Age | Commit message (Collapse) | Author |
|
Gray-out pan property when sound mono property is unset.
Reviewed By: billreynish
Differential Revision: https://developer.blender.org/D5806
|
|
The upper bar (containing file path, navigation and display buttons) may
now be split into two rows as horizontal space is reduced.
The first row contains the navigation related buttons, the lower one the
filter and display related ones.
Mainly solves the issue where the file path and search buttons became
barely usable in tight layouts, but generally makes things better for
such cases.
|
|
* We don't show the prompt when invoked through the button either
* Creating directories isn't a destructive action and it's not dangerous
* The prompt is annoying and users often requested getting rid of it
This change is applied to both, the default and the industry compatible
keymap.
|
|
Snake Hook: make it more clearly different from Grab, and also better communicate what it can do
Pose: remove arrow, which was hard to see anyway
Pinch: make arrows larger and more visible
|
|
This adds the same high quality cursors on macOS as we have on Windows.
These are stored as 32*32 pt PDFs, same as the built-in OS cursors
Reviewed by: Brecht Van Lommel
Differential Revision: https://developer.blender.org/D5907
|
|
This commit enables OpenVDB adaptivity in the voxel remesher. It can be useful to reduce the polygon count if you want to switch to dyntopo after using the voxel remesher workflow.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5918
|
|
With the previous behavior, it was impossible to manipulate areas with a lot of complex shapes like fingers, as the pose origin was calculated only with the topology inside the radius.
With pose offset, the previous method is used to calculate the direction of the "bone", and an extra offset is added on top of it. This way you can set the pose origin in the correct place in this kind of situations. The pose factor grows to fit the new rotation origin.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D5841
|
|
This commit fixes most of the issues we currently have in the voxel remesher. Mesh volume is preserved when doing multiple iterations, so the sculpt won't shrink and smooth each time you run the remesher. Mesh topology is much better, fixing most issues related to mask extraction and other topology based operations.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D5863
|
|
- Fix vertical spacing in grab brush grab active vertex option
- Move Remesher popover in the top bar to the right of Dyntopo
- Move topology automasking to the options subpanel
- Remove voxel remesher button from the topbar
- Add default shortcut to voxel remesher [Ctrl R]
- Add default shortcut to quadriflow [Ctrl Alt R]
- Add set pivot position operator to the sculpt menu
Reviewed By: billreynish
Differential Revision: https://developer.blender.org/D5880
|
|
|
|
Ref D5197
|
|
* Add more standard cursor types, that platforms can optionally support.
* Remove a few unused cursor types that were not properly supported and
would show the wrong cursor when used.
* Add native cursor files for Windows. These scale well with DPI and have
anti-aliasing. Designed by Duarte Farrajota Ramos.
Ref D5197
|
|
|
|
For now, do not allow to add custom props to overriding IDs (this should
be possible in the future, by getting basic correct behavior here is
already fairly hard, no reason to complicate things even more).
Also, properly disallow editing of existing custom props in overriding IDs.
|
|
This gives better idea of what's going on with your track. Example:
{F693806}
Color of keyframes are configurable from theme editor of clip editor.
Reviewers: keir, brecht, Severin
Differential Revision: https://developer.blender.org/D2772
|
|
It was using the old 2.7 icon.
|
|
|
|
Draw Sharp: More pronounced difference between it and Draw
Mask: Fits in with other similar tools
Border Hide: Fits in with other similar tools
Pinch: Much better communicates what it does
Simplify: Fix a small issue with caused by inverted normals
|
|
This is only needed for the case where it's automatically done when entering a
file path that does not exist, not when pressing the button.
|
|
|
|
|
|
Fix security issue introduced in rB2ec025d7be3c
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D5807
|
|
Fits better with the other tool icons.
|
|
|
|
The big options button in the lower left is now gone, it's replaced by a
smaller icon toggle button in the upper right.
That means I could also remove code for the region we had just for this
button.
I also added versioning code for the removal, to make sure the region is
removed cleanly when reading old files.
|
|
For the default keymap we were only using the regular toolshelf
operator, doing this for the industry compatible keymap too now (we
could even remove it there, we don't use it in other editors).
Since we "now" have proper operators for toggling regions, this specific
one is totally redundant.
|
|
Differential Revision: https://developer.blender.org/D5716
|
|
Differential Revision: https://developer.blender.org/D5744
|
|
Changes "Add" to "Construct" to be consistent with the other
primitive mesh add operations.
|
|
|
|
Otherwise --factory-startup would e.g render as `Keep User Interface`
(which is supposed to be `New Window` by default)
Reviewers: brecht
Differential Revision: https://developer.blender.org/D5851
|
|
This allows to create different effects with some brushes that use the sculpt plane.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D5818
|
|
Addes a Preference setting to choose between opening new file browsers
in a maximized area (like with the old file browser) or in a new window
(like the new one).
|
|
Moves the render display type (to choose between rendering in a new
window, in a fullscreen area, in an Image Editor, etc) from the scene to
the preferences.
|
|
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D5815
|
|
Was called "Install", which isn't useful in operator search.
|
|
|
|
This is not a proper solution, that will come later, this avoids the main
problematic error for now.
|
|
This reverts commit b53ee963b16d817a6367bd7c73b866036868b2e2.
Full support for defining modal enums and access through events
is more involved, revert for now.
|
|
Reduce right-shift.
|
|
Support assigning modal keymaps once the operator is registered.
|
|
D5737 by @cmporces
|
|
Desktop, External Drive & Network Drive
These were already in the icon sheet, but not added in the Blender side.
|
|
Weight Paint modes
Previously, only X mirror was available here, but since we can now mirror on Y and Z, these should also be added.
|
|
browser in addition to Alt
Windows generally uses Alt, and Mac uses Cmd. This commit makes both possible.
|
|
2ec025d7be3ca9f3fd2fe0ac844ef70c69e7af55 introduced 'eval()' on blend
file data-paths which can be used for code injection.
|
|
No need to define class variables which are all overwritten,
also use __slots__ to avoid mistakes.
Remove redundant length check too.
|
|
No need to document all options in the doc-string
since each option has it's own description.
|
|
|
|
|