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2019-05-03GPencil: Add stroke color to Materials PopoverAntonioya
This makes more easy to manage the color, specially for advanced brushes with pinned materials. Reviewers: @pepeland, @mendio
2019-05-03Industry Compat Keymap: Fix box selecting keys in the Graph EditorWilliam Reynish
It was not selecting the handles, causing a skewed offset when transforming
2019-05-03ICK: Missed one line in last commitWilliam Reynish
2019-05-03Industry Compat Keymap: Fix Return key in the File BrowserWilliam Reynish
Return was set to Rename in all editors. Now set it per editor and exclude File Browser
2019-05-03Industry Compat Keymap: Set Tab to use Add Search in node editorsWilliam Reynish
More useful than operator search here, and more like some other apps.
2019-05-03Industry Compat Keymap: Use Alt-key navigation in the Image EditorWilliam Reynish
Was missing this by mistake
2019-05-03UI: Display panel tweaksWilliam Reynish
- Use Display As rather than Draw Type, following naming conventions - Rename Advanced subpanel to Stretching, since that more accurately describes what it's for
2019-05-03UI: Add Annotate tool to Sculpt and Paint mode toolbarsWilliam Reynish
Users have requested to have the Annotate tool added to Sculpt Mode. It can be useful for annotating while sculpting. - Remove Measure tool from the tools_annotate group - Add Measure tool to object and edit mode toolbar - Add Annotate tools to Sculpt and Paint modes Differential Revision: https://developer.blender.org/D4785
2019-05-02Industry Compat Kerymap: Add Pick Shortest Path to keymapWilliam Reynish
Use Ctrl-Shift-Click for this.
2019-05-02Industry Compat Keymap: Suppurt MMB for translating nodesWilliam Reynish
Consistent with 3D View and animation editors.
2019-05-02Workbench,EEVEE: Viewport Render SamplesJeroen Bakker
- Add `render_aa` and `viewport_aa` sampling setting for workbench. 0 samples means no AA, 1 sample uses FXAA and more samples will use TAA. The viewport `gpu_viewport_quality` can still limit viewport anti-aliasing method. - Use TAA when rendering images. (this used to be CPU based FSAA) - Removed `R_OSA` related settings. Reviewers: fclem, brecht Maniphest Tasks: T60847 Differential Revision: https://developer.blender.org/D4773
2019-05-02Industry Compat Keymap: Sequencer and NLAWilliam Reynish
Same changes as for Dopesheet and Graph editor: - Dragging in empty area starts a box selection - Hold Shift to expand or Ctrl to remove - LMB Dragging on keyframe moves key - MMB Dragging anywhere moves selection
2019-05-02Industry Compat Keymap: Tweak keymap for Graph Editor and DopesheetWilliam Reynish
- Dragging in empty area starts a box selection - Hold Shift to expand or Ctrl to remove - LMB Dragging on keyframe moves key - MMB Dragging anywhere moves selection
2019-05-02UI: Open 'Passes' panel by default in EEVEE.Pablo Vazquez
This panel is arguably the most important in the ViewLayer properties, so the concept of "1 panel open per context" doesn't work. Especially since the first panel (View Layer) contains only two settings.
2019-05-02UI: rename 'Remove Doubles' to 'Merge by Distance'William Reynish
Also add into the "Merge" menu.
2019-05-02UI: expose vertex merge as menuCampbell Barton
Avoids a pop-up after the first click.
2019-05-01UI: move object origin size preference to themesGeorge Vogiatzis
Differential Revision: https://developer.blender.org/D4657
2019-05-01UI: improve readability of Normals menu in edit modeGeorge Vogiatzis
Also rename operators to match names in the menu. Differential Revision: https://developer.blender.org/D4659
2019-05-01UV Sculpt: improve tool-system integrationCampbell Barton
In 2.7x UV sculpt was a kind of sub-mode (a toggle with it's own key-map & drawing code). Move this to an operator that uses the tool-system, this simplifies internal logic, especially brush selection which now matches sculpt and other paint modes. - Remove toggle used to enable uv sculpt. - Expose the brush, which was already used but there was no way to select different brushes. - Make UV sculpt use paint paint tool slots (using brushes how all other paint mode currently do). - Move UV Sculpt keymap to the tools keymap. - Remove Q to toggle UV sculpt mode, S/P/G keys to switch tools.
2019-05-01UI: show UV sculpt panels in the image editorCampbell Barton
2019-05-01Industry Compat Keymap: Support recent feature to deselecting by clicking in ↵William Reynish
empty areas Same as default keymap
2019-05-01UI: move image paint panels into the image side-barCampbell Barton
- Move painting brush panels into the image side-bar. - Add active tool panel to the image side-bar.
2019-05-01UI: Collections Visibility panel tweaksDalai Felinto
1. No need to repeat the title inside the panel (this was needed when we had this as a popup menu). 2. No need to call it "Collections Visibility" since we are already under the "View" category. It is "Collections" now, short and sweet.
2019-04-30Industry Compat Keymap: Fix Knife toolWilliam Reynish
Was adding new cuts automatically.
2019-04-30Fix T63864 Duplicate Data options don't exist for Light Probe and Grease PencilAntonioya
See revision D4766
2019-04-30Select: Add 'deselect on nothing' to NLA editor.Bastien Montagne
Should be last part of T63995.
2019-04-30Select: Add 'deselect on nothing' to Action (dopesheet) editor.Bastien Montagne
Also removed annoying console error when clicking outside of valid range of channels, that is no error at all. ;) Part of T63995.
2019-04-30Select: Add 'deselect on nothing' to Graph (fcurves) editor.Bastien Montagne
Part of T63995.
2019-04-30Select: Add 'deselect on nothing' to UV editor.Bastien Montagne
As with mask, when this is enabled there is now a maximum click distance from an item to actually select it. Part of T63995.
2019-04-30Sequencer: Scene Strip PerformanceJeroen Bakker
- Merged SEQ_OFSDRAW with V3D_OFSDRAW and define in the DNA_view3d_types: Due to this FSAA always kicked in making the rendering slow. - Removed `Texture Solid` and `DOF`. - Now when chosing Solid rendering the settings of the original scene is used. - Added a global override to use scene specific shading. In the Future we will need to enhanced this so user can change the settings. - Added support for LookDev. LookDev crashed as it needed the `evil_C` what was not set - LookDev mode will always show the scene + world lights. Reviewed By: brecht, fclem Maniphest Tasks: T62517 Differential Revision: https://developer.blender.org/D4738
2019-04-30Select: Add 'deselect on nothing' behavior to tracking editor.Bastien Montagne
Part of T63995.
2019-04-30Select: change Sequencer to match new behavior of 'deselect on nothing'.Bastien Montagne
Note that unlike some others, this is always enabled for sequencer, since previous (2.7x) code was already deselecting everything when clicking in an empty area... Part of T63995.
2019-04-30Select: add 'select on nothing' to Outliner.Bastien Montagne
Althought this has limited usability currently (only 'nothing' area in Outliner are empty lines below last entries), better for consistency to have it here too. Part of T63995.
2019-04-30Select: Add 'deselect on nothing' to nodes selection.Bastien Montagne
Part of T63995.
2019-04-30Select: proper handling of 'deselect on nothing' for GPencil edit mode.Bastien Montagne
Was unconditionnaly behaving that way, now use proper common setting to control whether we should deselect everything when clicking on an empty area. Part of T57918.
2019-04-30Select: support 'diselect on nothing' for masks.Bastien Montagne
Also moved that operator option from 3d-view op to generic WM_operator_properties_mouse_select() helper, and renamed its label (since 'Deselect' is already in use). Part of T57918.
2019-04-30UI: show transform options in image header when topbar is hiddenCampbell Barton
Matches 3D view behavior.
2019-04-30UI: reorganize proportional editing optionsCampbell Barton
- Move connected & projected into individual toggles. - Top-level proportional editing button now only toggles. - Use popover for proportional edit-mode falloff and options. Note that it's no longer possible to toggle connected via key bindings, although this could be supported again if it's needed. Resolves T58081
2019-04-29Industry Compat Keymap: Small fixesWilliam Reynish
- Use W for Move in Sequencer - Use correct shortcut for sidebar in Sequencer - Remove inconsistent shortcut for adding nodes
2019-04-29UI: move properties panel into 'Item' categoryCampbell Barton
2019-04-29UI: top-bar reorganizationCampbell Barton
This hides the top-bar by default for everything besides paint/sculpt workspaces. - Use the top-bar mainly for active tool settings & popovers panel options. (transform / snap settings are an exception for this convention). - Only show the top-bar (by default) in paint work-spaces (sculpt / texture-paint / grease-pencil). - Add an active-tool panel to the sidebar. - Split 3D view tabs into (Item / Tool / View). D4721 with minor changes. Further work is needed for the top-bar and image-editor.
2019-04-29Fix: Dopesheet context menu was referencing easing_typeWilliam Reynish
This only exists in Graph Editor.
2019-04-29Industry Compat Keymaop: Clear use of Tab in remaining editorsWilliam Reynish
This makes it possible to use Tab for operator search everywhere.
2019-04-29Industry Compat Keymap: Use correct keys for transform in the DopesheetWilliam Reynish
Support WER inside this editor.
2019-04-29Fix T63977: UV select linked has no attribute 'extend'Campbell Barton
Also enable undo + register for select linked.
2019-04-29Cleanup: use 'use_' prefix for RNA booleansCampbell Barton
2019-04-29VSE: Cache rewriteRichard Antalik
This patch implements new cache system. Aim is to give user more control over cache, so it can be maximally utilized. This is done through sequencer timeline side panel in category proxy & cache. Cached images are also visualized in timeline, controled by sequencer timeline view->cache menu Functional changes: - NOT use IMB_moviecache API - refactor names of cached image types - each scene owns 1 sequencer cache - merge preprocess cache into per-sequencer cache - cache links images rendered per frame in order as they are created - add cache content visualization tool - add RNA properties to control the cache More info can be found in design notes in blenkernel/intern/seqcache.c and in https://developer.blender.org/D4443 Reviewed By: brecht Differential Revision: https://developer.blender.org/D4443
2019-04-26Fix T63897: GPencil Material Presets showing errorAntonioya
This error was introduced in a previous commit with the rename of the parameter. Also added some missing values.
2019-04-26Keymap: Support shift-click to select multiple reportsCampbell Barton
Also support drag for box-select, matching the outliner. D4660 by @Poulpator with edits.
2019-04-25Tracking Pie Menus for Blender 2.8Sebastian Koenig
This patch adds 4 pie menus to space_clip.py, as discussed in T57912. Differential Revision: https://developer.blender.org/D4284