Age | Commit message (Collapse) | Author |
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Under guidance from Jens, converted the 'aero' property into a two-way switch,
which is what it actually represents.
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without it
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last)
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disclosure triangles and panel closing X icons.
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expanded enum (like it was before)
- rename 'no_bg' argument to 'emboss' (and negated)
- added 'emboss' option for operator buttons.
- Addon UI Layout slight modifications, changed enable/disable buttons for checkbox, grey out text of disabled addons to make it obvious at a glance whats enabled.
- column expanded enums now align text to the left.
- renamed ui_item_enum_row to ui_item_enum_expand since its used for columns and rows.
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displaying lamp properties regardless of type hence causing errors. Now
active object controls what properties to display. Still it's possible to
manage multiple mixed lamps types at once. Also added useful items for
cameras and empties
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Layout is now simpler, more easy to scan. This commit also simplifies the Python code and gets rid of hundreds of wasted lines of code, making it much easier to make layout changes.
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Removed "frame_locked"-flag from sequencer completely, since it doesn't
work any more in Blender 2.5. (All IPOs are frame-locked now anyways.)
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added sequence.frame_length to get the original length of the strip
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This started off doing pointcache debugging but it's also very useful for users too.
Previously it was very hard to see the state of the system when you're working caches
such as physics point cache - is it baked? which frames are cached? is it out of date?
Now, for better feedback, cached frames are drawn for the active object at the bottom
of the timeline - a semitransparent area shows the entire cache extents, and more
solid blocks on top show the frames that are cached. Darker versions indicate it's
using a disk cache.
It can be disabled in general in the timeline View -> Caches menu, or by each individual
system that can be shown.
There's still a bit to do on this, behaviour needs to be clarified still eg. deciding what
shows when it's out of date, or when it's been played back but not cached, etc. etc.
Part of this is due to a lack of definition in the point cache system itself, so we should
try and clean up/clarify this behaviour and what it means to users, at the same time.
Also would be interested in extending this to other caches such as fluid cache,
sequencer memory cache etc. in the future, too.
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Minipatch to add the Origin button in the Toolshelf in the Transform section.
I missed this because
1) it was called "center" in 2.4 and it's difficult to find just searching if you don't know it's "origin"
2) it was in the the object » transform menu, not very practical to use often
Discussed with Gensher, Campbell and Matt before committing :)
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those small things missing.
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needed for durian so we can swap out preview AVI's for EXR sequences.
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Save and Restore master from disk.
When the "clear on exit" option is off, write a data file (blender_master.data) in the master's path on exit and reads it back on load.
Note: Jobs and Slaves lists are restored, but not balancer settings (problem with the pickle module).
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Add Convert operator and button (missing in 2.5)
Fix stroke selection (uneeded separate operator and missing redraw)
Map sketch operators to LEFTMOUSE and RIGHTMOUSE instead of SELECTMOUSE AND ACTIONMOUSE (more in line with other sketching operators, might work better with swapped mouse buttons)
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- release/scripts/ui/space_userpref.py
added the change to add a 'warning' field to bl_addon_info
warning icons are used to show 'broken' scripts or warnings
asked permission to campbell and matt in blendercoders to apply this
- source/blender/python/doc/sphinx_doc_gen.py:
small fix in the url
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text label correction
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Added some test code for rna_info to create a big list of property+type+descriptions, useful for api name review.
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finding the total frame count without loading a blend file)
- added render api as unstable to the docs.
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- py utility property group.users_dupli_group
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path -> filepath (for rna and operators, as agreed on with elubie)
path -> data_path (for windowmanager context functions, this was alredy used in many places)
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a bit arbitrary but with most cases where solidify is used in durian we get UV texture stretching since there is no way to access the newly created size faces this gives us a way to switch out the material on the rim.
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but calling the same function with different flags.
So they can me used in macros, and addons can use the menu now, hope to see some very nice surface plugins
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Clearly mention SVN version being built and more direct POVRay error.
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there were no hints that '.py' extension is needed, added tooltip.
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give a better error message when povray isnt found.
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from Xavier Thomas(xat)
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otherwise old python objects are kept around between opening different blend files (leaking memory).
ideally loading a new file would clear the namespace but practically its unliekly to be a problem.
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- bpy.context wasnt being created from the python bpy.types.Context type defined in bpy_types.py (bpy.context.copy() failed for eg.)
- bpy.context.copy() was returning C defined methods like FloatProperty(), which are not useful in this case, removed.
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used for relative path option.
- added relative option to saving external multires data
- renamed multires external functiosn to have save / pack as suffix.
- added TODO's for file select operators that should support relative paths but dont.
- also disable openmp on linux cross compile, mingw currently isnt linking -lgomp
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datablocks which use this library.
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also added 3 optional bool arguments, 'object', 'data' & 'time', matching the object recalc flags.
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