Age | Commit message (Collapse) | Author |
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(The last time there was some files missing due to failed connection to svn server while merging.. thats why this stuff of reverting last merge and redoing it)
svn merge -r 16231:16608 https://svn.blender.org/svnroot/bf-blender/trunk/blender
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svn merge -r 16539:16538 https://svn.blender.org/svnroot/bf-blender/branches/soc-2008-jaguarandi/
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https://svn.blender.org/svnroot/bf-blender/trunk/blender
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https://svn.blender.org/svnroot/bf-blender/trunk/blender
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https://svn.blender.org/svnroot/bf-blender/trunk/blender
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https://svn.blender.org/svnroot/bf-blender/trunk/blender
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https://svn.blender.org/svnroot/bf-blender/trunk/blender
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https://svn.blender.org/svnroot/bf-blender/trunk/blender
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https://svn.blender.org/svnroot/bf-blender/trunk/blender
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Somehow it didnt finished and didnt added some files under the svn control
(found thanks to lguillaume that reported some files were missing)
Last merge fixed and also merged modifications up to revision 15584.
I checked the diff
svn diff --new . --old https://svn.blender.org/svnroot/bf-blender/trunk/blender
And everything seems to be right now
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https://svn.blender.org/svnroot/bf-blender/trunk/blender
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https://svn.blender.org/svnroot/bf-blender/trunk/blender
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https://svn.blender.org/svnroot/bf-blender/trunk/blender
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Changed code to remove faces (now quad faces that got one vertice projected are turned on tri)
Merge option is still not very usefull since shrinkwrap does not yet moves unprojected vertices
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svn merge -r 15104:15202 https://svn.blender.org/svnroot/bf-blender/trunk/blender
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image and determines which squares are to be used.
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svn merge -r 14954:15064 https://svn.blender.org/svnroot/bf-blender/trunk/blender
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Added shfolder.lib linking for win9x SHGetFolderPath() support.
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UV layer existed alredy.
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functionality is avalable in the UV snap menu.
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svn merge -r 14843:14954 https://svn.blender.org/svnroot/bf-blender/trunk/blender
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FLT importer would throw errors when importing ngons with
zero area. These faces are now ignored
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DiffuseFactor
- own error, swapped diffuse and emit factors
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functions integrated in the main dxf-importer code
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previous fix only worked in object mode
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control but keeping to annoy theeth
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New faceweld code broke the import of meshes with loose
vertices. Also added exception handling to the importer
and exporter so that UI doesnt quite when errors are encountered.
Instead traceback is printed to stderr and control returns to
the script UI
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svn merge -r 14760:14843 https://svn.blender.org/svnroot/bf-blender/trunk/blender
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Export of open faces on export was dropping
the last vertex. Also removed recursion from
function in order to make it safe for large polygons.
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auto-threads wasnt working for baking.
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not run with execfile('....'), python would also riase the error, though there is no practicle use
for running these scripts outside blender.
The error looked like this.
SyntaxError: Non-ASCII character '\xe4' in file ./3ds_export.py on line 10, but no encoding declared; see http://www.python.org/peps/pep-0263.html for details
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1) Bug #6692 is actually a feature request. While I do think that
Michalis' patch is a worthy change, we don't have time to test
this at this stage in the release cycle (and svn is supposedly
closed to new features anyways). I'm sorry Michalis, this will
have to wait until after release.
2) I have looked at bug #8814 a while ago, but I have not yet found
a good solution (and perhaps the solution is to *not* export faces
without materials assigned). I don't have time to assess whether
revision 14774 presents a worthwhile change or not, and I have no
time to test before release. Also I don't like that the 'fix' for
#8814 is mixed with a fix for a previous faulty commit.
3) Again, another commit to a script I maintain without consulting
me first. Not cool!
Chris
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null materials were not exported, but would also mess up the assignment of materials for any valid materials after the empty slots.
also made a mistake last recently that Michalis Kamburelis pointed out, changing the default orientation incorrectly. this is now set
back to what it was in Michalis's patch.
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From gsr.
It cleans up removing .svn dirs from the directorys that get copied over.
Kent
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apply def script assumed the mesh had all the objects vertex groups.
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svn merge -r 14692:14760 https://svn.blender.org/svnroot/bf-blender/trunk/blender
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patch from Michalis Kamburelis with some minor edits
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* option to export modifier applied objects
* option to export quads as tri's
* added back compress option (will default to enabled if you use .x3dz as the extension)
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view align.
added sys.cleanpath() was a patch in the tracker but blender's internal path cleaning is now more general and can be used from
python.
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svn merge -r 14626:14692 https://svn.blender.org/svnroot/bf-blender/trunk/blender
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offset each time the script ran.
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up/down
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[bf-blender-Bug Tracker][6693] x3d export bug in V2.44 release
[bf-blender-Bug Tracker][7773] .x3d exporter problems (moving meshes away)
Updated how objects are transformed, and use Mesh rather then NMesh.
also removed vertex color saving since it was really slow and vcolors are stored per face in blender.
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