Age | Commit message (Collapse) | Author |
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This makes more easy to manage the color, specially for advanced brushes with pinned materials.
Reviewers: @pepeland, @mendio
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It was not selecting the handles, causing a skewed offset when transforming
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Return was set to Rename in all editors. Now set it per editor and exclude File Browser
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More useful than operator search here, and more like some other apps.
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Was missing this by mistake
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- Use Display As rather than Draw Type, following naming conventions
- Rename Advanced subpanel to Stretching, since that more accurately describes what it's for
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Users have requested to have the Annotate tool added to Sculpt Mode. It can be useful for annotating while sculpting.
- Remove Measure tool from the tools_annotate group
- Add Measure tool to object and edit mode toolbar
- Add Annotate tools to Sculpt and Paint modes
Differential Revision: https://developer.blender.org/D4785
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Use Ctrl-Shift-Click for this.
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Consistent with 3D View and animation editors.
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- Add `render_aa` and `viewport_aa` sampling setting for workbench. 0
samples means no AA, 1 sample uses FXAA and more samples will use
TAA.
The viewport `gpu_viewport_quality` can still limit viewport anti-aliasing
method.
- Use TAA when rendering images. (this used to be CPU based FSAA)
- Removed `R_OSA` related settings.
Reviewers: fclem, brecht
Maniphest Tasks: T60847
Differential Revision: https://developer.blender.org/D4773
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Same changes as for Dopesheet and Graph editor:
- Dragging in empty area starts a box selection
- Hold Shift to expand or Ctrl to remove
- LMB Dragging on keyframe moves key
- MMB Dragging anywhere moves selection
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- Dragging in empty area starts a box selection
- Hold Shift to expand or Ctrl to remove
- LMB Dragging on keyframe moves key
- MMB Dragging anywhere moves selection
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This panel is arguably the most important in the ViewLayer properties, so
the concept of "1 panel open per context" doesn't work. Especially since
the first panel (View Layer) contains only two settings.
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Also add into the "Merge" menu.
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Avoids a pop-up after the first click.
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Differential Revision: https://developer.blender.org/D4657
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Also rename operators to match names in the menu.
Differential Revision: https://developer.blender.org/D4659
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In 2.7x UV sculpt was a kind of sub-mode
(a toggle with it's own key-map & drawing code).
Move this to an operator that uses the tool-system,
this simplifies internal logic, especially brush selection
which now matches sculpt and other paint modes.
- Remove toggle used to enable uv sculpt.
- Expose the brush, which was already used but there was no way to
select different brushes.
- Make UV sculpt use paint paint tool slots
(using brushes how all other paint mode currently do).
- Move UV Sculpt keymap to the tools keymap.
- Remove Q to toggle UV sculpt mode,
S/P/G keys to switch tools.
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empty areas
Same as default keymap
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- Move painting brush panels into the image side-bar.
- Add active tool panel to the image side-bar.
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1. No need to repeat the title inside the panel (this was needed when we
had this as a popup menu).
2. No need to call it "Collections Visibility" since we are already
under the "View" category. It is "Collections" now, short and sweet.
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Was adding new cuts automatically.
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See revision D4766
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Should be last part of T63995.
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Also removed annoying console error when clicking outside of valid range
of channels, that is no error at all. ;)
Part of T63995.
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Part of T63995.
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As with mask, when this is enabled there is now a maximum click distance
from an item to actually select it.
Part of T63995.
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- Merged SEQ_OFSDRAW with V3D_OFSDRAW and define in the
DNA_view3d_types: Due to this FSAA always kicked in making the
rendering slow.
- Removed `Texture Solid` and `DOF`.
- Now when chosing Solid rendering the settings
of the original scene is used.
- Added a global override to use scene specific shading. In the
Future we will need to enhanced this so user can change the
settings.
- Added support for LookDev. LookDev crashed as it needed the
`evil_C` what was not set
- LookDev mode will always show the scene + world lights.
Reviewed By: brecht, fclem
Maniphest Tasks: T62517
Differential Revision: https://developer.blender.org/D4738
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Part of T63995.
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Note that unlike some others, this is always enabled for sequencer,
since previous (2.7x) code was already deselecting everything when
clicking in an empty area...
Part of T63995.
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Althought this has limited usability currently (only 'nothing' area in
Outliner are empty lines below last entries), better for consistency to
have it here too.
Part of T63995.
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Part of T63995.
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Was unconditionnaly behaving that way, now use proper common setting to
control whether we should deselect everything when clicking on an empty
area.
Part of T57918.
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Also moved that operator option from 3d-view op to generic
WM_operator_properties_mouse_select() helper, and renamed its label
(since 'Deselect' is already in use).
Part of T57918.
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Matches 3D view behavior.
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- Move connected & projected into individual toggles.
- Top-level proportional editing button now only toggles.
- Use popover for proportional edit-mode falloff and options.
Note that it's no longer possible to toggle connected via key bindings,
although this could be supported again if it's needed.
Resolves T58081
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- Use W for Move in Sequencer
- Use correct shortcut for sidebar in Sequencer
- Remove inconsistent shortcut for adding nodes
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This hides the top-bar by default for everything
besides paint/sculpt workspaces.
- Use the top-bar mainly for active tool settings &
popovers panel options.
(transform / snap settings are an exception for this convention).
- Only show the top-bar (by default)
in paint work-spaces (sculpt / texture-paint / grease-pencil).
- Add an active-tool panel to the sidebar.
- Split 3D view tabs into (Item / Tool / View).
D4721 with minor changes.
Further work is needed for the top-bar and image-editor.
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This only exists in Graph Editor.
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This makes it possible to use Tab for operator search everywhere.
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Support WER inside this editor.
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Also enable undo + register for select linked.
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This patch implements new cache system.
Aim is to give user more control over cache, so it can be maximally
utilized. This is done through sequencer timeline side panel
in category proxy & cache.
Cached images are also visualized in timeline, controled by
sequencer timeline view->cache menu
Functional changes:
- NOT use IMB_moviecache API
- refactor names of cached image types
- each scene owns 1 sequencer cache
- merge preprocess cache into per-sequencer cache
- cache links images rendered per frame in order as they are created
- add cache content visualization tool
- add RNA properties to control the cache
More info can be found in design notes in blenkernel/intern/seqcache.c
and in https://developer.blender.org/D4443
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D4443
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This error was introduced in a previous commit with the rename of the parameter.
Also added some missing values.
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Also support drag for box-select, matching the outliner.
D4660 by @Poulpator with edits.
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This patch adds 4 pie menus to space_clip.py, as discussed in T57912.
Differential Revision: https://developer.blender.org/D4284
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