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AgeCommit message (Collapse)Author
2020-11-04Update RNA to Manual mappingAaron Carlisle
2020-11-04Cleanup: avoid back-slash line continuationsCampbell Barton
2020-11-04UI: Swap order of "Fade Inactive Geometry" in overlays popoverJesse Y
This simply makes the panel a bit nicer given how things are layed out-- the items with larger visual weight are grouped at the top. Differential Revision: https://developer.blender.org/D9366
2020-11-03GPencil: Reorganize Cleanup menuAntonio Vazquez
Reviewed by @mendio
2020-11-03GPencil: Add Recalculate Geometry operator to Cleanup menuAntonio Vazquez
This operators was only accesible using the search menu.
2020-11-03VSE: Media transform redesignRichard Antalik
This patch changes behavior of strip transform and crop feature. Purpose of this change is to allow display arbitrary portion of input image, simplify user interface and workflow. Offset and Crop values in old files are converted in versioning. Offset animation is also converted. Crop animation and animation of crop or offset enable properties is not taken into account Changes in behavior and interface: - If image is added to timeline it is scaled to fit inside preview area while maintaining aspect ratio. Image is centered. This is considered as a baseline for further transformation. - Scale and rotation was added, so it is possible to transform image at it's original resolution. - Crop will not affect image transformation (does not move image). - Values of Crop and Transform Position are in pixels, these values are corrected if preview is fraction of project resolution. - Transform and Mirror panel has been removed and new Transform panel and Crop panel is moved to Adjust panel. Mirror is now part of new Transform panel. Technical changes: - Preprocessing stage must work on duplicated image, because original is cached. Previously Crop and Offset could run at once and required only one duplication of image. This is not the case with new algorithms, so duplication on demand is implemented. Transformation can read original image and will output new image that is safe to modify. It should be possible to add crop step to transform algorithm, so that Crop won't require previous duplication though. - Use Crop and Use Translation checkboxes were removed. Individual values are compared to default values to check if image needs to be processed. In case of transform this will be done also if resolution of source. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8393
2020-11-02Revert "VSE: Media transform redesign"Richard Antalik
This reverts commit 0277579b2850f0ba097741ca22eb8ae9ccd9bcea. This commit caused build errors on Linux.
2020-11-02VSE: Media transform redesignRichard Antalik
This patch changes behavior of strip transform and crop feature. Purpose of this change is to allow display arbitrary portion of input image, simplify user interface and workflow. Offset and Crop values in old files are converted in versioning. Offset animation is also converted. Crop animation and animation of crop or offset enable properties is not taken into account Changes in behavior and interface: - If image is added to timeline it is scaled to fit inside preview area while maintaining aspect ratio. Image is centered. This is considered as a baseline for further transformation. - Scale and rotation was added, so it is possible to transform image at it's original resolution. - Crop will not affect image transformation (does not move image). - Values of Crop and Transform Position are in pixels, these values are corrected if preview is fraction of project resolution. - Transform and Mirror panel has been removed and new Transform panel and Crop panel is moved to Adjust panel. Mirror is now part of new Transform panel. Technical changes: - Preprocessing stage must work on duplicated image, because original is cached. Previously Crop and Offset could run at once and required only one duplication of image. This is not the case with new algorithms, so duplication on demand is implemented. Transformation can read original image and will output new image that is safe to modify. It should be possible to add crop step to transform algorithm, so that Crop won't require previous duplication though. - Use Crop and Use Translation checkboxes were removed. Individual values are compared to default values to check if image needs to be processed. In case of transform this will be done also if resolution of source. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8393
2020-11-02Grease Pencil UI code: use `row` for rows in the UISybren A. Stüvel
Rename `col` to `row` when it's actually a row (and not a column). No functional changes.
2020-11-02UI: Simplify some tool icon geometryHans Goudey
Removing interior vertices can remove some complexity from the final exports. Also improved the topology slightly in some cases.
2020-11-02Fix incorrect colors in grease pencil strength tool iconHans Goudey
2020-10-31Geometry Nodes: new Subdivision Surface nodeLéo Depoix
This node is similar to the subdivision surface modifier. It subdivides the mesh component of a geometry. The options have the same meaning as in the modifier. Differential Revision: https://developer.blender.org/D9364
2020-10-31Geometry Nodes: Rename node category based on functionalityHans Goudey
Naming based on supported geometry components only works in some cases. For nodes that work with multiple data types, it's better to categorize them based on their functionality.
2020-10-31Merge branch 'master' into geometry-nodesHans Goudey
2020-10-30Sculpt: Dyntopo detail size edit operatorPablo Dobarro
This introduces a new operator to edit the detail size of constant detail mode in dyntopo. The way this operator works and the functionality it provides is similar to the "Voxel size edit" operator for the voxel remesher. It also includes a sample mode. When pressing Ctrl, the detail size will be sampled from the surface under the cursor, updating the preview in real time. This allows quick resolution changes without using the operator multiple times. The operator is set to Shift + D, replacing the old way to change the constant detail size of dyntopo. Shift + R will remain available to be enabled when the voxel remesher works with dyntopo. Deciding if both detail sizes can be unified needs a separate discussion as the new dyntopo can work with detail sizes in parts of the mesh that can easily crash the remesher. The structure of these operators is similar, but the data they control, ranges, drawing and setup functions are completely different, making it hard to merge them into one. Reviewed By: sergey Differential Revision: https://developer.blender.org/D9355
2020-10-30Sculpt: Add pie menu for global automasking optionsPablo Dobarro
Global automasking options are usually turned on/off for quick adjustments both in brushes and filters, so it is convenient to have them in a pie menu. This uses the Alt + A shortcut. Reviewed By: dbystedt, HooglyBoogly Differential Revision: https://developer.blender.org/D9282
2020-10-30Sculpt: Add normal orientation to lasso trim toolPablo Dobarro
This adds an option to orientate the trimming shape using the surface normal instead of the view when lasso trim is used. Reviewed By: dbystedt, sergey Differential Revision: https://developer.blender.org/D9231
2020-10-30Merge branch 'master' into geometry-nodesJacques Lucke
2020-10-30GPencil: New material parameter to rotate textureAntonio Vazquez
Add a parameter to rotate the texture for Dots and Squares Differential Revision: https://developer.blender.org/D9369
2020-10-30Fluid: Added APIC simulation methodSebastián Barschkis
Basic support for velocity updates with the APIC method. This commit adds APIC to the already existing dropdown menu for the simulation method. The APIC plugin within Mantaflow has been updated to the latest version.
2020-10-29GPencil: Add interpolate operators in Draw modeAntonio Vazquez
Now the interpolate is available in draw mode (except the option of selected strokes). Differential Revision: https://developer.blender.org/D9325
2020-10-29Merge branch 'master' into geometry-nodesJacques Lucke
2020-10-29Anim UI: Playback Sync menu improvementSybren A. Stüvel
Relabel the Playback Synchronisation menu so that it's clear: - what does happen (instead of describing what does //not// happen), and - that the synchronisation options don't just affect audio. The changes are: - Change label from "Audio" to "Sync" - Change the labels of the sync enum: - No Sync → Play Every Frame - Frame Dropping stays the same - AV-sync → Sync to Audio The "Audio" label has moved one option down, as that option does actually relate to audio. Reviewed By: looch, Severin, HooglyBoogly, campbellbarton Differential Revision: https://developer.blender.org/D9269
2020-10-29Merge branch 'master' into geometry-nodesJacques Lucke
2020-10-29Merge branch 'blender-v2.91-release'Campbell Barton
2020-10-29PyAPI: point sys.executable to the Python binaryCampbell Barton
`sys.executable` is documented to be a Python interpreter or None. This was set to Blender's executable which caused the multiprocessing module to spawn new instances of Blender instead of Python on WIN32. See issue described in D7815. Deprecate 'bpy.app.binary_path_python' & warn when using. Blender's executable remains accessible via `bpy.app.binary_path`. Modified 04c5471ceefb4, setting `sys.executable` instead of using Py_SetProgramName, which is needed for a bundled Python installation.
2020-10-29UI: Improved alignment of labels and buttonsYevgeny Makarov
Improved alignment of labels with other buttons. Differential Revision: https://developer.blender.org/D9058 Reviewed by Julian Eisel
2020-10-28Geometry Nodes: make default group output node activeJacques Lucke
Otherwise some updates were missing when sockets are changed.
2020-10-28Merge branch 'master' into geometry-nodesJacques Lucke
2020-10-28Animation: Improve labels on Snap menu in NLA & DopesheetAaron Carlisle
Add "Selection to" as prefix for those menu items that move the selected keyframes to something, for both the Key → Snap menu and the Shift+S pie menu. No functional changes. This was missed in rB477d983c2e8ab298cbf638d5aadd77fad9c2f677 Differential Revision: https://developer.blender.org/D9304
2020-10-28UI: Misc Label and Description ChangesYevgeny Makarov
Various changes to some labels and descriptions to be more accurate, clear, or less confusing. Differential Revision: https://developer.blender.org/D8394 Reviewed by Hans Goudey
2020-10-28Merge branch 'master' into geometry-nodesJacques Lucke
2020-10-28UI: Save Preferences Button Not TranslatingHarley Acheson
Ref D9338
2020-10-28UI: Save Preferences Button Not TranslatingHarley Acheson
Ref D9338
2020-10-28Add a Un-Bake FCurves operatorSebastian Parborg
We already had the ability to bake fcurves but no way to convert the baked result back without using python. This patch adds and operator that is available now next to the bake operator in the drop down menu, Reviewed By: Sybren Differential Revision: http://developer.blender.org/D6379
2020-10-28Merge branch 'master' into geometry-nodesJacques Lucke
2020-10-28Tracking: Move optical center to lens panelSergey Sharybin
Optical center is in fact a property of lens rather than a camera body.
2020-10-28Tracking: Simplify configuration of intrinsics to refineSergey Sharybin
Previously, only predefined and limited set of intrinsics combinations could have been refined. This was caused by a bundle adjustment library used in the early days of the solver. Now it is possible to fully customize which intrinsics are to be refined during camera solving. Internally solver supports per-parameter settings but in the interface they are grouped as following: * Focal length * Optical center * Radial distortion coefficients (which includes k1, k2, k3, k4) * Tangential distortion coefficients (which includes p1, p2) Differential Revision: https://developer.blender.org/D9294
2020-10-28Tracking: Decouple refine settingsSergey Sharybin
Historically the refine options had a hardcoded list of possibilities. This was caused by an old bundle adjustment code which did not support all possible combinations. Now the bundle adjuster is based on Ceres solver, allowing to refine anything in any combination.
2020-10-28Merge branch 'blender-v2.91-release'Campbell Barton
2020-10-28Revert "PyAPI: point sys.executable to the Python binary"Campbell Barton
This reverts commit 04c5471ceefb41c9e49bf7c86f07e9e7b8426bb3. This causes Blender not to start on some systems.
2020-10-28Merge branch 'master' into geometry-nodesHans Goudey
2020-10-28Merge branch 'blender-v2.91-release'Campbell Barton
2020-10-28PyAPI: point sys.executable to the Python binaryCampbell Barton
`sys.executable` is documented to be a Python interpreter or None. This was set to Blender's executable which caused the multiprocessing module to spawn new instances of Blender instead of Python on WIN32. See issue described in D7815. Deprecate 'bpy.app.binary_path_python' & warn when using. Blender's executable remains accessible via `bpy.app.binary_path`.
2020-10-28UI: Move the 'Resolve Conflict' button closer to the text data-blockYevgeny Makarov
Moves the Text Editor 'Resolve Conflict' button closer to data-block selector and with 'Question' icon. Differential Revision: https://developer.blender.org/D9266 Reviewed by Hans Goudey
2020-10-27Merge branch 'master' into geometry-nodesHans Goudey
2020-10-27RNA: remove duplicate of Brush.tex_paint_map_modeIvan Perevala
Use Brush.map_mode instead. Ref D9290
2020-10-27Merge branch 'master' into geometry-nodesHans Goudey
2020-10-27Geometry Nodes: Add initial scattering nodesHans Goudey
The first is a "Point Distribute" node, which takes a mesh and outputs a pointcloud, scattering points randomly on the surface based on the input density. The distribution algorithm is extremely basic at this point, and doesn't take into account an attribute weight at each vertex. The second node is a "Point Instance" node, which is mainly a placeholder until the engineering design for how to work with instancing in geometry nodes is decided. For now it just runs the same code that the convert pointcloud to mesh operator uses.
2020-10-26Sculpt/Paint: Add Paint Studio Light presetPablo Dobarro
This studio light preset is designed for color painting tasks. As color are multiplied on top of the current studio light/matcap, this should be as white as possible and with very soft speculars to avoid color distorsion while showing the volume of the mesh. Reviewed By: jbakker, JulienKaspar Differential Revision: https://developer.blender.org/D8209