are selected or not.
2022-08-12Merge branch 'blender-v3.3-release'Campbell Barton
2022-08-12Fix T96885: Drag Fallback on Tweak is using Move insteadCampbell Barton
Since [0] (fix for T95591), the tweak tools fallback action used tweak instead of press. This was enabled so tools such as "Measure" & "Add Cube" could use fallback tools (otherwise is wasn't possible to add a new ruler without also selecting for e.g.), however this is of limited use since both tools support dragging anywhere to activate, making them less useful with other selection tools beside tweak (box/lasso for e.g.). Resolve by disabling the fallback option for tools where using the tweak tool to select is undesirable. Selection by clicking with "Measure" & "Add Cube" is still supported as this is also set in the 3D view's key-map. [0]: 0e51defcf42e1cb231d36da9ecc2cc0fbe6ae505
2022-08-12Cleanup: group translation importsCampbell Barton
2022-08-12Cleanup: remove unnecessary icon assignmentCampbell Barton
2022-08-12WM: define WM_OT_drop_blend_file path as a file-path, skip-saveCampbell Barton
File paths have special handling of non-utf8 characters, so it's best to use the FILE_PATH sup-type for all file-paths.
2022-08-11Cleanup: doxy parameters, use static set instead of tupleCampbell Barton
2022-08-10Realtime Compositor: Add evaluator and engineOmar Emara
This patch adds the core realtime compositor evaluator as well as a compositor draw engine powered by the evaluator that operates in the viewport. The realtime compositor is a new GPU accelerated compositor that will be used to power the viewport compositor imminently as well as the existing compositor in the future. This patch only adds the evaluator and engine as an experimental feature, the implementation of the nodes themselves will be committed separately. See T99210. Differential Revision: https://developer.blender.org/D15206 Reviewed By: Clement Foucault
2022-08-10Merge branch 'blender-v3.3-release'Campbell Barton
2022-08-10Fix T99963: Fallback actions are used in RCS on left clickCampbell Barton
Regression in [0]. Disable fallback tools for the 3D cursor so other shortcuts are available such as lasso-select. [0]: b0847eff2a29b0f2ba3263afc3f367011703df84
2022-08-10Merge branch 'blender-v3.3-release'Aaron Carlisle
2022-08-10Update RNA to User manual mappingsAaron Carlisle
2022-08-09I18n: make more parts of the UI translatableDamien Picard
- "Name collisions" label in mesh properties - "Threshold" labels in Vertex Weight Edit modifier - "Particle System" label in Particle Instance modifier - Slot number in the Shader Editor - Status bar keymap items during modal operations: add TIP_() macro to status bar interface template - On dumping messages, sort preset files so their messages are stable between runs Ref. T43295 Reviewed By: mont29 Differential Revision: https://developer.blender.org/D15607
2022-08-09I18n: add extraction of modal event names.Bastien Montagne
Alternative fix to the one proposed in D15607. Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D15643
2022-08-09I18n: remove Window class from message extraction blacklistDamien Picard
Messages from the bpy.types.Window class were blacklisted in the message extraction script. This change allows a few new messages to be translated, including at least two which show up in the UI. There are only 12 new messages in the .po files, so even if some never need to be translated, that's not too many. Ref. T43295 Reviewed By: mont29 Differential Revision: https://developer.blender.org/D15628
2022-08-09I18n: make more parts of the UI translatableDamien Picard
- "Name collisions" label in mesh properties - "Threshold" labels in Vertex Weight Edit modifier - "Particle System" label in Particle Instance modifier - Slot number in the Shader Editor - Status bar keymap items during modal operations: add TIP_() macro to status bar interface template - On dumping messages, sort preset files so their messages are stable between runs Ref. T43295 Reviewed By: mont29 Differential Revision: https://developer.blender.org/D15607
2022-08-09I18n: add extraction of modal event names.Bastien Montagne
Alternative fix to the one proposed in D15607. Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D15643
2022-08-09I18n: remove Window class from message extraction blacklistDamien Picard
Messages from the bpy.types.Window class were blacklisted in the message extraction script. This change allows a few new messages to be translated, including at least two which show up in the UI. There are only 12 new messages in the .po files, so even if some never need to be translated, that's not too many. Ref. T43295 Reviewed By: mont29 Differential Revision: https://developer.blender.org/D15628
2022-08-08Merge branch 'blender-v3.3-release'Germano Cavalcante
2022-08-08Revert "Fix T100280: GG not toggling the offset transform mode in tracker"Germano Cavalcante
This reverts commits b72eddac6190353714745756dcc335f98cda1369 and f8b5706a1ffe61ae3bdd949ad851d6e9ff3fe188. And fixes T100265. It brings more problems than solutions.
2022-08-06BLF: Remove Unwanted Font FileHarley Acheson
Remove "Material Icons" font file, mistakenly added. See D15627 for details Differential Revision: https://developer.blender.org/D15627 Reviewed by Brecht Van Lommel
2022-08-05EEVEE-Next: Depth Of Field: Use random sampling in slight focus gatherClément Foucault
This replace the previous square rings approach by sampling a disk the footprint of the search area. This avoids sampling in areas in corners where there isn't any weight. This results in much less samples needed to acheive a good enough result. The max number of samples for an area of 11x11 px is hard coded to 16 and still gives good results with the final clamp. The number of samples is adaptative and is scaled by the search area (max CoC). The High Quality Slight Defocus is not required anymore. If there is a quality parameter to add, it would be sample count option. But I consider the temporal stability enough for viewport work and render can still render many full scene samples. So I don't see a need for that yet.
2022-08-05EEVEE-Next: Depth Of Field: Improve Temporal stabilityClément Foucault
This implement a full TAA pass on the depth of field input. An history buffer is kept for each view needing Depth of field. This uses a swap with a `TextureFromPool` in order to not always 2 textures allocated. Since this uses luma weighting without any input, the firefly parameter is now obsolete and has been removed. There is some tiny difference with the Film TAA so the implementation is mostly copy pasted. Also this implementation uses a LDS cache to speedup the TAA computations.
2022-08-04Merge branch 'blender-v3.3-release'Bastien Montagne
2022-08-04I18n: make several parts of the UI translatableDamien Picard
- batch rename - keyframe settings - tool name in Tool properties header - tool name in Tool properties Drag (fake) enum - new file templates - new preset - new text datablock - new collection datablock - new geometry nodes (modifier and node group) - new grease pencil data (layers and materials) Ref. T43295 Reviewed By: mont29 Differential Revision: https://developer.blender.org/D15533
2022-08-04Fix T100129: Status bar incorrectly shows "[G] Move" after pressing G once ↵Germano Cavalcante
in Edit Mode Add specific modal keyitem for Vert/Edge Slide or TrackBall. Note that there is a workround to avoid repeated keys in the status bar. Reviewed By: campbellbarton Maniphest Tasks: T100129 Differential Revision: https://developer.blender.org/D15597
2022-08-04Fix T100129: Status bar incorrectly shows "[G] Move" after pressing G once ↵Germano Cavalcante
in Edit Mode Add specific modal keyitem for Vert/Edge Slide or TrackBall. Note that there is a workround to avoid repeated keys in the status bar. Reviewed By: campbellbarton Maniphest Tasks: T100129 Differential Revision: https://developer.blender.org/D15597
2022-08-03Cleanup: make formatChris Blackbourn
2022-08-03UI: Improve circle drawing of cursor for uv sculptingChris Blackbourn
Calculate segments based on radius. Differential Revision: https://developer.blender.org/D15591
2022-08-02EEVEE-Next: Depth Of Field: Port implementation to compute shaderClément Foucault
This is a port of the previous implementation but using compute shaders instead of using the raster pipeline for every steps. Only the scatter passes is kept as a raster pass for obvious performance reasons. Many steps have been rewritten to take advantage of LDS which allows faster and simpler downsampling and filtering for some passes. A new stabilize phase has been separated from another setup pass in order to improve it in the future with better stabilization. The scatter pass shaders and pipeline also changed. We now use indirect drawcall to draw quads using triangle strips primitives. This reduces fragment shader invocation count & overdraw compared to a bounding triangle. This also reduces the amount of vertex shader invocation drastically to the bare minimum instead of having always 3 verts per 4 pixels (for each ground).
2022-08-02EEVEE-Next: Expose Motion blur shutter curve in render panelClément Foucault
It is now fully supported. Also reorder panels to keep EEVEE-Next panels in the same ordered as EEVEE's ones.
2022-08-01Merge branch 'blender-v3.3-release'Bastien Montagne
2022-08-01tweaks & fixes to UI messages.Bastien Montagne
2022-08-01I18n: make presets translatableDamien Picard
Presets are used all over the Blender UI, but were so far untranslatable. This adds the translation code as well as a new `dump_preset_messages()` function in the message extraction. This goes over all bundled preset file names and extracts them. Reviewed By: mont29 Differential Revision: https://developer.blender.org/D15570
2022-07-29BLF: New Font Stack for Better Language CoverageHarley Acheson
Replace our existing two fonts with a stack of new fonts to increase and improve language coverage and to add many new symbols and icons. Covers glyphs of top 44 languages - 1.5 billion more potential users. See D10887 for lots of details. Differential Revision: https://developer.blender.org/D10887 Reviewed by Brecht Van Lommel
2022-07-28Cleanup: Remove unused node "add and link node" operatorHans Goudey
The link drag search from 11be151d58ec0ca9 implements this now. It was added in 3ebe7d970e77 but never used.
2022-07-28EEVEE-Next: UI: Make Vector pass greyed out when motion blur is enabledClément Foucault
Also clears the render result to 0 to avoid invalid motion vectors.