Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2022-02-15Curves: add initial sculpt modeJacques Lucke
This adds a new sculpt mode to the experimental new curves object. Currently, this mode can only be entered and exited, nothing else. The main initial purpose of this node will be to use it for hair grooming. The patch also adds the `editors/curves/` directory for the new curves object, which will be necessary for many other things as well. I added a completely new mode (`OB_MODE_SCULPT_CURVES`), because `OB_MODE_SCULPT` seems to be rather specific to meshes, and reusing it doesn't seem worth the trouble. The tools/brushes used in mesh vs. curves sculpt mode are quite distinct as well. I had to add DNA_userdef_enums.h to make the patch compile with C++ (forward declaration of enums isn't allowed). This follows the same pattern that we use for other enums in dna. Differential Revision: https://developer.blender.org/D14107
2022-02-15Fix playing image-sequences with frames containing 9 or more numbersCampbell Barton
The path calculation method for animation players: frame-cycler, rv & mplayer would fail when the number of digits exceeded the range of a 32bit int causing RenderData.frame_path() to raise a ValueError. Use a simpler method of extracting the range that uses the sign to detect the beginning of the number.
2022-02-15Cleanup: move utility to create a frame path into a static methodCampbell Barton
Add PlayRenderedAnim._frame_path_with_number_char since mixing this logic inline made the code harder to follow.
2022-02-15readme.html: replace IRC with blender.chat, fix typoAnkit Meel
- Replace IRC links and channels with blender.chat ones. - Fix mismatch in text vs link of "GIT and Bug Tracker". - http -> https for blender links
2022-02-15CMake: create readme.html with configure_fileAnkit Meel
Since the output file stays unmodified for most developer builds, install step installed it redundantly. Create readme.html using `configure_file`: - Now it's modified only if final output changes (handled by CMake). - If input file (from git) or blender version changes, it //will// be modified. Also don't re-implement what CMake can do. Reviewed By: campbellbarton, LazyDodo Differential Revision: https://developer.blender.org/D13863
2022-02-14Merge branch 'blender-v3.1-release'Hans Goudey
2022-02-14Fix T95252: Move duplicate node doesn't do edge-panningHans Goudey
Set "view2d_edge_pan" to true for the NODE_OT_translate_attach operator, which is used by the duplication operator. This is done in the keymap so that it's not hard-coded. Differential Revision: https://developer.blender.org/D13934
2022-02-12Merge branch 'blender-v3.1-release'Aaron Carlisle
2022-02-12Fix T91423: View Animation not working with stereoscopic animationsAaron Carlisle
The animation playback did not take into account individual stereoscopic views. This patch fixes this by playing back the active view render. Reviewed By: campbellbarton Maniphest Tasks: T91423 Differential Revision: https://developer.blender.org/D14070
2022-02-11Merge branch 'blender-v3.1-release'Brecht Van Lommel
2022-02-11Cycles: show Metal device in preferences also on Intel MacsBrecht Van Lommel
In anticipation of enabling AMD Metal support. Ref D14090, T92212
2022-02-11File headers: use SPDX license for key-mapsCampbell Barton
2022-02-11File headers: add missing copyright, add MIT to SPDX licensesCampbell Barton
2022-02-11File headers: add license to Python scriptsCampbell Barton
2022-02-11Cleanup: remove white-space before headersCampbell Barton
2022-02-11Remove New from new obj exporter menu.Howard Trickey
2022-02-11Revert "Split Python OBJ importer and exporter, enabling only the importer."Howard Trickey
This reverts commit ff9dc1986e6c9a54fd0bb228e8813551e6baa042.
2022-02-11Remove 'New' from new Obj exporter menu entry.Howard Trickey
2022-02-11Revert "Split Python OBJ importer and exporter, enabling only the importer."Howard Trickey
This reverts commit ff9dc1986e6c9a54fd0bb228e8813551e6baa042.
2022-02-11File headers: SPDX License migrationCampbell Barton
Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
2022-02-11Fix: Missing changes in recent "Curves" renameHans Goudey
More missing changes in fe1816f67fbc6aaf3. This will hopefully fix a Python API docs build error, and fixes the "Object Types Visibility" popover.
2022-02-09Cleanup: make file headers more consistentCampbell Barton
Also some descriptive text into doc-strings.
2022-02-09Cleanup: Better naming in lib_remap.Jeroen Bakker
Renames is_never_null to violates_never_null.
2022-02-09Cleanup: use consistent copyright location, move descriptionsCampbell Barton
Order copyright immediately after the license block, this was done almost everywhere with a few exceptions. Remove authors from a few files (we had already removed "Contributors" section however with old patches being applied this gets added back in). Also move descriptive text into the doxygen comment block under \file. In some cases remove the text as it was accidentally copied.
2022-02-08Cleanup: remove useless statement.Bastien Montagne
Layouts are active by default when created, no need to set this explicitely. Leftover from proxy removal.
2022-02-07Curves: Rename "Hair" types, variables, and functions to "Curves"Hans Goudey
Based on discussions from T95355 and T94193, the plan is to use the name "Curves" to describe the data-block container for multiple curves. Eventually this will replace the existing "Curve" data-block. However, it will be a while before the curve data-block can be replaced so in order to distinguish the two curve types in the UI, "Hair Curves" will be used, but eventually changed back to "Curves". This patch renames "hair-related" files, functions, types, and variable names to this convention. A deep rename is preferred to keep code consistent and to avoid any "hair" terminology from leaking, since the new data-block is meant for all curve types, not just hair use cases. The downside of this naming is that the difference between "Curve" and "Curves" has become important. That was considered during design discussons and deemed acceptable, especially given the non-permanent nature of the somewhat common conflict. Some points of interest: - All DNA compatibility is lost, just like rBf59767ff9729. - I renamed `ID_HA` to `ID_CV` so there is no complete mismatch. - `hair_curves` is used where necessary to distinguish from the existing "curves" plural. - I didn't rename any of the cycles/rendering code function names, since that is also used by the old hair particle system. Differential Revision: https://developer.blender.org/D14007
2022-02-07Fix missing removal of proxy references in py scripts.Bastien Montagne
Reported by studio (Hjalti), thanks.
2022-02-07Merge branch 'blender-v3.1-release'Bastien Montagne
2022-02-07Fix UI messages (typos etc.).Bastien Montagne
2022-02-07VSE: Add filter method to strip transformDimitry Kaplin
Previously, nearest interpolation filter was used for preview, because it offered good performance and bilinear was used for rendering. This is not always desirable behavior, so filter method can now be chosen by user. Chosen method will be used for preview and for rendering. Reviewed By: ISS Differential Revision: https://developer.blender.org/D12807
2022-02-04NLA: shortcut to rename active stripRedMser
Use the global F2 rename panel for the NLA editor to rename NLA strips. Reviewed By: sybren, RiggingDojo Differential Revision: https://developer.blender.org/D12300
2022-02-03Split Python OBJ importer and exporter, enabling only the importer.Howard Trickey
This is from patch D13988. It removes the "- New" from the menu of the new obj exporter, changes the default addon to just io_import_obj, and does the right versioning thing. Also disables the python tests for the old python exporter.
2022-02-03Split Python OBJ importer and exporter, enabling only the importer.Howard Trickey
This is from patch D13988. It removes the "- New" from the menu of the new obj exporter, changes the default addon to just io_import_obj, and does the right versioning thing. Also disables the python tests for the old python exporter.
2022-02-03Merge branch 'blender-v3.1-release'Campbell Barton
2022-02-03Fix T93625: fallback tools don't work with RMB selectCampbell Barton
c9d9bfa84ad5cb985e3feccffa702b2f3cc2adf8 caused a regression in when the right-mouse select action was set to "Select & Tweak" (default). Now the fallback tool works with RMB select as it did before.
2022-02-02Remove operators to manually convert proxies to liboverrides.Bastien Montagne
Now that proxy conversions if enforced, those operations are not useful anymore. Part of T91671.
2022-02-02Merge branch 'blender-v3.1-release'Bastien Montagne
2022-02-02Draw Manager: Marked work around code.Jeroen Bakker
Mark the work around that was added for the VSE memory leak.
2022-02-02Cleanup: comment printing when loading XMLCampbell Barton
This printed text when the theme was changes from the quick setup. Also use a context manager for opening a file.
2022-02-02Remove option to not auto-convert proxies on file load.Bastien Montagne
Now all proxies will always be converted to library overrides. If conversion fails, they are simply 'disabled'. This should be the last 'user-visible' step of proxies removal. Remaining upcoming commits will remove internal ID management, depsgraph and evaluation code related to proxies. Also bump the blendfile subversion. Part of T91671.
2022-02-02Compositor: Combine and Separate XYZ NodeAaron Carlisle
We have this node for shader and geometry nodes. Compositor can also work with vectors, and this can help with that. Reviewed By: manzanilla Maniphest Tasks: T95385 Differential Revision: https://developer.blender.org/D12919
2022-02-01UI: Adjust Layout on Quick Setup ScreenYevgeny Makarov
Some items on the Quick Setup screen can be truncated with some languages and/or with High DPI monitors. This patch adjusts column sizes and turns off the expand on Spacebar options, making everything fit a bit better. See D9853 for more details. Differential Revision: https://developer.blender.org/D9853 Reviewed by Julian Eisel
2022-01-28Revert "3.1 splashscreen"Thomas Dinges
This reverts commit 3aa56608f76ced34854841b0ad4e228d787e3673.
2022-01-283.1 splashscreenThomas Dinges
Credit: Lorenzo Aiello - https://orencloud.artstation.com/
2022-01-26Assets: allow creating preview image by rendering active objectJacques Lucke
For node groups there is no good default preview generation. Nevertheless, t would be useful to generate a preview image for a node group by rendering an object in some cases. This commit adds a new operator that allows updating the preview image for the active asset by rendering the active object. Note, the operator can also be used for other asset types, not just node groups. The operator can be found in a menu right below the refresh-preview button. Currently it is the only operator in that menu. In the future, more operators to create previews may be added. Differential Revision: https://developer.blender.org/D13747
2022-01-25Geometry Nodes: Initial merge by distance nodeHans Goudey
This implements a merge by distance operation for point clouds. Besides the geometry input, there are two others-- a selection input to limit the operation to certain points, and the merge distance. While it would be a reasonable feature, the distance does not support a field currently, since that would make the algorithm significantly more complex. All attributes are merged to the merged points, with the values mixed together. This same generic method is used for all attributes, including `position`. The `id` attribute uses the value from the first merged index for each point. For the implementation, most of the effort goes into creating a merge map to speed up attribute mixing. Some parts are inherently single-threaded, like finding the final indices accounting for the merged points. By far most of the time is spend balancing the KD tree. Mesh support will be added in the next commit. Differential Revision: https://developer.blender.org/D13649
2022-01-25Cycles: add Point Info nodeBrecht Van Lommel
With (center) position, radius and random value outputs. Eevee does not yet support rendering point clouds, but an untested implementation of this node was added for when it does. Ref T92573
2022-01-25Animation: Equalize Handle OperatorKevin C. Burke
The Equalize Handles operator allows users to make selected handle lengths uniform: either respecting their original angle from the key control point or by flattening their angle (removing the overshoot sometimes produced by certain handle types). Design: T94172 Reviewed by: sybren Differential Revision: https://developer.blender.org/D13702
2022-01-24Add workaround for broken interface query functions on Intel HD Graphics ↵Clment Foucault
4400 and 4600 Fixes T93680 For current drivers of Intel HD Graphics 4400 and 4600, various Program Introspection functions appear broken and return incorrect values, causing crashes in the current handling of SSBOs. Disable use of this feature on those devices. Add checks to features that use SSBOs (Hair and Subdivision Modifier). Reviewed By: fclem, jbakker Maniphest Tasks: T93680 Differential Revision: https://developer.blender.org/D13806
2022-01-24Geometry Nodes: Extrude Mesh NodeHans Goudey
This patch introduces an extrude node with three modes. The vertex mode is quite simple, and just attaches new edges to the selected vertices. The edge mode attaches new faces to the selected edges. The faces mode extrudes patches of selected faces, or each selected face individually, depending on the "Individual" boolean input. The default value of the "Offset" input is the mesh's normals, which can be scaled with the "Offset Scale" input. **Attribute Propagation** Attributes are transferred to the new elements with specific rules. Attributes will never change domains for interpolations. Generally boolean attributes are propagated with "or", meaning any connected "true" value that is mixed in for other types will cause the new value to be "true" as well. The `"id"` attribute does not have any special handling currently. Vertex Mode - Vertex: Copied values of selected vertices. - Edge: Averaged values of selected edges. For booleans, edges are selected if any connected edges are selected. Edge Mode - Vertex: Copied values of extruded vertices. - Connecting edges (vertical): Average values of connected extruded edges. For booleans, the edges are selected if any connected extruded edges are selected. - Duplicate edges: Copied values of selected edges. - Face: Averaged values of all faces connected to the selected edge. For booleans, faces are selected if any connected original faces are selected. - Corner: Averaged values of corresponding corners in all faces connected to selected edges. For booleans, corners are selected if one of those corners are selected. Face Mode - Vertex: Copied values of extruded vertices. - Connecting edges (vertical): Average values of connected selected edges, not including the edges "on top" of extruded regions. For booleans, edges are selected when any connected extruded edges were selected. - Duplicate edges: Copied values of extruded edges. - Face: Copied values of the corresponding selected faces. - Corner: Copied values of corresponding corners in selected faces. Individual Face Mode - Vertex: Copied values of extruded vertices. - Connecting edges (vertical): Average values of the two neighboring edges on each extruded face. For booleans, edges are selected when at least one neighbor on the extruded face was selected. - Duplicate edges: Copied values of extruded edges. - Face: Copied values of the corresponding selected faces. - Corner: Copied values of corresponding corners in selected faces. **Differences from edit mode** In face mode (non-individual), the behavior can be different than the extrude tools in edit mode-- this node doesn't handle keeping the back- faces around in the cases that the edit mode tools do. The planned "Solidify" node will handle that use case instead. Keeping this node simpler and faster is preferable at this point, especially because that sort of "smart" behavior is not that predictable and makes less sense in a procedural context. In the future, an "Even Offset" option could be added to this node hopefully fairly simply. For now it is left out in order to keep the patch simpler. **Implementation** For the implementation, the `Mesh` data structure is used directly rather than converting to `BMesh` and back like D12224. This optimizes for large extrusion operations rather than many sequential extrusions. While this is potentially more verbose, it has some important benefits: First, there is no conversion to and from `BMesh`. The code only has to fill arrays and it can do that all at once, making each component of the algorithm much easier to optimize. It also makes the attribute interpolation more explicit, and likely faster. Only limited topology maps must be created in most cases. While there are some necessary loops and allocations with the size of the entire mesh, I tried to keep everything I could on the order of the size of the selection rather than the size of the mesh. In that respect, the individual faces mode is the best, since there is no topology information necessary, and the amount of work just depends on the size of the selection. Modifying an existing mesh instead of generating a new one was a bit of a toss-up, but has a few potential benefits: - Avoids manually copying over attribute data for original elements. - Avoids some overhead of creating a new mesh. - Can potentially take advantage of future ammortized mesh growth. This could be changed easily if it turns out to be the wrong choice. Differential Revision: https://developer.blender.org/D13709