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2020-07-03Fix T78555: GPencil bake animation operator loose frame settingAntonio Vazquez
The values were reset for each run
2020-07-03UI: Add Edge Loopcut Slide to edge menuAaron Carlisle
This was exposed in the context menu but not the main edge menu.
2020-07-02Cleanup: Remove useless duplicated linesValentin
I spotted a duplicate struct declaration, so I had to check for other duplicated as well There might be some other but i am not confident enough for deleting them this regex search for duplicate ^(.*;)$\n(\1)$ Reviewed By: JacquesLucke Differential Revision: https://developer.blender.org/D8146
2020-07-02UI: Dont abbriviate location & rotationAaron Carlisle
This resolves one of the last few areas where we still use inappropriate abbreviations. Reading abbreviated words is usually slower, because users must parse, guess and translate the words. Using abbreviations such as 'rot' is also especially bad since it's a word in itself too. The main advantage of abbreviations is that they are faster to *write*, which just isn't a concern for text in the UI. Differential Revision: https://developer.blender.org/D8174
2020-07-02Sculpt: Mask By ColorPablo Dobarro
This tool generates masks based on the sculpt vertex colors by clicking on the model, similar to automatic selection tools in image editing software. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8157
2020-07-02Fluid: Added offset to control frame rangeSebastián Barschkis
Added an offset field to control when to load the simulation files. Since this is a very small but helpful addition it is in my view safe to commit at this point of the bcon cycle.
2020-07-01Fix file-selector entering the directory on Ctrl-ClickYevgeny Makarov
2020-07-01UI: Fix alignment in kinematic constraint layoutHans Goudey
2020-07-01UI: remove internal names (custom-data & loops) from tool-tipCampbell Barton
2020-07-01UI: use term 'Current Frame' instead of 'Playhead'Campbell Barton
Keep terminology consistent, 'Current Frame' is used nearly everywhere.
2020-07-01Transform: generalized custom-data correction supportGermano Cavalcante
Support custom-data correction based on surrounding geometry for all transformation modes of the mesh transform operators. The is the same logic used in Vert and Edge Slide. In order not to change the current default behavior, this property does not affect Vert and Edge Slide modes.
2020-07-01Cleanup: python enum quotingCampbell Barton
2020-07-01UI: Constraints: Use single column for IK constraintAaron Carlisle
2020-06-30Sculpt: Color filter fill modePablo Dobarro
This implements a fill mode in the Color Filter tool, which fills the entire mesh with a specific color. As this functionality is part of the color filter, this allows to control the blending of the fill color with the filter strength. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8158
2020-06-30Python API: support setting properties in nested data in node add operatorMiguel Porces
Differential Revision: https://developer.blender.org/D8093
2020-06-30Sculpt: Pose Brush option to affect loose partsPablo Dobarro
This option allows posing meshes with different disconnected elements using the Pose Brush. This is achieved by doing the following: - Creating an ID per vertex that stores the connected component of that vertex. - By using those IDs, one fake topology connection is created per vertex to the nearest vertex in a different ID. The maximum distance to create that connection is determined by the "Max Element Distance" property. These fake connectivity neighbors are used in the Sculpt API functions iterators, so all the algorithms of the Pose Brush can run without modifications as if everything was part of the same mesh. In order to make this work, the "Connected only" property of the Pose Brush needs to be disabled. This will add an extra performance cost to the Pose Brush and its preview. To achieve optimal results, max element distance should be as low as possible. Reviewed By: sergey, campbellbarton Differential Revision: https://developer.blender.org/D7282
2020-06-30Custom Properties: support default values for stringsDemeter Dzadik
Differential Revision: https://developer.blender.org/D8102
2020-06-30UI: Add shortcuts for grease pencil modifier panelsHans Goudey
See rB1fa40c9f8a81 for more details. The implementation is the same. The only difference to the mesh modifier commit is a slight rework of edit_modifier_invoke_properties in order to pass through to check for other keymap items with the same shortcut.
2020-06-29UI: Add shortcuts for modifier panelsHans Goudey
The shortcuts act on the modifier with its panel under the mouse. The following shortcuts are enabled by default: - Remove modifier: X, Delete - Apply modifier: Ctrl A - Duplicate modifier: Shift D More shortcuts can be added in the keymap. Each panel can now store a custom data RNA pointer, and a new function is added to get the custom data for the panel under the cursor. This custom data could be used to refactor the "List Panel System" to generalize it and integrate it further with RNA. The same functionality will be added in further commits where it applies to constraints, grease pencil modifiers, and effects. Differential Revision: https://developer.blender.org/D8031
2020-06-29Remove Threaded Sculpt optionPablo Dobarro
Threaded Sculpt is now always enabled by default. If it causes performance problems compared single threaded sculpt it should be considered a bug. Reviewed By: sergey Maniphest Tasks: T77638 Differential Revision: https://developer.blender.org/D7960
2020-06-29Fix T78323: Enable Unified and Secondary colors for Scultp Vertex ColorsPablo Dobarro
The report does not include any file, but probably that file is using the settings for unified colors, which are currently not available in the UI, so it always paints black. This enables unified colors and secondary colors for sculpt vertex colors, so it should solve that issue. Unified color does not make much sense now as the Paint tool is the only one that has paint capabilities, but it will do in the future when sculpt and paint at the same time is enabled and the paint capability is added to more tools. Reviewed By: sergey Maniphest Tasks: T78323 Differential Revision: https://developer.blender.org/D8136
2020-06-27UI: Better Grouping of FFmpeg audio settingsAaron Carlisle
Some audio render settings were hidden in the scene properties. These settomgs belong in the render properties as they affect the output when using ffmpeg video. Fixes T49241 Differential Revision: https://developer.blender.org/D8137
2020-06-26Fix T78049: Wrong icon for add cone toolHans Goudey
2020-06-26Fix T78199: reload scripts error when icon is used multiple times in toolbarBrecht Van Lommel
2020-06-26Fix T76996: Don't allow baking when domain is not in object modeJacques Lucke
This does not work, because the fluid modifier is not called when the object is e.g. in edit mode. Another possible fix would be to switch to object mode when baking starts automatically. However, I think it is reasonable to simply not allow baking while the domain is in edit mode. Reviewers: sebbas Differential Revision: https://developer.blender.org/D7848
2020-06-26Cycles: add experimental preference to replace magic debug value 256Brecht Van Lommel
Previously you'd have to run with --debug-value 256, now just make it a preference so the Debug panel can be always available for developers.
2020-06-26Cleanup: use percentage formattingCampbell Barton
`str.format` and `f-string` use was minimal. Prefer using a single style of string formatting unless an alternative is more widely adopted.
2020-06-25Experimental Features: Use different "categories" for different featuresDalai Felinto
Right now not all the features available there have the same level of polishing. So I split the existing options in: * New Features [Particles Nodes] * Prototypes [Hair] * Debugging [Undo] Differential Revision: https://developer.blender.org/D8121
2020-06-24Fluid: Use OpenVDB as the default cache format for liquids tooSebastián Barschkis
With the updated OpenVDB setup, it is now perfectly fine to use OpenVDB for liquid domains.
2020-06-24UI: Add Extrude Manifold IconGermano Cavalcante
Differential Revision: https://developer.blender.org/D8016
2020-06-24Fluid: Improved OpenVDB support for fluid cachesSebastián Barschkis
This commit makes uses of the new OpenVDB IO in Mantaflow (introduced in 781f783a66ac). From now on, fluid cache files in OpenVDB format will contain a list of grids per frame (before: one .vdb file per grid per frame). Besides regular grids, particle systems are also stored using OpenVDBs PointGrid data structures. All older cache formats will remain fully functional: - Uni caches (.uni) files are still available from the UI and can be used as before - Raw caches (.raw) are no longer available from the UI, but loading them is still possible - Old OpenVDB caches (one .vdb per grid) can no longer be baked either, but loading them is still possible. It is also no longer possible to choose file formats for 'Noise' and 'Particles'. Instead there are now options to set the file format for 'Volumetric' and for 'Mesh' data. Known issues (planned to be resolved soon): - OpenVDB files are currently not taking into consideration the clipping value (FluidDomainSettings). Empty cells are therefore being written too. Depending on the scene, this can make file sizes unnecessarily large. - Domains are not being exported at their world position. Instead they are always clipped to the origin.
2020-06-24Text: add replace all operatorCampbell Barton
D8032 by @Poulpator with minor edits
2020-06-23UI: Remove unnecessary ellipsisAaron Carlisle
2020-06-23Sculpt Vertex Colors: Initial implementationPablo Dobarro
Sculpt Vertex Colors is a painting system that runs inside sculpt mode, reusing all its tools and optimizations. This provides much better performance, easier to maintain code and more advanced features (new brush engine, filters, symmetry options, masks and face sets compatibility...). This is also the initial step for future features like vertex painting in Multires and brushes that can sculpt and paint at the same time. This commit includes: - SCULPT_UNDO_COLOR for undo support in sculpt mode - SCULPT_UPDATE_COLOR and PBVH flags and rendering - Sculpt Color API functions - Sculpt capability for sculpt tools (only enabled in the Paint Brush for now) - Rendering support in workbench (default to Sculpt Vertex Colors except in Vertex Paint) - Conversion operator between MPropCol (Sculpt Vertex Colors) and MLoopCol (Vertex Paint) - Remesher reprojection in the Voxel Remehser - Paint Brush and Smear Brush with color smoothing in alt-smooth mode - Parameters for the new brush engine (density, opacity, flow, wet paint mixing, tip scale) implemented in Sculpt Vertex Colors - Color Filter - Color picker (uses S shortcut, replaces smooth) - Color selector in the top bar Reviewed By: brecht Maniphest Tasks: T72866 Differential Revision: https://developer.blender.org/D5975
2020-06-23UI: Don't expand bevel active tool settingHans Goudey
2020-06-23EEVEE: Motion Blur: Add accumulation motion blur for better precisionClément Foucault
This revisit the render pipeline to support time slicing for better motion blur. We support accumulation with or without the Post-process motion blur. If using the post-process, we reuse last step next motion data to avoid another scene reevaluation. This also adds support for hair motion blur which is handled in a similar way as mesh motion blur. The total number of samples is distributed evenly accross all timesteps to avoid sampling weighting issues. For this reason, the sample count is (internally) rounded up to the next multiple of the step count. Only FX Motion BLur: {F8632258} FX Motion Blur + 4 time steps: {F8632260} FX Motion Blur + 32 time steps: {F8632261} Reviewed By: jbakker Differential Revision: https://developer.blender.org/D8079
2020-06-23Preferences: New experimental settings for particle system and hairJacques Lucke
This replaces the cmake options `WITH_NEW_OBJECT_TYPES` and `WITH_NEW_SIMULATION_TYPE` with two experimental userpref settings: * `use_new_particle_system`: Enables the point cloud type and the simulation editor. * `use_new_hair_type`: Only displays the add-operator in the add menu for now. Note, in the current state you can't do anything productive with the new particle system or the new hair type. Features will be added step by step in the upcoming weeks and months. Reviewers: brecht Differential Revision: https://developer.blender.org/D8096
2020-06-23Fix T77743: Number pad key-map items missing from searchYevgeny Makarov
2020-06-23Cleanup: use static sets instead of tuplesCampbell Barton
2020-06-23Bevel: Refactor profile type input to use an enumHans Goudey
This will allow the easier addition of a constant radius mode in the future and some changes in the UI to mirror the recent similar change from "Only Vertices" to the "Affect" enum.
2020-06-22Refactoring: View2DScrollers memory allocationJeroen Bakker
View2DScrollers used the memory manager to allocate memory. This isn't a problem but in a upcoming change the scrollers will be drawn more often than it used to (See {D8066}). To limit the number of allocations and frees this patch will use the stack for allocation. Reviewed By: Campbell Barton Differential Revision: https://developer.blender.org/D8076
2020-06-22Tools: rename 'Extrude, Dissolve and Intersect' to 'Extrude Manifold'Germano Cavalcante
2020-06-22External Player: update DJV to version 2Damien Picard
2020-06-22Cleanup: remove workaround for boost 1.46Campbell Barton
Part of D8055 by @pioverfour
2020-06-22Cleanup: remove blender 2.4 reference in animation playbackCampbell Barton
2020-06-22Fix T78123: Can't remove preset with brackets in the nameCampbell Barton
2020-06-22Fix T77536: Extrude to cursor keybinding missingCampbell Barton
Regression in cec7db200452
2020-06-21UI: Only show constaint head/tail property with subtargetHans Goudey
2020-06-21 UI: A few small fixes for constraint layoutsHans Goudey
- Head / Tail was stuck on two rows. It seems there is an issue with headings here, which means the first property has to place its own label. (So for example the small button can't be first in the row.) - Some misalignment and decorator fixes for aligned toggles
2020-06-20GPencil: Fix unreported multiuser datablock for onion messageAntonio Vazquez
This is not logic after the refactor.