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2018-07-02Correct f-string in own recent changesCampbell Barton
2018-06-30Cleanup: use f-stringCampbell Barton
2018-06-30Cleanup: use f-stringCampbell Barton
2018-06-29Cleanup: trailing newlinesCampbell Barton
2018-06-29WM: Remove Screen CastCampbell Barton
This feature is better handled by specialized tools.
2018-06-28Cleanup: use f-stringsCampbell Barton
2018-06-26Cleanup: pep8 function indentationCampbell Barton
2018-06-21UI: preference for developer extrasCampbell Barton
Currently only used for "Edit Source" feature.
2018-06-17Cleanup: trailing space in CMake filesCampbell Barton
2018-06-15Cycles: change Ambient Occlusion shader to output colors.Lukas Stockner
This means the shader can now be used for procedural texturing. New settings on the node are Samples, Inside, Local Only and Distance. Original patch by Lukas with further changes by Brecht. Differential Revision: https://developer.blender.org/D3479
2018-06-15Fix T55490, intersect two triangles fails.Howard Trickey
Need to use the 'use_partial_connect' option in island connect, so changed signatures of various functions to pass that into and then down from BM_mesh_intersect (making true for intersect, false for boolean). Then fix bm_face_split_edgenet_partial_connect to work when input edges are not necessarily wire, but at least not in the face they are being connected in. That caused generalization of core BM_vert_separate_hflag_wire (which is only used in this one place in all Blender).
2018-06-14Cycles: Query XYZ to/from Scene Linear conversion from OCIO instead of ↵Lukas Stockner
assuming sRGB I've limited it to just the RGB<->XYZ stuff for now, correct image handling is the next step. Reviewers: brecht, sergey Differential Revision: https://developer.blender.org/D3478
2018-06-14Fix T55470: Add option to not fix polygons' winding to Edit Normals modifier.Bastien Montagne
this is actually adding option to add buggy behavior, but.. NPR often expects buggy behaviors, and its one of the main targets for normal editing. So think it's reasonable to add that option (disabled by default of course). Note that am not really happy with UI, but: * Not sure where to put it, it's kind of own self-contained area option. * Don't to make it too much visible, using this should be the exception!
2018-06-11Fix T55278: Lightmap Pack > New Image broken when active object is NonePhilipp Oeser
thanx bblanimation (Christopher Gearhart) for spotting the issue and providing the fix! Reviewed By: brecht Differential Revision: https://developer.blender.org/D3449
2018-06-05Cleanup: pep8Campbell Barton
Use 'autopep8 --ignore E721,E722' on our UI code, only minor changes.
2018-06-04Cleanup: strip ghost trailing spaceCampbell Barton
2018-06-04Cleanup: newlines at EOF for Python modulesCampbell Barton
2018-05-27Cycles: Add Support for IES files as textures for light strengthLukas Stockner
This patch adds support for IES files, a file format that is commonly used to store the directional intensity distribution of light sources. The new IES node is supposed to be plugged into the Strength input of the Emission node of the lamp. Since people generating IES files do not really seem to care about the standard, the parser is flexible enough to accept all test files I have tried. Some common weirdnesses are distributing values over multiple lines that should go into one line, using commas instead of spaces as delimiters and adding various useless stuff at the end of the file. The user interface of the node is similar to the script node, the user can either select an internal Text or load a file. Internally, IES files are handled similar to Image textures: They are stored in slots by the LightManager and each unique IES is assigned to one slot. The local coordinate system of the lamp is used, so that the direction of the light can be changed. For UI reasons, it's usually best to add an area light, rotate it and then change its type, since especially the point light does not immediately show its local coordinate system in the viewport. Reviewers: #cycles, dingto, sergey, brecht Reviewed By: #cycles, dingto, brecht Subscribers: OgDEV, crazyrobinhood, secundar, cardboard, pisuke, intrah, swerner, micah_denn, harvester, gottfried, disnel, campbellbarton, duarteframos, Lapineige, brecht, juicyfruit, dingto, marek, rickyblender, bliblubli, lockal, sergey Differential Revision: https://developer.blender.org/D1543
2018-05-25Add number and memory size formatting throughout the UIDiego Gangl
This commit adds number formatting (thousands separator) to the baking panel. It also adds a new function to format memory sizes (KB/GB/etc) and applies it to the baking panel and scene stats. The new function is unit tested. Reviewers: Severin Tags: #user_interface Differential Revision: https://developer.blender.org/D1248
2018-05-11EditMesh: remove duplicate rip macroCampbell Barton
Change the fill setting in the keymap, this allows tool access the macro with either setting.
2018-04-26Fix discontinuity in default UVs for a torusPhilipp Oeser
Reported in T47489 by Simon Windmill (coolpowers) who also provided the fix, thanx. Reviewed by Sebastian Witt (witt)
2018-04-22Cleanup: de-dup popup/pie menu RNA definitionCampbell Barton
Also rename pupmenu -> popmenu
2018-04-19Port particle instance modifier changes from Gooseberry branchSergey Sharybin
The work is mainly from Lukas Toenne, with some modifications from myself. Includes following obvious changes: - Particle system selection is now name-based, with lookup menu. - Lots of new options to control varieties. Changes comparing to the Gooseberry branch: - Default values and versioning code ensures same behavior as the old modifier. - Custom data layers are coming from vertex color, the modifier does not create arbitrary layers now. The hope is to keep data more manageable, and maybe make it easier to select in the shader later on. This means, values are quantized to 256 values, but it should be enough to get varieties in practice. Reviewers: brecht, campbellbarton Reviewed By: brecht Subscribers: eyecandy Differential Revision: https://developer.blender.org/D3157
2018-04-13Remove editor type selector from File Browser when in 'Operator' mode.Bastien Montagne
Having that one when opening a file or loading some lib makes absolutely no sense, and switching that 'temp' editor to some other type can trigger all kind of funny bugs... Note that using the shortcuts keys (Shift-F5 etc.) is still possible, removing those seems a bit more involved. :/
2018-04-09Cleanup: unused variableCampbell Barton
2018-04-09Added support for the WEBM/VP9 video codecSybren A. Stüvel
WEBM is the codec name, and VP9 is the encoder (the older encoder "VP8" is less efficient than VP9). WEBM/VP9 and h.264 both have options to control the file size versus compression time (e.g. fast but big, or slow and small, for the same output quality). Since WEBM/VP9 only has three choices, I've chosen to map those to 3 of the 9 possible choices of h.264: - BEST → SLOWER - GOOD → MEDIUM - REALTIME → SUPERFAST The VERYSLOW and ULTRAFAST options give very little extra benefit. Reviewed by: @Severin
2018-04-08Encoding panel clarificationsSybren A. Stüvel
The encoding panel mentions "None" in a few places, which is confusing. - "Codec: None" now reads "No Video" - "Audio Codec: None" now reads "No Audio" - "Output Quality: None; ..." now reads "Constant Bitrate" When selecting "No Video" the remaining video encoding options are hidden, making it even more explicit that there will not be video in the output file. The label "Codec" now reads "Video Codec" for symmetry with "Audio Codec".
2018-04-07Fix edit-mesh select nextCampbell Barton
Last change introduced error, return would stop looking over candidates. D3137 by @nBurn
2018-04-05Fix error where find-next missed None checkCampbell Barton
Thanks to @nBurn
2018-04-05Write the scene render frame range to image/video filesSybren A. Stüvel
This is useful to create a mapping from the frame range in the video to frame index in the blend file. Part of: https://developer.blender.org/D2273 Reviewed by: @campbellbarton
2018-04-03BMesh: remove redundant loop in select-next-activeCampbell Barton
Thanks to @nBurn for spotting
2018-04-03Fix T54477: Broken utf8 strings in old .blend filesBastien Montagne
Back in the days (2.4x and before), it was rather easy to get some invalid utf-8 strings in Blender. This is totally breaking modern code, so this commit adds a simple 'check & fix strings' operator, available from the main File menu.
2018-04-01Correct accidental changes by C Logging additionCampbell Barton
Error in 891c1cfc9a3
2018-03-30C Logging: use instead of printf for messagesCampbell Barton
- See `--log` help message for usage. - Supports enabling categories. - Color severity. - Optionally logs to a file. - Currently use to replace printf calls in wm module. See D3120 for details.
2018-03-29UI: Edit mode move edge data tool into a menuAaron Carlisle
UI: Edit mode move edge data tool into a menu See also: - D1741 - T46853 Reviewers: Severin, meta-androcto, campbellbarton Subscribers: mont29, #user_interface Tags: #user_interface Differential Revision: https://developer.blender.org/D2259
2018-03-22Fix T54172: Avoid jumping panel length during playbackAaron Carlisle
2018-03-22Fix T54360: FFMPEG bitrate not editable for all codecsSybren A. Stüvel
The bitrate selection was hidden when a CRF mode was chosen and then switched to a codec that doesn't support CRF.
2018-03-22Cleanup: Use more python way of checking booleanSergey Sharybin
2018-03-21UI: Optional prompt to quit for non win32 systemsCampbell Barton
D566 by @januz Use Blender native dialog when OS dialog's aren't supported.
2018-03-21Tracking: Make object created form tracks active and selectedSergey Sharybin
2018-03-21Tracking: Warn when no tracks are selected when creating meshSergey Sharybin
Makes it more clear why mesh was not created this way. Fixes T54368: 3D markers to mesh In MovieClipEditor Not working.
2018-03-09Don't add "Report a Bug" button for official tracker to non-official add-onsJulian Eisel
If no custom URL was set, add-ons would get a "Report a Bug" button opening the default developer.blender.org bug tracker. Now we only add this default button if the add-on is bundled and not installed by the user.
2018-03-05Error passing context arg to marker menuCampbell Barton
own mistake in 6981861fcfd
2018-02-26Presets: remove double underscore in preset namesCampbell Barton
2018-02-26Fix T54029: Wrong preset name display in win32Campbell Barton
2018-02-24Smoke: expose empty space clipping property to the UI.Kévin Dietrich
This is used to determine which voxels are to be considered empty space. Previously it was hardcoded for converting dense grids to OpenVDB grids to reduce disk space usage. This value is also useful for rendering engines to know, i.e. to optimize ray marching.
2018-02-23Cycles: add Principled Volume shader.Brecht Van Lommel
Similar to the Principled BSDF, this should make it easier to set up volume materials. Smoke and fire can be rendererd with just a single principled volume node, the appropriate attributes will be used when available. The node also works for simpler homogeneous volumes like water or mist. Differential Revision: https://developer.blender.org/D3033
2018-02-19Cleanup: rename SequenceEditor instance to 'ed'Campbell Barton
Name 'sequencer' & 'sequence' are too similar.
2018-02-15Simple hair children: Make twist affected by textureSergey Sharybin
This completes twist feature, which is now possible to also control by texture. Since textures can not easily contain negative values as well, same trick with 0.5 neutral as vertex groups is used. All in all, this twist features allows to do following things. Original hair: {F2287535} Hair with scientifically calculated twist value of 0.5: {F2287540} And we can also twist braids in opposite directions dependent on left/right side: {F2287548}
2018-02-15Simple hair children: Make twist affected by vertex groupSergey Sharybin
The idea is to give a control over direction of twist, and maybe amount of twist as well. More concrete example: make braids on left and right side of character head to be twisting opposite directions. Now, tricky part: we need some negative values to flip direction, but weights can not be negative. So we use same trick as displacement map and tangent normal maps, where 0.5 is neutral, values below 0.5 are considered negative and values above 0.5 are considered positive.