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2020-10-26Fix T82077: Tools popup error in the image editorRyan Inch
Add check for an image space type. Ref D9347
2020-10-26Keymap: enable repeat for text editing paste operationsCampbell Barton
2020-10-26UI: Use property split in vertex paint symmetry panelsHans Goudey
Set property split in the higher level panel functions so that it carries over to buttons added after. Also discard the redundant "Symmetry" to make sure there is enough space for the checkbox label.
2020-10-26UI: Fix Symmetry options in weight paint panelsHans Goudey
The now redundant "X" checkbox is removed since it's also present in the Symmetry panel above. The Topology Mirror is moved into the Symmetry panel also. This was needed because `Mesh.use_x_mirror` has recently been turned into different functionality, and its old functionality now lives under `Mesh.use_mirror_vertex_group_x`. Something went wrong in the UI in This transition. Differential Revision: https://developer.blender.org/D9287
2020-10-26Sculpt: Option to limit the action of line gestures to the segmentPablo Dobarro
This adds a tool property for sculpt line gesture tools (line and project) to limits its effect to the segment of the gesture instead of using the infinite line to bisect the mesh in two parts. To achieve that, the line gesture now has two extra side planes that can be enabled/disabled for getting the nodes from the PBVH and to test the vertices. Reviewed By: sergey Differential Revision: https://developer.blender.org/D9307
2020-10-26Sculpt: Face Set Edit delete Geometry operationPablo Dobarro
This adds an operation mode to the Face Set Edit tool which deletes the geometry of a Face Set by clicking on it. The operator also checks for the mesh having a single Face Set to avoid deleting the entire object by accident. This is also disabled for Multires to avoid modifying the limit surface without control (it is not an important limitation as base meshes for multires are usually final, but maybe it can be supported in the future). Reviewed By: sergey Differential Revision: https://developer.blender.org/D8938
2020-10-24UI: Capitalization CorrectionsYevgeny Makarov
Approximately 141 changes of capitalization to conform to MLA title style. Differential Revision: https://developer.blender.org/D8392 Reviewed by Julian Eisel
2020-10-23GPencil: Remove unneeded python for calling Bake AnimationAntonio Vazquez
The operator was using a secondary python operator to ask parameters before running, but this can be done in invoke. Differential Revision: https://developer.blender.org/D9330
2020-10-23Merge branch 'blender-v2.91-release'Philipp Oeser
2020-10-23RNA Manual Map: Update mappings for latest manualAaron Carlisle
2020-10-23Fix unreported: unmatching shortcut between gp modesAaron Carlisle
GPencil: Change Interpolate shortcut to Ctrl+E Before the shortcut was Ctrl+Alt+E, but it's more logic remove the Alt. This was missed in rBee49ce482a797a5937829de497abd69bcd1edb48
2020-10-23Merge branch 'blender-v2.91-release'Aaron Carlisle
2020-10-23Fix unreported: unmatching shortcut between gp modesAaron Carlisle
GPencil: Change Interpolate shortcut to Ctrl+E Before the shortcut was Ctrl+Alt+E, but it's more logic remove the Alt. This was missed in rBee49ce482a797a5937829de497abd69bcd1edb48
2020-10-22Fix Unreported: Missing box mask in sculptAaron Carlisle
There was a weird bug in the API where a value of 0 gave a mask value of 1. I am not sure why this is but the current code works as desirable. This was missed in rB6faa765af8954948de3cec75a2261a5aa139b4e5
2020-10-22Merge branch 'blender-v2.91-release'Aaron Carlisle
2020-10-22Fix Unreported: Missing box mask in sculptAaron Carlisle
There was a weird bug in the API where a value of 0 gave a mask value of 1. I am not sure why this is but the current code works as desirable. This was missed in rB6faa765af8954948de3cec75a2261a5aa139b4e5
2020-10-22Sculpt: Grab silhouette optionPablo Dobarro
This adds a property to the grab that masks vertices based on its original normal and grab delta. When used on thin meshes, it allows to grab the silhouette from one side of the object without affecting the shape of the other side. Reviewed By: sergey Differential Revision: https://developer.blender.org/D9205
2020-10-22GPencil: Add new parameter to set caps in CutterAntonio Vazquez
The new parameter allows to define if after cutting the stroke the cap of the cut side will be set as flat. Before, the cap shape of the cut side always was equal to the original stroke, and in some situations, the rounded cap was visible. Note: If the angle of the join is very extreme, it's still possible to view some sections of the cut stroke.,
2020-10-22Merge branch 'blender-v2.91-release'Pablo Dobarro
2020-10-22Sculpt: Remove tools with missing icons experimental optionPablo Dobarro
All tools planned for 2.91 now have icons, so this option can be removed. Reviewed By: dfelinto, Severin Differential Revision: https://developer.blender.org/D9299
2020-10-22Merge branch 'blender-v2.91-release'Philipp Oeser
2020-10-22Fix T81953: Python error in UV Editor Overlay popupPhilipp Oeser
Leftover from rBe05ce1ea2029, 'use_image_editor_legacy_drawing' was removed. Maniphest Tasks: T81953 Differential Revision: https://developer.blender.org/D9310
2020-10-22Merge branch 'blender-v2.91-release'Campbell Barton
2020-10-22Cleanup: remove '_' prefix from used argumentCampbell Barton
2020-10-22Keymap: disable 'repeat' by default for keymap itemsCampbell Barton
In practice, there are only a limited number of operations we need to use repeat such as navigation, stepping operations that cycle states and text input. Now we don't need to disable repeat explicitly when a modal operator uses checks for a key being held as was needed for 17cb2a6da0c88. Repeat is now included in exported keymaps. Use versioning so existing exported keymaps are loaded properly.
2020-10-22Keymap: add support for versioning keymapsCampbell Barton
Write the Blender version into the keymap so we can change defaults without breaking existing keymaps. Based on patch by @erik85 with own additions.
2020-10-21Merge branch 'blender-v2.91-release'Philipp Oeser
2020-10-21Fix T81926: Sculpt: Box Mask operator (from menu and shortcut) doesPhilipp Oeser
nothing Caused by rB6faa765af895. Since above commit, we have to use paint.mask_box_gesture instead now. Maniphest Tasks: T81926 Differential Revision: https://developer.blender.org/D9300
2020-10-21GPencil: Bake mesh animation for selected keyframes onlyAntonio Vazquez
This new option allows to bake the animation of the selected frames and not the full range of keyframes.
2020-10-21Revert "2.91 splashscreen"Dalai Felinto
In master Blender still uses the dev fund splashscreen This reverts commit 1b577d0d6d4f6517ae2a22edd92a0c4cff4b2255.
2020-10-21UI: Allow changing the active side of line gesturesPablo Dobarro
Line gesture use always the right side of the line as active (the area of the mesh that is going to be modified) by default. This adds the ability to change the active side when the line gesture is active by pressing the F key. This allows more freedom to position the line after starting the gestures, as it won't be required to cancel the operation or undo if the line was used in the wrong direction. Reviewed By: Severin Differential Revision: https://developer.blender.org/D9301
2020-10-21Merge branch 'blender-v2.91-release'Dalai Felinto
2020-10-212.91 splashscreenDalai Felinto
To bring more attention for beta we now change the splashscreen during bcon3. Credit: Robin Tran - artstation.com/robin_tran
2020-10-21UI: Allow changing the active side of line gesturesPablo Dobarro
Line gesture use always the right side of the line as active (the area of the mesh that is going to be modified) by default. This adds the ability to change the active side when the line gesture is active by pressing the F key. This allows more freedom to position the line after starting the gestures, as it won't be required to cancel the operation or undo if the line was used in the wrong direction. Reviewed By: Severin Differential Revision: https://developer.blender.org/D9301
2020-10-21UI: Better center-align Properties search button in headerJulian Eisel
For some reason the layout code doesn't center the search button properly. Add a blank icon button to add some padding, dynamically resized as the region size changes. This is quite finicky and not at all perfect. But it makes the search button look far less off-place.
2020-10-21UI: Move Properties path pin button next to the data-pathJulian Eisel
The pin button should be next to the data-path, which is what it belongs to. Note that this makes the placement of the search button in the header look quite off. That is because it's centered to the absolute header width, not the width of the main region (which is smaller because of the tab region on the left). Technically it's correct that way, visually it looks wrong. This will be addressed in a followup commit.
2020-10-21GPencil: Sculpt 'Inverse Cursor Color' Label to "Inverse Color"Antonio Vazquez
This changes is related to commit c0a0789af557
2020-10-21Preferences: separate feature flags for geometry nodes and point cloud typeJacques Lucke
Those two features are not directly related and one might be activated in master earlier than the other. WITH_PARTICLE_NODES was removed, because we continue the project under the name "Geometry Nodes".
2020-10-21Fluid: Added obstacle fluid distance parameterSebastián Barschkis
Being able to adjust the distance between fluid and obstacles comes in handy when trying to achieve a fluid motion over inclined obstacles. Depending on the slope of such obstacles, already small adjustments of this value can help when particles stick to obstacle surfaces (i.e. make particles not stick to obstacles).
2020-10-20UI: Add angle snapping to line gesture toolsPablo Dobarro
This adds support for snapping for line gesture tool. It is implemented in the modal keymap as Snap, which is a toggle (similar to how snapping in the transform operator works). Right now it snaps the angle of the line to 15 degree increments, which is defined in code. This should be easy to expose in the UI in the future if we need to. Reviewed By: Severin Differential Revision: https://developer.blender.org/D9115
2020-10-20UI: Move gesture selection with spacebarPablo Dobarro
This patch adds a modal key to move the selection box/lasso/line while drawing it. It also sets "repeat": False on the animation playback key to prevent accidental playback if the spacebar is released after the mouse button. Reviewed By: #user_interface, pablovazquez, Severin Differential Revision: https://developer.blender.org/D9227
2020-10-20UI:Add icon for Displacement Eraser brushRahul Chaudhary
This patch adds icons for the multires displacement eraser tool in sculpt mode Reviewed By: HooglyBoogly Differential Revision: https://developer.blender.org/D9286
2020-10-20UI: Add icons for line genture toolsRahul Chaudhary
This patch adds icons for line gesture tools Line mask and line project Reviewed By: HooglyBoogly Differential Revision: https://developer.blender.org/D9285
2020-10-20UI: Add icon for boundary brushRahul Chaudhary
This patch adds icon for the boundary brush in sculpt mode Reviewed By: HooglyBoogly Differential Revision: https://developer.blender.org/D9284
2020-10-20UI: Sculpt 'Inverse Cursor Color' LabelHarley Acheson
Shorten name of 'Inverse Cursor Color' to 'Inverse Color' so that it does not overflow its popover. Differential Revision: https://developer.blender.org/D9274 Reviewed by Brecht Van Lommel
2020-10-20UV/Image: Remove Legacy DrawingJeroen Bakker
With D8234 a new drawing method for UV/Image editor was introduced. For debugging reasons we left the old drawing method in the code base. This patch will remove the old drawing method. Reviewed By: Clément Foucault Differential Revision: https://developer.blender.org/D9011
2020-10-20Simulation: remove particle nodes with outdated designJacques Lucke
The design for how we approach the "Everything Nodes" project has changed. We will focus on a different part of the project initially. While future me will likely refer back to some of the code I remove here, there is no point in keeping this code around in master currently. It would just confuse other developers working on the project. This does not remove the simulation modifier and data block. Those are just cleaned up, so that the boilerplate code can be reused in the future.
2020-10-20UI: In-line layout for Empty Image TransparencyPablo Vazquez
No need for a sub-panel with a single property (same as mesh normals auto-smooth, camera passepartout, etc).
2020-10-19UI: 3DView Popover AdjustmentsHarley Acheson
Slight adjustments to widths, and adds gaps below titles, of 'Viewport Gizmos' and 'Object Types Visibility' popovers. Differential Revision: https://developer.blender.org/D9257 Reviewed by Pablo Vazquez
2020-10-19Animation: Improve labels on Snap menu in graph editorSybren A. Stüvel
Add "Selection to" as prefix for those menu items that move the selected keyframes to something, for both the Key → Snap menu and the Shift+S pie menu. No functional changes.