Age | Commit message (Collapse) | Author |
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The previous one did nothing in many cases and was very unintuitive:
http://www.pasteall.org/pic/show.php?id=57219
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work correct
when doing an extend loop select, then doing a regular loop select, it would still
extend.
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It greatly helps getting rid of that "noise" that occurs if you use really steep objects (like cubes) as a brush. New default value is 1.0 which is just high enough to only get rid of the sharpest spikes, so if you want really smooth waves it's better use higher values.
This also seems to "fix" bug [#35413].
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* Added nodes to separate and combine hsv colors.
Part of my GSoC 2013 project, SVN merge of r57981.
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* Add a note to convert a Vector, Point or Normal between World <=> Camera <=> Object coordinate space.
Documentation: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Vector_Transform
Part of my GSoC 2013 project, SVN merge of r57599, r57670, r57918, r57919, r58245 and r58775.
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* Added a node to convert a temperature in Kelvin to an RGB color. This can be used e.g. for lights, to easily find the right color temperature.
= Some common temperatures =
Candle light: 1500 Kelvin
Sunset/Sunrise: 1850 Kelvin
Studio lamps: 3200 Kelvin
Horizon daylight: 5000 Kelvin
Documentation: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Blackbody
Thanks to Philipp Oeser (lichtwerk), who essentially contributed to this with a patch! :)
This is part of my GSoC 2013 project. SVN merge of r57424, r57487, r57507, r57525, r58253 and r58774
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* Now we hide Freestyle properties when "use_shading_nodes" is true.
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addons: use bpy.types.* base classes instead of bpy_types.*
The bpy_types classes cause issues when used in addons when loading on Blender startup (subclasses cannot be properly registered).
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adaptive vsync via UI options in the render properties, or by using the new Python method bge.render.setVsync(). Win32 and X11 support are done via EXT_swap_control. Support for using EXT_swap_control on OS X still needs to be added to Ghost.
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Cody style changes for r58692.
* First of all, UI code is really simple, especially in such small panels, no need to comment obvious things like left/right column.
* "if 1" nested structs for code clarity? That's a really bad thing, especially if you have 3 lines which belong together, but only 2 of them are indented...
sub = row.row()
sub.active = obj.show_bounds
sub.prop(obj, "draw_bounds_type", text="")
* Empty line after layout = self.layout declarations, we still follow these Rules.
http://wiki.blender.org/index.php/Dev:2.5/Py/Scripts/Guidelines/Layouts
Thanks!
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exceed a given angle threshold
(access from the 'Mesh -> Clean' menu).
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from David Jeske (jeske), with minor edits of my own.
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unlike other face creation tools it copies data from surrounding faces.
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crashes Blender
existing code was very stupid.
- all ID pointers for clipboard strips are handled uniformly.
- clipboard stores a duplicate ID pointer which are restored on paste.
- restoring pointers...
-- use ID's that are still in the database (copy&paste within the same file).
-- fallback to name lookup.
-- fallback to loading them from the original filepath (movie-clip and sound only).
also fix bug pasting where initialing the sound wasn't done if there was no frame-offset.
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all modifiers should be using object transformations relatively.
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rather then moving everything into the cursor location, the current selection centers around the cursor, maintaining their relative distances.
works for mesh, object, pose bones etc.
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- fix for missing None check with recent 'Hidden Wire' draw option.
- avoid int overflow with mesh selection.
- remove ';' outside of functions.
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"letter-spacing" term
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* Values were a bit too small for the Progressive integrator, now we use 12 and 24 (sqared).
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(can be used with xray).
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* Add Presets for Sampling. This comes with a simple Preview and Final preset, but as this is varying a lot depending on the scene, they should just be a starting point. The user can add own presets here.
* Some UI layout changes to match the settings a bit better.
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by Pedro Riera (priera), Andrey Dubravin and parts rewritten by myself.
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by Andrey Dubravin (daa)
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- This should then follow the tagging
- And I would still prefer to have at least 24 hours full freeze, for proper test
and avoid last minute errors.
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but at least it resolves for DPI values other then 72.
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Mostly, "weight groups" -> "vertex groups", and usual case/endpoints/typos/etc.
As a remainder, please read http://wiki.blender.org/index.php/Dev:Doc/CodeStyle#UI_Messages before writing UI messages!
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Scripts in User Preferences -> File
also select more/less were flipped for mesh menu compared to everywhere else.
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import the module and call draw_keymaps().
- making this change now because some addons developers are interested in showing keymap UI in their addons prefs and using the class involved making a fake class instance which isnt needed.
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used.
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directly instead.
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there are cases where you want to use visual-keying but not remove constraints, also it wasnt obvious that clearing constraints used a different method of keyframing.
So split these into 2 options.
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with pointed areas.
The reported problem is a visual artefact (extra lines) generated by
ChainingIterators.pySketchyChainingIterator used for sketchy chaining with the Same Object
option disabled in the Parameter Editor mode. The issue is caused by an inconsistency in
the internal data structure (i.e., view map). For now this fatal error condition is addressed
to avoid visually incorrect results. Another fix will follow to address the cause of the
internal inconsistency.
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doing mirror with topology.
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* Added 2 new nodes to combine and separate HSV colors.
Screenshot:
http://www.pasteall.org/pic/show.php?id=54828
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weight transfer and we better rely on operators poll functions.
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also remove 'Vertex ' prefix for items in the vertex menu.
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This was caused by r.57812
There were two problems here:
1) vertex_group_vert_select_unlocked_poll() had faulty logic which meant that
it always failed when there were no vgroups present yet - the final return
always just fell through
2) Since the "Assign to New Groups" option was actually implemented using the
same operator as "Assign to Active Group" (just with an extra parameter set), if
the active group was locked, it was not possible to "Assign to New Group" (even
though a new group would not be locked).
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