Age | Commit message (Collapse) | Author |
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Add check for an image space type.
Ref D9347
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Set property split in the higher level panel functions so that it carries
over to buttons added after. Also discard the redundant "Symmetry"
to make sure there is enough space for the checkbox label.
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The now redundant "X" checkbox is removed since it's also present in the
Symmetry panel above. The Topology Mirror is moved into the Symmetry
panel also.
This was needed because `Mesh.use_x_mirror` has recently been turned into
different functionality, and its old functionality now lives under
`Mesh.use_mirror_vertex_group_x`. Something went wrong in the UI in This
transition.
Differential Revision: https://developer.blender.org/D9287
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This adds a tool property for sculpt line gesture tools (line and
project) to limits its effect to the segment of the gesture instead of
using the infinite line to bisect the mesh in two parts.
To achieve that, the line gesture now has two extra side planes that can
be enabled/disabled for getting the nodes from the PBVH and to test the
vertices.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D9307
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This adds an operation mode to the Face Set Edit tool which deletes the
geometry of a Face Set by clicking on it.
The operator also checks for the mesh having a single Face Set to avoid
deleting the entire object by accident.
This is also disabled for Multires to avoid modifying the limit surface
without control (it is not an important limitation as base meshes for
multires are usually final, but maybe it can be supported in the future).
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D8938
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Approximately 141 changes of capitalization to conform to MLA title style.
Differential Revision: https://developer.blender.org/D8392
Reviewed by Julian Eisel
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The operator was using a secondary python operator to ask parameters before running, but this can be done in invoke.
Differential Revision: https://developer.blender.org/D9330
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GPencil: Change Interpolate shortcut to Ctrl+E
Before the shortcut was Ctrl+Alt+E, but it's more logic remove the Alt.
This was missed in rBee49ce482a797a5937829de497abd69bcd1edb48
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GPencil: Change Interpolate shortcut to Ctrl+E
Before the shortcut was Ctrl+Alt+E, but it's more logic remove the Alt.
This was missed in rBee49ce482a797a5937829de497abd69bcd1edb48
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There was a weird bug in the API where a value of 0 gave a mask value of
1. I am not sure why this is but the current code works as desirable.
This was missed in rB6faa765af8954948de3cec75a2261a5aa139b4e5
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There was a weird bug in the API where a value of 0 gave a mask value of
1. I am not sure why this is but the current code works as desirable.
This was missed in rB6faa765af8954948de3cec75a2261a5aa139b4e5
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This adds a property to the grab that masks vertices based on its
original normal and grab delta. When used on thin meshes, it allows to
grab the silhouette from one side of the object without affecting the
shape of the other side.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D9205
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The new parameter allows to define if after cutting the stroke the cap of the cut side will be set as flat.
Before, the cap shape of the cut side always was equal to the original stroke, and in some situations, the rounded cap was visible.
Note: If the angle of the join is very extreme, it's still possible to view some sections of the cut stroke.,
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All tools planned for 2.91 now have icons, so this option can be
removed.
Reviewed By: dfelinto, Severin
Differential Revision: https://developer.blender.org/D9299
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Leftover from rBe05ce1ea2029, 'use_image_editor_legacy_drawing' was
removed.
Maniphest Tasks: T81953
Differential Revision: https://developer.blender.org/D9310
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In practice, there are only a limited number of operations we need to
use repeat such as navigation, stepping operations that cycle states
and text input.
Now we don't need to disable repeat explicitly when a modal operator
uses checks for a key being held as was needed for 17cb2a6da0c88.
Repeat is now included in exported keymaps.
Use versioning so existing exported keymaps are loaded properly.
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Write the Blender version into the keymap
so we can change defaults without breaking existing keymaps.
Based on patch by @erik85 with own additions.
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nothing
Caused by rB6faa765af895.
Since above commit, we have to use paint.mask_box_gesture instead now.
Maniphest Tasks: T81926
Differential Revision: https://developer.blender.org/D9300
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This new option allows to bake the animation of the selected frames and not the full range of keyframes.
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In master Blender still uses the dev fund splashscreen
This reverts commit 1b577d0d6d4f6517ae2a22edd92a0c4cff4b2255.
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Line gesture use always the right side of the line as active (the area
of the mesh that is going to be modified) by default.
This adds the ability to change the active side when the line gesture is
active by pressing the F key.
This allows more freedom to position the line after starting the
gestures, as it won't be required to cancel the operation or undo if the
line was used in the wrong direction.
Reviewed By: Severin
Differential Revision: https://developer.blender.org/D9301
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To bring more attention for beta we now change the splashscreen during
bcon3.
Credit: Robin Tran - artstation.com/robin_tran
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Line gesture use always the right side of the line as active (the area
of the mesh that is going to be modified) by default.
This adds the ability to change the active side when the line gesture is
active by pressing the F key.
This allows more freedom to position the line after starting the
gestures, as it won't be required to cancel the operation or undo if the
line was used in the wrong direction.
Reviewed By: Severin
Differential Revision: https://developer.blender.org/D9301
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For some reason the layout code doesn't center the search button properly. Add
a blank icon button to add some padding, dynamically resized as the region size
changes. This is quite finicky and not at all perfect. But it makes the search
button look far less off-place.
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The pin button should be next to the data-path, which is what it belongs to.
Note that this makes the placement of the search button in the header look
quite off. That is because it's centered to the absolute header width, not the
width of the main region (which is smaller because of the tab region on the
left).
Technically it's correct that way, visually it looks wrong. This will be
addressed in a followup commit.
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This changes is related to commit c0a0789af557
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Those two features are not directly related and one might be activated
in master earlier than the other.
WITH_PARTICLE_NODES was removed, because we continue the project
under the name "Geometry Nodes".
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Being able to adjust the distance between fluid and obstacles comes in handy when trying to achieve a fluid motion over inclined obstacles.
Depending on the slope of such obstacles, already small adjustments of this value can help when particles stick to obstacle surfaces (i.e. make particles not stick to obstacles).
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This adds support for snapping for line gesture tool. It is implemented
in the modal keymap as Snap, which is a toggle (similar to how snapping
in the transform operator works).
Right now it snaps the angle of the line to 15 degree increments, which
is defined in code. This should be easy to expose in the UI in the future
if we need to.
Reviewed By: Severin
Differential Revision: https://developer.blender.org/D9115
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This patch adds a modal key to move the selection box/lasso/line while
drawing it. It also sets "repeat": False on the animation playback key
to prevent accidental playback if the spacebar is released after the
mouse button.
Reviewed By: #user_interface, pablovazquez, Severin
Differential Revision: https://developer.blender.org/D9227
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This patch adds icons for the multires displacement
eraser tool in sculpt mode
Reviewed By: HooglyBoogly
Differential Revision: https://developer.blender.org/D9286
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This patch adds icons for line gesture tools
Line mask and line project
Reviewed By: HooglyBoogly
Differential Revision: https://developer.blender.org/D9285
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This patch adds icon for the boundary brush in sculpt mode
Reviewed By: HooglyBoogly
Differential Revision: https://developer.blender.org/D9284
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Shorten name of 'Inverse Cursor Color' to 'Inverse Color' so that it does not overflow its popover.
Differential Revision: https://developer.blender.org/D9274
Reviewed by Brecht Van Lommel
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With D8234 a new drawing method for UV/Image editor was introduced. For debugging
reasons we left the old drawing method in the code base. This patch will remove
the old drawing method.
Reviewed By: Clément Foucault
Differential Revision: https://developer.blender.org/D9011
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The design for how we approach the "Everything Nodes" project
has changed. We will focus on a different part of the project initially.
While future me will likely refer back to some of the code I remove here,
there is no point in keeping this code around in master currently.
It would just confuse other developers working on the project.
This does not remove the simulation modifier and data block. Those are
just cleaned up, so that the boilerplate code can be reused in the future.
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No need for a sub-panel with a single property (same as mesh
normals auto-smooth, camera passepartout, etc).
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Slight adjustments to widths, and adds gaps below titles, of 'Viewport Gizmos' and 'Object Types Visibility' popovers.
Differential Revision: https://developer.blender.org/D9257
Reviewed by Pablo Vazquez
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Add "Selection to" as prefix for those menu items that move the selected
keyframes to something, for both the Key → Snap menu and the Shift+S pie
menu.
No functional changes.
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