Age | Commit message (Collapse) | Author |
|
|
|
After some discussion it seems both are valid defaults but useful for
very different purposes.
- 'free' lets you explore the scene with full 6dof (like fly mode)
- 'orbit' is closer to typical mouse view orbit, constraining to orbiting about a central location.
This doesn't effect orbit/pan which are available with modifier keys.
|
|
|
|
For initial discussion see T38371
This commit organized panels for image editor to new tab categories dependent
on the image editor mode:
View Mode:
Tools - contains UV tools (currently only transform and UV Sculpting)
Scopes - contains scopes
Grease Pencil - contains Grease Pencil operators
Paint Mode:
Tools - contains brush options
Scopes - as above
Grease Pencil - as above
Mask Mode
Mask - contains mask tools
Scopes - as above
Grease Pencil - as above
Grease Pencil panel/tab now includes operators, not view options which have been
moved to the UI region on the right.
To make this work better, image editor toolbar now is of type TOOLS instead
of PREVIEW as was the case previously. A nice version patch makes sure all
works predictably, but opening newer files with older blender executables
could backfire.
This commit does not address which UV Tools will be included in the
Tools tab for the view mode, but does include some basic tools (transform)
and provides a class to inherit from to avoid conflicts with UV Sculpting.
Reviewers: brecht, dingto, sergey
Differential Revision: https://developer.blender.org/D315
|
|
it didn't copy weight from active track.
|
|
After recent seed improvements it makes tracking more robust
without speed loss.
|
|
Useful for cases when you need to create bunch of witness tracks.
|
|
Useful for cameras which have fixed focal length.
|
|
- Fixed typo in Canon C300 camera name
- Added preset for Nexus5
|
|
* Switch to using Canon sensor type instead of camera models.
There are a ton of camera models that reuse the same sensor
so it's just confusing and forever incomplete to try and cover
all models.
* Delete all redundant Canon camera models..
* Leave only the Canon camera models that are special, that is
have non regular sensor sizes.
* Fix a few errors in some Canon models.
* Capitalize a few unrelated sensor presets for consistency.
* Added presets for GoPro and iPhone.
Their distortion models and shutter isn't really supported ATM
but tracker is robust enough to give reasonable tracking and
solving results.
Presets are from Daniel Salazar and Sebastian Koenig, thanks!
Differential Revision: https://developer.blender.org/D264
|
|
also update doc string.
|
|
|
|
- avoid passing redundant operator name to keymap property set function.
- avoid double attr lookups when setting each property.
- handle exceptions on value type mismatch.
- avoid resource warning on failed load.
|
|
|
|
|
|
|
|
|
|
switched
|
|
|
|
|
|
initiate rotation in the UV/Image Editor
Was a shortcut conflict with unwrap. Use 'U' for unwrap now, so no conflict is here.
Preset still doesn't work tho, Cambo need to solve missing operators used here since
NDOF changes.
|
|
|
|
|
|
|
|
They got lost in clip interface tab-ilization.
|
|
Disable transform and mask display when there's no active clip.
It's not a matter of returning fallback dimensions if there's no
slip, it's also matter of making it so stabilization and distortion
routines are aware of clip == NULL which is really crappy.
Also almost all the operators are disabled in clip editor without
active clip already anyway.
Also tweaked header UI a bit to not display mask stuff when there's
no active clip,
|
|
|
|
pose library panel. It's not needed anymore (dbl click on the item itself will rename it)
|
|
This swapped translation for all ndof events.
|
|
|
|
|
|
|
|
|
|
|
|
Original patch by Sebastian Koenig with edits.
|
|
Lock is an often used option according to artist feedback, so better
have it on the same tab as brush tools.
|
|
has its own tab.
|
|
also increase maximum sensitivity
|
|
edge marks and at material boundaries.
Problem report by Postoman on the BlenderArtists.org Freestyle thread, thanks a lot!
|
|
The "Cast Shadows" worked as expected, but it can cause problem in some cases.
For example, when using strand render, we need disabling only buffer shadows,
but the previous changes made that impossible. "Cast Shadows" should be added
as a newly created option.
|
|
|
|
ray shadows also, and rename it to "Cast Shadows".
This allows us to make materials that don't cast ray shadows.
Turning off this property can reduce the rendering time slightly.
Note: RNA path is changed to "use_cast_shadows" as well. The older
path "use_cast_buffer_shadows" still can be used as its alias, but
it will be removed after updating some addons.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D272
|
|
This adds tabs for Tools, Options, and Grease Pencil to Sculpt, Texture Paint, Vertex Paint, and Weight Paint. These tabs and their panel allocations were discussed in T38346.
Close T38346
|
|
Removed Armature Sketch keymap, as the entries that were there
appear to have been moved to the Armature keymap.
Removed the Script keymap. The Script space is deprecated
and I could find no way that the keymap could be activated.
|
|
|
|
Based on the patch from Sebastian Koenig, discussed with Jonathan Williamson
https://developer.blender.org/T38172
Also removed redundant modes from clip editor.
Reviewers: brecht, carter2422
Reviewed By: carter2422
CC: sebastian_k, carter2422
Differential Revision: https://developer.blender.org/D293
|
|
* Move Sewing Springs to a dedicated panel, the "Cloth" panel is too crowded already, and the sewing springs feature is nicely isolated.
|
|
Description:
--------------------------
Use loose edges marked as seams as sewing springs.
Usage:
-------------------------
All this patch does is set the rest length to 0 and the stiffness to 1 for springs for loose edges marked as seams so that during the cloth simulation they will be brought together.
Example Video:
-------------------------
http://www.youtube.com/watch?v=-Y_bC0gjoM0
Original Patch by thesleepless (+ git patch by codemanx)
Thank you!
|
|
Exposed Audio Volume of a scene to properties of a scene strip.
|
|
This is tricking the keymap system a bit to make it match, this use_viewport
option has no effect when invoked from the info space.
|