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2018-09-06Fix exception w/ grease pencil brush tooltipsCampbell Barton
2018-09-06Multi-Objects: UV_OT_follow_active_quadsDalai Felinto
Starring: the overengineered error report system to make sure only one error is reported.
2018-09-05Fix error message from MESH_OT_faces_mirror_uvDalai Felinto
Reported/Patch by Alan Troth.
2018-09-05UV_OT_lightmap_pack: Distinction between edit and object modesDalai Felinto
I don't even know why this operator was ever made to work in object mode. That said, since it does, we should have different options for it (or rather, always do all faces for it).
2018-09-05Multi-Objects: UV_OT_lightmap_packDalai Felinto
I removed the All Objects option. This doesn't make more sense now that all the selected objects will be in edit mesh mode.
2018-09-05Cleanup: uvcalc_smart_project.py 2/2Dalai Felinto
2018-09-05Cleanup: uvcalc_smart_project.pyDalai Felinto
Removing old commented out code. It includes progress bar and other bits that were never implemented for this script since the 2.5 transition.
2018-09-05Multi-Objects: UV_OT_smart_projectDalai Felinto
2018-09-05UI: Change "Show Edge Seams" toggle positionClément Foucault
2018-09-05UI: remove delete redo panelCampbell Barton
Since the option is now hidden from the UI, add to the object menu (without this the key binding isn't discoverable).
2018-09-05keyingsets_builtins: use keyword parametersSybren A. Stüvel
2018-09-05Correct last commit (keep same location as brushes)Campbell Barton
2018-09-05Tool System: show weight for the gradient toolCampbell Barton
2018-09-053D Text: improvements to vertical alignmentDalai Felinto
They way Blender handles vertical alignment is very buggy: - Top-Base: It works perfectly. - Bottom: It is actually bottom-baseline, and it fails when line size is != 1.0 when working with text boxes. - Top: Poorly implemented, it should use font's ascent (recommended distance from baseline), so it has room for accents, but it's not one line distance far from the origin (as it is now). - Center: Poorly implemented. This is tricky since there is no silver bullet. To clear this situation I created a new option (Bottom-Baseline), and addressed the issues above. I'm getting the ascent and descent from freetype2, and use this for padding above/below the text. Also for vertically centering the text.
2018-09-05Correct edge rip tool operatorCampbell Barton
2018-09-04Multi-Objects: MESH_OT_faces_mirror_uvAlan
Changes from reviewer (Dalai Felinto): * pep8. * Skip meshes that come from libraries. * `Copy Mirrored UV coords > Copy Mirrored UV Coords`. * Remove mesh(es) from warnings, report mesh or meshes based on number. https://developer.blender.org/D3529
2018-09-04GP: Reorder Viewport Display panel optionsAntonioya
2018-09-04UI: icon keyword argument to popmenu_begin__internalAleksandr Zinovev
2018-09-04Cleanup: overly polite/rude messagesCampbell Barton
2018-09-04Fix error when no tool is activeCampbell Barton
2018-09-04Cleanup: pep8Campbell Barton
2018-09-04Correct toolbar tips for non sculpt modesCampbell Barton
2018-09-03UI: tweak object viewport display panel, use grid flow.William Reynish
2018-09-03UI: use grid flow for metadata panel.William Reynish
2018-09-03UI: reorganize render output and encoding panels for single columns.William Reynish
This will look a bit better once horizontal expanded enums work.
2018-09-03Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/blenkernel/intern/collision.c
2018-09-03Spelling fixes in comments and descriptions, patch by luzpaz.Brecht Van Lommel
Differential Revision: https://developer.blender.org/D3668
2018-09-03Topbar: Remove unused variableSergey Sharybin
2018-09-03Tool System: add paint brush shortcutCampbell Barton
2018-09-03Fix exception running toolbar w/o an active spaceCampbell Barton
2018-09-03Cleanup: use single quotes for enum'sCampbell Barton
2018-09-03UI: remove rotate/reverse UV's from menuCampbell Barton
These are quite obscure operations and are already available in the "Face Data" menu.
2018-09-03Tool System: map keys bound directly to a toolsCampbell Barton
If a key is bound to activate a tool in the tool-system, add this to the popup keymap.
2018-09-03Fix toolbar popup outside the window regionCampbell Barton
2018-09-02UI: correct unintended space in string formattingCampbell Barton
2018-08-31Cloth: Implement angular bending springsLuca Rood
This implements angular bending springs for cloth simulation. This also adds shearing springs for n-gons. This angular spring implementation does not include Jacobian matrices, as the springs can exist between polygons of different vertex counts, rendering their relationships asymmetrical, and thus impossible to solve with the current implementation. This means that the bending component is solved explicitly. However, this is usually not a big problem, as bending springs contribute less to instability than structural springs. The the old linear bending model can still be used, and is the default for existing files, to keep compatibility. However, the new angular bending model is the default for any new simulation. This commit makes small breaking changes, in that shearing springs are now created on n-gons (also in linear bending mode), while n-gons were previously ignored. Reviewed By: brecht Differential Revision: http://developer.blender.org/D3662
2018-08-31Cloth: Componentize forcesLuca Rood
This separates cloth stiffness and damping forces into tension, compression, and shearing components, allowing more control over the cloth behaviour. This also adds a bending model selector (although the new bending model itself is not implemented in this commit). This is because some of the features implemented here only make sense within the new bending model, while the old model is kept for compatibility. This commit makes non-breaking changes, and thus maintains full compatibility with existing simulations. Reviewed By: brecht Differential Revision: http://developer.blender.org/D3655
2018-08-31Tool System: support tool description for tipsCampbell Barton
When the description isn't set, the operators is used instead.
2018-08-30UI: add dedicated icon IDs for decorators, tool settings, shaderfx, overlays.Brecht Van Lommel
The preset and decorator icons were updated to be monochrome and draw in the same color as text. Other icons are unchanged, having them as separate icon IDs prepares for an artist to make them.
2018-08-30Workspaces: switch object mode when switching workspaces.Brecht Van Lommel
In the workspace properties a mode can now be configured that is automatically enabled when switching to the workspace. This is a test to validate how well it works. The weak point is that if you don't have an appropriate object already select it will not switch modes. See T56475.
2018-08-30GP: New Armature modifier and tools to handle weightsAntonioya
This commit adds a new armature modifier for grease pencil. The deformations are done reusing the mesh deform routines. There is also a new operator in weight paint mode to help the artist to generate weights base on armatures. This operator is required because 2D animation workflow is not equal to meshes when parent an object to armatures. In the drawing engine has been added the option to handle the Fade object parameter used in armatures to see the strokes while move the bones. When rename bones, all related data of grease pencil is renamed too. This not only affect new armature code, but also layers parented and hook modifiers. Thanks @aligorith for his review and help.
2018-08-30GP: Add weights while drawing strokesAntonioya
Now it's possible to add the weight of the current selected vertex group to any new stroke created. This is very handy when add drawings after the weight paint was done and it will be required with Armatures.
2018-08-303D View: option to always show center in face modeCampbell Barton
This matches 2.7x behavior
2018-08-30Cleanup: inline icon conditionalCampbell Barton
2018-08-30UI: show workspace panel last & use a parent panelCampbell Barton
2018-08-30UI: move workspace panels to tool settingsCampbell Barton
While this isn't the most logical place, there are very few workspace options and they don't need to be in such a prominent location.
2018-08-30UI: use property split for mesh optionsCampbell Barton
2018-08-30UI: add active tool panel to tool settingsCampbell Barton
2018-08-29Python / Cleanup: rename INFO_MT to TOPBAR_MT/VIEW3D_MT to reflect actual ↵Brecht Van Lommel
location.
2018-08-29Tool System: hide paint options for non brush toolsCampbell Barton