Age | Commit message (Collapse) | Author |
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some unused imports
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* Code cleanup, removed unneeded code.
* Style cleanup, don't break lines to early
(unless marked as pep8-80 or pep8-120 compliant)
* Keep 1 line after layout declaration empty.
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work quite right before either.
Handle these 2 kinds of script paths
* user script path: ~/.blender/scripts OR $BLENDER_USER_SCRIPTS
* pref script path: always bpy.context.user_preferences.filepaths.script_directory
now both are returned by bpy.utils.script_paths()
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settings
This lead to such issues as changing mesh selection mode wasn't doing undo push
when it need to.
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Usual "persistent" operator option... I guess there are still a few others that keep hiding in the dust! :)
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Filename extension was striped twice...
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cyclic curves.
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* Removed a redundant "Edge Crease" entry and some code cleanup.
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This seems to be the only straightforward way to switch fast between
modes without keeping bunch of shortcuts and current mode in head.
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* Update to 2.64
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buttons
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This commit reshapes a bit runtime button info getter, by adding a new uiButGetStrInfo() which accepts a variable number of uiStringInfo parameters, and tries to fill them with the requested strings, for the given button (label, tip, context, RNA identifier, keymap, etc.). Currently used mostly by existing ui_tooltip_create(), and new UI_OT_edittranslation_init operator.
It also adds a few getters (to get RNA i18n context, and current language iso code).
Finally, it adds to C operators needed for the py ui_translation addon:
*UI_OT_edittranslation_init, which gathers requested data and launch the py operator.
*UI_OT_reloadtranslation, which forces a full reload of the whole UI translation (including rechecking the directory containing mo files).
For the first operator to work, it also adds a new user preferences path: i18n_branches_directory, to point to the /branch part of a bf-translation checkout.
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and module stuff...
Also updated update_mo to allwo specifying a custom po/mo file.
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Also trying to make it usuable from other tools (imports become a bit tricky here :/ ).
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* Removed outdated properties from the presets.
Note: it does not fail anymore, but needs an update for new settings probably.
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Only mysterious courant from bpy.types.ParticleSettings.courant_target reamins...
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1. first pass only fast nodes are calculated and only to the active
viewer node
2. second pass all nodes to all outputs
Temp disabled highlights because of random crashes.
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normalise->normalize).
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pieces of code using mis-spelled names).
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* Elbeem exporter code now overrides user settings to No Slip in case the object is animated;
* UI of fluid obstacles now disables slip settings when export animated is enabled;
* Added in this later option's tooltip a mention that it enforces No Slip!
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object panel when the blend file has naming collisions with library data.
also minor style cleanup in bpy_rna.c
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Should also fix the broken py ops tips...
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covers all cases...
Will run a complete test case tomorrow, regexes killed me this evening!
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it available for future "UI Translation" addon, and probably other UI-related tools as well.
Notes:
* This is a somewhat reworked version of what is currently in bf-translation's trunk/po/tools, not yet fully functionnal (well, 95% is ;) ) nor fully tested. ultimately, it will replace it (being "svn-linked" in bf-translation).
* Added feature: more complete/strict tests (yet some work to be done here).
* Added spell checking (huge spellcheck commit incomming...).
* Trying to get rid of xgettext itself (should e.g. allow us to use #defines as contexts, among other things...). But currently captures less strings, work needed here too.
Please note this includes libfribidi.dll, as it is hard to find it for windows (unixes should have no problems here).
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