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2013-11-10Work around for bug [#37376] wrong tooltips on few minus buttons Bastien Montagne
Until we have a way to customize tooltips based on operator parameters...
2013-11-07"Render Audio" cleanup:Bastien Montagne
* Removed audio-only options from ffmpeg render settings (added some versionning code too)! * Moved the Mixdon button from the Scene->Audio pannel to the Render->Render panel.
2013-11-07Fix #37338: Add objects from addon work in a Linked SceneSergey Sharybin
Added a poll function to add object helper which checks whether scene is linked or not. All the primitives which are delivered from this helper will work properly for linked scenes. If there're still primitives which are not delivered from this class, well nothing i can do now.
2013-11-07Fix #37348, Different behaviour in Node editor. Adding nodes from the search ↵Lukas Toenne
operator now also removes them again if the subsequent transform is cancelled, like with the regular node shift+A menu operators.
2013-11-06Patch #37274: Circle select for node editor, by Henrik Aarnio (hjaarnio).Lukas Toenne
Circle select was missing from node editor, and C key was assigned to now defunct "show cyclic dependencies". This patch remaps the key and adds circle select operator. Functions to check intersection between rctf/rcti and a circle were also added to rct.c for code cleanliness and consistency.
2013-11-06Removed the "Show Cyclic Dependencies" operator for nodes. This operator is ↵Lukas Toenne
an old relic implemented for showing cyclic node connections as red links. This is not necessary any more, the operator simply called the generic node tree update function, which is happening anyway after all relevant node operators (if it doesn't that has to be considered a bug). It has been suggested to better use the C key for circle select, this remains to be discussed.
2013-11-06True grid snapping for nodes: This snaps nodes to the actual background grid ↵Lukas Toenne
instead of using incremental offset (which is not useful for nodes). Increment snapping has been disabled for nodes to avoid confusion, grid snap is now the default as it seems to be the most wanted and easy to use mode. Absolute grid snapping happens in a somewhat generic function 'applyGridAbsolute', which could also be used for objects and other transforms later on. It is conceptually similar to the 'project' snapping option, in that it calculates a delta vector for each element on top of the overall transform, which places each node on the grid. Node transform now uses the top-left node corner for TransformData->loc. The transform center is still the average of node centers, so that scaling and rotation works nicely. snapGrid*** functions have been renamed to snapGridIncrement*** to distinguish better between incremental and absolute grid snapping.
2013-11-06Grease Pencil: User-Pref for setting the default colour of newly created layersJoshua Leung
2013-11-06Quicktime: remove backend with the old quicktime API, and keep the QTKit ↵Brecht Van Lommel
backend. This means that if you have WITH_BF_QUICKTIME or WITH_CODEC_QUICKTIME enabled, it will always use QTKit. The old backend was only used on 32 bit OS X builds, now 32 and 64 bit builds will give consistent input/output. On Windows or Linux quicktime isn't being used.
2013-11-06patch [#37305] Quick Hack: Armature Mirror SelectCampbell Barton
from Terry Struven (tlstruven), with some modifications.
2013-11-05Code cleanup:Thomas Dinges
* Remove unused UI code for Info Space items. Was lying around here for some months already. Probably we have to re-think the whole placement of the operator history thing, but thats for later. In the current config there is no room for these buttons though.
2013-11-05Code cleanup:Thomas Dinges
* Remove "FCurve/Driver Version fix" from help menu, was used for RNA changes during 2.5x. * Keep utility code in animsys_refactor.py, might still become useful according to Joshua.
2013-11-05Interface:Thomas Dinges
* Move the "Add" menu from the Info header into the 3D View header. Patch by Andrew Buttery (axb), with small tweaks by myself. (Patch ID #37241). Approved by Brecht and Jonathan.
2013-11-04Update i18n tools for new build_hash...Bastien Montagne
2013-11-04Made buildinfo aware of builds from GITSergey Sharybin
- Use commit number since last annotated tag as a revision number replacement. It'll eb followed by 'M' symbol if there're local modification in the source tree. - Commit short SHA1 is included. Helps getting information about commit used to build blender with much faster. - If build is not done from master branch, this also will be noticed in the splash screen. This commit also replaces revision stored in the files with git-specific fields (change and hash). This is kind of breaks compatibility, meaning files which were saved before this change wouldn't display any information about which revision they were saved with. When we'll finally switch to git, we'll see proper hash and change number since previous release in the files, for until then svn version will be used as a change number and hash will be empty. Not a huge deal, since this field was only used by developers to help torubleshooting things and isn't needed for blender itself. Some additional tweaks are probably needed :)
2013-11-03Fix [#37275] can't import 2.68a keymapBastien Montagne
Now exported keymaps will still be usable accross versions, even if some operator properties disappear (write a warning in console in this case, instead of "crashing"). Also factorized a bit of code here!
2013-11-01* Extrude options where available in object mode (search menu), resulting in ↵Thomas Dinges
error msg. Added polls now, patch by Gottfried Hofmann (gottfried).
2013-11-01Fix [#37224] Icons: tiny interface issue with certain DPI settings.Bastien Montagne
For some reason (consistant margin?), the whole icon stuff is shifted by two vertically in the svg file - but the bottom row of numbers was not, comming in touch with the icon area, and at some DPI values it showed in icons...
2013-10-31remove return argument from wmOperatorType->cancel, was only ever returning ↵Campbell Barton
OPERATOR_CANCELLED.
2013-10-30Bugfix [#37185] Maya Config: Move and Scale Don't Work In Dope SheetJoshua Leung
Maya keymap was activating wrong transform modes for translation/scaling - in DopeSheet and NLA, these use the TIME_TRANSLATE/TIME_SCALE modes instead
2013-10-30Some comment fixes, add new sculpt masking operators to menusAntony Riakiotakis
2013-10-29Project Pampa request: FCurves normalized displaySergey Sharybin
Added two options to a header of FCurve editor: - Normalize which makes it so every individual curve is fit into -1..1 space. - Auto-normalize, which probably is to be called "Lock" which "locks" curve normalization scale. This is useful to prevent curves from jumping around when tweaking it. It's debatable whether it need to be a button to normalize curves n purpose only, and it's fully depends on animator's workflow. Here during Project Pampa we've got Francesco who get used to auto-renormalization and Hjalti who prefers locked behavior. Docs are to be ready soon by Francesco. Thanks Brecht for the review!
2013-10-29Project Pampa fix: animplayer will use preview range if preview is enabledSergey Sharybin
2013-10-29Fix #37152: Knife tool doesn't work properly with Maya preset (Zooming and ↵Sergey Sharybin
Panning)
2013-10-29Triangulate Modifier: using different ngon and quad methodsDalai Felinto
Quads: Beauty, Fixed, Fixed Alternate, Shortest Diagonal Ngons: Beauty, Scanfill * Shortest Diagonal is the default method in the modifier (popular elsewhere), but beauty is the default in Ctrl+T). * Remove the need for output slot and beauty operator to be called after Clt+T Patch with collaborations and reviewed by Campbell Barton
2013-10-29patch [#37218] Split operator for armaturesCampbell Barton
from Henrik Aarnio (hjaarnio)
2013-10-29patch [#37229] Save process slot in blender-softwaregl scriptCampbell Barton
from Lawrence D'Oliveiro (ldo)
2013-10-28OSX/codesigning: Instructions on codesigning in case i get lost :-P Jens Verwiebe
2013-10-28OSX/codesigning: add the signing rules used for releasesJens Verwiebe
2013-10-26Weighted tracksSergey Sharybin
Added a weight slider to track which defines how much particular track affects in a final reconstruction. This weight is for sure animateable. Currently it affects on BA step only which in most cases will work just fine. The usecase of this slider is to have it set to 1.0 most of the time where the track is good, but blend it's weight down to 0 when tracker looses the track. This will prevent camera from jump. Tutorial is to be done by Sebastian.
2013-10-25rigidbody: Add "Apply Transformation" buttonSergej Reich
This is just the "Apply Visual Transform" operator. It's very usefull for rigid body simulations but hard to find and users usually don't know about it/don't know it's usefull to apply rigid body transformations. It seems bit out of place (especially the tooltip) so we might need to do a bit more here.
2013-10-25code cleanup and add mball select similar into the menuCampbell Barton
2013-10-25make the message for addons failing to parse a little more descriptive ↵Campbell Barton
(suggested in report [#37196]).
2013-10-22minor changes to templatesCampbell Barton
2013-10-21Jump to Next/Previous Marker operators in the timeline menu, shortcuts areBrecht Van Lommel
ctrl + shift + left/right arrow key. Patch #37142 by Henrik Aarnio, thanks!
2013-10-20Splash screen update for final 2.69 release (remove release candidate text).Brecht Van Lommel
2013-10-19More complete handling of printf formatting in msgid/msgstr checks.Bastien Montagne
(That commit, r60813, should never have been done to 2.69 branch, will revert it there, sorry :/ ).
2013-10-17Fix #37106: Hair Length vanishes when Advanced is enabledSergey Sharybin
Seems to be just a missing case from r34687. Could not see a reason why hair length is to be hidden in advanced settings mode.
2013-10-17i18n utils: check not only that the number of printf markers are the same in ↵Bastien Montagne
msgid and msgstr, but also that they are of the same type and order. Sorry, should have done that from the beginning... :/ This should prevent any bug like [#37095] Timeline crash when chose any keying set then press keyframe-insert, to appear again.
2013-10-16BGE: Fix to allow render options such display framerate and profile to workMitchell Stokes
when launching the Blenderplayer from Blender. This bug was reported and fixed by SolarLune.
2013-10-16style cleanupCampbell Barton
2013-10-15add 'Extrude Region, Vertex Normal' to the extrude menu, equivalent of ↵Campbell Barton
'Extrude, Escape, Alt+S'
2013-10-153D view: textured draw mode now has a Shadeless option in the Shading panel,Brecht Van Lommel
to draw textures without shading. For Cycles this was not possible yet, and for Blender Internal you had to move away all lights which was also not ideal. (Caminandes feature request)
2013-10-15Get rid of Allow Fallback optionSergey Sharybin
It was rather confusing from the user usage point of view and didn't get so much improvement after new bundle adjuster was added. In the future we might want to switch resection to PPnP algorithm, which could also might be a nice alternative to fallback option.
2013-10-14UV editor: remove duplicate Select Split entry from UV menu.Brecht Van Lommel
2013-10-14Interface / Text:Thomas Dinges
* Add "Open" operator to the Text Editor header, it's a common operation next to New. * Add Body Text property to the Font panel for Text objects, so text can easily be pasted into Blender and editing it becomes easier too. This was only accessible via the RNA Data blocks before.
2013-10-14Interface:Thomas Dinges
* More compact and better looking Vertex Groups panel (Particle System). * Smaller uiLists for Cycles as well.
2013-10-14Interface / Template Lists:Thomas Dinges
* Reduce the space of more lists, should be all in bl_ui/
2013-10-14Interface / Template lists:Thomas Dinges
* Make the gap for the filtering options slightly bigger, so 1 row doesn't look so cluttered. * Default Render Layer and Particle System list in the Properties Editor to 1 row as well, to save space.
2013-10-14Properties Editor / Mesh Data: Thomas Dinges
* Give the uiLists a default size of 1, when we don't have any element in it. This saves some space. Vertex Groups and Shape Keys list will jump to 5 as before when we have an element, due to the additional buttons, for the others, just grow with additional elements.