Age | Commit message (Collapse) | Author |
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bpy.ops.image.project_apply() only use local images.
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adding meshes were scaling the user input values so the distance on the button didnt relate to the scale of the object added.
Now use an invoke function that scales unset default values.
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also added comments about texface drawing when theres no origindex.
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it takes up less memory on some cards, still unclear why.
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wheel icon which didnt make much sense.
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* Bring back "Snap to Vertex", own regression introduced in r39460.
Patch by Brecht (DNA, Transform) and myself (RNA, Script).
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models I was testing with).
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rewrite the script to use bmesh connectivity info.
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3d view or re-calculate face tessellation from python.
add py template for editing meshes in editmode.
also remove double call to CTX_wm_region which does a string lookup.
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- script stub printed resource warning with py3.3 (not closing a file).
- bmesh customdata layer access had bad docstring.
- float/double conversion warnings in sequencer code (use doubles since result is double)
- remove unused var
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text/image/compo were missing '+', toggling adds them.
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BLI_sprintfN when invalid args are given.
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operator, also use :class: references.
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OpenGL 1.4 feature that is stable, there's no reason not to use it. Also fixed
GPU mipmap generation not working in the game player.
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- BMO_slot_copy now only copies compatible elements.
other minor changes
- don't use text.format(...), convention for UI scripts is C style string formatting.
- rename bmo_edgenet_prepare --> bmo_edgenet_prepare_exec
- float/double warning in bevel.
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face areas were too close to zero. also copy the face normal to avoid recalculations on each use.
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but would be confusing if someone had it set from an old file.
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* Rename Legacy to Standard, it's not being deprecated as far as I know.
* Make option to toggle off Location solving work with Standard.
* Make it converge a bit better in some cases by enforcing a minimum number of
iterations before giving up.
* Move IK solver choice out of bone panel, it's an armature level setting and
should be set there.
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msgid in up to 16 different contexts at once.
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indent in KX_KetsjiEngine.cpp
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reviewed by Thomas Dinges (DingTo)
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There were two issues in scene strip rendering:
- It will skip rendering if scene doesn't have camera but uses compositor
- G.is_break will cancel preview rendering
Also removed Use Sequencer from scene's strip settings, it's not supported.
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- Set render tile size to 64x64 pixels
- Set default lamp area size to 0.1 (see commit 52012)
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access to these as input arguments and return values.
all output values currently have ".out" suffix, this may go in the future, but for now it makes it clear in C code what are inputs and outputs.
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DopeSheet/Action Editor Channel menus were not working properly
They were not allowing users to choose which setting they affected, which
resulted in "protect" (i.e. the same setting as the editability toggle handles)
always being used.
Also, set hidden flags on a few internally used properties here...
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* Update to 2.65
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than once
Now this operator checks for duplicate F-Curves. If it finds a duplicate, it
will stop and display an error message instructing users to remove the duplicate
F-Curves first.
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Useful for bump map baking where a consistent triangulation should be enforced when baking/exporting/importing, to avoid artifacts caused by a different triangulation of the mesh by that which was used for baking by internal/external tools.
documentation is here http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.65/More_Features
Will probably add some pictures too to demonstrate the issue that is solved more clearly.
Currently using the skin modifier icon, will soon change that.
Review by Brecht, thanks!
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-s and -e in help message.
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reduce strlen check in texttool_suggest_add()
use 'del list[:]' rather then 'list[:] = []' in python scripts which clear lists.
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this lets python menu for mode setting do mixed selection and extending the selection - just like the buttons in the header.
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preset menu.
If this is needed we can add the reset button back as an option for certain operators,
but AFAICS any operator with enough settings that resetting them all would be annoying - could have presets enabled.
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- blf doesnt have includes for TRUE/FALSE, use 1/0.
- rename ogl_multisamples -> multi_sample, also shorten enum strings.
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Code to support it was lying around for long already, but not controlled by UI nicely.
Now you have in user preferences "System" tab an option to set it.
NOTE:
- it only works saving as User startup.blend, and restart Blender.
- your system should support it, no check for it is visible in UI
- tested only on iMac OSX 10.7
Screenshot:
http://www.blender.org/bf/chinchilla.blend.png
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